Eu4 Army Comp Spreadsheet - My muscovy into Russia Campaign : r/eu4.

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I just attacked a Commonwealth 25000 army (mixed types) with 40000 troops (100% cavalry). This guide will teach you about …. Im currently playing as Russia and Im wondering how I should organize my massive military. 2 stacks side by side, each one 30/0/20 for inf/cav/arty, and merge them to fight. Often cavalry is a better than infantry, but it is much more expensive so it is usually not worth the cost. Hitting "conform to template" on that should create a split off army conforming to the template without training troops. This basically means that you should have for instance stacks of 10/4/8 (inf/cav/art) The rule I stick with is 4 cav always. It can also happen if you annex vassals, destroy buildings, lose development, change ideas, change advisors, change government type, or lose certain event effects. Basically, the spreadsheet suggests that at mil tech 9 (25 combat width), the ideal composition for every army is 4 cavalry and 27 infantry. I create one, and click on somewhere for it to make it. The way I'm doing my comps (would be grateful for feedback) is to have two army stacks in close proximity in order to fill artillery backrow. 135K views 3 years ago #eu4 #eu4guide #eu4origins. This means if you had identical leaders and both rolled the average of 5, it would be 15 + 5* (5 + unit pip difference) = 40 + 5*pip difference. 30 Patch Brandenburg, Prussia and Germany received unique mission trees, which are used as guideline for progression in this guide. After 12 months, the one-site tape test is the …. It is also easier to micro manager as you only handle 2 unit types instead of 3. I use the combination of 2 inf, 16 cav, 2 art, for a 20k stack. A lot of you asked me for war-related EU4 guides. Sure, in terms of pure damage to the enemy, a big army with full row will have optimized damage, however, you must also take morale damage into consideration, so that's why having a bit of reserved troops can help a lot in equal-strength fights. Ideal army comp? I am a newer player, playing as Castile, and forming Spain. They give bonuses depending on their strength, are gained through actions of the appropriate forces and decay over time if not increased. Thus symbolizes the front row in EU4 battles, and similarly has 40 width. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. You do not have to be so exact but this write-up. Naturally, the first part is rather easy: A quick no-cb against Byz and some dismantling of the Ottos before they even get a foot on the ground should seal the deal right then and there. Even without Econ, the cost would only be 21% higher, while your damage increase and manpower saved will far outweights the 21% cost. Also doing this can make the AI attack you if they are much stronger, but typically. The Production Interface, or as it is more commonly known - the Macro-builder, is a button located under the left side of the country crest at the top-left corner of the in-game screen. Recruit the best admiral you can (so bank as much navy tradition as possible). I made a google spreadsheet with some builds I gathered and created myself, with comments on downsides and strengths of each one, as well as the best backgrounds for each one. Aiming for the cav ratio is pointless because cav is not all that good to begin with, except for their unique ability to flank. The 4-maneuver general is okay, it helps you run away/chase units and if you have a higher maneuver than the enemy general you don't take as much penalty from terrain. The Commonwealth was established by the Union of Lublin in July 1569, …. What is your preferred army template? I use 4 Inf, 2 Cav, 4 Artillery. I'm always happy to help you so today we are …. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. In EUIV most combat is land-based and, while the naval …. You gain 2 AT per siege won (on current max lvl fort) Earning AT by losing armies is highly inefficient and unpractical. Make about 10 cogs (so you can transport a decent sized army), and then fill the rest of the spots with light ships for trade. Mar 13, 2020 · Best army comp: When infantry is stronger than cavalry, 100% infantry with back row filled with cannons. Spreadsheet: Where develop to spawn institution. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. As for military ideas, it honestly does not matter, although if you want. For SP go for like front row of infantry + 4 horses + enough cannons to breach current fort lvl capital forts + 1-2 cannons. A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. I use 4 inf, 2 cav, 4 artillery for intents and purposes this is for nations that dont really. Send them out in stacks of 10-20 to control and direct trade. , with a combat width of 20, target a mix of 22 or 24 inf + cav regiments). Decide to go full or no professionalism. Go to eu4 r/eu4 • by SaintGetorix. Just declare war and let the army do the work. I want autonomous army units so I can focus on other things while they do their things. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition. As an example: assuming there was a tech where shock and fire tech modifiers were equal, a single offensive shock/morale/fire pip would have an impact similar to about 2. Usually run 4 cav until then and infantry up to combat width. Hey there, a friend and I both like to get as many EU4 achievements as possible, and have been working on a spreedsheet this afternoon that keeps a record of everything! I'd like to share this so others can use it too. Ideally, until next patch, you want a stack of infantry +4cav equal to the combat width +1/2 for safety, a stack of cannons equal to the combat width, and then some reserve armies with infantry to replace your frontline after and during fights as. These are okay in a fight, and you usually build hundreds of them. A Soldier who fails the first one-site tape test may use the previous multiple-site body fat tape test for their confirmation tape test for 12 months from the date of Army Directive 2023-11. Any game where you play at WC pace you’ll sit at 100 AT all game long as early as you start snowballing since you can easily win 5-10 sieges per year. Below is a list of all Unit ID codes. About army, till 1600s i use : 12/4/8. Sorry not sure how to share it rn on my phone. With the PLC, (especially a Polish-led PLC) cavalry can reach up to. I actually ended with the very infantry based army composition playing as Russia, it seemed like a the best value for money. I'm actually playing a Poland game. shadow priest, boomkin and ele shaman are not included. If you need a new line or comma in a text layer DO NOT put these characters in your …. As is the case for many strategy games, context may significantly change what you are going …. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. Horse memes can be fun but that should tell you all you need to know. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. 1/2 your force limit would be 100 troops, so you get 25/100 of the maximum Army Tradition from the battle. Trade companies may be formed by any nation in any of the 63 trade company …. Don’t be afraid of a loan or 2, if need be. Cav doesn't help in sieges and you want to avoid fighting battles. Aug 23, 2013 · Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3. So if your cavalry are a good option as yours are, I recommend something like this formula: Take your cavalry ratio and multiply by 2/3 to create a buffer. Both give you +1 yearly army tradition. There is this spreadsheet for army composition on mil techs and units selection. Ultimately, I just made stacks of the amount of artillery needed to get the max fort bonus, and keeping. In CK3 you get two of them, first the mongols which spawn at around 1200 and are overpowered af (I mean seriously op, they can conquer the whole map) and the Black Death which. So why isn't it spreading the queue around and. The three PIP types are Fire, Shock and …. Recently formed the commonwealth, but I'm unsure of how my composition should be for maximum …. Having more than your combat width of infantry means you don't get cannons on the frontline because that's bad. Ideal army composition? Insalada. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. How you combine the three and the ratio of them that you use can have a big impact on how well you do in combat: as most European for instance nations you never want to have more cavalry than infantry or you face a nasty -25% tactics penalty. Million-man armies are cool but not necessary. I know mostly about how military works, but not the super knitty-gritty stuff. Heavy ship count is the most important unit to have. Double it / attack with 2 stacks for optimal murders. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). 80s song bum bum bum Fire – The leader’s fire pips are added to the dice roll in the fire phase. Notably, the cheapest with 0 to ~35% reduction is a 16 dev province, and with over ~35% its a 7 dev province. The proponent agency is CEFC-ZP. Europa Universalis IV: Wealth of Nations Video Developer Diary #1. It's not very refined but I'm RPing and I thought it would make sense if it wasn't exact as a horde. Trade, horde, humanist as the first three. Members Online 1664 Ottomans: 100 Decadence, Crap ton of rebels, powerful allies, disloyal states. Tech 17 and 23 are the strongest for cav in the game. May 2, 2020 · An army that has half the combat width as the front line. Naval leaders can be placed in command of navies and come also in two subtypes – admirals and explorers. Your entire combat width filled with galleys is the ideal galley. I just want to know good general army ratios, and maybe others that you can use in specific situations. Also, having separate stacks helps with. Is this a good comp or is there any improvements I could make? I've also just unlocked my fourth idea and I'm stuck between administrative for the core cost or influence for the AE impact reduction. Stack both, army tradition gain and decay reduction. Your army comp should be pretty standard. Members Online Ottoman strategy in 1. At the beginning you want four …. Here is a quick rundown on how to use this:1 - Make your Fit in Pyfa2 - Fill in your ships Stats3 - Fill each Modules' expected Heating duration and Heating start Time in the Spreadsheet. Cavalry on nomad tech spikes at mil. The spreadsheet program Excel is used extensively throughout the text as the main computational "engine" for solving material and energy balance equations, and for statistical analysis of data. 11/4/5 alternative: 16/4/0 depends on if you want to siege fast or have a stronger army 16/4/10 21/4/15 26/4/20 26/4/25 As the force limit goes up in all provinces I expand the comp further. If you put cav into your stack it will increase the chance of getting a stackwipe but cost a lot of money, if you put cannons into your stack you will siege faster but your stack will become bigger and suffer more attrition and cost more money, balance them out according to you. Army composition guides in eu4 are hard to come by and are varied, but this army composition guide is from a player with 6k+ hours in the game. Advertisement On­ the front lines of the terracot. looking to tackle another achievement. With high Shock you want much larger ratio of cavalry. Open menu Open navigation Go to Reddit Home. You can go all the way up to 32 artillery, if you can afford that. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. So with a 24 width my composition would be 20+4, etc. Go to eu4 r/eu4 • by What should be the best army comp here? I usually run Ratio + 25% for attrition/casualities. This also allows you to: Use 0 strength units to siege - right, put down your pitchforks for a second and allow me to explain. Hey, first time posting here in a while. 34 (I'll try to keep it updated, if they don't release EUV before ;P) In the first line you can click on "Achievement Name" and go to the wiki achievements place and also in "Finished" to a. Fill up to combat width with infantry, 2 cav for flanking and start with 4-6 cannons in back row in below 10 tech for forts and increase until you fill back row. Using a "spare" army to follow your arty is smart, because it allows you …. Volunteer armies face a number of recruitment challenges. Militarization is represented via a meter in the Government tab of the interface and has a value scaling from 0 to 100%. So I have been trying to use the army template. Fill your combat width +2 with infantry then add your cavalry flanking width worth of cavalry. Firstly, you should care about Unit PIPs, those dots are confusing when you first start the game, but Unit PIPs are important for combat reasons. Fullfill the combat width with infantry and 15-25% cavalery. Each part of your army should be strong enough to defend itself until reinforcement arrives. · General name further abbreviated (or replaced entirely by their pips). Hey everyone! I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game). every single other country should probably stick to the same formula:. Web 11k 349k views 1 year ago eu4 mechanics guides an eu4 army. And regiments deal damage based on their size. But the 6:4 ratio is