Prussian Ideas Eu4 - EU4 Prussia: Forming a Military Powerhouse.

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+5% from 100 Absolutism +5% from Quality + Economics policy +2. That with the 5% from completing quality puts you at +25%. Completing them gives you Forced. France allows for the player to make mistakes with usually limited consequences. Mamluks have forts in Syria but not upper Egypt, so wait for Ottos to wreck their armies and rush Cairo before Otto can seige it. As players purchase ideas, they will unlock national ideas as well, one for every three ideas purchased, until all seven national. What happens when you form prussia? I'm assuming they don't change. You seem to be valuing money a lot if you make it S-tier. Speaking of Austria, they are a serious pain as of the latest patch. [1] Most of the missions are unavailable at the start of the game. Government mechanics, as of game version 1. Players also have access to a few minor Brandenburg missions. Prussia has a 5% bonus built into their unique Prussian idea group. Can form Prussia reasonably well to add in the Prussian Monarchy effects, or. between their top tier ideas and their insane government interaction that can be manipulated with military mana, no one beats prussia 1 to 1. Add all of that together, and I'll. Some ideas get upgraded (20% goods modifier > 10% production efficiency/ 15% annex cost > 1 diplo slot/ 5% discipline > 10% Inf combat ability) However, Britain has more ideas designed to rule the waves, establish. Traditions: −15% Construction cost, −20% Cost to fabricate claims Northern March: +10% Infantry combat ability Found the Kammergericht: +10% National tax modifier Divide the Estates: −10% Stability cost modifier Pomeranian Wars: +10% Morale of armies Seat of the Old Emperors: +1 Diplomatic reputation, +0. Ideas for Prussia / Advice for my current game. Gottfried Wilhelm Leibniz was a German philosopher, mathematician and political adviser important, both as a. I noticed that Brandenburg has Prussian ideas and is a Kingdom. So as Prussia I already have the diplomatic, quality, offensive, and religious idea groups. Here's how much money he was born into and will generate for the British economy. Espionage ideas have a -20% AE reduction and a +10% siege ability bonus. Navy is petty hard if you don't own a lot of. I experimented with Espionage a little bit now once as Dithmarshen and once as a Hussite theocratic Prussia and it feels nice playing with it but ultimately I really miss the 20% province warscore cost and because of that I just can't see Espionage coming. Get EU4 and most DLCs on SALE here: https://www. With Prussian ideas, your armies become space marines and destroy armies twice their size. 5% from Protestant And the luck: +5% Commandant +5% Strict Ruler Trait +10% Inspirational leader event but that only lasted 10 years or so. Hanover's set is certainly strong, but not enough to rival Prussia with its 20% morale and 20% infantry combat ability. I’d be lying if I said I didn’t spend most of the second half of 2020 cursing the pandemic, feeling pissed about how it turned my life upside down, and Edit. BUT MOST IMPORTANTLY! 1+ army tradition (makes your army real gud) and land leader +1 manoeuvre (this means you troops move faster which means you can react quicker in …. ebt eligible gift baskets Preheat oven to 375F bake till admin10 and voilà! -Baltic trade is a great deal of economy. 5 cavalry fire 20% National manpower If you move your capital to the new world, and if you accept the Yucatán and Russian cultures, you get -20% army cost via monuments, manpower recovery and recruitment time bonuses via monuments. Also morale and discipline aspects from Protestant church. To culture convert to Prussian, a requirement for forming them, you need Prussian to be the majority culture in Poland, as well as your. Prussia strategies get talked about to death on this forum, but there's so many different strategies that I've been wondering what works best. do me gif Livonia is a small country in Baltic region. The three Prussian gov reforms are similar but their differences are mostly defined by the respective government forms. So I have a problem, since the other day I started a Prussian game for the first time after 1200 hours of play, as you can expect I am not prepared for how to deal with such a tiny government limit, I wanted to ask what tips there are , and I don't mean something like: "Distribute land rights, administrative ideas, or l'Ecast Noi. If you already have a stong economy this is the right time to go crush the coalations and form Germany. The AI will never choose an idea group with a weight of 0. I often take economic first for a more historical, vertical kind of game with high development and uber troops through policies. If you're playing tall you'll be developing a lot, so the dev discount is rad. Due to the way ruler stats are calculated, it …. Plutocratic is one of the best military idea groups, but still not as good as Offensive, and it's only that good because of it's unrest and trade bonuses. This thread is archived New comments cannot be posted and votes cannot be cast. Indices Commodities Currencies Stocks. The first Second Lady and the second First Lady, Abigail Adams is the wife of John Adams, the first Vice President, and second President, of the United States. So i just started a Poland Game and was waiting for the Prussian Confederation to trigger, which it did in 1461. To decide which idea group it should take, the AI employs a "weight system": each idea group is given a certain weight and the higher this weight is for an idea group, the higher the chances that the AI will choose it. Of course you can sit tight as Prussia and wait until the diplomatic situation becomes clearer. Thread starter Der_Gueldene; Start date Apr 6, 2020; Jump to latest Follow Reply Menu We have updated our. But I haven't seen anyone go back to being Poland-(Lithuania). Here's a roundup of top developments in the biotech space over the last 24 hours. R5: Nepal is often called "The Prussia of India" because of their excellent military ideas. Helping you find the best pest companies for the job. 4)Prussian ambition gives another 5% discipline. Hussite = Deus Vult on everyone. 34 Combat: Land combat changes for patch 1. You don't need the militarisation to destroy your enemies. 10 ducats, prioritizing the latter. If you wanna blob right away just take Admin / …. TikTok is announcing updates to its community guidelines that are designed to make the app a safer and more secure environment for users. The Polish-Lithuanian Commonwealth (Polish: Rzeczpospolita Obojga Narodów) does not exist at the beginning of the Grand Campaign, only being playable between July 1569 and 23 …. Saxony has excellent ideas and traditions focused heavily on diplomacy while Prussia's traditions are purely military. 340K subscribers in the eu4 community. So, is there really any point? I have about. 1 Form Hanover; 2 Missions; 3 Events. 