Tank Templates Hoi4 - How do people get so many tank divisions early game? : r/hoi4.

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A long guide on how to design a tank division template that fits your needs. aphmau gacha By armor means ajything but heavy tank is the best, and mobile infantry could in theory even be cavalry but mechanized gives best result. A quick reminder to build flamethrower tanks for insane bonuses! Archived post. The 40 width light tank template is best used by major nations in early game, and their high speed enables the player to make. a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. This helps offset the pathetic HP value. For 40w, it's basically the same but doubled. And there must be someone who knows. Arrow up means that template gets the new stuff first. The tank is really cheap and you don't need that many per division if you keep that template. Only issue I see is using the MP support battalion, its useless in combat. The main weapon modules are unlocked through the artillery technology. Meta still seems to hold true for 40 width not 20s anymore. It also sounds like you have NATO icons on. Hourly change: Pinpoint the enemy taskforce's exact location. If you have some particularly bad total penalties like -80% so you only move at 20% speed, adding +10% to that is adding. Opt; aa, logi, art, Garrison; 5 infantry SC; eng. Support - Engineers, Recon, Anti Air, Logistics and Signal Company. The meta has changed a bit and there are a lot of new features to the game to consider. Bitt3rsteel tank templates 2024. Your starting template, if you switch out. Apr 21, 2023 · Hoi4 Tank Design. The template is also kinda wack. 1- Use the Stormtrooper elite template to save military XP, 2X arty into that for your standard 7/2 mix. Expanded game rules including switching between base game and Road to 56 trees, and player control over peace conferences. Combat width can vary by terrain type. Simply add 7 infantry and 2 artillery to your infantry template. A mix of tanks and motorized is important to ensure you division has enough ORG and HP. So i been playing a heavy tank hungry and sweden and made a heavy tank template that i really like and seems to work. But modern tanks alone usually do the job very well. 401K subscribers in the hoi4 community. 40W medium OR heavy tanks (12 tanks, 8 motorized; OR 13 tanks, 7 motorized; OR 15 tanks, 5 motorized). It also uses less fuel and supply so the decreased soft attack is worth it. If you like using battleplans, grand battleplan. If you get higher level engine upgrades, and a diesel engine, you can go 2+ kph with the same reliability, for only. National Guard; 9 infantry SC; Recon, eng, art. The goal is to keep your division's org above 30. SP Art and SP AA have slightly higher supply composition and combat width, with less piercing and hard attack. Primary role for tanks are breakthroughs and encirclments however the enemy will counter attack and given it's a mobile breakthrough the counter attack will be tanks. reReddit: Top posts of November 2022. these hoi4 templates work for singleplayer and multiplayer and currently do. Overall I don't think you need to micro the combat width of your division templates. Very niche but very different from motorized. Most HOI4 multiplayer mods allow for free divi. I will explain speed, reliability, soft attack, hard attack, armor, breakthrough and ho. Not a big deal if you mix mechanized with medium or heavy tanks, but they would slow down light tanks divisions, for example. Help with best Soviet Tank Division Templates. Infantry have notoriously low concentrations of attacks, even with a 14/4 infantry template. Keep in mind that the only combat width you should be using for mountaineers is 25, so 8 mountaineers per template works best. 9/1 still works fine for the vast majority of your army, but more as a line filling and defensive unit. You could add also add artillery and AA, this depend where you are fighting and with who. That’s why you need to put together the best possible components. ADMIN Wondering if this is a good tank template for singleplayer Germany game, its pretty early game and am getting ready for war against the allies. decide on a number and stick to …. 