also viable, but that is for cav. Honestly, It's around 1600 now, and no army can beat my horsemen no matter their size. stihl 044 magnum specs Altogether you can get 30-40% army maintenance reduction with an optional 20% using war taxes, combined with -20% regiment costs (which also reduces maintenance multiplicatively) and -30-40% cavalry cost. Combat Ability for 20 years if there are no major Russian cultured nations. The only thing that really need a rework is …. A combat simulator for Imperator: Rome and Europa Universalis IV, strategy games created by Paradox Interactive. Go to eu4 r/eu4 • by About army comp, I like to run full infantry, and it's what I recommend especially to newer players who have trouble handling the economy. Cavalry is stronger than infantry (just look at the shock modifiers). Use your armies for field battles and throw the mercs at the walls of your opponents and drown them in a sea of innocent blood. Historically, the Sasanian Empire succeeded the Parthian Empire, and re-established the Persians as a major power in …. Eu4 Army Comp Spreadsheet Army Military. Thanks! This thread is archived r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick). In this guide, we will reveal the best army compositions for different stages of the game, from early to late. Offensive is the single best idea group for improving your generals, it lowers your tradition decay while just flat boosting your generals. As prussia you shouldn't have trouble with numbers as your discipline and french-like morale should also help out alongside combat ability, late game army comps should usually have 1 arty per infantry because arty attacks from the back line dealing decent damage while taking no damage so long as infantry in the front soak it up, in other words try to …. +5 is the normal maximum (+7% per point), though there are ideas that can raise it further. Then after canons are unlocked, i usually make custom units of 3 infantry and 3 canons and go up by multiples of 3. That way you get a full sized army in the battle. how much weight can a 4x6x10 support horizontally After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). You want to add 2 cav per 25% flanking ability and the rest infantry. Late game your army should be combat width of inf and combat width of cannons. Straits and naval landings give -2, and rivers -1. 5% more damage assuming you roll a 5. The best way to explain it is mostly inf and a few cav till tech 13 or 16, then a full FL of inf and a full BL or arty. Right know my army stacks are 9 inf and 15 cav, don't know if its good but i did remember to count the casualtie for the Inf/cav ratio. COMPENSATORY TIME OFF FOR TRAVEL COMPUTATION AND APPROVAL FORM. Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Virtually all units have low hardness, so soft attack is more important than hard attack. Unit part models - Unit models can be extended by placing other models in specific places …. The 33% bonus to cavalry fighting power is nice, but generally speaking I am disappointed at cavalryit used to be much better in EU3. Hey I know in the EU4 sub there was a neat spreadsheet with ideal army composition for each tech. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by. And then 50/50 infantry and artillery, with a bit more infantry for reinforcements. Go to eu4 r/eu4 • by Rataratarataratarat. For a 30 stack, I normally will run 16-4-10. How y'all, so I'm a bit new to EU4, only has around a century years, and the thing that confuses me the most is armed composition. If you go on the eu4 wiki, it'll show optimal army compositions for each tech. Best Army comp for GB? tech 12 (quantity ideas) Question title Locked post. Navy tradition is as important as army tradition. They are sorted alphabetically by country, but I added columns for their home regions so you can filter it down. This is guide is a collection of basic and advanced templates. 5% or +3%) however how many stars your generals have has more to do with army tradition than army professionalism. black tranny comp Yes, this used to be the case for the longest time, but I believe since one of the recent patches they made it so that artilery takes damage from the back row. So for example, lets say you have a force limit of 200 and you have a perfect battle (wiped a strong army) against 25 troops. 36 (Byzantium) Spreadsheet Link. Contrary to what others are saying, in my opinion this is the most optimal army comp I've ever seen posted lol, with the assumption that you're playing singleplayer. I have no idea if this is too little or too much. Army comp The best players go full infantry not because it's hard to use but because it's the most efficient. New comments cannot be posted and votes cannot be cast. After that, have stacks of combat width of infantry+artillery (some extra infantry to account for losses), which you can split in two if …. If you want to use cav check your flanking range, I think if you're at 44 combat width you can fit 6 cav in total on the flanks. Thread starter finmise; Start date Dec 17, 2021; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. EU4 Army compositions and Unit Pips. Initially make sure that you outflank the enemy army by 4, if the enemy has 7 units, you need 9 infantry and 2 cavalry. obituaries montana standard I did the Lan Xang mission wich gives +20% Cav ratio. For example a Polish army can use their superior cav more and longer than others others. The country: gains 40 military power. Fire pips show up afterwards and basically add something like +10-15% damage. That's all you need, especially in early game where cannons are only good for siege. My morale is far better, army tradition is far better, my professionalism is far better, our discipline is equal. For SP, all the best horde players use infantry only (well, and artillery if available). Poland's missions are focused on the integration of its vassals, developing the country, maintaining friendly relations with Lithuania, and the subjugation and conquest of its neighboring rivals: the Teutonic Order, the Ottomans and Russia. Name (Last, First, MI) Purpose of Travel. Army from sign up to discharge. Cavalry is entirely optional, and you'll receive similar results if you decide to go full infantry. Army Composition Through Early to Mid Game. And as mentioned before, each regiment is 1000 troops, not 1000 cannons so the ratio of cannons to infantry is even lower. This composition ensures that your front line remains full and deals maximum damage each tick. How many info do I Paradox Forum. The rest of your FL can be saved for. Help with my Poland Army Comp. Technology, this is arguably the most important factor, i can’t go into to much detail on this one. This is exampling if the combat width was 40 then, right? 