1 <- moved from Idea 2 to 1 replacing the tax modifier II: army_tradition_decay = -0. Building are important in poor regions such as Brandenburg, but be considerate of the building slots occupied. Naming my colonial provinces is one of my favorite things to do in EU4. Influence —> Innovative —> quality/Trade as the next two ideas. Prussian Ideas got nerfed a bit. Freaking 50% improved relations and 25% ccr. Switching religions requires some planning beforehand, otherwise the process. It starts as an independent one province nation bordering Holstein to the north and east, and Hamburg to the south. Divided between German and Czech lands, Bohemia is large and rich but has larger and richer neighbours in Poland, Hungary and …. EU4 Prussia but as a PIRATE! Is that even possible? Well, today we find out as we continue the Rugen campaign for what can be said to be an EU4 tutorial, EU4. Economic ideas gave me the tax booster to keep my income positive (massive army as Prussia) and decreased my army costs by 5% so it was an economic lifesaver. In EU4 there are many ways you can improve your army, from ideas to governments to tradition. The Central European regions are part of the Western Europe super-region. To optimize your gov cap usage, you should be thinking in terms of gov cap spent / autonomy modified development. If we complete the mission while directly or indirectly holding at least 200 Development in the Polish region: Gains access to the "Polish Crown" splendor ability. It also borders Venice to the west , Herzegovina to the south, and Croatia to the north. Lubeck -> Hanseatic League -> Germany New mission tree is awesome. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. My intention was to culture shift as Poland, because it would be easier to get up to 50% without all the Lithuanian land, and then I would switch to Prussia. It doesn’t matter if you change government form. Authority has become centered in faraway Denmark, and the many conflicts. The union has however in many ways proved to be a disappointment to the Swedish nobles. with your allies, siege down your enemies. Stuff that TO gets that Prussia doesn't: 10% Cav CA, 10% Inf/Cav Cost, 2% Missionary Strength, +1 Missionary, +15% Fort Defense, 5% Tech Cost, -1 Unrest. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. 2 Frederick William's Absolutism. Unexpectedly good for blobbing! They also give you a +1 diplomat. You're pretty much free to pick the ideas that you prefer. Achievements have no in-game effects; the achievement just pops up in-game and then added to the player's Steam profile. If they choose a local noble fuck them twice as hard for being stupid. 35 UpdateMusic:- Europa Universalis IV - DiscoveryGreenscreens:- https://youtu. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3. Russia is always available for an ally and wants provinces from lithuania] My prefer ideas are Diplo-Defensive-Humanist-Admin-Offensive but religious is also a very viable option. You also don’t have to take the German ideas. There are a few events which require either you to be Brandenburg or Prussia, and some allow for either. Better position to form Prussia since you already control Konigsberg and all Prussian lands, to get which as a Brandenburg you have to be really fast before Danzig event fires. This group of men has enormous wealth, and they make up Putin's inner circle. Brentry! Starting as England, form the Angevin Kingdom and enact all the 'Acts of Crown' parliamentary issues. EU4 has 354 different achievements, all using the Steam achievements mechanics. Naming my colonial provinces is one of my favorite things …. contact quest diagnostic If you become Germany as Prussia, you will still get the Prussian monarchy though, so the -50% Governing cap will still be there, which players usually get rid of to blob even more. Brandenburg/Prussia how to build trade income. Refinancing your student loans can save you money and help you pay off your debt faster. Take land, release nations, break subjects, make lithuania disloyal when the PU happens. 1st choice is always Diplomatic - crucial for expansion in the HRE in managing alliances, vassals, etc. 10 Reasons why Bohemia is the best Prussia. 2)Get Quality ideas for another 5% discipline. Sweden has already gotten a nerf and rarely defeats denmark in my games. For the ideas of individual countries, see national ideas. Consider the ridiculousness of your troops being 1. When I played them, I just went full space marines. In this Europa Universalis IV (EU4) 1. R5 Had a super fun chill game playing tall as Lubeck -> Hansa -> Germany. Not as good as Prussia or France, but definitely interesting and unusual. Oda is best-suited for a conquest game, based on its excellent military-oriented national ideas. Quality for discipline and combat abilities. 328K subscribers in the eu4 community. There’s also Ideas Expanded that adds unique idea groups for a huge swath of nations that otherwise get generic national ideas (eg. The credit card industry is on shaky ground right now, with banks fretting over recent legislation that will rein in some of their most abusive… By clicking "TRY IT", I agre. If money is a concern (which it probably shouldn't be as Hanover), then I suppose keeping Hanover's ideas might be a valid consideration ; but otherwise, Prussia definitely has the upper hand. Although there are formal processes for m. But thanks to inflation, premiums could rise sharply next year. You don't get a stab hit when your ruler dies of old age/retires. Advertisement A woman has been murder. When I look at Prussian ideas I find it a complete upgrade. Since army tradition has a huge impact in combat and determines the quality of your generals, this makes the Prussian army pretty much invincible. It uses the ‘Russian Government’ and ‘Russian Modernization’ mechanics. Each German minor has various Westphalian, Swabian, Bavarian idea groups, while each Colonial Nation gets a unique national idea set based on who their parent country is). Prussia is considered one of the more advanced. Thread starter blueflame129; Start date Aug 10, 2023; Jump to latest Germany is an end game tag so you'll need to form Prussia first if you want Prussian ideas as Germany. Some ideas get upgraded (20% goods modifier > 10% production efficiency/ 15% annex cost > 1 diplo slot/ 5% discipline > 10% Inf combat ability) However, Britain has more ideas designed to rule the waves, establish colonies, and tech ahead of. malloy used cars Bengal's Endlessly Productive Rice Fields. (Keep in mind I have less then 20 hours and dont want do anything spectaculair. Are they just useless besides the modifier they give? 349K subscribers in the eu4 community. 