11 “Barbarossa” patch and its accompanying DLC. Dec 2, 2021 · Hearts of Iron 4’s smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what battalions it comprises. Ideally don't, but if you really need to, make your offensive templates as wide as the jungle reinforcement width or half of it (42 or 21), give them logistics and flame tank companies, as well as what you usually run. Supported by railway guns 4 or 5 per. 10 motorized is a fine template for following behind tanks. Gnarly Carly•406K views · 16:26. If you really want to spice up your life you can use Heavy SPG template with 6 Heavy SPG and 5 tanks and 6 infantry again 40 width. Can be good unless the enemy sees what you're doing and. - Intro- Welcome to the fourth installment of my division template guide! You can find part 1 here, part 2 here and part 3 …. The more tanks you have the more attacks, armor, and piercing you. Then as you keep getting more tanks and trucks, keep using army experience to add more to that tank template until it’s 40 width and 10-10 or 15-5 (tanks-trucks). Works best with mobile warfare -> mobile infantry. 7/2, If you can’t cover your front lines with 14/4. As the Soviets you can afford to put one or two Heavy Tank Destroyers in your infantry (assuming you are using 40 width, which you should. The template a division uses can be changed at any time by selecting the unit helmet, tank or other unit symbol icon in the Unit Details screen when that division's template is open and choosing any of the templates available there. Historic Division Templates of the German Army. As for ratios, it's best between 10:10 to 15:5 as tanks:mobile inf. 40-42 = 9/1 with support art, eng, anti-air, logistics, 30 w tank to push = optimal, also air support. One guideline I saw is that you want 65-70% of your production going to your tank divisions (including the motorized/mechanized, and support components), then 25% to your air force. Make it as much tank as you can without going below 30 org (going below this means your tanks will probably just retreat far too often against any AT). 2 medium SPG battalions only cost 560 for the same 6 width. The anti-tank removes all of the speed bonuses of light + motorized, and all it does is allow the unit to fight enemy tanks, which it shouldn't. I've veen using 35W: 12 INF 3 MSPAG Supp: Arty, Rockets, AA, Supply, Engineers. Best HOI4 Division Templates In 2024 | HOI4 Guide. For support companies i recommend Engineer company. The balance of mec/mot/tank/TD is put to you, but you should really only use 1 TD. improve reliability, 72 is not so good. Usually aiming for 30+ Organisation. I allied France because I'm playing non-historical road to 56. tiny home communities new jersey With these newfound beefy tank bois, you should learn to micro and make your own encirclements. Todays hoi4 man the guns tutorial video is talking about some new hearts of iron 4 division designs for hoi4 soviets. Best tank designs/templates early game and tank tips. While you sacrifice a lot of top speed they are still faster than foot infantry while requiring few or no trucks. Ideally add recon tank and engineers. Pure motorized divisions appear to be more practical now. Using these designs can serve as a simple plug-and-play for your games, or as a starting point to creating your own tank designs. support eng, support arty, logistics company. You only need ~60-70% reliability. Templates can be modified, and such. best sg build 2k24 Take moscow and stalingrad and just wait a. I suggest doing an artillery mix, like 14/4 or 11/6. For example tanks and IFVs are very bad in. Tank division design follows a lot of what infantry division design looks like, 7/2 or 14/4. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e. 42-45 = add anti tank batallion. It's better to have fewer, better equipped divisions than multiple ones that can never push and soak up all your supply lines. It’s a very nice sweet spot that allows you to also put out a lot of tank divisions. pushing the line infantry, 9 inf with 3-4 arty battalions. + support companies from above. Available only with the No Step Back DLC enabled. I question whether having some slightly faster tank divisions is ultimately. worcester public schools 2 hour delay Your org is high enough to take the hit from additional tanks. Norway & Switzerland in Ultra Historical Mod for HoI4 1. The supply changes alone forces you to prefer smaller templates over bigger ones, let alone the individual terrain widths. tank design: medium tank speed about 8km/h, reliability about 100% or less if you are using maintenance support company. Not even the sharks get it right every time, and there are plenty of successful companies out there t. Hey guys, I just wanted to ask, if someone can give me a good design for a heavy tank and for a heavy tank template. It means, for example, you are building medium tanks, but you have no divisions set up. Pure tanks can get really expensive, 3 battalions of. part time walmart jobs I agree they should be in the base game, but Paradox tends to give short shrift to historical fidelity in their base games. The lack of artillery means it works best with superior firepower to get that +20% frontline soft attack. perfectly into forest combat width, and just shy of plains