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Best Tank Design Hoi4 - hoi4 best division templates & Tank Designs for HOI4 2022 (no ">hoi4 best division templates & Tank Designs for HOI4 2022 (no.

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Now, the same analysis but for 1943 tech: 1943 medium template. Good aircraft and tank design guides. Leopards are good, bit come in lat unless you do the tech treaty with the Russians. Arms Against Tyranny: International Market - A Guide to Capitalism. You can chunk it out by adding more tanks or infantry or. Let me share with you my testings. Support companies are: Required: signal, logistics, and maintenance. superheavy td with shitty gun and no extra …. So a light tank with 15 armor can beat infantry and artillery, a medium tank with 35 armor can beat AA in addition, and a medium or. Generally you want to have as much armor as current tech allows while your tank is keeping up the speed of other troops, reliability should be around 80-90% and soft attack/breakthrough as high as possible. Try getting more tanks than motorized infantry to maximize their power. Any of the standard 40W builds (12-8, 13-7, 14-6, 15-5) are fine. Marine and infantry division are just 14-4s (infantry-artillery) with engineers, air assault, attack helicopter, transport helicopter, and ifv recon (build them to. Engine; this is a big step away from the vanilla system. The 1940 heavy tank design and division template, just like the medium tank, can be used throughout the whole game. I usually make a elite infantry division, a marine division, and tanks. Select the tank we made and redesign it the way i showed. recommended number : 8km/h same speed as mechanized, 6. Heavy tank x Motor Infantry is fine, but mechanized is so much better. So basically I am trying to learn the template mechanics in the game and I made a light tank division. "compulsory registration of leave and license agreement in maharashtra" AA guns, autocannons aswell as light guns are in the AA gun tech tree with a stabilizer as special module as 1942 tech (thats not a main gun) Howitzers, infantry support cannons, and the basic medium gun are in the arty tech tree with support rocket. Standard 13-7 heavy tank-mobile of your choice will absolutely massacre infantry. upgrades: maximize armor upgrade while maintaining the decided speed. And while in early game you would want to do those light tanks for recon as cheaply as possible, I am in very late game with all research done and big industry, I can make. SPG artillery is for fighting mainly infantry. If you play long enough, the Super heavy TD is an ingredient for cheap high armor level, or cheapest hard attack source. Playing as The Soviet Union For one of the first times I would like to know a good tank template for against The axis (Early on for volunteers I use 10 mobile,10 light tank with support but they don't hold against the Axis- I'm playing game as single player) so got any ideas? And even ideas for an. For USA in tno you only fight volunteer wars so u want the biggest divisions possible. Flame tanks have lower armor overall, but if you get it high enough, you make your entire infantry much more durable. The elite infantry is a medium medium (not a shitty medium but also not a quality medium) with infantry,aa, support and arty to get the desired width (10,15,27). Inf is fine for early medium tank templates, but later, especially with modern tanks. All you need to know about armor ! In this video I will explain you all I know about armor: How much armor do you need?, How to know the . Always rate a design that's actually feasible to mass produce, people always posting medium tank designs with PC of >50. I allied France because I'm playing non-historical road to 56. In this video, you'll see how medium tank templates should look like in Man the Guns. I BUILD HEAVY TANKS AS SOUTH AFRICA Well I like to have enough PP to change it depending on the tank, and I use both Silent Workhorses so I get over 3 PP per day (2 with a focus running). After a HOI4 Multiplayer game, Tommy always does an analysis on everyones divisions. 2) Once your 8/1/1 INF division template is set, you can flip those INF battalions to MTN for a useful 8/1/1 Alpini template, costing 40 Army XP and. Support: Engineer + Motorized Recon + Anti-Air + Maintenance + Flame Tank. The Ultimate Guide to Tank Designing | Tutorial | HOI4: No Step Back. Amphibious 2's are equal to medium 1's. I haven't done it yet so I can't get you the specs. improve reliability, 72 is not so good. They have less stats per width than tanks. Three man turret of course why not. It looks like we're looking at your monitor through a microwave window. First priority is infantry, then air. My last heavy cost 16 production. Use standard Medium cannons over Howitzers, if you want pen grab a high-velocity cannon. We're taking an in-depth look at the new Tank Designer in HOI4: No Step Back expansion! TheSocialStreamers will break down the new feature . Forest combat width is 82 + 42, which means that 42w or 21w division do fit perfectly in those. Drop the Cast Armor, the +10% over Welded isn't worth it for mediums. Yes, adding super heavy TDs to infantry divisions is "best". IN MY OPINION of course, completely personal. -Change ur heavy tank armor to welded armor, cast armor is pure shit. It's dirt cheap and only needs steel, that is great. A great organizational value does wonders for the longevity of the unit. Amtrac + Amphib tank marines are much better at attacking than infantry marines, since they're basically a tank+mech division, so they're quite effective at breaking out from the port. This is a very decent tank, nice stats for low cost. The size of a propane tank that holds 30 pounds of propane is a 7-gallon. Extra points of the armor upgrade are better than riveted or sloped armor because they give breakthrough. They can arguably do it without sacrificing too much viability in the early game (if doing a historical playthrough of Germany). 