40 inf + 40 artillery split in to two 20/0/20 stacks, staying near eachother and combining for battles?. It all depends on the war and what the threat is. kazwire cookie clicker Its location is perfect to form Prussia as well as to dominate the very rich Lübeck trade node, which provides a reliable source of high income. There's an "ideal" army composition spreadsheet linked on the Imperial Council post on the front page, but its only goal is to be as strong in. Culture reasons aside, Swedish events (Vasa's reforms, the one which requires a military >= 5 leader and gives good army bonuses) will stay if you switch. vizio firmware update usb In terms of naval composition, the key determinant is naval engagement width. It's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). Most of the time I used 2:1:1 or 3:1:2, but have never been really certain if this was optimal. Likewise artillery helps, because it can shoot from the backrow, but it is even more expansive than cavalry, so it is not worth it for its fighting power in. rooms for rent under $500 near me You have as much artillery as you can pay for with these basics. The big problem of cavalry is, that they aren’t cost effective. Sedentary fans: My combat width just expanded with the new tech, time to add a few more stacks to the army. bfb faces by the time lvl 6-forts are prevalent I start separating my troops into frontline & backline and have the backline join combat 1-2 days after the frontline, this way you avoid attrition problems. Go to eu4 r/eu4 • by Army getting poned in late game (newb) Hey, I'm about 10 years away from finishing my first legitimate play-through as the Ottomans. If your old exercise equipment is gathering dust in the corner, donate it to the Salvation Arm. Advertisement You're interested in serving yo. My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage. It is not increased by tech, unlike army combat width. Your Army, excluding Artillery, cannot be comprised of more than 110. I've been finding lately that while my armies are good in battle, they are the slowest siegers out there. Expanded Infrastructure decreases the development cost now by 15% instead of 25%. Build Heavy Ships until you've got 1/3 or 1/4 more heavies than the second largest fleet in the game (see the ledger). But, the game has a lot more cavalry-related bonuses than inf or. Learn how to choose, recruit, and upgrade your units to gain an edge in warfare. A journey that leaves napoleon in shame. Glom them together into a huge fleet in war time, and they'll make up for their individual weakness with sheer volume of fire. In the lands that hordes typically fight in this will probably cause you to go over provinces' supply limits, so split up your stacks as necessary to avoid attrition. This is not a negligible difference, but still manageable, and the damage modifiers more than make up for it for most of the time. While a majority of warfare is land-based, the naval aspect of …. When cavalry is stronger than infantry, mix in as many cavs as you can without exceeding cavalry to infantry ratio. I've been playing eu4 since before the prussia patch and I have tried having fun on the recent patches 1. If Hungary is to oppose their impending takeover of the …. Army composition will evolve as the game goes on, so there's no one right thing, but there's some easy guidelines you can use: In the early game, you most almost 100% infantry unless you start filthy rich. He has one where he addresses a Russia players army comp and way more gr8 advice. 5'2 150 lbs I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. For any nation in the late game (except maybe hordes and Poland), this is what I usually do. Voila, you now have the strongest navy. I'll have those armies working in teams of two. significantly changed the way engineers make computations, and the biggest change comes from the computational approach used to solve problems. 00% Cavalry or you will suffer the Wrath of Mathematicians penalty, causing negative numbers of infantry and negative losses in combat. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to. Haven't played since the estate change so look at what. This is just because of cost - artillery is worth the 30 gold because of how good it is, but cavalry is not so much better than infantry that it’s worth the 25 gold. In-depth Analysis of Land Combat, Unit Types, and the Viability of Cavalry cavalry takes only a small portion of army comp, so the burden on your economy is limited to a certain amount. But I accidentally clicked yes to an event that turns my lovely tribal government into a monarchy, making me unable to get the Sworn Fealty achievement. 1500 France is usually 3-4 generals with 75-100 force limit for a 25 regiment stack, which I will make 20 0 5 (20 infantry, 0 cavalry, 5 cannons). Sustaining more manpower losses at that ratio will hamper my WC run. So a good late game army comp would be an even amount of cannons and infantry and maybe like 2 or 3 units of cav. · Army rebel suppression value added to …. ADMIN MOD I made a spreadsheet for nation-specific achievements i EU4. 35 doesnt really Change Combat as far as I know. You should have filled the back row up by 14-18 (can't remember). If there is not enough infantry to fill the front row, the game will fill with more cavalry. You surely know the wiki-charts showing how unit-pips increase for each tech-group and that there are several steps shifting the effectiveness of units from infantry to cavalry and back. For intents and purposes this is for nations that dont really have unit bonuses, so not Poland/Hungary/Hordes or whoever that Eastern European nation is with the good …. Later on, have the same or maybe two less cannons than Frontline units. My name is UnclDeD and I finally finished this warfare guide for Europa Universalis 4. TLDR: Muscovy guide for newer players. Age of Wonders 4Empire of SinCities: Skylines 2Crusader Kings 3Europa Universalis 4Hearts of Iron 4Hunter: The ReckoningImperator: RomeMillenniaPrison ArchitectStellarisSurviving MarsSurviving the AftermathWerewolf: the ApocalypseVampire: The MasqueradeVictoria 3. Land units are the main resource utilised in land. Check your tactics and make sure you're updating your unit types. You split the armies in half when they aren't fighting battles. Without a stack of bonuses on them (+combat ability, +ratio, -cost), they're incredibly expensive for a small benefit. max 410 glenville Aside from fixing zombie