combat width. Combat Robots: 20 or 40 width (6/12 combat robot and 1/2 support robot unit) divisions with demolitions, recon, fireteam, dogs, and anti-tank. Second, you must turn communist with you focus tree, a civil war will cost you divisions and manpower. you don't really need mechanised or motorised, normal infantry will do the job cause heavys are very slow. Heavy tanks can use medium 3 man turrets, which are almost half the cost and are only slightly worse. Minimum 30w if you're playing an industry-poor nation; aim for 42w, with a minimum org of 30. x), multiplayer-oriented guide, but naturally applies to singleplayer as well. The German army would develop many designs of tanks over the period of the war and this guide will try to give you the ability to produce as many of the vehicles as possible from historical designs as well as some blueprint tanks. What is actually important is the content of your division template. You notice your current template has (I think) 35 organization. Between 10/10 and 15/5, but 15/5 is pushing it pretty far and you'd only want to go that far if you're. Below this is the juicy part of the designer where you can add modules to your tank and make meaningful decisions. I noticed that the best thing I could do is break entrenched units with special forces and then push with tanks or IFVs. Though if you dont have a armor guy as advisor you should make a 5 Tanks 5 motorised template. for the division meanwhile, keep armour above 30 ish and you should be good. 10/0 might be a lot cheaper on your industry to produce, but manpower wise is more expensive. The official Black ICE mod guide for Hearts of Iron 4. Those entire 2 left columns are going to be Medium tanks so a total of 10 medium tanks you should have, 3rd colums should be 5 motorized not mech since mech cost so much more and doesnt even give you the upper hand anyway. Heavy tanks are best for holding against massive infantry doomstacks, but suffer even worse organization. It replaces the Tiger template's. First you should not attack, but wait for Germany to suicide on your forts. "In this video I will show you the best 40 width heavy tank division template in Hearts of Iron IV Multiplayer. If you research the 1940 heavy tank and 1940 mechanized, you should be able to slowly break their frontline (early on you will have 1-2 heavy tank division and will have. And here are what the divisions end up looking like: medium tank division. Hoi4: Division Templates, Aircraft & Tank Designs. Also 30 is good since it is made to be better for tanks specific tiles like plains. Well, width is not that important after NSB because all widths Will have a penalty in certain terrains and in practice, I don't notice a significant change with 40 width. I think the best way is to change tank template. Step 2 - Make it into a SPAA instead. A home with a typical sewage system has pipes leading away from the home that. if you play MP upgrade armor, piercing and hard attack. I'm now ready for some chad pro player to tell me why its a horrible template. In general, the templates I would consider are: 10-0 with support arty and eng, superior firepower. A 6/4 with base 1936 tech and no doctrine has armor of 9. 40 width better anti-tank template Military Police Template. Something like 6 tanks and 4-6 motorized will work depending on your doctrine. As for divs in mp to fight tanks you want hard attack so high velo 3 but to dunk on mass mob enjoyers in reasonable time you want some beefy boi well armored armor meme certified tanks - so an extra battalion of maxed armor advanced hull heavy will help achieve that. EDIT: I made a mistake, the maximum penalty is 33% not 30%. 392K subscribers in the hoi4 community. The AI does often use air support. This division can be expensive but it will tear through anything it meets. They're decently fast, pack a punch, and aren't too expensive. Exception are some tank divisions. Another detail often overlooked, the first couple versions of mechanized are slower than motorized, though they get faster with later versions. 