4, I used Porsche for HARM and TDs, MAN (not to be confused with Manchukuo) for MARM and SPAA, and Herschel Henschel for LARM and SPAA. But 1941 is the medium tank era, light tank are good into the very early game when most country have 0 heavy fire power. See the components, features, and benefits of each tank design. Good design, I'd prob swap out the extra fuel tanks for an armor plate though especially for Europe. Modern tanks combine the raw power and armor of heavy tanks with the cost effectiveness and speed of medium tanks: they're the best of both worlds. R5: TL;DR: Germany can get Modern Tanks with the best possible weapon, engine, and radio in 1941 (but only through very meticulous micro-management and a heavy commitment to tech rushing). That width works best for most terrain with two attacking divisions per tile and not depending on flanks. be/txUsm8JUgFgFor all of my guides I also always make dedicated spreadsheets wh. Air superiority is a must for tanks so they. A basic/improved medium tank with a medium howitzer costs 3 steel and 1 tungsten, if taking to account to other modules. This is the best division in the game. Welded armour, Cristi suspension and gasoline engine. (as a support recon) Medium tanks I prioritize speed so I can exploit breakthroughs much easier. Superior firepower can get away with running pure tanks in 15/5, or 7/3 or whatever you want. Light spgs are very expensive and don't give you that much soft attack compared to the IC cost. Division template and SPA tank design from my other post. It works best in an offensive action thanks to its large breakthrough value. depends on which country you'll play. the hoi4 strategy guide will show templates, support . So you need to consider the costs (IC, org/armor/hardness/piercing reduction). Should give you a tank with 8km/h, decent armor, great soft attack and breakthrough and goodish reliability. You should have 3 different templates in SP, 1 tank, 1 SPA, and 1 flame tank. Support artillery, aa, logistics and and the reliability one. 10/0 infantry with engineers and support artillery. The Allies most likely don't go mobile warfare so South Africa, Canada and Australia most likely go 13-7 SF tanks. Armor and speed are subjective, some just do 4 others 12, some. But then you can't actually change the design until you have built up considerable (for the prewar stage) amounts. The general idea for vanilla division templates is that you should have different templates for attacking (40 width) and defending forces (20 width). Nov 12, 2021 · We're taking an in-depth look at the new Tank Designer in HOI4: No Step Back expansion! TheSocialStreamers will break down the new feature with this easy gui. You can change this icon to sword, anvil, rabbit, turtle etc. Interwar light tank with wheeled suspension, 1 man turret and the smallest gun. These design companies except industrial ones are available only without Arms Against Tyranny dlc. 6/6/5 (6 medium tanks, 6 SPART and 5 mot/mech) with mobile warfare absolutely melts enemy infantry. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. Generally, more tanks and heavier tanks in a template increase armor. The only way to make them work is to put them in infantry divisions so they add additional Armor, Piercing and Hard Attack. RELATED: Best Co-Op RTS Games, Ranked. mini tv phone stand target I just think they use the auto design feature. If attack from 3 tiles possible (=160 width) I have 4x40w or 8x20w Is the best Template: 1) 20width infantry because it has the highest org. com/feedbackgamingSub to my MAIN YouTube: @DaveFeedBackGaming Sub to my FEEDBACKIRL on YouTube: @FeedbackIRL Sub t. Bitt3rsteel tank templates 2024. 11 "Barbarossa" patch and its accompanying DLC. Tanks are always worth it if you can afford them. Step 2 - Make it into a SPAA instead. R5: Just got back into hoi4 and this is my first time playing with the new NSB features. Based on previous analysis, the best use of scout planes seems to be. Tank design is really complicated since there are too many factors to consider, so there is a rule of thumb when designing economical and optimal tanks. As long as you can escort them properly, naval invasions are better in this mod. Replace motorize recon with maintenance, and use 9 medium tank battalions and 6 motorized infantry. Heavies are already somewhat slow, so having their speed reduced is a much smaller problem, while their high armor and firepower are unaffected. Notes: This template serves as specialized infantry to have slightly better stats than regular infantry. You want 150 on heavy tank 3s before Germany declares, 10 on HT3 SPAA, 30-40 on Mech2, and roughly 10 factories of support …. But the stats will be different such as suppression and recon value I believe. R5: playing as italy all fronts are stalemates I have the industrial capacity to pump alot of tanks but I dont whats a good design to breakthrough. If you use it, just use one line anti-tank only as support anti-tank is particularly bad. The heavy tank destroyer is the most expensive design on this list, coming in at a whopping 35 production cost. It's the same as any other good tank division. The best division for Japan is basically the cheapest mobile division you can get your hands on. Production cost fazla, ama delemeyeceği tank (hayvan gibi Armor basıp 2 km/h hızında giden heavyler hariç), delinebileceği anti tank piyade yoktur (İngiliz misal). "This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. What is a good medium tank design and medium tank template to use for fighting in Russia as Germany? T(h)ank you. If you really want to spice up your life you can use Heavy SPG template with 6 Heavy SPG and 5 tanks and 6 infantry again 40 width. The tank design itself doesn't matter much, most people just take any cheap light tank, design it as a flamethrower, and then start producing hundreds and thousands of them. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. They are slow as molasses, the advanced medium tank it designed me went 6. The actual Chassis only contributes 2 production cost here. Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. Mechs will add armour and hardness while having the best stats overall but even standard infantry is a-ok to use with heavies. I'm looking for tank designs for light, medium and heavy tanks to use in singleplayer. I noticed that the best thing I could do is break entrenched units with special forces and then push with tanks or IFVs. And then you want 7 Battalions Infantry with Two battalions artillery, in a different division (With a Single Heavy tank Battalion if you can spare the XP/Materials in ‘39. You should aim for a 42/44/45 width tank with 400+ soft attack and 300+ hard attack. after you have around 5 6k tanks and researched all the things we need for the MAIN TANK. Light tank concentrates on brk and arm, goes into recon only, lots of forreign tanks go here too. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Yep it's pretty good, cheap cost for higher armor is always amazing 12ic is pretty cheap in my opinion. 15 heavies, 5 of which are SPG and 2 TD, 5 motorized. Available only with the No Step Back DLC enabled. if im not mistaken cannons give a lot of hard attack and soft attack, while howitzers give almost only soft attack, so if you‘re using it purely against INF use howitzers (or whatever gives you …. SPG anti tank is for fighting tanks mainly. 402K subscribers in the hoi4 community. Pushing with infantry and CAS often works against a weak enemy. now with the release of hoi4 no step back, many are wanting to know how to use the new tank designer feature. I do engineer, truck recon, logistic, maintenance, and signal. Today he's going to be doing the ultimate HOI4 Tank Analysis aka Division. any modules that are not providing breakthrough should be avoided like. The 1w and 3w of SPAA and SPG respectively are good for getting a division to a meta width of 35 for tanks and 30 for infantry. Im a returnee and I dont really understand the no step back tank designing menu, im trynna go for some medium tanks and ive researched a bunch of the tech. faith armor elden ring (It's actually even more awkward due to the way resources and. Uses: This is the division that, in most cases, your frontlines should be made of. One of the biggest drawbacks in any hoi4 game is air superiority. Special Modules - Self-Sealing Fuel Tanks. France is, in my opinion, the major with the widest variety of possibilities in MP. Strat is poo and too expensive. You want 150 on heavy tank 3s before Germany declares, 10 on HT3 SPAA, 30-40 on Mech2, and roughly 10 factories of support equipment and AA will. NSB introduced the hearts of iron 4 tank designer and the officer corp. Medium Tanks are the best choice for both single-player and multiplayer HOI4 games since they have the best balance between power and speed with the right design, allowing you to use tanks the way it was intended. A place to submit spicy meme related to the greatest grand strategy game "HOI4". Step 3 - Add as much stuff as you can to improve upon it, keep under 100% reliab. You want a Heavy Tank Template with 2 Heavy Tank, 2 Heavy TD, 1 Heavy SP Art. 4 light tank, 3 motorized 2 light spg with field hospital, maintenance, armed reckon and signals upgraded to 4 med and 4 motorised and 2 med spg. (at least enough for a full attacking army). Best Heavy Tank Designs in HOI4. You can find the latest version of this guide at this link: https://youtu. da hood scripts mobile During my Hoi4 School stream last week some people asked for some tank designs and suggested templates for medium and heavy tanks, here's my thoughts! I also. Introduced with the Man the Guns DLC, the ship designer completely changed the game when it comes to managing your navy in Hearts of Iron IV. These Are The BEST HOI4 Division Templates! - HOI4 Division Template ReviewMain Channel https://www. change the engine to a Diesel engine and enough speed to hit +4 km/h. - Best Tank Designs (previously members only): • Best HOI4 Plane Design Blitzkrieg Unleashed - Designing Invincible HOI4 Tank Divisions. And I can't just add more tanks because it makes the org go down even more. In my experience, heavies work best with SF. Hot water replacement is common in households, as they wear out over time. Use 1man small turret and a heavy machine gun. You need the SPG and TD tanks to increase attack damage and piercing, motorized (or. It does not change anything else. Also because forests are extremely common. You could play around with heavy SPGs in the template for more soft attack, since they have even more ridiculous soft. more indepth-armor on early tanks DOESNT MATTER-even anti-air can pierce it, so always set it to 0 for interwar designs. May 12, 2022 · NEW TANK META DISCOVERED - HOI4 Tank Design ReviewMain Channel https://www. I usually follow this guideline below: 1. Successfully invading the enemy-occupied areas with your units can lead to a possible breakthrough and encirclement of the enemy forces. This allows you to edit any division of your choice. Very niche but very different from motorized. SP AA and Tank Destroyers have less soft attack. Now that’s all out of the way, let’s go with the top 10 best divisions to use, what their pros are, and an explanation of their use and effectiveness. 