2nd idea religious, all orthodox nations need religious. Prussia is a German kingdom that was originally founded in the Baltic after the Teutonic Order conquered the File:Prussians. The first idea, “ Quest for the New World “, allows England to discover and colonize new lands, which can provide England with new resources and markets for trading, as well as a source of new settlers and potential soldiers. Being situated at the center of the Holy Roman Empire, …. While it may seem good idea to have more 22 k at the price of 20 k army, you will suffer more losses in combst and sieges. What ideas are you suggesting for a prussia in a MP (assuming that prussia will own most of skandinavia). does dollar general sell dvd players You can basically impose your will on Europe with a military like that. Or you can take admin ideas and reduce that -50% to -25% (with the upcoming courthouse buff it will be even stronger) and loose only a bit of gov cap. If u want a vassal heavy run, id reccomend influence and maybe diplo if you want to become emperor, although if sweden flips protestant it can become emperor automatically if you win the league war. -Prussia (gov and nuts ideas) -Ottoblob (government and good ideas, best unit pips, insane age bonus) -Mughals (probably bcs of 10%adm, ideas are good though not insane, government is good. Admin is a must to offset Prussian Governing Capacity Limit. The Dutch are a formidable trading power, reflected in their national ideas, and can dominate trade with effective usage. That being said if possible you wanna form the HRE with Prussian ideas and government. The only problem would be your GC, so taking admin ideas and build courthouses / townhalls and State houses will be mandatory. Lubeck is good but once form hands league iirc it had some really great ideas. You will need to play in very specific way and with very. The Prussian military was the best for its size in the world, maybe other than the Swedish, for much of this game. I believe the wording in the decision will specify 'Switch to new country's idea group'. 3rd through last- pick whatever lol. "members draft" I have already formed Prussia as Brandenburg. You're still going to be winning pretty much every war regardless. But in my Prussian game, I lost my national ideas and gained the generic German ones. 20 IV: "Nobility Loyalty Equilibrium" + 10% <- completely new replacing the army tradition decay V: infantry_power = 0. Of course the prussian monarchy is op af, but you can …. Example: Prussia -> Iceland -> Scandinavia (Iceland starts norwegian) Then a new Prussia can reform Iceland. That means you don't need to form Prussia to be a kick ass Germany. I don't play MP but I believe the advice there is to stack as many Space Marine modifiers as possible which means you want Economic and Innovative. States General is a better reform though. Its national ideas, as well as its unique geographical location, make it a good nation for players interested in warfare and expansion. Sure Sweden has infantry combat ability +20%, but so does Prussia, plus 20% morale of Armies, plus 5% discipline (which Sweden also has), dev cost, and an additional +5%. Exploration is a vital idea group to take for any nation that wishes to explore the colonization features, thanks to the idea ‘Quest for the New World,’ which allows the recruitment of explorers and conquistadors. Your primary initial goals in no particular order: Get history off right by fucking poland in their dirty perogi tasting asshole. This way you can get up to 160% discipline with the relevant ideas, policies, advisors, events etc. 3 The Great Prussian Military Reform. You start off by improving relations with Austria while also slowly taking land from estates to stop the Prussian Confederation. Since the time of the Karlings the fates of Germany and Italy have been bound together. The IRS's Strategic Operating Plan would help taxpayers to file taxes error-free, with a bigger refund, and also audit more wealthy people. Prussia is an ideal candidate for forming Germany because of their militant ideas and government. Modern, highly efficient military, hanseatic vassals, expand a bit into Germany and Livonia but that's it, dominating the Baltic Sea with highly developed trade cities and a. Step 2: Deal with the Livonian Order. And its scope has expanded somewhat since then. Another 20% manpower is cool too. Prussian ideas have 20% morale and 20% infantry combat ability and 5% disciplin and in addition. For reduce Agressive Expansion. Ensure you have the necessary lands, and preferably any other Prussian lands that are easy to acquire. Really no reason not to form Germany. This means I will get new missions, events, national ideas. what happened to kristina shalhoup R5: I release Ducal Prussia and Curonia through mission, but they don't seems to be particularly useful. Oh yeah, that's easily the best part. craigslist phoenix chihuahua puppies Among the best in what they do. No one knows about this National Idea But it has an Overpowered Military Modifier that makes your Army as strong as the Prussian Army - And everyone can g. I was just wondering what other ideas I could take in order to maximize Prussias already good troops. Prussia is flat out better in terms of military. In This EU4 Teutonic Order run we choose to form prussia by 1457 as the greatest teutonic teutons of the teutonland Link to Crusader Path - https://youtu. inb4 muh old fritz, yes, Friedrich II was a great military mind, and he revolutionized the Prussian military, but he really only fought …. Personally It's the Prussian path. You also will have to integrate Lithuania instead of just getting them for free at admin tech lvl 10. This requires that you can at least play on par with your friend skillwise or outplay him outright. You'll have the -50% Governing Capacity malus. quantity_ideas: Religious Ideas. generally people go from hansa to prussia because most hanseatic missions can be completed early whereas a lot of prussian missions are either locked behind late game or take a long time (been a while since I played prussia, take it with a grain of salt) I've done it when I started as teutonic order, it's still fine. Ambition: +10% Goods produced modifier. For the first half of the EU4 time period, Japan experienced the Sengoku Jidai, or the Japanese Warring States Period. Else: Gains "Conquest of Poland" for 20 years, giving: +1 Diplomatic reputation. What antibiotics can help treat respiratory infections? Visit HowStuffWorks to learn what kinds of antibiotics can help treat respiratory infections. Question I noticed that brandenburg starts the game with prussian tradition and ideas. Offensive ideas improve your leader as well as your ability to siege and fight with a discipline bonus. Noone can beat prussia with %125 discipline, 100 AT, very good morale and extra inf combat ability. 35 idea groups fpr a Sweden run? So I'm playing Sweden for the first time. Economic Ideas greatly help with stacking Construction Cost reductions. The extra merchant and diplo slot is nice for a massive empire. A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. Lost Ark, also known as LOA, is a 2019 MMO action role-playing game co-developed by Tripod Studio and Smilegate. Change your Capital to a Prussian province. The morale bonus from Defensive makes it the best early-game military idea group, which is when you're most likely to need the extra help. If you want to run Cavalry, keep Polish ideas. 