Hoi4 Infantry Templates - Minor infantry templates for minors : r/hoi4.

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My standard China build is 2 armies of 20 width pure infantry with AA supports. Finally make another clone of you base template (for low action/garison forces) and make it low priority and remove top tier equipment from it. Armored cars are ok though if you're worried about losing too much manpower. What you probably should do is going for the poor man's attack division, which is a motorized infantry template with a bunch of artillery to it. In HOI4 exploiting breakthroughs and encircling enemy divisions is a pretty big thing. 10 width infantry only with engineers is good for defensive purposes. There were talks about 10 width pure INF and 40 width. ) Early-Mid Game Medium/Light Tank w/SpArt Template (Effective against infantry divisions. 10-0 inf for holding, 11-7-4 (11 heavy, 7 mot/mech inf, 4 heavy SPAA) tanks for pushing (only heavy 2s and not 1s). Optimal division templates for Nationalist spain? I'm trying to do a game with Spain, and i'm looking to utilize the manpower that you can obtain from the fascist trees, what are the optimal setups for this? I'm looking to utilize armor, infantry, and artillery primarily. 14/4 infantry is a decentish alternative for pushing them (though you should switch to tanks asap). honda pioneer 1000 dies when put in gear We’re going to help you find the optimal HOI4 template that will make your divisions invincible. Get your starting infantry template to 9 brigades and swap out for artillery as you stockpile enough. I’ve even heard of a few tank templates of 8-2 or 15-5. Good divisions have combat widths of 10, 15, 21, 24, 27, 30 or 45. Sure, that goes for single player as you won't be having 6 art due to 1 art per 10 width house rule most probably. Allows you to pierce their armor so they don't get the bonus. Bruh never make 10w width for infantry go 20. The only real template advice I could give is the 15w infantry/ use tanks if you have extra of them. I alternate between those two, recruiting. But this doesn't make any sense. Historic Division Templates of the German Army. As long as it's 10, 20 or 40 you can't really go wrong, at least. Sticking with the example already given, a 6-2 would be 6 Infantry battalions and 2 …. Current okay game my templates are: My main front-line infantry is 10 Inf, Art, AA | Engineer, Cav Recon, Signals, Hospital. A tank division with over 30 armor will crush anything the AI comes up with. There's quite a few that works, currently the "easy" template is the 9/3 infantry/artillery with support artillery and flame light tanks but you can get much more complicated, the absolute best template you could make (for a general army not as dedicated or special forces) I would say 9/2/1 infantry/artillery/spgat. This doesn't even touch on mortars, which HoI4 lumps under that small arms line at the top of the infantry page. Might be worth switching from motorized to mechanized. 10 Powerful Hearts of Iron 4 Infantry Templates. Use support artillery, recon, and engineers. gg/owb If you can't due to being banned, you can appeal here: https://dyno. Support arty helps, but you want that line arty. The flamethrowing support tanks, tank destroyers, mechanized vehicles, and super-technology heavy tanks that we will recommend to you will almost shatter the enemy lines. 1-2x Glider Infantry Regiments. Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type. Hover over the special forces icon next to the Mountaineer icon and the game will tell you. Your mountaineers are the best in the game, use them. Just select any divisions you want to change and click the button. The UK should hold the italian front afrika and perhaps the fallback lime and come in with every fighter he can muster. this shows every template you need as the uk . i 84 crash idaho today Attacking 44w: 16/4 infantry/arty. And finally, (you'll likely only be able to afford to equip and train a handful of these divisions) some 40 width tank divisions of medium tanks, spgs, and motorized. So, even though the stats are no correctly displayed for it, the template is absolutely bonkers. The Infantry template for Germany should evolve as the game goes on, as they will be important throughout the whole playthrough. Just build an all round infantry template there's no need for defensive infantry unless it's hold a port or a front you don't want to bother with at the moment. You're going to want more than one template. Expensive on the industry side, but require little manpower. Is there an actually good division template Question I’ve tried to find a good division template for awhile and can’t find one. For supports, use logistics, flame tank (unlocked with. For support I add anti air, engineers, logistics. zillow 23454 Those really are only added to 1, maybe 2 armies because you just. espn week 7 picks nfl Lmao I love how comments