Eu4 Army Comp Spreadsheet - EUIV Spreadsheets! Army Reinforcement and Maintenence.

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Cav doesn't help in sieges and you want to avoid fighting battles. The (summed) +2 and +3 cannon fire damage modifiers are the big ones to watch out for here. Right click on a province to go directly to diplomacy view. By setting the army drill level with this command, you can enhance your military capabilities in the game. As my armies regrow I notice that 95% of each month's manpower goes into rebuilding one army, the last dozen men going into a second and the other armies completely ignored. 3% more losses from military tactics alone. Members Online • [deleted] ADMIN MOD Extended timeline army comp. Naturally, the first part is rather easy: A quick no-cb against Byz and some dismantling of the Ottos before they even get a foot on the ground should seal the deal right then and there. For the state of war see warfare. 5 yearly), Defensive idea 1 (+1 yearly) and Prussian idea 4 (-1% decay yearly), you could sit on tradition of 38 without worry of it decaying further. You do not have to be so exact but this write-up. Late game merc stacks are tailor made for blitzing a large country late game with breeching and assaulting without killing your manpower. This guide is micro-management intensive; lots of pausing on key dates. After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). For details about ship types see naval units. It has 40 spare cells, so it works for battles of up to 40 combat width. My army comp is 12/3/8 per stack. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. It’s gonna depend who you are, but a good rule of thumb is that it’s mostly gonna be infantry and artillery, with only a few cavalry to flank. Below is a list of all Unit ID codes. 2 stacks side by side, each one 30/0/20 for inf/cav/arty, and merge them to fight. Militarization is a broad term summary for three different mechanics of similar name and function. 10 infantry may be replaced with 10-16 infantry mercenaries. The cavalry limit is there for a reason. 335K subscribers in the eu4 community. the record nj obituaries To dismantle the HRE you need to occupy the Emperor’s and Elector’s Capitals, so the more Electors are allied with you the less amount of Capitals you’ll need to occupy. They come in different types, such as infantry, cavalry, and artillery, and have different attributes and abilities. So for example, lets say you have a force limit of 200 and you have a perfect battle (wiped a strong army) against 25 troops. Go to eu4 r/eu4 • by Genral rule: Army composition depends on what modificators you go for, but for the basic normal army you have 2 cav and fill up the rest of your combat width with infantry. ADMIN MOD All eu4 countries in a spreadsheet with extra information [only 1444] Not sure if it's just me but I really like having stuff of eu4 in a spreadsheet but I haven't really. Even as western nation you can easily use twice the amount of cav than in the sheet if you have the money for it. Equal conditions, 30-10 vs 48-2 stacks. Exact amounts of each depends on your tech group,but for the most part you'll want to get as many cavalry as you can afford moneywise ,while having enough infantry to steer away …. I usually have as many armies as I can have generals and divide my force limit by the number of generals to get the (rough) army size I should have. This Europa Universalis Guide looks at EU4 Unit PIPs and explains how they work. 333K subscribers in the eu4 community. My routing army wanted to take the scenic route. Hordes for example, but typically not the random muslim nation with their +15% cav bonus. I made a google spreadsheet with some builds I gathered and created myself, with comments on downsides and strengths of each one, as well as the best backgrounds for each one. Hey so this is what I have been doing for army comp for a while and I wanted to see what you guys though. Just a few cannons is enough for the siege bonuses pre-1600s. Similarly, there is a row with "Front Row" at the start. I use the combination of 2 inf, 16 cav, 2 art, for a 20k stack. This spreadsheet is a good guide to army composition, although some people just stop using cav altogether after tech 16. When cavalry is stronger than infantry, mix in as many cavs as you can without exceeding cavalry to infantry ratio. Here's the spreadsheet with verifiable examples: https: A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. May 25, 2023 · This is guide for everything land warfare. Polish horde strategy is pretty hilarious (if you eat Poland as Crimea or Golden Horde, culture flip to Polish and form Poland) and lets you use 100% cavalry before reforming government/80% after reforming. I have 50% cav combat ability as great horde, but i was wondering if cav is any good mid to late game, since muskets irl destroy cav. Advertisement There has scarcely been a ti. Make about 10 cogs (so you can transport a decent sized army), and then fill the