5 is average ORG damage per hit (d4 roll). User could've pulled it from any competitive game's barb save. This is the latest version of my "Best Tank Designs" guide! Please keep in mind that these are Single …. You need ENG II, and when you design the tank you need to change the vehicle type in the top left drop down menu. Today im showing the best hoi4 no step back tank templates currently in the game. You can take all of Europe by 1943 easily. But it's just too slow, barely faster than infantry on foot. Learn how to customize your tanks with the tank designer in Hearts of Iron IV. Otherwise, it adds a bit of piercing vs reducing org and adding cost. Perhaps the reliability is too low. Best tank division template for Germany. not have guaranteed tungsten and b. In my personal experience nobody really knows what is good anymore, just make sure youre tanks gave a good radio to get big defense and breakthrough buffs. They can be cheapish and pretty much design themselves: 2-man turret, skirt, radio, wet ammunition storage, stabilizer, christie, riveted, gasoline, whatever gun gives the most soft attack, armor and engine for breakthrough and to match the overall speed. Best Tank Designs- HOI4 NO Step Back. If you include the 2vs3 width the damage drops a little bit but cost becomes even cheaper. They just compare raw HP values, which is not a useful way to compare HP. Hoi4 BBA - Best Occupation Laws? 71Cloak•40K Blitzkrieg Unleashed - Designing Invincible HOI4 Tank Divisions Design lacks one or more . TDs wreck tanks hard, SPG is a good alternative to artillery for tank divisions and SPAA are the same for tanks. Offers further upgradeability with the right tools. It's a UK armored division (1 Light Tank + Light Tank recon support) with a licensed German Light Tank. A shortcut to add_equipment is simply ae. - Adding cheapish breakthrough to divisions. melina streamer One of the most powerful forces on the battlefield in Hearts of Iron IV are the tanks. Tank design: -Less breakthrough, more soft attack -More reliability would be good but not required -Your division has a max speed of 8kmhr but your tank has 8. fgteev die I (if you will complete war before 1939) or 2× cannon I and 4× lmg (slightly worse before 1939 refit). This is the ULTIMATE guide to tanks in HOI4, this tutorial will show you what the best tanks in Hearts of Iron 4 are and tell you exactly how you need to bui. Modules such as heavy machine gun, radio, light machine gun would increase your defense stat. I chose the 35 width as the most suitable for plains. 13K views 2 months ago #hoi4 #ww2 #heartsofiron4. For tank design, the link I included gives good insight. What you probably should do is going for the poor man's attack division, which is a motorized infantry template with a bunch of artillery to it. For a full tank division, the breakthrough on this is overkill. Armor technology is a series of technologies related to vehicles that are specifically designed for gun carrying capacity, cross-country capability and sustained combat. Sure, it's going to cost a bit of tungsten and you'll lose your 14 breakthrough, but it will also be ~30% cheaper per division and have a lot more attack. If you're putting it in a motorized division. Share your Tank Designer Wisdoms Here! Discussion. Meta will change significantly in the next update 2 days from now, but for now you should almost always make medium tanks in singleplayer and almost always make heavy tanks in multiplayer, regardless of nation. - The Templates- Standard Heavy Tank Division. 5 km/h; Gas Turbine Engine +25%; Christie suspension +20%; Henschel German Mobile tank designer +5%. Make it as cheap as possible, just the flame gun, turret, and cheap armor on a light or even interwar chassis. Simply add 7 infantry and 2 artillery to your infantry template. The basic barebones template that will work well in most single player cases is 15 Mediums + 5 Motorized. You must be looking in the wrong place for it. Mix and match with Tank destroyers and Tank Self …. Click here for the Navy Guide! Creating divisions is one of the most important aspects of Hearts of Iron IV. The more tanks you have the more attacks, armor, and piercing you. Medium Tank Chassis, 3 Man Turret, Close Support Gun (Great soft attack, not much else) or Medium Cannon (adequate soft attack and hard attack, and great piercing) depending on tech, radio is a must, bogie suspension makes it cheaper, and welded armor for lower cost too. Get logistic and medium flame tank. i would put a heavyanti air in there as well. And heavies I prioritize armor and no speed just so the space. cheap breakthrough by modifying it to use: 3-man light turret. tiny bikini gifs 10, 15, 18, 27 and 41-45 seem to be the best. However they are not sustainable. It's a classic infantry division with one jacked-up tank. You can use a chassis which is 1 size smaller than the gun and 3. Once you've got those good to go just pour the rest of your mils into tanks. the best template is the template that fits for your enemy. uses a '36 chasis, speed 12 Km/h, 95% reliability and good punch and breakthrough. This also gives you the bonus of making more advanced tanks. A light tank division, once slowed, is useless. 