under these types of posts neglect industry and practicality. Artillery will do massive damage to attacking infantry. However, Germany can’t invest too much on that part of the country considering the war with the …. Come join our Discord: discord. is there a new infantry meta template since the last update or does 7/2 and 14/4 still work perfectly? Archived post. Protect your navy by locking them behind Denmark, you need it for the invasion of the UK. The only effective way to attack with infantry is to either mix in a few tank batallions to get actually decent breakthrough (use light tanks, they are the cheapest source for a lot of breakthrough), or use a LOT of artillery in your infantry divisions. But as pointed out, that IC is better spent on medium TD. In this article, we'll be looking at the Top 10 best infantry division templates as of the No Step Back DLC. 5) Improving the MP with research would boost this more, but research time is quite precious for such things. Or for folks who just want to get into the mod and focus on the. Tank : 35 width and above 30 org thats it. You can also use an exploit to get loads of special forces. Also throw in anti air if you know you won't win the air war. New comments cannot be posted and votes cannot be cast. 6 infantry 2 arty 1 tank destroyer - same as above, but now you get. I usually create Infantry and a Motorized Infantry (with light. The higher average armor, and overall higher hardness helps such a division be useful on the offensive; but again is an expensive investment. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. My go to tank template which is effective even until late game SP is 30 width at least 30 org medium tank and motorized infantry mix. For the offense any capabale infantry template with at least some punch is enough as the Sisu and Finnish Army buffs are so powerful. Infantry hold the line against Japanese troops, especially the ones in China. Others will say 42 width is best and they're probably right. 10 infantry + support arty doesnt matter about doctrine Endgame: if you stick with mass assault go with 25 inf, support arty, engineer, recon, logistics and optional between AT and rockets I kicked Japan's ass by just adding 2 line arty to the default templates of both garrisons and regulars. may differ due to various factors. 7-2 performance is usually not much better than 10-0, so only pick it if you need the manpower or you really need the SA boost. *The light tank zooming around strat. The modern bullet is based on a version invented in 1826 by Henri-Gustave Delvigne, a French infantry officer. Duplicate-> Create another division template just like this one without spending army experience, useful if you want to make a new division template. But when it comes to invading France, British or Soviets I am done for. Because of this prioritizing infantry equipment and artillery are an absolute must. With the meta not being what it once was, there is no longer a ja. visalia jobs craigslist You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. I’m a veteran with over 1,236 hours but I still dont know what’s good or meta, can anyone help me by explaining this? I been using the …. That being said, I wouldn’t advise an offensive infantry build. This is a quick Infantry Guide made after By Blood Alone DLC. There are 2 types of attack statistics in the game, one is soft attack and the other is hard attack. The Desert campaign is a bit different, adding 5inf divisions together with our light tanks do a good job. I know that the meta hasn't fully developed but i just need a template in order to not get rekt by small nations -Thanks in advance r/hoi4 • Infantry Template recommendations. Most players think that strategies are enough to win everything. In general, the templates I would consider are: 10-0 with support arty and eng, superior firepower. In term of template there's 2 options. If I have the IC to make 40w infantry, I really should just be making tanks and planes instead. So as Italy I crush Ethiopia, Yugoslavia and Greece with templates I have been give of infantry and panzer. Are you looking for a quick and easy way to create professional-looking certificates for your next event or achievement? Look no further than fill-in-the-blank certificate template. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e. For an increase in soft attack of 25% which is not cost effective. Taking 25% or less (with general trait too) damage from CAS is a big deal, and your movement speed is less gimped as well. (As you progress through your army doctrine you'll be able to get more org with less motorized) then I use engineers, logistics, radios, anti-air. For single player just use 7/2 with recon and logistics later on. hoi4 japan template guide is going to cover the best hoi4 templates for japan in hoi4. 