22 with all major DLC's except for the Third Rome. 34 Brandenburg Guide - STILL THE BEST Way To Form PRUSSIA - YouTube. I love EU4, but I've never enjoyed a game as much as my Brandenburg game. I have a game where they can sometimes stack wipe say 15k armies but my bigger armies are fine. It's all fun and games until -50% GC bite you in the Polish-Lithuanian ass. Prussian monarchy is bad midgame for -50% gov cap but it doesn't impact the late game at all. It can also be released by any Catholic who cannot form it. Otto Von Bismarck achieved the unification of Germany during a series of wars in which a Prussian military force, under Bismarck’s command, was able to acquire land and subsequentl. Just that i got no Event or anything. Thread There was a decent Reddit guide, but it was 1. You can take the German ideas if you want. Stocks In Focus Verrica Pharma Lands With Third FDA Reject Here's a roundup of top develo. With a heavy focus on fielding a large and unbeatable army, the …. Some features, such as range modifiers and defining ranges for scaled modifiers was only added in 1. Both were fun, latter was significantly more expandable during the Revoked Privilegia stage. To me the best ideas are diplo, influence, religious and admin in no particular order. New Germany ideas really shine, even if they are slightly dissapointing after Prussian military-focuses ideas. For an HRE game, you might take Influence instead of Diplomatic. These are the best dropshipping niches. I think as Prussia you should work to change everyone else’s religion, through the fear of your space marines. Gottfried Wilhelm Leibniz was a German philosopher, mathematician and political adviser important, both as a metaphysician and as a logician, and distinguished also for his independent invention of the differential and integral calculus. Besides this, Zorostrian is an equally good way to stack discipline as using the Prussian government because of the monument in Shirvan. Better relations over time +50% is one of the best bonuses you can get. By selecting the right idea groups, utilizing …. Here’s how to tweak a few of the OS’s n. Poland's missions are focused on the integration of its vassals, developing the country, maintaining friendly relations with Lithuania, and the subjugation and conquest of its neighboring rivals: the Teutonic Order, the Ottomans and Russia. France is a kingdom located in Western Europe, in the French Region, and could be one of the most (if not the most) interesting and entertaining nations to play in EUIV due to its powerful military and amount of flavor events. ; gets the modifier “Increased Centralization” for 20 years:. It does so primarily through "Deus Vult," granting the Cleansing of Heresy / Holy War CB early. I experimented with Espionage a little bit now once as Dithmarshen and once as a Hussite theocratic Prussia and it feels nice playing with it but ultimately I really miss the 20% province warscore cost and because of that I just can't see Espionage coming even close to diplomatic. Once the early game is sorted, forming Prussia and then Germany is just as simple as slowly conquering your way through the HRE and avoiding coalitions. Investing into a full idea group can take a long time and cost several decades worth of power. sumosearch santa maria I go Innovative (for policies), Quality, Administrative. Voulez-vous nettoyer avec moi, cette soir? Organizing your space can be deeply satisfying. She is an erudite lady with an open mind and great intellect whose husband often seeks her advice on political matters and government. Quantity second, as the Teuton's national ideas are militaristically front-loaded. Ages also replace year specifications in many events and decisions. Forming the PLC is fairly easy through the decision, so the main focus until about 1500 is forming Prussia. well actually you can form prussia for the cores on kurland and zemojita and the base tax and if you want prussian as your main culture, due to you already have prussian ideas as brandenburg, and then form germany for the claims on the german region (taking worst eagle-flag in eu4, plz Paradox fix crappy eagle) 3. Eventually when Poland is busy with Muscovy or Ottos, call in Austria for an easy reconquest war and you have everything you need to form Prussia. And yes, you should wait to get the admin efficiency modifiers as Prussia. So I was wondering what are the best ideas to go for to make Brandenburg as strong as possible. That's so cool, I made a post on how to form Danzig as TO and my opinion on them, it's mostly fun as a roleplay game. Plus it'll give you some tax modifier for early game and construction cost, and production efficiency for mid to late. I'm in the middle (~1550) of a Brandenburg->Prussia run. 1st idea probably Offensive, never do admin idea 1st, and you need the diplo mana, and also you're not gonna use your navy much so that's why a land-based idea is probably best. Luke Lango Issues Dire Warning A $15. Prussia has better military national ideas with. For the classic Prussian experience, I would say go Brandenburg > Prussia > Germany. Traditions: -10% tech cost, +0. However, as a result, I'd say the Imperial German idea set has better variety. The second is the fact that Riga's primary culture is Prussian. ; gains a permanent claim on every non-owned province of:. If you're aiming for a military powerhouse, while both are strong sets, Prussians are still decisively superior. I didn't lose my native ideas when I formed a horde. Its map color can be described as 'salmon'. By clicking "TRY IT", I agree to receiv. Fits perfectly with Russian war strategy (defend mother Russia and bleed the enemy out). For the practical guide on idea groups, with analysis and recommendations, see Idea groups guide. Consider that with Prussian ambitions, Espirit de Corps, Quality Ideas maxed, and a Commandant, you get 150% discipline. Province has a center of trade of at least level 1. Go expansion and secure the Prussian -> Siberian Frontier, or work towards vassalizing Russia and just let them colonize it for me, in which case I'd work towards the standard idea groups for Prussian military strength, with Offensive, Defensive, Aristocratic and Innovative. Smolensk for the ultimate artillery, the true late-game killers. It depends on your situation really. Honestly this is pretty much advice from 2015, the strategy is still completely viable. However, as a result, I’d say the Imperial German idea set has better variety. Hello again r/Eu4! Last year, I created this infograhic guide to help the community with their army and navy compositions. 6)Take the discipline advisor for 5%. Dec 29, 2023 · Blood and Iron. For the region, see Prussia (region). Innovative and defensive are an absolute must. Ideas (guy)-Traditions: Colonist +1, All Power Costs -%10, Ambition: +2 Diplomat-Idea: 40 Colonial Range, Idea Cost -10, Discipline +10, Anything Money Making Really, Global Trade Power +20. 36 Brandenburg Guide - THIS Is How You Get PRUSSIAN SPACE MARINES I make an EU4 Guide for Brandenburg for Europa Universalis 4 1. A younger branch of Sufism whose heritage of psalms and prayers developed into rituals featuring music and dance. christmas floral clearance Prussia probably has high AT …. Here are the top student loan refinance companies. Prussian ideas have +5% Morale and +10% infantry combat ability compared to Poland, and that is hardly a decisive advantage. Every imagined what would happen if all national ideas and idea groups would get a x10 bonus? I'm going to tets it ofc as Prussia. 