rest of the spots with light ships for trade. Before After effects can read your spreadsheet, it needs to be converted into a tab-delimited text file (most spreadsheet programs do this easily). pre artillery, depending on how big my nation is, I usually go for 12/4 stacks or 10/2 stacks. The 33% bonus to cavalry fighting power is nice, but generally speaking I am disappointed at cavalryit used to be much better in EU3. I love everything about it, ZoC, army comp, mil tech and other modifiers. It depends on the laws or statutes under which you received your payments. He has one where he addresses a Russia players army comp and way more gr8 advice. The rest is infantry and artillery. This composition ensures that your front line remains full and deals maximum damage each tick. A sampling of most army comp guides go with full infantry 1st line and then either 4-6 Cav then Artillery or no Cav and either extra infantry/more cannons. During the Age of Absolutism and Age of Revolutions absolutism is enabled, you can get early absolutism with some bonuses such as hugging high % of crown land, but some easier ways to increase it is doing harsh treatment, reducing autonomy in …. Your entire combat width filled with galleys is the ideal galley. Because galleys dealing %50 and %100 bonus damage againts non galley ships in coastal. generally you should aim to fill the frontrow with and have 2-6 cav for flanking purposes. The global consensus currently is:. The posted link lets you send light fleets optimally, seems like a decent idea. Not as a horde with 100% cav ratio. That way you get a full sized army in the battle. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition. If your suffering from attrition at whatever army size your using, you can always split them up and just keep the 2 stacks near each other and just combine them when a battle is coming. Declare war on Epirus, take your core and vassalise the rest (dont rival them on day 1 or else they will get alliance), wait until Ottoman is in a busy war with eastern side and declare war, calling your friends in. This page includes help on how to use the command, argument explanation and examples. Google EU4 army comp spreadsheet and follow that. 30 Emperor definitely has changed a lot of things in the game and army composition is somewhat reflected in those changes, especially with the new mercenary companies playing a much bigger role in. The army_drill command in Europa Universalis IV is used to set the military drill level for all your subunits. So in your example of 24 combat width you can have 24 units in the front line and 24 units in the back line. Later on, have the same or maybe two less cannons than Frontline units. 8 -> -20% casualty and -20% morale damage for own troop). They are sorted alphabetically by country, but I added columns for their home regions so you can filter it down. Perfect army comp is only useful in MP games. I based this on my own experience, reddit threads about army composition, and threads on other EU4 forums. This time the Mamluks one, which requires you to kill off the Ottos and have 100% army professionalism. Suez canal - Europa Universalis 4 Wiki Suez canal is a page that explains the history, construction and effects of the Suez canal in the game Europa Universalis IV. Some backwater node in Asia might have 200 total power: if we build a marketplace and add 20 TP, we might make a noticeable difference here. For countries with strong CAV modifiers, you can increase the share of cavalry, and do 32/8/40 at tech 26. I have no idea if this is too little or too much. If your old exercise equipment is gathering dust in the corner, donate it to the Salvation Arm. Not sure if there's any tech group where pip differences would offset this. Web it’s a judgement call, i like figuring this stuff out as part of playing experience. What do you guys think is the optimal land unit composition? From my limited experience of EU4 so far (I'm used to EU3 where things are radically. 34 (I'll try to keep it updated, if they don't release EUV before ;P) In the first line you can click on "Achievement Name" and go to the wiki achievements place and also in "Finished" to a. I'm tech 7 in mil and have the second idea of Siam. who is the woman on the new day usa commercial It is a formable country, formable by both Poland and Lithuania. 2 military tactics is huge, it provides a flat modifier to damage taken so you are taking 13. What I usually do is have as many cannons as it takes for the full +5 to sieging and have the same number of infantry. urban air elgin " To stay winning in the fight against Boko Haram, Nigeria’s army is turning to soccer. 