regiments, the most important changes (in regards to this. Tech 1-16: 4 cavalry and the rest of combat width of infantry. how to increase girth size permanently If a fort is obsolete then it doesn't provide as much tradition. I've finally managed to get a good Najd run going, I'm aiming for the 2 Arabia achievements and of course Jihad. The only real thing to add to this for mp is to only use a few of these depending on your total army size, this means 1-3 combined stacks in most cases and to use pure inf for the rest to reinforce as excess cannons do little to win battles and you tend not to have more than 1-3 battles going at any given time, cav as always is a topic of its own as most nations without will and probably. It has: It also has a points system but so far every achievement is worth 1 point. If the manpower is better, your armies won't shrink. Soft attack – The amount of damage you deal to enemy divisions. i usually change that based on the ideas i pick up, but always keep in mind don't have more than 30% cav in your comps if your max cav ratio is 50%, cause you will lose infantry really fast an wil get a penalty in the battle for having more cav your army can support. As prussia you shouldn't have trouble with numbers as your discipline and french-like morale should also help out alongside combat ability, late game army comps should usually have 1 arty per infantry because arty attacks from the back line dealing decent damage while taking no damage so long as infantry in the front soak it up, in other words try to keep an equal amount of arty-infantry or. This guide is micro-management intensive; lots of pausing on key dates. I have a question about army composition, specifically on Combat Width. On top of that, it doesnt consider some of the most important. Casualties are proportional to 15 + 5*D, where D = sum (die roll, leader pip difference, your attack pips - their defense pips, terrain modifier). This is for SP though, MP is different. Before you have 100% cav to inf ratio, use primarily infantry with 4 cav for flanking like every other nation. 352K subscribers in the eu4 community. Overally before tech 16 your armies should be full infantry and 4-6 cav. EU4 Achievement Spreadsheet for personal use. For all these functions, CQ plays a very small role, but army size plays a large one. If you are behind 1 or 2 tech, then you get wrecked. We would like to show you a description here but the site won’t allow us. Next: Europa Universalis 4: Best …. In addition to being a church, the Salvation Army is a charity with a host of programs to help those in need. 6 days ago · Here, a minimum of 4 cavalry units (2 on each side) is required. In EU4, army composition is crucial for achieving victory on the battlefield. If you have Prussian tradition (+0. Army comp should be combat width-4 infantry, 4 cav, and however many cannons you want in the back row as long as it’s not more than width. The best army composition depends on ideas, groups and WHAT are the stats of your general, because the best army for a 0 fire 6 shock general is TOTALLY different from the best army for a 6 fire 0 shock. Learn how volunteer armies operate and how they differ from conscripted armies. Military units are the basic components of an army in Europa Universalis 4. This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. You want to start with 4 cav, then look at your flanking ability, this would be 25%,50% or 0% at the early stages of the game. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Polish discipline, ontop of that, can get up to 135% with Orthodox and 100 absolutism, which further increases your. Construction time is modified by the following: Conditions. Early game, pure calvary is the way to go to win battles. If you rely on ticking war score to win wars you are not playing hordes well. In addition to the actually unit stats, diffrent types of units recieve bonus based on your land tech level (you can see the exact effects on a screen in the ledge) but early game, Calv has approximately 2-4x (depending on your version, it was lowed to 2 from 4 in NA, I believe) the shock …. My current comp is infantry to 4 less than the line limit plus 4 cavalry in the early game. For most nations and types it's a simple "highest tech unit is best" as there aren't that many unit sets with multiple options at the same level. The first section called "Basic Templates" includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. As for cavalry, they are very expensive and for most nations, which don’t have cavalry combat ability modifiers, 2 or 3 regiments per army may be enough for most of the mid and all of the late game. Eu4 army template - Unit composition is also tied to your combat width, which you can find. What do you guys think is the optimal land unit composition? From my limited experience of EU4 so far (I'm used to EU3 where things are radically. I'm always happy to help you so today we are going to start with guide about Army Composition. Two stacks of 20/0/20 on adjacent provinces will usually not suffer attrition. Europa Universalis IV > Guides > basil664's Guides. What is the best army composition and what. Edit: spreadsheet updated to patch 1. Then take combat width and subtract the cavalry number for infantry. Increased the Embargo Efficiency from 50% to 100% and the Burghers / Vaishyas Loyalty Equilibrium from 5% to 10% at 100 Mercantilism. Cavalry gets massive bonus at tech 17 and 23 respectively, which almost universally makes it a tolerable alternative to infantry. I also like to make a 10/0/10 stack for early game sieges. Best army comp: When infantry is stronger than cavalry, 100% infantry with back row filled with cannons. Total Beginner player's guide [edit | edit source]. 10 infantry may be replaced with 10-16 infantry mercenaries. Your Excellencies, short: I've built a spreadsheet which uses military techlevels, combat skills (attack unit modifier), unit-pips etc. Level 16+: add full combat width of cannons. Is there a better composition? I'm currently increasing my army size to 30 a stack. Army composition changes depending on military tech. 2023-12-21 - Utopia Holy Roman Empire Music Pack DLC released. Atm I have my cavalry buffed by 33% from national ideas, +15% from Cossacs and +20% from Aristocratic and Quality ideas. This cost might be huge (over 2400 points) and …. Over the course of the 1500s: slowly increase relative artillery amount until the back row is full. Basically I use double or triple my artillery in infantry. Question How does the table of army composition on this sub translate to the extended timeline mod, specifically the barbarian tech group. You can get those from a few idea groups and their policies. Here is a quick guide about armies. The game will automatically fill your frontline with infantry and cavalry and your backline with artillery. so for example kingsfall is equal prio Warrior (Tank) (daggers), Rogue, Warrior (DPS) (daggers) enhance shaman is included because our guild has one. So early on, for a horde, running an all cavalry army is very effective (though also very expensive). Army Composition Spreadsheet? I remember seeing an ideal army composition spreadsheet on this sub a few times, but I cant seem to find it again. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. In naval battles, quality is more decisive than for land. seems okay but I still wouldn't walk around with 86-troop-stacks even lategame. See this is what I actually use because of that ideal army comp spreadsheet, I’ve just seen the above repeated so many times I thought I was doing it wrong. You should go slightly over width on infantry/cav you don't want those cannons touching the front line they take way more damage. It doesn't help to run around with a 40 stack when you can't march anywhere because the force limit is 30 normally. Artillery is only for sieges until tech 16, not very useful in battle. The bonuses from militarization scale …. How combat works is each army is arranged in two rows. Poland has strong cav but I would say don’t have more then 6 per army because they are expensive and you don’t benefit from flanking bonus with more cav. I assume its not as significant as just plain up increasing the morale of your armies. endless sky glo cart ronaldo wallpaper for chromebook They deal a decent amount of damage especially if you’re up a tech or 2 and have better pips. Aristocratic, Aristocratic-Econ, Trading in Livestock/Iron, and no-Syncretic Tengri, will cut down the cost from 10/25/30 to 7. Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline. If you want to improve your army, depending on the nation you play, try quality, offensive or aristocratic (especially if you play PLC) idea sets and for the army composition I usually depend on the artillery, just because they can fight from the second row and they don't increase combat width. Both a great army composition guide for beginners. Step 1: give russia free infantry button. The help thread has a list of resources, including one on army composition based on tech level. Take care to have enough artillery of course. ADMIN MOD Good swedish Army comp? Question Does anyone know a good army comp for early game sweden? Share Sort by: Best. If your naval combats involve both sides having less ships than would be necessary to fill it then numerical superiority is the way to go. If for example your combat width is 32 use 32/6/32 with extra infantry reinforcements. Army composition? I have been playing for a little while now but recently i did a cusco run and got my balls twisted by the rebels and im wondering if it’s because of my army template? I usually have 10/5/0 in the beginning of runs until i unlock artillary and i switch to 15/5/10 and the first idea tree i go for is usually offensive. There is a chance I'm wrong, but it's definetly worth doublechecking. I add a few artillery at tech 7 just for sieges (I have around 1 arti per 5-8 infantry) and after. I decided to make an infographic for people to use to help them set up their. 1 Scandinavian expansion and early colonialization. My understanding is that they're there to flank so I guess two wings of 2-3 cav is fine? 10-20+ artillery. how it many it requires per fort-level can be scene on the artiliary bonus screen during a siege. Web europa universalis 4 wiki active wikis. By 1550 your tech level should be so far ahead of natives that 3 stacks of infantry should be able to kill 5k natives while at 10-15% army maint while taking less than 50 losses themselves. yuan advice needed - tribe revolts, manpower, army comp Advice Wanted khaaaan achievement run was going great -- I had just fought the ottos for ~10 yrs to secure crimea in. Late game merc stacks are tailor made for blitzing a large country late game with breeching and assaulting without killing your manpower. Your Excellencies, short: I've built a …. GovernmentName] treasury can rarely be brought in a timely manner to the men. Please help with verifying or updating. Find and apply for mobilization opportunities, access your records and more with your CAC card. The 30-10 army is still more costly, but there's the manpower/force-limit saving aspect so this roughly adjusts for that. Naval warfare is the competition of sea-going power between nations at war. EU4 Dev Diary October 8th Paradox Interactive Forums. This relates to the point of not having manpower. I generaly do not like to use cavalry, and if I'm playing a nation like Prussia, I'll do away with them entirely. To account for a great power army, we'll set the morale to ~6. You can play hordes entirely without cavalry. Separate sections on Conquest, Diplomacy, Ideas/Age abilities and Muscovy/Russia specific game mechanics. It doesn't make sense to send 30k men to siege out an opt with 5k. I wonder if I should put my cavalry into my army or just…. Tier 3: Decentralized bureaucracy or Expanded royal court. 2024-04-16 - Winds of Change - …. Combat width is the maximum amount of units that can participate in one combat "row" at one time. Here's the spreadsheet with verifiable examples: https: A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. If there are no infantry to fill the front row then your cannons will go to the front row. But you might get to a point where Cavs cost less. Frankly I just can't understand the fact that if I'm given a force limit for my development size, why is that at mostly 0% autonomy, because lets not forget estates giving 25% to everything and being placed in the worst possible …. 3D models are used by various types of visual representations in EU4, almost exclusively in the 3D map interface. cavalry has 30% bonus and literally obliterate any opposition that isn't larger than 20k (usually stack wiping equal size. This time the Mamluks one, which requires you to kill off the Ottos and have 100% army professionalism. 