50 Width Cavalry with Military Police. Some people claim that SP artillery should be used late game, since they. This guide contains the more important aspects of the mod that should be understood, as well as country specific mechanics and FAQs. Will continue to built more as the war goes on. All SP brigades will have lower HP and Organization than their base tank. Make sure not to use MP that was a mistakeTank Template HOI4 (Hearts Of Iron 4)Socials: Twi. Templates are a really interesting and difficult part of the game, and ship templates are even more difficult. I chose the 35 width as the most suitable for plains. Discover the benefits of design templates and how design templates save time, standardize your brand, and help your SEO. armor upgrades=insane - like 8 upgrades gives you lots of breakthrough for not much reliability - rn you have 35 soft and 22 breakthrough. Playing as The Soviet Union For one of the first times I would like to know a good tank template for against The axis (Early on for volunteers I use 10 mobile,10 light tank with support but they don't hold against the Axis- I'm playing game as single player) so got any ideas? And even ideas for an. "This video covers the current state of navy in the hearts of iron mod Millennium dawn and provides a number of templates for any design you could want. Tanks are generally best used at 40W, to reduce losses and concentrate stats. Therefore, the game will run a little bit better. entry level healthcare consultant jobs Thus, counter-intuitively, you should use 20 WIDTH instead of 40 WIDTH. Are you asking about division templates or tank designs? With the title, I thought it was about designs, but your example sounds like a division template. This template (with or without maintenance) usually holds up until late game for me. Keep in mind that these designs can still be modified to suit your individual needs, like adding more range or reducing fuel costs. You can find the latest version of this guide at this link: https://youtu. Flame Tanks will likely provide better value than artillery for attack here. My basic infantry template would be 10 inf. Buy my favorite tank template would be 10x mediums 2x medium spaa and 10x mechanized with support medium flame tank, radio and supply That things is nice but VERY expensive. Get inspired by these create invoice template design examples. A place to share content, ask questions and/or talk about the grand strategy game …. The general idea for vanilla division templates is that you should have different templates for attacking (40 width) and defending forces (20 width). A single tank battalion per division. You could play around with heavy SPGs in the template for more soft attack, since they have even more ridiculous soft. 20 width heavy tank division, pretty good for minors and majors – don’t attack most 40 widths with this and watch for …. Toggle signature I make Youtube guides for EU4, HoI4, and CK3. since you want anti tank to go against armor and thus should not use a standard tank. Tanks have hidden +50% of Soft Attack and use 33% less width compared to SPG. In this video I go over all of the best tank designs you could want for hearts of iron 4. -flame tank with high armor, for bonuses to attack and giving …. Tanks might cost a lot up front, but they save you so much in preventing losses. I typically use 6 mediums with 4 mot/mechs for barb and can get around 12-16 of them divided in four armies. The others are strong overall, and work well with Superior Firepower. A quick overview of a historical Panzer Division 1939. Motorized by itself is basically infantry with more speed and slightly more hardness so it can't really be used on the offensive. داستان کردن خواهرم 40 width 15/5 division are 15 medium tank and 5 motorized battalions. Dozens of different fronts, great wars, and bloody …. I mostly use 10 inf div for port guard 7 inf 2 art for line holding 8 mountain 3 art 1 aa for mountainners tanks on majors(7 tanks 8 mototised. The encirclement tactic you get use if tour general has panzerleader and Trickster gives a 25% …. In hoi4 it's best to stack as much firepower into your tanks as possible. For USA in tno you only fight volunteer wars so u want the biggest divisions possible. If you're doing single player, you could just have less tanks in your division. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. division_template is the name of the template that the unit should use. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. Generally the only kind of light tank division worth making. ~~~~~ Heavy Tank Templates ~~~~~ Heavy tanks are good for easily crushing infantry, and sometimes attacking enemy armoured divisions – only make if you are focusing on producing tanks or have quite a good economy. The effects of putting syrup in the gas tank of a car depend on how far the syrup gets into the fuel system. It costs ~4600 production, or ~9200 per 40w. The first number is the amount of tanks, the second number is the amount of motorized/mechanized infantry. Early to mid game it can effectively make small pushes, especially against weaker opponents. This guide is intended for use in single player against the AI, which does not build advanced divisions of its own. Support artillery, flame tank, armor recon, logistics and engineer. 