34, even if you just went for an infantry-only army. Much better for dealing with …. this is somewhat historically correct Somewhat being the key word. At the end of the day the real difference is the gameplay experience. You always keep your ideas from idea groups. Wondering how to start dropshipping. Main article: Prussian missions. With Space Marines every player with some experiance in the game can form Prussia with Brandenburg, even when the Commonblob owns the needed provinces. your favorite martian verified lyrics These armies are literally invincible. In the east, Ottoman control has been reimposed in the aftermath of the Timurid invasion, but several beyliks remain independent. Get free real-time information on USD/BIF quotes including USD/BIF live chart. R5: Started as Ottomans, became Christian, conquered Poland, culture-shifted, converted, grabbed their ideas (which compared to Prussia trade off 10% infantry CA and 5% morale for 33% cav combat ability, not too shabby for pure numbers at least), became republic to get plutocratic ideas, turned back to monarchy, set up with culture shift to convert to Prussia, snaked my way into India to spawn. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. Prussian ideas are good on itself. Was more interested in tips on how to increase mercantilism, are trade ideas worthwhile. Expert Advice On Improving Your Home All Projects Feat. ; becomes a monarchy, if it is a theocracy; gets the event ‘New …. The autonomy reduction from economic VERY MUCH suits playing wide like Russia. Basically just focusing on infantry, we stack discipline and. Several mechanics, such as royal marriages and personal unions, are mostly limited to monarchical forms of governments. 15k is nothing with the right ideas. Hanover exists in historical starts after 1692. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. A guide on the Prussian path for the Teutonic Order. Brandenburg starts as an Elector of the HRE, eight provinces that total 65 …. Previously one of the best idea groups in the game, Influence Ideas have been nerfed in recent patches. Bavaria is a formable nation in South Germany. Let's first get out of the way the ideas which are the same: 5% Discipline and 5% Admin Efficiency. else: releases Jerusalem as an independent nation with the same primary culture. Prussian Ideas are still better militarily but once your that far into the game the difference doesn’t really matter as much imo. Yes you can definitely convert to orthodox as Prussia. Granted you can get Prussian government as Byzantium, so it's all kind of …. So, the question has to be asked, Prussian or German Ideas? I get that Prussian ideas are better militarily, cause of the +20% Morale buff, but German ideas seem better more generally for expansion with the admin efficiency buff. sean paul reyes education Starting as Brandenburg [edit | edit source]. Dithmarschen has the unique republican government type of "Peasants Republic" and exists from the game start at 1444 to 1559, …. Dithmarschen is a member state of the Holy Roman Empire situated in the far north of the Empire. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Form Prussia as soon as possible. Not having estates and getting lousy factions instead, as well as republic tradition penalty and +25% governing cost, you just end up building a much weaker country that you would have, not having those penalties, unless you doing it for the pirate. Scandinavia will have 20 from ideas, 10 from quality and 10 from merc ideas. There are other "default" ideas like these: Anatolian, Native, etc. Currently, I have Novgorod, Crimea, Mecklenburg and Denmark as vassals. Nov 23, 2014 · Ideas as prussia in a MP. Quantity is good throughout the game and can be picked at any point. Prussia has less permanent modifiers but I am gonna compre just perma stuff. Else: Gains “Conquest of Poland” for 20 years, giving: +1 Diplomatic reputation. Just like with maritime ideas (see above), the problem is probably the game's focus on land battles, and even though naval dominance and blockades can give winner large amounts of war score, ultimately, wars are decided on land. Change religion and Deus Vult casus belli. In this article, we will explore some of the best idea groups for Prussia in EU4 and how they can be used to achieve success on the world stage. The Prussian ideas are not very good for single player as well, since they don't have things like CCR, goods produced, or Diplo bonuses. Quick, early-game expansion in EU4 is difficult because it quickly runs into a few bottlenecks: AE/coalitions, monarch points, unrest. Having finally cracked a good method, I thought I'd share for anyone who's interested. Prussia is like the Nepal of Europe. Simple fact of the matter is, to get the necessary provinces to form Germany as Prussia, you'll end up over governing capacity, especially since you can't just use vassals then auto integrate w/ the decision like Spain can. What makes them unique is the fact that the player has access only to one of these, based on their government form (and/or reforms). Is in Central Asia region, other than Lower Yik, Nogai, Central Altishahr, and Shanshan areas. The pandemic and the world’s big shift to doin. note: Senior Editor of MAKE magazine Phil Torrone joins us to celebrate a few modern-day MacGyvers as we continue DIY week at Lifehacker. Note that Poland will most likely have taken Königsberg (41) from the Teutonic Order so it is a good idea to ally Poland's rivals to obtain the province. This is primarily due to the -25% modifier you get for Diplomatic Annexations. If you want to play as Militaristic. One random owned province with Saxon or Pomeranian culture as well as country's capital: Change culture to Prussian; gets the event ‘New Traditions & Ambitions’, unless it has custom or Prussian ideas. Brandenburg is a duchy located in the German region. Dec 19, 2023 · To decide which idea group it should take, the AI employs a "weight system": each idea group is given a certain weight and the higher this weight is for an idea group, the higher the chances that the AI will choose it. you need offensive, quality, administrative and economic ideas and it might be better to use the ottoman due to they get 5% discipline in their ideas + the janissaries event (but idk exactly how much that brings in maxiumum) + the commandant advisor for extra 5% discipline and. Exploration can always be a fun twist, but often times much of the colonial world will be taken at this stage of the game. Offensive: Faster sieges and great policies, especially with Humanist ideas to eliminate rebels. Your devotion is based on religious unity, as is the case for all theocracies. They have 5% Admin efficiency in their ideas which is super helpful. Hey all, So ive just formed Prussia for the first time post update and my country has been absolutely shafted by the -50% governing capacity modifier. It is a good idea to annex Holstein first, as Denmark will need 15 provinces to integrate …. So in this game I startet as poland and went in to kill the knights immadiatly to spread prussian culture and got the PU over lithuiana. In This EU4 Brandenburg Guide I show how you can get German Empire Borders before 1500 using a special technique that only chad players know. From these, you can skip Austria, but I really recommend forming Sardinia-Piedmont first (if you form Prussia …. The one thing you really miss out on (If you have the Mandate of Heaven DLC) is the Prussian specific age