2024-02-20 - Kairi Soundtrack Part III DLC released. Haven't played since the estate change so look at what. If you want to improve your army, depending on the nation you play, try quality, offensive or aristocratic (especially if you play PLC) idea sets and for the army composition I usually depend on the artillery, just because they can fight from the second row and they don't increase combat width. A combat simulator for Imperator: Rome and Europa Universalis IV, strategy games created by Paradox Interactive. Firstly, you should care about Unit PIPs, those dots are confusing when you first start the game, but Unit PIPs are important for combat reasons. Web (all?) special units have hard limits on their numbers, so if you have them. After my recent multi-army stack wipe from the Ottomans even with French support I am concerned I might not be building my armies properly. Find and apply for mobilization opportunities, access your records and more with your CAC card. By that time you can support that in supply limit per province. Then you have to decide the army comp, and infantry vs cavalry comparison helps you with that. Not sure if they ever fixed the issue of armies not taking advantage of the cavalry if you have more troops. Late game: 10-2-10 (or my personal preference with a stack of 22: 12-2-10) So if you were able to afford having two armies of these ratios or have an one army that was doubled it would look like the following Early game. The only real thing to add to this for mp is to only use a few of these depending on your total army size, this means 1-3 combined stacks in most cases and to use pure inf for the rest to reinforce as excess cannons do little to win battles and you tend not to have more than 1-3 battles going at any given time, cav as always is a topic of its own as most nations without will and probably. Army composition Discussion What do you make your armies out of and how do they work, I'm trying to improve the casualty ratio in my battles? I currently use half infantry and half cannons, it tends to win battles but I take a lot of casualties. Web so with a composition like 36/4/20 x 2, you get 72/8/40. The combat width tooltip in Europa Universalis 4. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh. That sheet is more or less decent for a beginner, but it completely overestimates flanking. There are tons of event helping you during the war. Each part of your army should be strong enough to defend itself until reinforcement arrives. Since you're no longer a horde once your form Qing, and Qing doesn't favor cavalry in their national ideas, AND you don't have the strong cavalry pips from nomadic tech group anymore, the cav bonuses aren't nearly as good as they were when you were still Manchu. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). So you can drill to partially counter the army speed debuff. best teacher hanime · Army rebel suppression value added to …. But I’m playing as the Netherlands and have a 23 force. 3 pips vs 6 pips is a huge difference. Shock – The leader’s shock pips are added to the dice roll in the shock phase. Im currently playing as Germany and I just want to know what a good army composition would be. gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 Wargoals03:13 How do battles w. Using a "spare" army to follow your arty is smart, because it allows you …. How does the table of army composition on this sub translate to the extended timeline mod, specifically the. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. Specifically, I'm not sure how many cavalry I should have. With two offensive morale pips and one shock morale pip, they are really, really good when it comes to breaking enemy regiments, and at that point in the game you may even start to get increased morale from things like (Defensive Ideas, Higher Prestige, AT, …. At least most top streamers I see never do as mercs are necessary and kill all professionalism (and the drill isn't worth it). Go to eu4 r/eu4 • by Rataratarataratarat. You'll want to also be cost-efficient and good at sieging at the same time, plus considering your country's strengths in combat ability, unit types, special regiments, terrain and. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3. Do Army doctors and medics carry weapons? Visit Discovery Fit & Health to learn if Army doctors and medics carry weapons. For example, 30 combat width should have 26 inf, 4 cav, 30 art if you can afford it. Play like it's hoi4 with walls of armies. Web 11k 349k views 1 year ago eu4 mechanics guides an eu4 army composition guide focusing on the best army. If you put cav into your stack it will increase the chance of getting a stackwipe but cost a lot of money, if you put cannons into your stack you will siege faster but your stack will become bigger and suffer more attrition and cost more money, …. Army tradition can be gained passively from ideas, policies, and maintaining enough forts (max +1 army tradition/year for a current tech fort per 50 development) For every +1 yearly army tradition your "resting" army tradition will go up by 20. Form Russia and own all of Asia by the end of 1820, defeat the Ottomans as Hungary and get Jerusalem and Mecca. Hello everyone, as you may know, there is this wonderful Ideal army composition for every tech spreadsheet, which has been last updated to 1. Have like 5-10 cannons depending on what you can afford just to make sieges less painful plus a little. Without a stack of bonuses on them (+combat ability, +ratio, -cost), they're incredibly expensive for a small benefit. My morale is far better, army tradition is far better, my professionalism is far better, our discipline is equal. Autonomy isn't the only thing that could cause your force limit to decrease (although it is the most obvious option). 