50 km/h Is this the fastest division possible in Hoi4? Can anyone make a faster one? Are there more modifiers? by …. I usually do 20-22 width divisions depending on generals and field Marshalls. Yes Heavy tanks have a worse terrain modifier than mediums, but in a division it is only around 5%. You need to use your Special Forces advisor. You can always add light tank recon and flame tank. I recommend 6 med 6 mech or motorized for 1939 Its also cheaper. Main medium tank is a basic with 29sa, 62arm and 27brk. Putting armor on your mediums …. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. Generally as Germany, you rush your industry and rubber tech while getting your 1940 plane design finished in 38, then pivot one slot to rushing tank guns, leave one slot on tools to get tools 4 in 40, and then catch up on guns and mech and support companies. If you want to make mix your destroyer in your strike force then just give it anti air and torpedo. Depending on the year the war starts for you and the resources you haveI think you should use a different template, here are my choices. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. Now, rule of thumb, with tanks used in support companies, the reliability can go down to the 50s because you're only going to use like 10-20 tanks in each division, 2nd rule of thumb, any division that uses less than 100 or 80 …. " This tank has an acceptable cost (12ic) but rather low stats with 22 soft and 25 breakthroughs. Best HOI4 Division Templates In 2024 | HOI4 Guide. Use maintain company to boost reliability but don’t go above 100%. Don't level engine and armour above lvl 9 because then they cost extra chromium. I can't assign my new design as a flame tank in the drop down, there's no scrolling ability and it's stuck at the bottom of the list. be/Yds2mEuVmAEFor all of my guides I also always make dedicated …. To create a new one, click “duplicate”, choose a name for your division, then click “save”. Hearts of Iron IV 45459 Bug Reports 15167 After Action Reports (AAR). Remove armor, that lets you reduce engine. Three man turret is the best for your main battle tank so good job Radio is great, upgrade it as soon as possible Machine gun turrets are iffy just cause they're relatively expensive. 4 ic more than pre nsb light tank 2. I like personally bigger tank templates, but 30 width is perfect for plains so no complains. Here is the best Light Tank division template to use at the start of the war: 4×2 Light Tank. Missing 1 tank is going to drip your armour a lot. The Neubaufahrzeug was an interwar multi-turret heavy tank design which served as a test bed for later Panzers. The latest version of this guide is now available at this link: https://youtu. Going over the usefulness of recon tanks first and then flame tanks. Hungary/Bulgaria/Spain should probably go MW 15-5s. Maby add in a few motorized arty for good measure. The one mistake in the design is sloped armor. If you’re a homeowner with a septic system, you know that regular maintenance is crucial to keep your system functioning properly. So, for example, Turkey has lots of chrome and can get oil from Iraq and Iran. It's also worth bearing in mind that you don't have to use every spot. Japan would need pretty much the same as the UK, and the US just do the max you can by 41 lol. A heavy tank division, if slowed, can still punch through enemy lines. Additionally, I chose 30 as the organization's lower limit. How do you guys design your tanks and are there actually. cazuelas princess house precio Best armored division template hoi4. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. Join My Discord Community: https://discord. At the top of the interface you will see areas to name the design, choose the type of vehicle, and select an icon for your design. These tanks often have superior armor, firepower, and mobility compared to their historical counterparts. if you want something cheap and powerful, research trucks, 1936 light tanks, and 1941 artillery, and design it with a wheeled suspension to make it cheaper, a light fixed superstructure, and the improved medium howitzer. Also i did realise my hair looks a bit shit in this video bu. HOI4 NSB 2022HOI4 - Top 3 Best Division Templates & Tanks Designs for Attack (hoi4. Special Modules – Self-Sealing Fuel Tanks. A good task force composition is a necessary part of winning the naval game in Hearts of Iron IV, allowing you to protect both your coastlines and any convoys you have. Go watch any youtuber actually play the game to avoid such issues. All the indoor plumbing in your home runs to the main line, which then gets directe. Improved Light (1936) Basic Medium (1934) 8 speed. 1: Basic 20 width "10/0" infantry. For me, I only design “infantry tanks”: 4km/h speed but with a certain SA and breakthrough at a. rate) / reco / AA (if you lack air sup. The tank design itself should be medium turret (even if youre going heavy tank) and you should try getting. tank design: medium tank speed about 8km/h, reliability about 100% or less if you are using maintenance support company. You should go for the Speed+Reliability Tank Designer as you lack both. Hearts of Iron 4 Division Templates & Tank Design for No Step Back DLC. This tank that I built melts AI infantry, but honestly most tanks you make will do that. Me making the most expensive tank possible and putting 50 mils to produce it. Also, assuming you have No step back, mediums or lights are the best tank. For tank divisions I would use 9 MED 6 MOT medium tank divisions as their medium size allows you to field a good number of them instead of the conventional 42 widths. armor upgrades=insane - like 8 upgrades gives you lots of breakthrough for not much reliability - rn you have 35 soft and 22 breakthrough. In singleplayer mediums are probably usful because of the good SA. You only need ~60-70% reliability. Small cannons aren't worth it in comparison to machine gun turrets. If you do not have any Air make sure to substitute a. World of Tanks is an online multiplayer game that has been around since 2010. Mainly for any new design, you’ll want to go with composite armour. Small airframe CAS=Anti tank 2,the rest with bomb rocks,best single engine and fuel tank. A guide for complete beginners. The td is the same design with a small hv gun and the radio replaced with another mg. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized. Hey guys, I just wanted to ask, if someone can give me a good design for a heavy tank and for a heavy tank template. Also use special forces, again 40 widths. pollen count for orlando 'Alice' has created a very good guide. So heres some info Meta:Heavy TDs/Super heavy TDs when possible. Between 10/10 and 15/5, but 15/5 is pushing it pretty far and you'd only want to go that far if you're. I just solo'd Africa and Italy using the below 4 tank divisions backed up with 6 basic infantry divisions as canada. tank destroyers are the battalion that provides the attack damage of tanks. 9 update is the latest and largest update to date for md and has dramatically changes military yet again. Try to keep 75% reliability max armour and soft and hard attack with speed 40 width 14/4 infantry Support for both: logistics, arty and engineers, free to pick the last situation dependant. used to me lyrics odd he tells you to use the radio for breakthrough and to get rid of 3man, despite turret being a massive boost in breakthrough, the most important stat. Hearts of Iron 4 is a grand strategy game made by Paradox Development St. 10 Historical MP France Guide (Heavy Tanks) Tutorial. The AI can't stack armor or research ahead of time so your tanks will always clap theirs. Comments173 · ULTIMATE Guide To Tank Modules - HOI4 Tank Module Tier List · The MOST Disgusting Strategy EVER! · TOP 7 Ways HOW TO Fix Trial o. It is also useful to add on some motorized artilery, or if you have the necesary production. In this video I will explain the differences between medium tank and heavy tank templates in Hearts of Iron IV No Step Back. A lack of tanks and other vehicles lead to worsening equipment shortages in many tank divisions until the end of the war. You will focus on producing cheap and cost-efficient ships as much. Press F12 if you're using steam. bank of america opens tomorrow In your case, that would be 2 width horse and light tanks with said example on a. Light spg: Medium howitzer, light fixed superstructure, extra machine guns (4 of), same stuff as the above. The tank designer isn't much better. Can also swap the gun for HVC2 and with full doctrine you can swap 2 mech for 2 more tanks. It sounds like the best solution to the problem is to divorce flame tanks from the tank designer and. Design companies are ideas that can be bought for Political Power (usually 150). The question being, whether or not they actually win. A good medium tank division can smash through the enemy units without worrying about specialist divisions. Google is your friend! Not because people aren’t helpful here, or can’t/won’t answer, but because the answers you get here will vary in quality and degree of thoroughness, and will be delayed. start the war at a production disadvantage, so you want to go for quality heavy tanks that will consistently and easily beat. Use TD when you want piercing and maybe armour stats tanks are the best for breakthrough. If you add more tanks, ı would choose to add also 1 motorized for each new light tank, not for SPG's tho. Hoi4 no step back release date. officer corps? Doctrines unlocked in 1939? THEN the greatest tank template possible! Hoi4 exploits have never been this much fun. So generally making your tank better will be wasted ressources. Dec 7, 2021 · In this video I will discuss what I feel are the best tank designs in the Hearts of Iron IV No Step Back DLC. Tank design (roughly from memory): medium tank chase. Please leave your comments and q. Keep in mind that these designs can still be modified to suit your individual needs, like adding more range or reducing fuel costs. In this video I will discuss what I feel are the best tank designs in the Hearts of Iron IV No Step Back DLC. If looking to breakthrough against tanks, Hard attack should be higher than any defense the enemy TANKS have. Also speed and reliability does not look good. Not only I don't want the extra complexity in an already very complex game, it also removes some of the RPing/immersion elements of the game. You want to pick on type (medium or heavy, usually). BEST TANK TEMPLATE FOR NO STEP BACK. So “Heavy Tank Unit Design Cost: -100%” means you can add or remove HT battalions from a template in the Division Designer for free. where is dr emily thomas dvm working now 20 width, 5 medium, 5 motorized is solid. Even 1941 light and medium tank damage compared to SPG only double where Heavy is still almost 3 times. What you want is for your infantry to be able to hold long enough against tanks so. hoi4 best division templates & Tank Designs for HOI4 2022 (no step back) Thread starter GeneralisimoAR; Start date Jan 21, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. If you like heavy tanks you could add one or two in this template adding speed for armour; Stick. Engineer, recon, maintenance, logistical & flame tank for support companies. Medium tank destroyer is more expensive *per unit* but it takes less units per battalion in division. If you get higher level engine upgrades, and a diesel engine, you can go 2+ kph with the same reliability, for only. In single player, 20 width 5 tank 5 motorised. It does not change tanks' stats. Also the flame tank support company is very good especially on tanks because it gives attack bonuses is most of the terrain. The best 1939 fighter is 2 4× HMG with self-sealing fuel tanks (sst). Mar 13, 2024 · Available only with the No Step Back DLC enabled. gasoline engine Nothing yet. This is probably still the best design for pure fighter v fighter, unless you're in a contrived scenario where range doesn't matter (it often matters), and should serve you well overall. But modern tanks alone usually do the job very well. Generally you go with the best cannon you have depending on what you'll be fighting, radio 1, 2 small cannons, and easy maintenance for the modules. 