10 Armor and 10 Mobile Infantry is the other one. While the 14-4 lands with 11+40. You could easily be a little more wasteful on the tank design (additional ammo storage is even for free) or put more tanks in the template. Uses: If you're going to attack with infantry, this is the division to do it with. This is due to my desire to add hard attack to my tanks with a small cannon. If you’re fighting a lot of tanks swap in some heavy AT. So the templates you're looking at: 4/2/3 (tank-SPG-mot) or 5/2/2 (tank-SPG-mot). During my Hoi4 School stream last week some people asked for some tank designs and suggested templates for medium and heavy tanks, here's my thoughts! I also. It’s the same for overall the best tank division is 13 medium/modern and 8 motorized/mechanized with aa, logistics, and sometimes engineer company. Ive been playing recently in South America. These will determine the base org and hp, also helps the soft attack stats. That is a difference of 90, which is in no way "literally negligible". We rounded up a list of free inventory templates for retail, food, bar, software, and warehouses to help you with physical inventory count. Org needs to be above 30 ,Add AA support company ,Maybe add motorised AA or spAA (this is just personal preference). be/Yds2mEuVmAEFor all of my guides I also always make dedicated spreadsheets which. This is a weak template in most cases, but can work against the AI and bad players. Also, go for bigger divisions (40, 42 or 45 width) when on offense due to focusing and attack to defense ratios. 15-5 is specific to the Mobile Warfare doctrine (and specific choices within it). Or if youre using TD you can use that instead (ofc be wary of combat widths and/or division width) 1. 13 tanks and 8 mech is a good template for tanks. I want to try the 'Mobile Warfare' doctrine and build an army appropriate for said doctrine (having my army composed of more motorized infantry, mechanized infantry. Whether you’re trying to D-Day or fight in Eastern Europe, the Tank Buster Template offers a great combination of Soft Attack, Defense, and Hard Attack to neutralize the strengths of armored. Take out the AA and put it as support, in place you want 2 tank destroyers (or just 2 heavy tanks). for holding the line & pinning enemy troops in. Unfortunately, since Germany is the main antagonist of Hearts of Iron 4, it will have to face all the great powers of the world at once and try to actually win somehow. A few medium or heavy tank divisions to attack and 10-0 infantry to defend is a really good combo. Then just make some motorized divisions and 3 - 5 tank divisions with a lot. Supports: Artillery, Engineer, Ranger and cheapest medium Flame Tanks, add AA if you don't have an airforce. In this video I will show you …. ADMIN I shouldn’t change the main tank template though right? My light tank divisions lost ALL their tanks when I did that since it was the same template. Make sure it has some good support companies too. Reply reply More repliesMore replies. Keeps the template as 40 width but a 13-4-1 inf-art-heavy tank template will be vastly superior to a 14-4 at the cost of having to produce expensive heavy tanks. To combat tanks, having anti-tank weaponry is a must, and this template offers you enough to make a difference. More effective: concentration of stats. 1) Unless you plan on fighting Germany AA might be more useful than AT, the AI usually does not field medium tanks, or fields mixed medium/light tank divisions. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it 'Matilda LP Mk. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). If you cannot, then use dedicated 40w infantry attackers. If you're doing Mobile Warfare, 4 or 5 motorized and then fill with medium tanks and eventually 1-4 medium spg, if you're doing Superior Firepower, which is kinda. The SPG is used to shred infantry. Research the first heavy tank pretty early on Take the second heavy tank using the event German Soviet tank treaty Finish researching heavy tank three near the beginning of 1941 using the lessons of war focus. You can do that by clicking the little plus button next to the green factory, or clicking inside the raster field. At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. One suggestion I always make to people is to keep a few 20 width light tank divisions. Also use special forces, again 40 widths. If you have mech I would change out all the motorized then add an spg tank instead of artillery for better stats. 1: Basic 40 width "14/4" offensive infantry. Successfully invading the enemy-occupied areas with your units can lead to a possible breakthrough and encirclement of the enemy forces. During my Hoi4 School stream last week some people asked for some tank designs and suggested …. 