4 Infantry + 1 Anti-Air Artillery. com/davefeedbackgamingDiscord! …. Instead I put anti air on all my divisions, just to avoid getting torn to pieces. You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. One of the most common problems Germany has in a HOI4 game is D-Day. I didn't do full math to guarantee that this is best allround, but very practical 1938-1940 template is 24 width: 9 Inf/ 2Art, with support engineers, Arty and AA. The Soviets are one of very few nations that can work any doctrine (except Grand Battleplan). Arty or Hospitals)/Logistics The infantry and Artillery give enough stats while keeping Org decently balanced. The quality of a template doesn’t really change across nations. 399K subscribers in the hoi4 community. Is the best Template: 1) 20width infantry because it has the highest org (because double the divisions on a tile compared to 40 width) 2) 7_2 Infantry because it has more soft attack to de-org the attacker faster. For this purpose I would have a forward line of 13,4,2 ( 13 infantry, 4 artillery, 2 anti tank and your flavour of support companies) along with a 20 width 10 infantry template with just shoves. Hearts of Iron 4 division templates. Uses: If you're going to attack with infantry, this is the division to …. That will give you 40 width divisions with SHITLOAD of punch and very quick as well. 10-0 pure infantry - Emphasize that it's a purely defensive template and will perform poorly on offense. The best defense is a reserve squad of 3-4 light panzers sitting 10-20 tiles away if you even bother to cover your ass in such a manner. cant have armor with infantry, can't have under strength division (less then half strength), can't template switch if encircled/ trying to avoid convoy raids, can't have less then 10 width. Sep 30, 2022 · We’re going to help you find the optimal HOI4 template that will make your divisions invincible. Hearts of Iron 4 Best Division Templates By Blood Alone DLC. What division template should I use for late game? I usually go with 20 width (7/2) and 40 width (14/4) with support artillery, engineers and reacon as support companies. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset-> Reset the edits you've made but haven't saved. I wouldn't ever mix tank hull types in a template. They're with infantry so they'll be at infantry speeds no matter what. Fighters and CAS can be rather potent force multipliers. As the USA, you have a ton of old battleships at your disposal (Pennsylvania and Colorado classes). This modification allows you to edit infantry and artillery equipment. Ce guide contient mes meilleures templates (Subjectif, 1700+ heures d'expérience) et quelques conseils ! Bonne lecture !. Well, i can give you a template that is highly effective but comes at a kind of high cost, a mechanized 7/2, 7 mechanized infantry and 2 motorized rocket artillery, for support dvs i usually slap some AA, rocket artillery, AT, normal artillery and enginner, you should try this one and modify it to your liking, yes it costs kinda much but 100%. UK BEF infantry template to defend el alamein. I think Dankus has convincingly demonstrated the effectiveness of these (a content creator and one of the best competitive players in the world). Military police would combine well with infantry since it increases their recovery rate in the latest update. Ambusher is very good as well, that +5 entrenchment is really really solid. I use 15W (6 inf/1AA) as my front line troops, especially if I am facing off vs Germany. I make 1 army of pure infantry and another army of around 12. Most of your divisions should be infantry divisions. 9/2 with a tank battalion will shred infantry any day any time. 8/8 (ART and ENG): another offensive infantry template (this one has greater soft attack than 14/4 at the cost of organization; also, lower defense, but same breakthrough); this division can be effective against forts because of ART's anti-fort bonus, but still needs to be used in tandem with armored divisions. Field marshal with 30% Entrechment and General with and infantry leader to provide you the Ambusher trait mixed with Panzer leader and Expert (10% Defense) with Tenacious Defense Spirit to increase the defense (and breakthrough) as well with the Static Warfare for more entrechement for the division. Mix and match with Tank destroyers and Tank Self Propelled. 7/2's and 14/4's are still viable in my eyes. This will make its combat width 20 which is optimal for early - mid game. Uses: These are like light tanks, but for defending. A good template for superior firepower will prioritize artillery. Classic 7/2 Infantry Template (Recommended for early game attack. It very important to have high attack both in defense and in attack. A reliable template for that is 9 inf, 1 arty with support company arty and engineers. The only countries that can afford to make good offensive infantry (14/4) in Europe are Germany and Russia. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized. The template itself is fine, but your tanks seem to be quite shit. Just make 10 inf with engineers and support Arty. For offense, there are several 40W tank templates of similar efficacy: 15-5, 13-7, 12-8 (tanks-mobile). Offensive infantry is only worth it in areas that have rough terrain and bad supply that make tanks less appealing, and even then in single player you can still get better value out of tanks. Given the mechanics of the HOI4, if you don't have enough planes to dominate the skies, then you're better off equipping with AA to debuff the air superiority bonus than sacrifice a mediocre airforce. Are you tired of using the same old PowerPoint templates for your presentations? Do you want to make a lasting impression on your audience without spending a fortune? Look no furth. What you made would work but is a tad expensive. Hospitals make losses cheaper on manpower and XP, but more expensive on IC. I’m playing as Austria-Hungary rn and am primarily using divisions of 9 inf bat. What you want is for your infantry to be able to hold long enough against tanks so. #shorts #hoi4 #templates HOI4 Infantry Templates (Hearts Of Iron 4)Here's my personal favourite Infantry Templates for early and late game! Let me know what. outdoor table 8 person 44 Width is only to be used if you are using Luna as a Field Marshal, if using 40 Width, take out 2 of the infantry. Infantry templates are the same for me for all countries with 15 plus factories. Medium/heavy/modern 40w have the best attack abilities. Go to hoi4 r/hoi4 • by WolfgangHeichel. this hoi4 video is going to cover most . If you create a new puppet from a nation that has never been in the game, they will inherit all your templates though. locket size photos staples Light tanks are better at maneuvering and deep, quick pushes. If you are going to fight pretty weak or only a few divisions 10 or 5 paratroopers are a pretty good call since you likely. I am following a tutorial video and the guy just clicks a plus sign on the template and selects an artillery unit but when I do the same there is no artillery unit to select, not sure at all why. Coastal garrison is 8 width pure infantry. 9 update is the latest and largest update to date for md and has dramatically changes military yet again. Support companies as you see fit. Because of the limited amount of slots and different widths of the battalions, you can go really crazy in OWB. (What is the Armor Bonus? If you have some Armor and the enemy can't pierce it, you get an +40% attack bonus (1d6 die roll instead of 1d4) A Inf division with one Tank is a lot cheaper than a tank division and has a big edge against infantry divisions without piercing. If we start by going back to infantry templates, line artillery cost half as much manpower per battalion, and each battalion takes up 50% more combat width when compared with line. 9/3 is a good ofensive template and not a defensive one. You tend to get infantry equipment, light artillery and autocannons from winning wars. 20w lights are a gift to humanity for minors. 2 width to piss off an entire multiplayer server. Go to hoi4 r/hoi4 • by OlderJukebox. Also use special forces, again 40 widths. Mediums are fast and can roll over infantry with enough armor and soft attack. Mostly that you fought 4v4 until the attackers lost. In general 20w pure infantry with engineers, support aa and support arty can’t really go wrong. Are you looking for a way to make your next birthday celebration extra special? Look no further than free birthday templates printables. I haven't really made any tutorials as this before . Ich verwende diese zumindest in den meisten Fällen. Even compared to Infantry they seem to lack breakthrough. 5 is 210 width on mass charge roll. template will surprise you at it's effectiveness. If you do plan on making large offensive moves with them though, do not neglect your airforce. 12 width, infantry + 1 medium tank template, to guard coastlines (support: arty, tank recon, logistics) 42 width mediums/mechanized + 2 motorized AA (support: engineers, AA, tank recon, logistics, signals) 30 width marines only (support: arty, AA, signals) 27 width mountaineers - same as 21 width infantry but with 2 arty + 1 AA, I may add field. If you have low manpower, you could go Mass Mobilization. clock drawing tattoo Template will inflict a lot of damage on attacking AI infantry, which is nice but you get more kills faster making encirclements with tanks. Considering it’s SP I would get 6 2/12/5 templates and manually use them to encircle pieces of the German army. 400K subscribers in the hoi4 community. I stuck with the standard 8w german cavalry, and made up a 2 cav, 1 mot 1 inf which still counted as cavalry by old rules, but was also only 50% cavalry by the div comp grid. Another thing that is important to think about is how you attack. I want to know what a good all-around template could be that I could reliably use in most areas. You can try either 21 width infantry or 28 width