4) Your leader is 2/1/2/0, Spains is 6/4/1/1 so they are a net 4/3/-1/1 better. california telugu calendar I've always wondered which composition of my army would be optimal. At 1613 morale is still more important than discipline. While a majority of warfare is land-based, the naval aspect of …. You wanna have mostly infantry, as when casualties happen (to mostly infantry), your cav ratio goes above 50%, and things get messy. 352K subscribers in the eu4 community. Carpet sieges care almost solely about army size. Thanks Bois! Armies have to do many things, and have many factors affecting them. Enemy territory can be occupied in war by keeping an army there long enough to overcome the defenses. inexpensive electricians near me Army templates I’m a relatively new player to EU4 And I’m planning on starting a Spanish campaign soon So I would like people to say if they have any idea for good templates because currently my templates are 16inf 8cav 6art but there is just a feeling that these are terrible templates so does anyone have any new insite. shadow priest, boomkin and ele shaman are not included. When going into a big fight you just combine 2 half-armies into the battle if need to. If you need a new line or comma in a text layer DO NOT put these characters in your …. The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF. Be the first to comment Nobody's responded to this …. Heavies take up 3 width, galleys 0. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0. EU4 Late Game - from a beginners perspective. The higher your development, the more forts it takes to keep raising army tradition. I give general tips and show several examples of good army builds that can be used in your campaigns. 1500 France is usually 3-4 generals with 75-100 force limit for a 25 regiment stack, which I will make 20 0 5 (20 infantry, 0 cavalry, 5 cannons). Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. I'll take your suggestion, for my next Japan run, I'll go for Japanese ideas. When you first unlock it, artillery is pretty much only good at sieges. Controlling enemy movement is a combination of all three characteristics. Guys please advise me army composition for Russia(18th miltech+defensive ideas) Advertisement Coins. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game progresses. ford dealerships fremont ohio Unit PIPs are a vital part of building a strong army composition. If money is no problem cav can be carefully manually deployed to get the flanking bonus in the early game. They offer youth camps, holiday assistance, house assistance, food pan. Advertisement On­ the front lines of the terracot. Soft attack – The amount of damage you deal to enemy divisions. if for example youre trying to decide who to play as in Germany and. Every combat width upgrade I boost it with the sufficient numbers of infantry and. Army is one of the three main branches of the U. For most nations and types it's a simple "highest tech unit is best" as there aren't that many unit sets with multiple options at the same level. EU4 Army compositions and Unit Pips. If you put cav into your stack it will increase the chance of getting a stackwipe but cost a lot of money, if you put cannons into your stack you will siege faster but your stack will become bigger and suffer more attrition and cost more money, balance them out according to you. Fighting any enemy by this time means they will field 2 infantry regiments with 15 artillery and no cavalry, usually just artillery spam. Unit part models - Unit models can be extended by placing other models in specific places …. One pure transport stack, as many as necessary to ferry your largest army without breaking it. Although you'll likely reform before getting to 33% cavalry combat, 80% cavalry is still better than 60%. The meter shows the current percentage of militarization the country has. As for army comp as many cav as you can afford. A bigger stack would be 16/4/12. The flat land damage bonus is more than enough to outclass any army you will face. Full front line of banner cav with a full line of cannons in the back will stackwipe almost anything or atleast deal tremendous damage to the enemy. used screen printing equipment for sale near me Tech 5-8: Galloglaich Infantry. Learn how to choose, recruit, and upgrade your units to gain an edge in warfare. This value can reach a maximum of 100% in total. In this video I delve into proper army compositions. Heavy ship count is the most important unit to have. seems okay but I still wouldn't walk around with 86-troop-stacks even lategame. I know of the spreadsheet