9/1 21-width works pretty good too by the way, but it's kind of an unnecessary compromise. I don’t have an issue with cavalry use per se, but I think it’s an odd choice to combine them in a medium tank div. One of the most common problems Germany has in a HOI4 game is D-Day. The main templates are 15-5, 13-7, and 12-8 (tanks-mobile). That alone, imo, justifies spending on motorized. chevy cruze wide body With max armor and with the speed of infantry. It works best as a basic infantry unit, used to hold. 3-) for the best light tank division you can possibly put in the field, 1-2 SPG medium howitzer fixed turret. Germany facing that Russia can use 13-7 medium tank-mech to fight their infantry but will need TDs to pierce the tanks. With one of these tanks i can go France and take a tile with like 20 German ai inf holding it easily because it is very strong and cost effective. This will make its combat width 20 which is optimal for early – mid game. The composition of each division is specified by its division template. The Comprehensive Division Template Guide, Part 4/5: Tank Templates. - gave marsh provinces new width of 78 and reinforce width of 26. Further, a 40-width template suffers less dilution to armor/org from support companies. Try to get a few ports and start upgrading those ports immediately. It is quite effective if you have enough air support. I’m not great with tank templates so I’m not going to comment but I will point out two things: This is a tank template. 7 Motorized + 2 Motorized Rocket Artillery (Engineer, Recon, Support Artillery, Support Anti-Tank) Tanks. Im trying to figure out what the best template for light tanks is. Septic tanks are an essential part of any home’s plumbing system, and when it comes time to install one, you may be wondering what the cost will be. It’s an ideal choice if you’re looking for a ‘meta’ template. The only effective way to attack with infantry is to either mix in a few tank batallions to get actually decent breakthrough (use light tanks, they are the cheapest source for a lot of breakthrough), or use a LOT of artillery in your infantry divisions. Trusted by business builders worldwide, the HubSpot Blogs a. easter valance If you're no air russia, 12-7-2 tank-mech-SPAA with support engineers, signals, AA. Anti Air is cool, but if your airforce is much better than the enemies it might be better to skip it and keep organization high. This is about 4x the cost of 10-0 infantry, but significantly less expensive than most tank divisions. recommended number : 8km/h same speed as mechanized, 6. Go into the division template designer, and click on 'Add infantry battalion'. Using templates in Microsoft Publisher allows you to create a consistent look for your business newsletters, flyers, brochures and other documents. Like 6 tanks 4 mot/mech, or whatever. Recently i liked to use current one: 7 medium, 7 motorized for france mech for barb and 1 medium tank destroyer. To represent the anti-tank battalion with 36 guns, there would have to be 1 anti-tank battalion in the HOI4 version. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. Your division template is quite good. Build literally two templates: 12-7-2 (tank-mech-SPAA) with engineers, arty, logistics, and maintenance (you can fill the fifth company if you want, it's not necessary. Tank template for smaller nations? I cannot find a single topic about tank templates for smaller nations, in this case Austria (which will expand ofc, but a small army still). TL/DR: I did some math to determine the best combat width in the new system. The tanks are there for brektroughs and the inantry is there for division HP. Septic tanks come in two main t. Best Tank Division Template- HOI4 No Step Back. Some minors, that will exclusively be asked to build tanks, can go for a more aggressive 15-5 which will grant an edge in tank duels but come at an equipment cost due to lower org / hp. Width is a stat in the division template which influences how much territory it fills in combat, different terrains can hold different widths without penalty. Also, it may not be your templates that cause you to lose. I haven't played HOI4 in years, but after catching up on all the DLC's in a recent steam sale, I was excited to get back in the trenches and try out designing my own tanks as the Third Reich. Keep in mind tanks are pretty bad if. Most countries can still get away with tank builds in single player as well. For single player with minors i use 27w infantry/tank divisions with 11inf / 1arty / 1 medium tank or 10 inf / 1 arty / 2 medium tanks if my industry allows. Sf right/left can get away with pure tank/moto. New Division Templates for AAT. Example: 12 heavy tank 2, 7 amtrack 2, 2 heavy SPAA 2 + engineers, light tank recon, logistics, mechanics. When using another tank type (Mediums are still the best!), use the same composition as the