bonus which reduces fire damage by 20% which is disgustingly OP. Plus better a better tax bonus than Prussia. It is a formable country, formable by both Poland and Lithuania. Well you can form prussia as most countries, but you need pommeranian, saxon or prussion culture as your primary culture, so you will have to culture shift. Originally posted by tonypa: Pomeranian ideas are only good to build Trade empire. To form Lotharingia as Burgundy, the player must complete the mission ' The Crown of Lothair '. After you form prussia make sure to pass the decision to form the HRE. I don't want to form scandinavia but instead want a kinda tall, kinda historic playthrough. abex procedure Great Britan snaked in the meantime france, and Friesland started colonizing Columbia so anyway I’m thinking to get the rest of Germany in that game but I would get a giant fuckup koalition, and the last picture are …. But you can keep the prussian Ideas if you want. This can often cause frustration when you are over-paying for regiments you don. ; gets new missions; promotes 'Latvian' culture, if it is not an accepted culture. You would have to manually delete them to lose them. reddit true anon Beginning to wonder if diplomatic idea group is a must for the first idea group. The country: becomes Sardinia-Piedmont. At mil 40 Prussia get Frederickian Infantry and at Mil 45 you get Prussian Oblique Infatary. This is especially important if you want to take advantage of the Leviathan DLC's colonization features. Um prussia has other things than just its ideas like a +3 to all military skill of rulers. First diplo, defensive, innovative. In a straight up comparison of national ideas Prussia beats Poland. absolutism) and what possible disasters may occur during said age. Prussia is for space marines, Germany let's you blob harder and support a larger army. You turn blue if you tag switch to France. Slightly better - start as the papal state, get the discipline vatican library, then convert to Hindu, form Arabia, form Prussia and take Prussian ideas. They have INSANE mission rewards including +5% Administrative efficiency, +10% Goods produced modifier and +2% missionary strength, all easy to complete. Quality is over-rated for Prussia (early on anyway). I know you can't use it anymore, but the best way to do it is to become revolutionary Brandenburg/Teutons and then switch to Prussia after becoming the target of the revolution. I know that you can form Prussia as Poland somehow and you can get the Prussian ideas like that (I think). its unfair to compare other countries to prussia militarily because prussia is such a monster Lol. Admin ideas for core cost reduction aren't bad, but coring costs won't be high during the run because of AE in the HRE. As soon as you join the HRE, attack Wolgast and vassalize them. I think Red is much better for GB/UK than British Racing Green. Expansion: Scandinavia gets +5% admin efficiency and +10 max absolutism. Greetings fellow Universalisians! I just wanted to get some opinions on Prussian ideas. Her name full name is Sayyida al-Hurra bint Ali ibn Rashid al-Alami, Hakimat Titwan - Sayyida al Hurra means "noble lady who is free and independent, the woman sovereign. Then forming Germany would give you even more admin efficiency. Historically, the Kingdom of Westphalia was a French client state created by Napoleon Bonaparte in 1807 as part of. Swabia is a formable nation in southern Germany. " Arguably, baltic sea is the best place for galley gameplay on the whole map. ICPT stock investors are concerned abou. The kingdom was formed by Protestant Prussia on January 18, 1871, gaining its cores, bordering fellow Protestant Denmark to …. It's a better economy and %5 admin and all you really lose is 20% morale. This is at least partly because homes are built to be used most efficiently by an average-sized ad. Brandenburg is the best nation to form Prussia. Members are considered 'Princely …. An easy Brandenburg - Prussia start guide for mediocre players like me. Then i'd say get all the military ideas ( aristocratic, quality, offensive and maybe qualitiy if you're short on manpower). Nov 4, 2023 · If we complete the mission while directly or indirectly holding at least 200 Development in the Polish region: Gains access to the "Polish Crown" splendor ability. Plus the +70% morale boost that comes from defensive, Prussian ideas, and your 100 tradition. It gets replaced by a Stability Cost Modifier, probably -10%. Prussia becomes a military powerhouse during the Franco-Prussian wars, and that's on 1870, outside of the scope of EU4. If you want to form Germany, the HRE is something you want to get rid of. "Hmmmm I can't be the King of Prussia, I know! I'll be the King in Prussia!" Hah, you're absolutely right. If you release them after integrating them they will have Prussian ideas. 50% adm capacity is much stronger than 10% discipline. Of course it also still has the dev cost at the end which is still really good even if it was nerfed Economic overall is a great option for Russia imo. In 1444, it borders Mecklenburg and Stettin and Wolgast to the north, Teutonic Order and Poland to the east, Lüneburg to the west, Bohemia and Saxony to the south, Brunswick to the west, and three OPMs. You get something extremely dumb like 40% goods produced from mission modifier and German ideas, access to the Prussian government forms (Junker Stratocracy is surprisingly fun and when combined with Plutocratic ideas, allowing you to have female …. Although, checking their ideas (thanks to anither user’s comment), I don’t want to form Germany and lose my Prussian ideas. Forming Germany is the goal not the reward. Admin as the third idea kicks in right around the time when you form Prussia. The only way to become a Catholic Prussia is going for the Prussian Kingdom Path (Poland-Lithuania conquest), and reform into Prussia (admin tech 10). Enables policies for +5% disc and +10% artillery combat ability. Culture shifted to Prussian as Poland, but now I can't switch to Prussia as Commonwealth. Navy is petty hard if you don't own a lot …. But if you choose quantity, you would need 22-25 k. However being the emperor early has massive advantages: Manpower boost + a bit of income. If you have no claims, take money and force Protestantism. In 1444, Denmark starts as the leader of the Kalmar Union, the senior member of two personal unions; Sweden and Norway. a military idea isnt a bad start at all as its likely the only mana you will reach overflow of, -that is, watching 999 mana or paying through the nose on ahead of time, either is unbearable when that mana can unlock uber …. The way you get it is by not forming states until you get tech 10, get rid of all states but the prussian regions, culture flip to prussian then immediately unstate those provinces and state muscovite provinces. The average rate on a 30-year fixed-rate mortgage is up 0. The Commonwealth was established by the Union of Lublin in July 1569, between the Kingdom. So basically there is a new T5 gov reform unique to prussian and saxon cultured nations where it will grant 0. Prussia's ideas are very good, but not worth culture shifting to - that's at least 400 base admin of stability you have to pay, most. However, since the