except it recommends over 60 regiments. It recently occured to me that if I walk these stacks into battle as separate units,. The base construction time of normal buildings is 12 months, for forts 30 months and for manufactories 60 months. Army tradition and navy tradition (collectively military tradition) are long term, floating measures of the pool of experience of a nation's military forces on land and sea. army comp depends on your mil tech. I’ve found that the best army comp for Europeans is a 2:1 ratio infantry to cavalry. GovernmentName] treasury can rarely be brought in a timely manner to the men. Jan 2, 2014 · I've always wondered which composition of my army would be optimal. Sep 9, 2023 · Ottomans best army composition. The following steps can help you get ready, plus you can download a checklist to use when your audit rolls around Insurance | How To WRITTEN BY: Virginia Hamill Published May 21, 2. when artillery is unlocked, I try to go for at least one cannon per army for sieges because before military tech 15 (I think, it could be earlier) they're only useful for …. They always are useful to siege faster though, so build 1-5 of them in the early game for sieging. 1500s Ottomans, nearly tech 12, what is a good army comp for a balanced 20-25k stack? Edit: Current composition is 12:4:4 (inf/cav/art) This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by. Always build your army frontline (infantry + cavalry) to fill the combat width + 2 or 4 more regiments (e. There's an "ideal" army composition spreadsheet linked on the Imperial Council post on the front page, but its only goal is to be as strong in battle as possible. CTRL + drag to select ships over army. There is also a trade company building that raises it, which is fantastic, but you essentially need to be a stupid rich colonizer for that to be effective. In that case get more Cavs obviously. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since. A typical template is "20 stack" which I've been using for my recent Tunis run: -11 merc inf (this is the first campaign where I've used mercs extensively, and damn what a difference!) -2 horsies. 1 4 plywood 4x8 My current comp is, roughly: as many infantry as my combat width allows (right now 30), although when it comes to fighting I split my army and simply match their width. The "right" army composition isn't exactly tag-dependant As much as you could make an argument that there are a few nations that could reasonably field cavalry(in SP anyways) like Siam, Poland, hordes. Tryhard? Diplo, Admin, Offensive, Humanist. Ive played eu4 for 503 hrs but I still don't know what the ideal army comp is. Albenia, the Knights, Serbia, Trebizond are good alliance option too. EU4 Prussia: Forming a Military Powerhouse. I just attacked a Commonwealth 25000 army (mixed types) with 40000 troops (100% cavalry). 5% or +3%) however how many stars your generals have has more to do with army tradition than army professionalism. safest neighborhoods in ocala fl 6:4 cav/artillery for Polish horde. 36 released (alongside King of Kings) Video diaries. Tier 5: Sustained discipline or Military engineering. An Army Fit for an Emperor - The Emperor's army consisted of thousands of terracotta soldiers. That will make it easier to keep. Naval engagement width has a base of 25. Better army composition Suggestion Im playing France rn and planning to attack Ottomans any time soon. 3D models are used by various types of visual representations in EU4, almost exclusively in the 3D map interface. Next: Europa Universalis 4: Best …. Then around tech 16 you want to transition to late game army comp, which is full combat width infantry and equal artillery. i usually change that based on the ideas i pick up, but always keep in mind don't have more than 30% cav in your comps if your max cav ratio is 50%, cause you will lose infantry really fast an wil get a penalty in the battle for having more cav your army can support. What is your preferred army template? I use 4 Inf, 2 Cav, 4 Artillery. Quantity is greatly overshadowed compared to quality when it comes to navies. In Europa Universalis IV (EU4), the army_professionalism command is a cheat code that players can use to adjust their own or another country's army professionalism. Army composition and Combat Width. This basically means that you should have for instance stacks of 10/4/8 (inf/cav/art) The rule I stick with is 4 cav always. Land units are the main resource utilised in land. Here is a quick rundown on how to use this:1 - Make your Fit in Pyfa2 - Fill in your ships Stats3 - Fill each Modules' expected Heating duration and Heating start Time in the Spreadsheet. You should note that trade power is relative and adding a flat +20 trade power (example) to a node will have different results, depending on the total trade power present in a node. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by. Anyway, I'm now in chinese tech group and have 50/50 cavalry support ratio. Step 2: teach AI when to use free infantry button. Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. With aristocratic, full cossack loyalty, Polish ideas, and the regiment reduction from quantity, you can get cavalry down to 10g each, the. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). We take a look into Europa Universalis 4 army compositions and analyse what you can do to master the art of war. Now in a battle, you can put 2 of those armies into the fight and the battle comp will have 24 Infantry and 6 Cavalry in the front (your max width) while having around 20 artillery in the back giving support. SHIFT + drag to add to selection. Such that at 16 tech I have 8 cavalry in an attack. I usually run bigger cav stacks since your economy is supercharged from all the indian trade early on. but by far the biggest which can also be seen from the spreadsheet is their low amount of defensive fire pips especially when. Yes Army Tradition is great, but a 100 AT army with no other bonuses will still likely lose to a 50 AT army of similar composition and size with Discipline and Morale bonuses listed below. First step to figuring out the strongest single stack you can field at a given tech level is deciding which unit types you want to use. As is the case for many strategy games, context may significantly change what you are going to need. Infantry tends to take more damage than cavalry though, so having a bit more infantry than necessary is good. After 12 months, the one-site tape test is the …. I use 4 inf, 2 cav, 4 artillery for. Go to eu4 r/eu4 • by About army comp, I like to run full infantry, and it's what I recommend especially to newer players who have trouble handling the economy. Thread starter finmise; Start date Dec 17, 2021; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Cav remain better than inf throughout the game. The way to maintain a very high army tradition without being constantly slaughtered and taking terrible losses is to spam trade company's. 25 so am asking is there a newer one out there and if so would anyone kindly link it or something. significantly changed the way engineers make computations, and the biggest change comes from the computational approach used to solve problems. So a good late game army comp would be an even amount of cannons and infantry and maybe like 2 or 3 units of cav. Go to eu4 r/eu4 • by Optimal Army comp. But, the game has a lot more cavalry-related bonuses than inf or. I think from a strictly min-maxing objective it's not worth it. They will have various modes like search and destroy, capture land, proceed with caution etc. Thanks for any help you can offer! ^_^. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. R5: My stack got defeated by the Mamluks and started a rout from the Middle East, up into Russia, westward through Europe, south through Morocco into central Africa, rounding back into the horn of Africa. The Army Rangers can be traced back to pre-Revolution colonial times. Other Hordes or countries with huge cav bonuses. ppg paints arena club seats Check your combat width and adjust accordingly. Polish discipline, ontop of that, can get up to 135% with Orthodox and 100 absolutism, which further increases your. As you may be able to see, there are lines with a gradient of colors. The game automatically fills up the front row with as much infantry as possible while leaving one space on the ends for cavalry. With +1 fire, that means your cav starts with 1 fire modifier + whatever tech gives you. A +15% morale bonus and +1 Artillery fire bonus, and in prime position to get a head start on. In my current game, I have a comp if 7/2/5. I did the Lan Xang mission wich gives +20% Cav ratio. In this case, it's just better infantry, and you want as much as you can afford/will not put you above the "inadequate support" ratio which will absolutely annihilate your army. The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. Place it always near your 'mobile' army stack. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The game will automatically fill your frontline with infantry and cavalry and your backline with artillery. Tier 2: Strengthen noble privileges or Compromise with the nobility. Most people just have 4 for the flanking early game and then ditch them later. So if your cavalry are a good option as yours are, I recommend something like this formula: Take your cavalry ratio and multiply by 2/3 to create a buffer. This is exampling if the combat width was 40 then, right? 40 inf + 40 artillery split in to two 20/0/20 stacks, staying near eachother and combining for battles?. Please note that the use of cavalry, especially in the late game is debated in the community and greatly depends on your combat ability modifiers. It doesn't make sense to send 30k men to siege out an opt with 5k. Before battle, the armies should be split so as to avoid attrition. EU4 Army Composition Spreadsheet (Europa Universalis 4) Richard LeTourneau Last Updated: January 13, 2024. See this is what I actually use because of that ideal army comp spreadsheet, I’ve just seen the above repeated so many times I thought I was doing it wrong. Then take combat width and subtract the cavalry number for infantry. This article hopes to guide your playthrough of Europa Universalis 4 to success. Aug 6, 2020 · Army composition guides in eu4 are hard to come by and are varied, but this army composition guide is from a player with 6k+ hours in the game. For land combat mechanics see land warfare. Edit: spreadsheet updated to patch 1.  (NYSE:CMG) is benefiting from comps growth, strength in digital sales, rise in menu prices and new restaurant op Chipotle Mexican Grill, Inc. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas. so for example kingsfall is equal prio Warrior (Tank) (daggers), Rogue, Warrior (DPS) (daggers) enhance shaman is included because our guild has one. This is guide for everything land warfare. But you should support them with galleys. how it many it requires per fort-level can be scene on the artiliary bonus screen during a siege. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1. You should go slightly over width on infantry/cav you don't want those cannons touching the front line they take way more damage. Both give you +1 yearly army tradition. Get app Get the Reddit app Log In Log in to Reddit. By 1550 your tech level should be so far ahead of natives that 3 stacks of infantry should be able to kill 5k natives while at 10-15% army maint while taking less than 50 losses themselves. But you might get to a point where Cavs cost less. missouri storage unit auctions Fill up to combat width with infantry, 2 cav for flanking and start with 4-6 cannons in back row in below 10 tech for forts and increase until you fill back row. If there are multiple unit types at the same level the priority I use is fire pips>shock>morale since the fire phase comes first. For SP, all the best horde players use infantry only (well, and artillery if available). What should my army comp late game for bharat be. Go to eu4 r/eu4 • by [Spreadsheet] Calculations regarding republics, tradition and elections. beta for a while now, and one of the things that I'm most impressed by is the sheer variety of the new Custom Nation Ideas. A little EU4 Math (Army Tradition) So I was wondering how to (passively) get my army tradition up and what the resting / break even point for army tradition is with various buffs. Historically, the Sasanian Empire succeeded the Parthian Empire, and re-established the Persians as a major power in …. staar math chart Army Composition Spreadsheet? I remember seeing an ideal army composition spreadsheet on this sub a few times, but I cant seem to find it again. R5- Made a calculator for working which province is cheapest to dev-push and institution in, including dev-cost reductions. Web europa universalis 4 wiki active wikis age of wonders 4 empire of sin cities: I've updated the spreadsheet for 1. Go to eu4 r/eu4 • by kevenknight Khagan Semi Stuck with Mid Game Army Comp. I generaly make my armys with about 25 regiments: 13 infantry, 8 cannon, and 4 cavalry. how much do cigarettes cost at circle k I'm actually playing a Poland game. So if the enemy has an army of 14 troops (10 inf, 4 cav) you want your army to be 14 infantry and 4 cav. 5% more damage assuming you roll a 5. But the 6:4 ratio is also viable, but that is for cav. 2024-05-08 - Winds of Change expansion to be released. From miltech 13-14 onwards however, you will want, at the very least, more cannons than your opponent. How you combine the three and the ratio of them that you use can have a big impact on how well you do in combat: as most European for instance nations you never want to have more cavalry than infantry or you face a nasty -25% tactics penalty. 2023-12-21 - Utopia Holy Roman Empire Music Pack DLC released. 11 27 29 4 0 33 14 29 31 4 0 35 16 30 32 4 30 66 Only from this tech onwards will artillery deal more damage than infantry in fire phase. yuan advice needed - tribe revolts, manpower, army comp Advice Wanted khaaaan achievement run was going great -- I had just fought the ottos for ~10 yrs to secure crimea in. Most of the time I used 2:1:1 or 3:1:2, but have never been really certain if this was optimal. colorado craigslist pets · General name further abbreviated (or replaced entirely by their pips). Army comp The best players go full infantry not because it's hard to use but because it's the most efficient. This means if you had identical leaders and both rolled the average of 5, it would be 15 + 5* (5 + unit pip difference) = 40 + 5*pip difference. How soon exactly depends on a whole bunch of stuff, but mostly just try keep your reserves at combat width. Altogether you can get 30-40% army maintenance reduction with an optional 20% using war taxes, combined with -20% regiment costs (which also reduces maintenance multiplicatively) and -30-40% cavalry cost. At Level 7 add 1-10 cannons for siege. In CK3 you get two of them, first the mongols which spawn at around 1200 and are overpowered af (I mean seriously