Medium Tank template. This tank that I built melts AI infantry, but honestly most tanks you make will do that. You can adjust the number of tanks up or down, but most likely down. The template probably gets steamrolled in multiplayer but has worked for me in SP well enough. Put a whole 120 on the german border exclusively, the rest against Hungary and Romania. Amphibious Tanks From 1941 onwards you have access to the Amphibious Drive. then i change it around based on what i want, for example if i want a tank division i will go 6xtank (any combination of light, medium, heavy or …. I really really like 18 widths with: -armored recon w/high velocity barrel and high armor, for good piercing and giving armor. For 20 width, the templates I use in order of increasing industry: 10 infantry - good defense, hp, and org. Although a superheavy division have a ton of hardness and breakthrough, any form of hard attack will still prove to be costly, at least compared to when you stick to mediums/heavies. It very important to have high attack both in defense and in attack. The point of the template and designs are to cram in as much soft attack as possible. ) That gives you flexibility in moving your heavy hitters and your infantry has both defensive. 2) Once your 8/1/1 INF division template is set, you can flip those INF battalions to MTN for a useful 8/1/1 Alpini template, costing 40 Army XP and. Classic Pure Infantry Template (Recommended for early defence. Geberaly what you need in a tank division is 1 row of tanks (5 tanks) and a row of mobile infantry: lvl 1 is cavalry, lvl 2 is motorized and lvl 3 (the best one) is mechanized. Propane tanks come in a variety of sizes, ranging from 20-gallon to a 250-gallon tank or larger. They only deal damage to CAS that are targeting their battle, and they die quickly because of their very low org. lexington ky school closings I really need help with my tank template. Each template was allowed 80W (so 2x 40W or 4x 20W), and attacked into a tile manned by 4x 18W infantry with support arty and engineers. Here is the best Light Tank division template to use at the start of the war: 4×2 Light Tank; 4×2 Motorized Infantry; 1 Motorized Artillery; Support: Engineer + …. same as others 20w 5-5 or all in breakthrough 40w 13-7. The extra piercing from the HTD gets rolled into your infantries attack and allows the whole template to slice through armor. Top 5 best marine templates to take all the beaches and islands possible! In Hearts of Iron IV, naval invasions can be a key strategic move that could change the course of the war. You can do 9 inf or 6-2 inf and art for 18w and 16-4 inf and art for 44 width. A lt brigade contains 60 tanks, or 600 ic. Best Black ICE templates? Hey, I've been trying to look around but there doesn't seem to be any of these threads. These will win the game for you and are all you need. 13 medium tank battalions, 1 medium tank destroyer battalion, 2 medium tank anti air battalions and 5 motorized battalions. Light spg: Medium howitzer, light fixed superstructure, extra machine guns (4 of), same stuff as the above. Hover over a command in the table to view detailed argument-related help. Higher suppression unit simply require less equipment and manpower to do EXACTLY the same job as other units. Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery. Notes; 21w templates can be upgraded to 27w for late game. 7inf 2art w/ same supports add hospitals makes a good template for bleeding the AI in a war of attrition, 14-4 is better than the above in everyway but requires more army XP, 15mediums 5motorized makes a good tank divison for offensives, ONLY THESE TANK DIVISONS SHOULD PUSH BACK, 6tank 4motorized is cheaper on army XP but sucks, …. Tank (This applies to light and medium tanks) 5 Tank + 5 Motorized (Engineer, Recon, Maintenence, Logistics Support Artillery) Heavy and Super Heavy Tanks. Picking a tank role in the tank designer. If you can, make dedicated 40w medium/heavy tanks, or 20w light tanks*. I would like to discuss with you guys how to best make a single player 40 width tank division template in Hearts of Iron IV. So if anybody is willing to help me, I would be very grateful! Thanks in advance. If you're going to limit tanks to 4km/h you might as well use heavies. My standard China build is 2 armies of 20 width pure infantry with AA supports. Trusted by business builders worldw. If your CAV template has one or more support companies, just create a new one with a single CAV battalion, it costs less army XP than removing the support company. 