latest patch, Brandenburg-Prussia, with its, very rewarding, mission tree made certain ideas redundant - at least at the start of the game, so I've completely changed my ideas choice. Reply reply ask questions and/or talk about the grand strategy game Europa Universalis IV by …. At least some were last verified for version 1. It pairs really well with orthodox too. And players go to great lengths to get any extra adm eff. Join my discord server: https://discord. Start as England, own and have a core on Paris (do not form another country unless it's Great Britain). anything that reduces AE and speed up AE decay is good stuff. So, is there really any point? I have …. Sweden gets +10% goods produced which is way better, as well as -15% mercenary maintenance which is great if you use mercenaries. Iirc you keep the Prussian government when you form it, but you also get claims on all Europe and there's a 5%adm efficiency in german ideas that is super good, I'd say it's better to form Germany then stay Prussia. You already stomp the snot out of most armies that come your way with just Offensive ideas, it seems better to go with Quantity after so you can end up in wars against multiple large enemies (France, Austria, Russia, whatever is left of Poland after expanding into them, etc) on multiple. These are some promising picks of the bunch. As a Prussia enjoyer one of the key things to think about is how you spend your gov cap. Glory unto the Yazatas and the Holy Atash! taking the whole "aryan" thing a …. (for instance, prussia does, great britian does not) 2. Jan 19, 2022 · It was last verified for version 1. Monarchy is a form of government where power is held by a single individual, i. I have economic, offensive, and innovative started or finished. These idea groups are, sort of, a special subcategory within military idea groups. You usually want to start with a diplo idea group as bird mana is the least valuable early on. If you're gonna play tall, pick eco ideas. For small children, even the most basic tasks around the home can be a challenge. Oct 14, 2023 · changes primary culture to Prussian. Depends on what you fancy roleplaying. ) Some advice on which ideas I should pick in what order for set nation would be great as well. In the current state Brandenburg has the Prussian Ideas, so even if you cant defeat the Poles you can get your Space Marines. Hansa obviously makes more money while Prussia focuses almost entirely on military. Brandenburg starts as an Elector of the HRE, eight provinces that total 65 development, and a chance for an event that allows to buy Neumark. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Administrative: For faster/cheaper coring. Meghan Markle and Prince Harry had a boy today. To do that you need to force the center to be in the capital of the country, for example taking all their provinces that ain't that center province and then enforce religion. Flying private is one of the most exclusive travel experiences out there. Poland -> Prussia highly recommend. zoroastrian prussia is beyond space marines. Normally, if you form Prussia, you do it so you can easily conquer any neighbour, and for land warfare Prussian ideas shine. azure standard of healthy and abundant living Innovative - The tech costs, extra advisors and leader without upkeep are useful but the monthly war exhaustion reduction is amazing, especially in long drawn out wars (league wars urgh). Prussia is considered one of the best nations for military conquest in Europa Universalis 4 - possibly even the top contender! Between excellent National Ideas for an elite army and the powerful Militarization mechanic shared with only a few other countries in the game, painting the map in Prussian blue is one of the most satisfying campaigns possible for players of an aggressive bent. By clicking "TRY IT", I agree to receive newslette. Military ideas: Quality + Offensive + Quantity. There are also missions to form PUs with Hungary and Bohemia. 6, and it discusses what are the best strategies for Brandenburg, how to manage the diplomatics at the start of the game, how The main goal for Brandenburg in EU4 is to become Prussia by taking over the Prussian lands from the. Edit: Tested it with console commands and it automatically kept the old ideas. Pirate republics are honestly not that desirable. The church aspect that gives -1% tradition decay works well with Prussian ideas and government form. Watch this video to find out how to make a homemade screed board to level and smooth surfaces to lay bricks or pour concrete. You don't take Prussia for ideas, you take Prussia for their 5% admin efficiency mission and then form Germany for 10% more (5% from ideas, 5% from a mission) Reply reply more replies. Espionage is great for the AE impact and stealing vassals in Europe. Now in the case of Prussia (and without shenanigans), b maxes out at -50 (Prussian government) +25 (Administrative Ideas) +20 (Economic Hegemon) +15 (Palace of Bangkok) +10 (El Escatorial) +10 (Mission) =30% This means that for an 80 dev state, it's better to expand administration 4 times, and then centralize state. Full militarization of state, quality, eco and offensive ideas, as well as a few missions give permanent bonuses. The first idea 'Found the Kammergericht' (+10% National Tax Modifier) was moved to the new Brandenburgian Ideas. You basically stay at 100% tradition. The Teutonic Order is a theocracy situated on the coast of the Baltic Sea. 34) So for those of you that don't know, in the new DLC, if you form Prussia as the Teutons, you get a choice of 3 special mission trees. Defensive really helps mitigate those costs. a military idea isnt a bad start at all as its likely the only mana you will reach overflow of, -that is, watching 999 mana or paying through the nose on ahead of time, either is unbearable when that mana can unlock uber NI. Some nations get buffs to the marine force limit, but Prussia isn't one of them. 5 from the main modifiers, subtract Prussian national ideas and Protestantism (-7. Don't forget to go protestant as fast as the option is available and ofc take prussian. So people prefer to have Prussian ideas, orthodox faith and general estates for better rulers. During the event chain "Prussian Confederation", it represents the confederation and will declare independence from the Teutons. I'm not a great EU4 player at all - so I'm sure there are more optimal ways to start but this is for newer players like me. It's definitely harder than Brandeburg too, but ultimately it can be more rewarding as your Teutonic ideas are far better than Brandeburgs in the early game, whereas in the late game you can just switch to Prussia and get those Space Marines …. Mil Tech as Prussia is cheap as f**k, ok the siege pip is superb but manpower isn’t an issue while having InfMercs with the extra 2. With a heavy focus on fielding a large and unbeatable army, the Prussians can put up a formidable fight. Creating Germany is mainly for if you wish to play a wide and blob game. You get to keep the prussian monarchy if you do this which is the best part of prussia. 