4 Tanks, 4 Armoured Inf, 2 SP artillery (MLRS edition), Support Armoured Recce + Support SP Artillery. Best design for Super Heavy Tanks? So firstly, yes, I know SHT are usually a pretty shit choice, what with their atrocious speed and obscenely high production cost, but just bear with me. This is actually the inarguable meta MP tank. Before any coding or designing begins, a game like World of Tanks. If you are sending a tank division to ram up against a mountain over and over again, yeah. This is for a mod, and at least pre NSB, adding a couple SHT battalions to the 20-width special forces “poor man’s offensive divisions” (leg infantry. You can make great special forces and hold the mountains of Algeria, or spam AT and force Germany to throw away thousands of tanks just to reach Paris by last standing every tile. Hey Man when i open the tank designer and or the mech or armoured car the game crashes, other than that it seems to work fine, it just crashes when you open the designer after awhile in game Pilgrim Jun 21, 2023 @ 11:33am Just wanted to say that I can still confirm that Caedyron's fix does indeed still work. It does end at 40W level three mech and modern tanks with good support with org at about 30. Support Companies: Engineers, Artillery, Anti-Air, Signal. 9 IC mediums and put them in a 27 width, 6 tank, 6 mot, 1 mot art division with engineers, aa, art, log, and mot recon as support companies. A place to share content, ask questions and/or talk. Small airframe Fighter=all heavy machine gun,Best single engine and armor plates. A production line of 15 military factories on this design would need 45 steel and 15 tungsten. What are the most profitable choices for USSR from your experience? Tech: 1. By googling “hoi4 tank design 2023” or something like that, you can get a good grasp of the general purpose knowledge and then ask more pointed questions…questions that people are more likely. The tank main armaments are all in the artillery tech tree, and they are all over the place. texas roping dummy One suggestion I always make to people is to keep a few 20 width light tank divisions. In 1940 a tank division consisted of the following units: 2x Medium Tanks; 5x Motorized Infantry; 2x Motorized Artillery; Motorized. New best fighter design? 1940 plane tech. 640 * 9 + 800 + 250 * 5 = 7810, which is actually quite expansive in the early game. Different division templates cater to specific purposes, from defense to anti-tank to speed. Optional: Shovels, armored recon, rocket arty, flame tanks. Like, you're always gonna want guns no matter how terrible they …. My equivalent medium tanks cost around 16ic and have 100 armor. They are basically unbeatable unless met by a dedicated tank killer division, i. Radio is ultimate tool to improve effectiveness of my tank for such low cost. I’d suggest a 27 width for tanks invading for dday/Italy/Spain. The very first ones offers almost 4 times the damage and costs almost half. The Space Marine Tank (1938) Very tanky, especially in the early game and …. Add sloped armor to make up for the removed Cast Armor. Why this Template is Great: Better than the standard airborne division. You will find that your initial mechanized units are no good in Barbarossa. Basically the butter to the infantry's bread. Whether you're trying to D-Day or fight in Eastern Europe, the Tank Buster Template offers a great combination of Soft Attack, Defense, and Hard Attack to neutralize the strengths of armored. 3-man turret, maxed out radio, HMG and stabiliser. land for sale in oregon with water and electricity One of the best early game designs, this tank design is intended to serve in an infantry support capacity as an attachment to. Lights = Speed (for encirclements) Heavies = Power (to break the enemy line) Mediums = Combination (slower than Lights and weaker than Heavies but stronger than Lights and faster than Heavies) Also never ever ever build the first tech of tanks (Lights 1, Heavy 1 or Medium 1) 4. Also it’s very slow for it being a modern tank lol. Getting reliability up to ~100% should cut down on the number of equipment losses you are taking, same reason I'd argue maintenence support is well worth. AA is useful to some extent, rockets can be a soft attack and breakthrough booster. A place to share content, ask questions and/or talk about the grand strategy game…. small lattice panels Support me on PATREON http://patreon. you should try the heavy sp-arty and use more arty than tanks, the heavy sp-arty only have an ic cost simmilar to a medium tank. Although the others are pretty wack. 15w are 6inf 1arty with engie support aka just spam to fill …. Jan 12, 2012 · In this video I will show you my best tank designs and templates for Hearts of Iron IV version 1. Higher level radio and medium cannon 2 is preferred. for fighters you want medium chasis with spam air attack and defense. Motorized is best suited to follow your blitzkrieg tank divisions because they're fast and armored. Make sure you keep it away from German tanks. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. Hearts of Iron 4 is a grand strategy game made by Paradox Development Stu. There are too few motorized, you should always aim to always have 30-40 org on your tank templates. Includes tips on combat widths, doctrines, bonuses, …. 9/6 for 30 width lose the least amount of ic compared to other combat widths you are likely to use. Edit: Also depending on your MP ruleset you may be allowed to mix them into a mechanised division, which is a fantastic defensive template if permitted. Includes tips on combat widths, doctrines, bonuses, and examples for different scenarios. The goal is to keep your division's org above 30. But with air support and enough attack, your tank should be able to push the tile before attrition really takes a toll. Second, the amount of tanks in your division must always be smaller than the inf (or mechanised) battalions. Recon for speed (the recon stat itself sucks). So i use the heavy gun, superstructure, sloped armor, welded armor etc. the tank also needs little tech to start producing, only needing high velocity gun 1 and radio to. The improved one is wayyy better. Any light tank works, so bulid the cheapest design possible. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may …. It routinely puts too much reliability on a tank. Breakthrough is most important, keep it up as much as you can, soft attack second, piercing, whatever on singleplayer. Armor is the #1 reason to use tanks. I think we need a designer that removes Tungsten requirement from medium tanks designed by it. The heavy tank emphasizes high armor, high hard attack, and high breakthrough so that …. Sf right/left can get away with pure tank/moto. Also that twin cannon get you 2 ground. Best tank for hills, forests and deserts bar the MUCH more expensive quality heavies you might start getting out in numbers in 40. How to design better tanks and tank divisions to use in your next Hearts of Iron 4 play through. Alright that might have more to do with factors other than the rank design. Examples include the American M1 Abrams, Soviet T-72, and German Leopard 2. Way too expensive, lower armor to 4, change to welded or riveted armor, probably riveted, and remove all the components except the radio. Roughly 42 width division, around half mediums and half motorized or mechanized (depending on how much industry you have), adjust to end up around 30-35 org, supports are arty, engineer, flame tank, logistics, and AA if you need it. 5 IC one that only costs 1 fucking iron and still has double the soft attack of pre-NSB tank. For fast encirclement use medium with a lof of soft attacks. The mod utilizes the armor designers features. The meta has changed a bit and there are a lot of new features to the game to consider. For support companies, try engineers, maintenance, logistics, recon, and maybe support AA. And heavies I prioritize armor and no speed just so the space marines have some support. 1) Unless you plan on fighting Germany AA might be more useful than AT, the AI usually does not field medium tanks, or fields mixed medium/light tank divisions. The gas tank capacity of a particular vehicle can usually be found in the owner’s manual. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…. Anti-tank is generally bad and can mostly be skipped. The other options aren't worth the cost. no step back dlc best tank template in hoi4 as of now showing how to design tanks and tank templates in hearts of iron 4". You can also stack breakthrough or soft attack. You can sacrifice engine/armor points to replace Easy Maintenance for Aqueeze-bore Adaptor for more piercing, if you need it. Have a 50-50 split of Infantry (motorized/mechanized), and make it 40-43 combat width. Other than the above it's fine. Currently I have the following designs in my army: Light Tank: Engine: 2 Armor 2 Medium Tank: Engine 3 Armor 3 Heavy Tank: Engine 5 Armor 5 Super Heavy Tank: Engine 8 Armor 8. It’s also worth bearing in mind that you don’t have to use every spot. Armor should be above 90 for the division (1943 tech, so maybe lower earlier on). 399K subscribers in the hoi4 community. Oh, and change to bogie transmission, that should all help with the cost significantly. One important aspect of this maintenance is havin. Means I can add more customizations while still keeping reliability above 80%. The World of Tanks game is a popular online multiplayer game that has been around since 2010. SP: Focus on soft attack and armour (AI dosent use AT company most of the time so it can't pierce you) And for encirclement fast light tanks with lots of breakthrough. Best tank designs/templates early game and tank tips. A small tool to recreate historically correct tank patterns of the German Panzer Forces in the Third Reich with the new tank designer. The heavy tank emphasizes high armor, high hard attack, and high breakthrough so that you can smash through heavily defended or fortified positions as well as enemy tanks. Moving onto the best plane designs in HOI4, we’ll provide a list here and give a quick analysis of their advantages. Try aiming at a production cost between 12-15 for Medium 2s and 16-18 for med 3s. mobile warfare provides good breakthrough and let’s you use blitz and breakthrough tactic the earliest. "In this video I will explain why I think the 43 width tank division template is the best in Hearts of Iron IV No Step Back. Adding to that, because I struggled with this question not too long ago: it is unlocked by the tech Engineer Company II. Riveted armor, christie suspension, 4 pts in armor and engine. The only issue is that air craft don’t have enough stats to build for.