infantry since the terrain you will be fighting in is mostly plains and forests. Best all-around defensive infantry template in 10 INF w/ ENG. Mass arty with some INF worked for me well. 10W Port Garrison (1936) Infantry Division Templates. Usually consisted of a total of 3 Infantry regiments, which were split between Glider Infantry and Parachute Infantry, although at times, some divisions had a total of 4 (2 each) of glider and parachute infantry. A lot of majors start with an 18w infantry division and minors start with a 12w infantry division, and I mostly just end up tacking support companies onto them until they looks presentable. Much of its early history was taken up by conquest. Creating labels for your business or home can be a daunting task, but with Avery Label Templates, you can get started quickly and easily. 15w’s are what I use for general infantry. Thus 10-0 is the best template, appropriate support when needed. I use what I call the bomer trap to destroy the enemy CAS fleet. Useful only if the opponent has a lot of tanks. A quick overview of a historical 1st Wave Infantry Division 1939. That's more than a lot of players in MW or GB put on their line, and MA will reinforce the sudden width increase faster, resulting in a period of time where opposing infantry is taking crits. Add support AA if you lack air superiority. 10/0 infantry with engineers and support artillery. You shouldn’t have an issue with that with infantry though. The Mauryan Empire ruled the Indian subcontinent from 322 to 185 B. And late game it holds the line very well while you push with tanks/mech/heavier artillery. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Best division that you can use without infantry only is 9 infantry and 1 artillery (fits in forest which most of Europe is) both holding and little pushing or just pure infantry for holding. Also, arty DOES NOT have breakthrough, which is one of the reasons line arty is usually trash (14-4 and 11-6 exempted). this hoi4 japan mtg templates video is going to show some of the best. I'm looking for great Barbarossa-type units, as well as good Naval, and Air invasion ones (Marines/Paras templates). That is the sweet spot for org/dmg ratio. Agreed on all of the above points. You should strive for quality over quantity when it comes to tank divs, and make them beefy as hell, 30-40 width. In this division template, you’ll have access to a strong core of infantry-only battalions, which comes with a high. But if you really want to use mechanized divisions, take a look at their combat stats. If there are 600 cargo amtracs and 300 amphibious tanks then in HoI4 terms that's a marine division built like an armor division, an amphibious tank regiment and 2 or 3 amtrac regiments. These you convert from the first template over time as you produce more equipment and you deploy to vulnerable areas of the line where pure infantry could either be deorganized by massed infantry, run over by tanks, or cas spammed into non-existence. Which speaking of, if you want an infantry division for attacking, a combination of 10/0 for holding the line and a few 14/4s for attacking is now the way. Whether you’re a student, a professional, or an entrepreneur, having the right tools can make all the. If you like moving troops on your own, superior firepower. The only thing I would add is that these days for attacking, slightly bigger than 40 tends to be recommended depending on the terrain. -The Templates-Standard Heavy Tank Division. So if I read that a great division template is 9 infantry battalions with 2 artillery battalions it can't be right all the time, I tried that for example as China and my industry couldn't produce enough guns and cannons to fill those divisions. A really good template is 2 motorised, 4 motorised artillery and 2 light tanks. Support companies are usually Artillery, Field Hospitals, Anti Tank, Recon and Signal. Are there any other infantry division templates that are decent that will enable to rapidly build up full 24-stack armies without experiencing that many shortages or changing divisions. If you can afford it fuel wise, support tanks with 10/0 motorized. 4 frontage reduction from the Mass Assault Doctrine tree. Are you in search of a professional and well-designed curriculum vitae (CV) template? Look no further. In this article, we will guide you through the process of creat. As far as serious template, depends on opponent. com], you can see the full formula for calculating losses and damage. Sick and tired of not knowing the right hoi4 templates? tired of getting memed on in hoi 4 multiplayer for not knowing the best templates in the game? well i. Just started a multiplayer game with mates as Italy, what's the latest decent infantry template? Dont need tanks got my buddy on Germany. Cannot add artillery to infantry template. Anti-Tank Troops- Meant to be placed on front …. If you’re talking about an invasion of a major