35, are fully scriptable in common/government_mechanics. The area serves as a fertile ground where a different kind of battle takes place, one where lives and concessions are not decided by hard swords, but by …. But as soon as I formed the CW, the. −15% Aggressive expansion impact. Don't make the mistake of going for military ideas too early, though. prussia receives a mind boggling amount of military modifiers that always has them number 1. That way you have the benefits from being the target of the revolution as well as. This was followed by a succession of. Even in MP, if prussia reaches at least 300+ dev, she would probably kick others' bottoms. Religious - Good if you want to form Prussia or want to blob out into Orthodox or Sunni. Got nostalgic for Holy Horde and now Christian knights roam the nomadic plains at lightening speed. We've been getting personal with our offices all through this Supercharge Your Workspace week, and now it's my turn. whichever idea your ruler generate a lot of mana for, the uber ideas are towards the end of national ideas and you want to unlock them asap. Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Quick overview of features: -Custom ideas for Cleves, Nassau, East Frisia, Oldenburg, Saxe-Lauenburg, Brunswick/Lüneburg. Wait for the first 4 (?) Janissary events. Order doesn't really matter except for dip being first and religious ideas before the reformation hits. Perfect BB->Prussia starting strategy. Jerusalem: moves its capital to Jerusalem (379). I would pick German, because stacking administrative efficiency is overpowered. R5: Started as Ottomans, became Christian, conquered Poland, culture-shifted, converted, grabbed their ideas (which compared to Prussia trade off 10% infantry CA and 5% morale for 33% cav combat ability, not too shabby for pure numbers at least), became republic to get plutocratic ideas, turned back to monarchy, set up with culture shift to convert to …. Which Countries Can Form Prussia? Which …. If you form Prussia you already conquered your neighbors That is highly false. Works well ok Irish Minors, Lowlands starts, and Italian starts as well. 01 <- moved from Idea 4 to 2 replacing the stab cost reduction III: land_morale = 0. For the areas, see Lower Bavaria, Upper Bavaria and East Bavaria. these are the ideas: Traditions: −10% Construction cost +10% Cavalry combat ability. Ideas such as Economic, Diplomatic, and possibly even Humanist. Europa Universalis 4EU4 PrussiaHey all and welcome to my new Europa Universalis 4 run as Prussia! In this run we will play EU4 on very hard difficulty. With religious, but quantity and quality have 10% morale policies, which you can add to …. The Holy Roman Empire ( HRE) is a unique political structure in the game, made up of numerous variously-sized states of the Germanic region and northern Italian Peninsula in Europe. To do that you either need to no CB or if you can do that attack people that. The Great Veche Republic has the following benefits: Available only with the Res Publica DLC or the Mare Nostrum DLC enabled. In order to do a Zoroastrian Prussia with the Prussian military government one must play as the Teutonic Order. However, your armies will be stronger as Prussia because their NIs are more militarily focused. See the Brandenburg and Prussia pages for strategy on starting. You will go Protestant/Reformed as its a requirement for Prussia. You don't want a mill idea group as first idea group because you want to be up-to-date with mil tech. gg/theredhawkIn this video titled EU4 1. However, once you form Prussia you'll need the +25% governing cap from Admin ideas, which essentially gives you +50% because of your unique gov type. I know it's been done before, but I play a good number of BB>Prussia games and thought I'd share how I reliably build a strong Prussia by 1520. Unfortunately, the results fell short and ICPT stock is tanking. It's important you kill of the reformations center early. 5 Yearly Army Tradition and -10% Aggressive Expansion Impact as well as +5% Discipline. Pros of Brandenburg: Not having to deal with Danzig. I am a new eu4 player and want to do a run where I form prussia and after that maybe germany. German ideas are more stable than Prussian if we talk about economy, but Prussian ideas are better if you want to have the imperishable spacemarines. Due to the way ruler stats are calculated, it gives a 6/16 or 37. Brandenburg’s EU4 missions can be divided into three main parts: expanding into Prussia, expanding into German lands, and strengthening the military. For previous patches I would say Influence-Religious-Offensive. Offensive ideas is one of the best idea groups because of that (it also has only 1 weak idea, which is less than the other idea groups). Steam Community: Europa Universalis IV. I was wondering if you could be Poland-Lithuania with Prussian ideas. Militaristic Divine State: You gain access to militarisation and monthly autonomy change in exchange for gov cap penalties. The problem with Prussia early is being able to field a sufficient number of troops. The bonuses from militarization scale …. Make sure you are looking at the correct decision since Prussia has 3. The culture represents the combination of the local language, customs, ethnicity and nationality of the people. Ideas: Prussia has +5% morale over Poland, +10% Infantry Combat Ability, equal discipline and manpower, and -33% cavalry combat ability vs. Traditions: +20% National manpower modifier +30% Improve relations. Influence ideas, similar to diplomatic ideas, will strengthen Poland's ability in diplomacy and make her vassal swarm a lot stronger. And I'm wondering, because after changing tag. By selecting the right idea groups, utilizing Prussian military. Sell the rest of your austrian land to vassals (alternatively release Styria as vassal) Move capital into brandenburg. Valheim Genshin Go to eu4 r/eu4 •. or quantity to significantly multiply your FL for powerful Prussian troops. "German ideas" refers to the default national ideas given to minors with German culture that don't have their own unique ideas. I like to go Diplomatic first, and then situation-appropriate combinations of offensive, defensive, quality, religious. For countries with primary culture. Should I form Germany or just stick. 30 patch! A quick review on how to play Brandenburg and form Prussia and Germany. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: Angevin ideas. You can play Ryoku who has changed their primary culture into one of the above and still form Germany. +10% Militarisation (Prussia's unique government) +5% Prussian Ambition +5% from each of Quality and Offensive Ideas. So, I'm perfectly content agreeing that +1 yearly military tradition is better than the corresponding Polish (or Prussian even) ideas. With religious, but quantity and quality have 10% morale policies, which you can add to Prussia's 40% morale NI. The wiki states that the country forming the HRE or Germany keeps it's national ideas. Assuming you don't start out as a German state, it would also require a culture swap or two. Lions of the North is the 5th immersion pack for Europa Universalis IV. I play 800 points because I'm ridiculous, but nearly always use this build, it's a sort of Prussia/Netherlands/Milan ideal for playing either tall or wide. I made a few mistakes which made this take a little bit longer than expected, but I'm.