5 Independence, baltic expansion and industrialization. There's more or less no reason to not just use all 1:1 cav/cannon armies unless the 100% ratio thing changes for some reason. Then you have to decide the army comp, and infantry vs cavalry comparison helps you with that. I'm currently at an overall composition of 58 infantry, 18 Cav and 58 Cannons at tech 14. Eranshahr, also known as the Sasanian Empire, is a formable nation in the Persia region. The game automatically fills up the front row with as much infantry as possible while leaving one space on the ends for cavalry. Polish horde strategy is pretty hilarious (if you eat Poland as Crimea or Golden Horde, culture flip to Polish and form Poland) and lets you use 100% cavalry before reforming government/80% after reforming. To dismantle the HRE you need to occupy the Emperor’s and Elector’s Capitals, so the more Electors are allied with you the less amount of Capitals you’ll need to occupy. Go to eu4 r/eu4 • by [Spreadsheet] Calculations regarding republics, tradition and elections. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. At techs 6/7 infantry has 25% higher base damage output, probably closer to 27-30% in practice. It does help you evaluate individual strength of unit types. The flat land damage bonus is more than enough to outclass any army you will face. It is a formable country, formable by both Poland and Lithuania. Late game: 10-2-10 (or my personal preference with a stack of 22: 12-2-10) So if you were able to afford having two armies of these ratios or have an one army that was doubled it would look like the following Early game. Edit: to clarify, all classes are equal prio unless there is a > between them. But it only makes it all on that one province (Moscow), making it take years to create instead of a few months, and I have tons of provinces (I'm Russia). With +1 fire, that means your cav starts with 1 fire modifier + whatever tech gives you. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. For details about ship types see naval units. Although you'll likely reform before getting to 33% cavalry combat, 80% cavalry is still better than 60%. Both a great army composition guide for beginners and an eu4. Levels 1-15: 4 cav and rest of combat width infantry. The spreadsheets seem to tell me to have equal amounts infantry and cannons but that puts the army way over combat width. The polish ideas of winged hussars give a whopping 33% combat bonus with cavalry which makes them much better, while swedish and prussian ideas boost infantry by 20% which eveyone seems to be the opinion that that it makes cavalry quickly bad (perhaps two per army or so). If you put "A" in a cell, it means you have an Artillery Unit in that cell. Most people just have 4 for the flanking early game and then ditch them later. This should be more if you are still a horde and have good cav cost reduction. Armies: Have 1 “kill army” (perfect combat width and such), 1-3 “seige armies” (tons of cannons), and the rest as extra manpower/general seige as your economy permits. 20 might be a bit overkill for that but I used to. ) If your supply limit in a certain province isn’t high enough to support an 80 stack, just split them into 2 40 stacks until you have to siege a fort/fight a battle. Show us screenshot of Ledger -> "Army quality comparison". In other words you have to fight a lot of wars to keep it high. military and is primarily concerned with fighting on the ground. I’ve found that the best army comp for Europeans is a 2:1 ratio infantry to cavalry. 1 Reform of the Brandenburg Army. WORKSHEET FOR CALCULATING COMP TIME FOR TRAVEL. When you start a new game in EU4, the first thing you need to do is press F1 to open the “ Military ” page. For Highslots the Summary might be of help. After that, Prussia becomes a powerhouse. With sunni hordes the limit is like 80, so 70% cav. With 20 combat size I usually use 2 cavalry and 10 infantry(or just split army in 2 when its too large to wander around all in one because of attrition). If memory serves right, in 1650 your combat width should be around 32. The most important thing to realize is that the player is an omnipresent, immortal leader of a country in which the rulers and armies within it will follow your every …. Watch the whole thing and ul learn a lot r/eu4 • I recommend for more players to play outside of Europe its one of the biggest traps in the game as three. Around 12 infantry (about half of mercenaries to save manpower) Something about 6-8 cannons (for fort sieging bonuses you can grab 10) After 1600s i always go: 20/0/20. 1664 Ottomans: 100 Decadence, Crap ton of rebels, powerful allies, disloyal states. Go to eu4 r/eu4 • by [deleted] Question about army composition spreadsheet. Army? Visit Discovery Fit & Health to learn if civilians can become doctors in the U. I usually like to set out goals. Text layers that begin with ^(shift 6) will be able to receive data from the spreadsheet as the source text for that layer. These are the Compositions i run: Earlygame: 10/4/0, 10/4/1 when Artillery unlocks to help with early game sieges. So imo it's the most important modifier. The country: gains 200 diplomatic power. Army templates I’m a relatively new player to EU4 And I’m planning on starting a Spanish campaign soon So I would like people to say if they have any idea for good templates because currently my templates are 16inf 8cav 6art but there is just a feeling that these are terrible templates so does anyone have any new insite. Advertisement Deciding to atten. Web question about army templates in 1. As everything with EU it’s pretty complicated, here’s a doc telling you the optimal comp for every tech. So you can fully take advantage of flanking. A sampling of most army comp guides go with full infantry 1st line and then either 4-6 Cav then Artillery or no Cav and either extra infantry/more cannons. kpups by rolly I'm tech 7 in mil and have the second idea of Siam. I tend to run 20inf Then fill combat width with cav.  (NYSE:CMG) is benefiting from comps growth, strength in digital sales, rise in menu prices and new restaurant op Chipotle Mexican Grill, Inc. As long as you field enough front row units to defend your artillery you should be fine. This symbolizes the back row in EU4 battles. But even with 0 fire pips, +1 cav fire will have an effect. Mercs: Hire for extra manpower or for generals, otherwise ignore. Overall, as long as the first army isn't crushed, you should be fine. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game progresses. Once Artillery becomes available. In Europa Universalis IV (EU4), the army_professionalism command is a cheat code that players can use to adjust their own or another country's army professionalism. (lost the image file) This test isn't fair, just finding a middle ground. At least most top streamers I see never do as mercs are necessary and kill all professionalism (and the drill isn't worth it). Hordes start with a 75% limit, so going half infantry half cavalry is a good middle ground that leaves you. baddie pigtails In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0. As my armies regrow I notice that 95% of each month's manpower goes into rebuilding one army, the last dozen men going into a second and the other armies completely ignored. Combat width is the limiter here, and I believe the flanking bonus is worth it to have at least 4 horsemen (I run 6 in case one or two get wiped in a battle). Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The …. Army composition is a bit overrated in my opinion. My army comp is 4/18/4 (only 4 cannons because my economy cant handle more). İlk olarak Svenska Lejonet tarafından gönderildi: Before tech 16 don't take arty, or take it for sieging only. I’ve played eu4 since 2016 but I’ve never cared to understand this. Army composition Discussion What do you make your armies out of and how do they work, I'm trying to improve the casualty ratio in my battles? I currently use half infantry and half cannons, it tends to win battles but I take a lot of casualties. It requires Aristocratic ideas that are not considered that good. Rule of thumb 4-6-9-15-26-30 are the most important. The (summed) +2 and +3 cannon fire damage modifiers are the big ones to watch out for here. Lets say its the part of the game where you should start shifting over to artillery, Tech 13 I believe. One pure transport stack, as many as necessary to ferry your largest army without breaking it. Having a powerful navy sounds cool, cause navy seems to matter more in this patch if you go colonial. Navy tradition is gained by ideas, naval combat, exploring and protecting trade. If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. The company’s shares closed yest Barclays analyst Matthew Bouley. A bigger stack would be 16/4/12. Your stacks should usually be slightly larger than combat width with backup infantry so that you can stay the max frontline combat width for longer. I could grant individual armies different goals while I control my main army or no army. Web so with a composition like 36/4/20 x 2, you get 72/8/40. If you have extra money and fight stronger opponents you can go 10-6-0 armies for extra shockpower. If your suffering from attrition at whatever army size your using, you can always split them up and just keep the 2 stacks near each other and just combine them when a battle is coming. Before After effects can read your spreadsheet, it needs to be converted into a tab-delimited text file (most spreadsheet programs do this easily). Currently, my understanding is that I should always have an amount of infantry+ cavalry (in my case, I rarely have more than 4 cav) as high as the combat width, to make sure artillery lines are always 'covered'. If you have a bigger army say 16 inf and 4 cav then you leave 2 inf behind otherwise your cave won't be able to fight because they are too far to the side. Check your combat width and adjust accordingly. Web this video explains the best eu4 army composition by century starting from your 1444 army to the 1821 end date,. Don't get more than you need for that goal. Hardness – Determines the ratio of damage that is taken from soft attacks and hard attacks. The rest is infantry and artillery. CTRL + drag to select ships over army. Horde Late Game Army Composition. 13 YEREN into Qing true one tag (no CN) AAR: For the horde! and EU4 patch 1. The cavalry limit is there for a reason. ADMIN MOD Extended timeline army comp. Build Transports in sufficient number to ferry your largest army, no more. Ideally, you should have stacks with that number of infantry / cavalry, plus artillery (becomes more important later in the game) I usually only build infantry and forget about cav, unless the nation has a lot of cavalry modifiers. 9 25 27 4 0 31 If you have any sense of army aesthetics, add one inf to odd numbers for when you split the army up to avoid attrition. Yeah, but you use a bunch of loopholes, pretty much landing squarely in the "lo nope, that's not supposed to happen. France begins the game in a much stronger position than most of the other nations on this list. Each point of land leader maneuver: Increases movement speed of army by 5%, up to 30%. Here is my model european army i tend to use: 16 inf, 4 cav, 10 art. Ever worry about how many cannons you need, whether …. First step to figuring out the strongest single stack you can field at a given tech level is deciding which unit types you want to use. Ugh can anyone suggest me a good ottoman late game army composition? I use 4 cavalry 30 infantry and 25 artillery. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas. That will make it easier to keep. Line 1 TDY Hotel/Work Site to Transportation Terminal1 - - - - = Line 2. Infantry tends to take more damage than cavalry though, so having a bit more infantry than necessary is good. This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end …. They will have various modes like search and destroy, capture land, proceed with caution etc. 36 pill white round Europa Universalis IV > Guides > leatherman67's Guides. Place it always near your 'mobile' army stack. Members Online • [deleted] ADMIN MOD Extended timeline army comp. Infantry isn't needed for anything as a horde, unless you're planning to assault a breach. Albenia, the Knights, Serbia, Trebizond are good alliance option too. Exarch_Alpha Nov 10, 2016 @ 4:21pm. Can civilians become doctors in the U. You always can make use of more money in EU4. The default value given to this command is usually 100, which means the army's professionalism is set to 100% or the maximum level. So if you defeat an enemy with something like 1/2 your force limit or higher you get the full 5. If you only play single player this will likely not happen as frequently, so you can still use the same composition as before. Any suggestion about improving my army composition considering armywidth(me and turk both at 12 mil tech. A trade company is a collection of provinces in a trade company region that give the owner less tax, manpower, and sailors, but more trade power, trade goods (including production income) and naval force limit, than if the owner included them in states. 333K subscribers in the eu4 community. Then mutiply the result by your current combat width. EU4 Army Composition Spreadsheet (Europa Universalis 4) This article is a comprehensive guide focused on unit composition in the strategy game, Europa Universalis 4. EU4 Prussia: Forming a Military Powerhouse. Usually the advice is to keep between 0-4 cavalry in any of your armies. Dec 9, 2020 · Horde army compositions. Country Army Tech Cavalry ratio Backrow Days; Country 1.