op, they can conquer the whole map) and the Black Death which. Steam Community: Europa Universalis IV. Also, don't use the AI as the best example of army composition. You may also try the following: Create an army that is larger than your template. Flanking range still grows after that but more than 6 cav is wrong unless you're stacking all the cavalry bonuses and playing without infantry entirely. Web what is your preferred army template? Web question about army templates in 1. Late game your army should be combat width of inf and combat width of cannons. New comments cannot be posted and votes cannot be cast. 5 Independence, baltic expansion and industrialization. I've been finding lately that while my armies are good in battle, they are the slowest siegers out there. Combat width at tech 26 is 40, so you would need 40 units in the front row (infanty, cavalry) and preferably 40 units in the back row (artillery. There are also missions to form PUs with Hungary and …. If you have more than one composition in your project, you will need to have a column in your spreadsheet that holds the name of the comp to be used as the base. Place cursor in the Menu text box, type Manage Assignments, select. More navy tradition you got, your ships fight better. But before you get canons, you should have a comp of 6 infantry to 4 cav. The big problem of cavalry is, that they aren’t cost effective. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I'm on mil tech 15 as Prussia and I have finished defensive and quality ideas. Enabled if: the country's ruler has the ‘Fierce Negotiator’ personality. Armies in EU4 are made up of three types of units: Infantry, Cavalry and Artillery. Okay so normally, it might not be the best, but I set up my armies like this: 50% Infantry|25% Cavalry|25% Artillery. My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage. Could somebody pls link me that one? And I don't know if that spreadsheet also has the best units per tech, but if someone has some info on that I'd appreciate it. When you control more than 50% of the node trade power it grants you a new merchant. If your naval combats involve both sides having less ships than would be necessary to fill it then numerical superiority is the way to go. My name is UnclDeD and I finally finished this warfare guide for Europa Universalis 4. [Draft] EU4 Army Comp Guide eu4. İlk olarak Svenska Lejonet tarafından gönderildi: Before tech 16 don't take arty, or take it for sieging only. Enter all applicable criteria for the Member, and select Search. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. Open menu Open navigation Go to Reddit Home. After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. I've been looking for a long time but I haven't been able to find this one link to a spreadsheet that showed optimal army composition at individual military tech levels. In the lands that hordes typically fight in this will probably cause you to go over provinces' supply limits, so split up your stacks as necessary to avoid attrition. 05)X+Y Where X is the desired army tradition, Y is the yearly gain. The templates can be accessed and created in each of the appropriate tabs; An eu4 army composition guide focusing on the best army. So why isn't it spreading the queue around and. looking to tackle another achievement. Cavalry become better suited for flanking as a European country, so you are indeed correct to have just a …. My army comp is 4/18/4 (only 4 cannons because my economy cant handle more). 1 or 4 artillery for +1/+2 vs forts. Combat abbilty is pure damage dealt, for non cav builds, ICA is the best. Check your monthly manpower and compare it to 1% attrition. Department of Defense reservists and national guard soldiers. The power spikes fall off after tech 6, where the difference is smaller. Right know my army stacks are 9 inf and 15 cav, don't know if its good but i did remember to count the casualtie for the Inf/cav ratio. This is a little tool I made to calculate military tradition over time and leader pip distribution. Posted by u/Rataratarataratarat - 1 vote and 2 comments. I've been playing eu4 since before the prussia patch and I have tried having fun on the recent patches 1. It's not the optimal composition, but works well enough in most cases, is easy to remember, and the armies are easy to split and merge. Combat: Always engage when you have more men + favorable terrain (farmlands, grasslands, steppe). Army Professionalism is a value between 0 and 100 …. ignores the different culture and religion, so you keep your religion unity high and reduce the risk of having revolts. and my hypothetical army comp is 4 stacks of 30 regiments, composed of 15 Infantry and 15 Cannons each. Web this video explains the best eu4 army composition by century starting from your 1444 army to the 1821 end date,. The game automatically positions the best composition for you, if. Conquistadors and explorers can only be recruited if the nation …. But even with 0 fire pips, +1 cav fire will have an effect.