15 tanks will add as much HP as adding another mechanized into the template. Suggestion Tittle kinda says it all. safeway 1455 Use mech/mot with a combination of tanks. Today he's going to be doing the ultimate HOI4 Tank Analysis aka Division. The reason is a) +35% special forces bonus, b) 50-70% river crossing bonus and c) the usual benefis from hardness and armour, in that order. For example, minor nations have a tough time fielding standard tank divisions, because of cost. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. Helium tanks are a great way to fill up balloons for parties and other special occasions. However if you are attacking, you are presumably having some form of advantage, most often numerical. this shows every template you need as germany for multiplayer or single. But the rational answer is to add support anti tank companies to your infantry templates. Step 4 - Make it fast enough to not slow down your divisions. After filtering for hardness, all of the attacks directed at a template are added up and then compared to the templates defense or breakthrough stat, depending on whether they are defending or attacking. With a great combination of Max Speed and Armor, the Medium Tank will move very fast and destroy everything in its way. That's double the combined total of the pair of 7-2. Infantry counters infantry and tanks counter tanks. This guide explains possibilities to create some historic division templates of the German Wehrmacht. It is now corrected in the pdf and the graphs. World of Tanks is an online multiplayer game that has been around since 2010. Each division consists of up to five combat regiments and five support companies. If you do not have any Air make sure to substitute a. If you have such tank heavy divisions, CAS can slaughter you. Apr 18, 2022 · Historic Division Templates of the German Army. 30w Tanks have a lot of supply consumption so Logistic Companies would be nice. Light tanks are ultimately a dead end. Anyway, its purpose is as a very cheap and easy-to-research tank division which has enough power. "This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. Use either medium or heavy tanks; do not use both. For tank divisions I would use 9 MED 6 MOT medium tank divisions as their medium size allows you to field a good number of them instead of the conventional 42 widths. 40 width, 13-7 tank-mech is your best balance of armor, org, and attack. Since the light tanks battalion needs 60 of them, the medium tanks battalion needs 50 of them, it'll make the light tank battalion 640 production costs, the medium one 800 production costs. It’s a free-to-play game, which means anyone can jump in and start playing without spe. The template shown above consists of the following units: 9x Paratroopers (or 6x Paratroopers) Artillery* Anti-Tank* Field Hospital; A lack of tanks and other vehicles lead to worsening equipment shortages in many tank divisions until the end of the war. If North Africa, then your standard templates will work fine. Btw does it make sense to put flame tank or armored recon company on a tank template. No but seriously air and navy are only for majors; minors should. The tank design however honestly isn’t that good. As such, they’re better served at 20W. 1 Panzer Brigade of 2 Panzer regiments, each with 2 light panzer companies and 1 mixed panzer company (324 total panzers and 3000 personnel in two regiments combined) (Most panzers were Panzer II). Feb 26, 2023 · You can find the latest version of this guide at this link: https://youtu. The spg division has a 25% greater soft attack value, and 540 more hits being dealt. If you are going no-air, I would consider swapping in a SPAA battalion. You can make your tanks 30 width, but 44 is really ideal in plains and gives you the best stats. Then another 4 armies of 10 or 20 width pure infantry. best division template for defence:hoi4 Stac. There are too few motorized, you should always aim to always have 30-40 org on your tank templates. The 20/40 width rule sticks with the Great War mod. So their greatest strengths remain in place regardless. It's only when I start toying with pure engine 5 light tank templates that I start running into serious issues, but even they are manageable at <20 org if I don't overreach. The higher average armor, and overall higher hardness helps such a division be useful on the offensive; but again is an expensive investment. The special forces cap of 24 will increase once your army is big, but can also be increased with Research (special forces tech, bottom branch) or. The division designer is a utility located in the recruit & deploy menu of the user interface. This division will be your first offensive division. Furthermore, if you have a stalemate on the front, using tanks against your enemy might just do the trick. After finishing this phase (reaching 100%), a strike force can start a battle. I looked at the historical tank divisions and they seem very small.