land mass like D-Day, then your normal division templates should be fine. For example - let's say the "meta" defensive infantry is 9-3 (inf-arty), with a set of 4 supports. aggie 247 Smaller divisions are always better. To create a division, go to the tab ‘recruit and deploy’, then click “edit” on any division. If you want meta : All in one : 7inf/2art (Engineers, Support arty, Support anti-air and cav recon if you dont have rangers) Port garrison : 5 inf and engineers. The amount of research this template sucks up is disgusting. From 5 divisions onwards, MP becomes worth adding in terms of cost-effectiveness. Soft/hard attack companies as needed (flamers for soft, heavy lasers/anti-tank for hard) Generally speaking, most of my personal templates follow that first with. They're basically just infantry, with armor and speed. Big Units would be 9 Inf / 3 Art then increase up to 10 Inf, 5 Marines, 4 Art 1 AA late game for maximum punch when Naval Invading. They just compare raw HP values, which is not a useful way to compare HP. Having tons of infantry will ensure that your troops are able to repel any amount of attacks on your position. If you play mp remember to play according to rules, most mp games dont allow space Marines (Infantry with only one tank battalion or similar) Artillery is your best friend when against infantry armies like Germany and Soviets. This means, use the template, but change things out as the situation accords for it. Edit: you can get away with 8/3 for mountaineers. You can see this in the tooltip if you make changes but hover the pointer over “Save”; the tooltip will say “this will affect 12 divisions and require 18,000 Manpower, 12,000 Infantry Equipment,” etc etc. I usually justify two counties (250 and 370 days or something) and as soon as I declare on the 250 I get another justification rolling. spawn of mountaineers accompany the invasion a little until they make them capitulate, but it is a fairly slow process with monumental wear and tear on logistics. In WW1 I'll do three main variants: 20W Infantry-only "reserve" stacks, filling holes and preventing enemy breakthroughs. Question I’ve tried to find a good division template for awhile and can’t find one. Something small with not a lot of supply use. Defensive would be 10 Inf, Supp Engineer, Supp Arty. A good attacking infantry division is a 27W 9/3 if your manpower and industry can handle that. 402K subscribers in the hoi4 community. From there you can modify, swap one infantry for one tank battalion and create a 13-4-1 division that will have some armor and piercing from the. 40W (14-4 or 11-6) are worse defensively. heres some brand new hoi4 templates for the new by blood alone dlc for hearts of iron 4. 5 PC, you need 36 of them in a single unit, and at least 3 to 5 units per division. 4 Infantry + 1 Anti-Tank Artillery. That's an important part of the game still. Hearts of iron 4 guide for soviet union post no step back dlc focusing on best infantry templates in hoi4 for multiplayer ussr gameplay, relies heavily on ai. 4% so that means if you have a template FULL of infantry it lowers it from 50 combat width to 40. In my last Italy run i did 14/4s for offense and 20width infantry for defense (and after 1940 10widths for port garrison and 2 widths for coast garrison) 14/4: 14 inf, 4art, support engenieer, support art, support horse reckon, (later maybe support logistics) Using templates of 30 or 40w always makes you superior to the AI. Tanks depend a little on what doctrine you use. 7 supply, meaning you can marines and paratroopers are better at fighting in places like. If you have arty high command, try using 10-6-1 marine-arty-tank, which is an arty division. Standard 13-7 heavy tank-mobile of your choice will absolutely massacre infantry. In this article, we will introduce you to the best websites where you can downlo. Support (if you can afford it): engineers, arty, AA, logistics, medium flame tank. Of course, we will not only talk about our Hoi4 tank builds ideas. Use less artillery if your industry can't produce that much e. On defense, it reduces effective org. Considering it's SP I would get 6 2/12/5 templates and manually use them to encircle pieces of the German army. Aug 18, 2021 · Standard “leg infantry” divisions are the most reliable and cost effective divisions you could hope for. You'll want to make offensive templates for serious pushes. Valentine’s Day is just around the corner, and if you’re looking to add a personal touch to your celebrations without breaking the bank, free Valentine templates are here to save t. Apr 26, 2023 · Why this Template is Great: Combat width remains good and will allow for more units to join the battle. It has a proud and distinguished history, having served in many conflicts over the centuries. I know combat width is a hot topic but I've found success with 15 infantry and 42 tanks. After that, eng support is a must for infantry just for the defense buffs you get. As for shock troops, I think they are good because they can reinforce battles faster, but I'm not sure. harbor freight shade It's still sufficient in single player, because the AI is bad. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. Are you a freelancer looking for an efficient way to manage your finances? Look no further – a free bookkeeping template could be just what you need. German ai will only have one medium tank division by 1939. Upgrade to mech when you have enough XP to get the speed …. Heart army is meant to be scaled for occupation and coastal defense. Let's go behind the scenes of some of the templates that will lead your armies to the final victory!Chapters:Introduction: 00:00Garrison templates: 03:13Defe. Mechanized has huge defensive bonuses over motorized by having a significantly greater amount of defense, org, armour, and hard attack and piercing. Infantry - 21 width with mostly infantry battalions and one single artillery battalion, support eng, motor. 14-4s should have support recon, engineers, artillery, logistics, and signal companies. Those research slot initially need to be used for electronics every chance you can to speed up …. 9-0 refers to nine infantry *battalions* (helmets in the division template screen) per division and zero line artillery (usually the second number refers to any line artillery/AA/AT). You can also use the MASS ASSAULT land doctorine, it lowers the combat width with -0. If you can spare the production change those out for mechanized. Most of the same division-design rules apply to minors as majors, you just can’t build as many, and you need to consider cost-saving measures that might weaken a template a bit. (Demolition is very similar to artillery from the base game. Put a whole 120 on the german border exclusively, the rest against Hungary and Romania. These will be your core offense army. It's strongest attacking I've seen yet. The historic game setting is the easiest for avoiding this step as most countries run like trains on a track, but for non-historic, this can be a crucial step. 8 or 10 infantry or cavalry units with engineer support. Without tanks, its armor will get pierced by. I used 2 marines, 2 infantry,2 cav, single artillery. They just aren’t cost-effective on their own. A 7/2 or a 9/1 will do the job without wrecking. $40 hr In no particular order is this list ranked as each division template has a scenario that suits it better. Everything else should be obvious if you look at the stats and penalties, infantry is better than tanks, marines are better than infantry, amphibious tanks are better than marines. The bad templates can be overlooked completely if you have "green air". This makes your division have crazy firepower and they will regain organisation very quickly and have high initiative. It features very different kinds of. I disagree with this premise in its entirety. This space marine division also have a lot of terrain bonuses or reduced terrain disadvantage to breakthrough Germany's overall non-extreme terrains thanks to. Combat Width after NSB is a lot of "It depends". After the war que up a bunch of new divisions and go around asking for lendlease to fill those guns up. And air superiority with 3000 Fighter I. For this purpose you should unlock Rokossovsky as an advisor by going "Positive Heroism". What are the best infantry templates? Tip. be/txUsm8JUgFgFor all of my guides I also always make dedicated spreadsheets wh. I’m sure some may disagree but I’ve found that having 4-6 line artillery is very useful for amphibious assaults against smaller islands. 40W Inf/Heavy artillery breakthrough stacks. Offensive operations are best conducted by tanks, rarely by infantry. 10-0 doesn't do as much damage but generally suffices in the job of holding the line. Now consider a similarly situated 14-4 with 211 attacks. Hearts of Iron 4 (HOI4) - Best German Templates. We all have busy days packed with everything from dentist appointments to the kids’ soccer practices to the conference calls we aren’t exactly looking forward to. Best Division Templates (Early, Mid, Late game) The Road to 56. 10 Powerful Hearts of Iron 4 Infantry Templates 10. Will struggle against tanks but is fast enough to avoid them. If looking to breakthrough against tanks, Hard attack should be higher than any defense the enemy TANKS have. 30w or 42w tanks with enough motorized or mechanized to keep org above 30. While there is no clear best division template in HOI4, as each one suits a different purpose, we'll go through some with a quick analysis. Infantry is either 10 or 20 infantry battalions, sub out an infantry battalion for 2 AT gun batteries until you get the level of piercing you want, and support companies to taste. Infantry Templates 3:54 Armor Templates 6:17 Air Cav Templates 7:38 Why Air Is So Important HOI4 Millennium Dawn Tutorial - NSB Division. You will never have a full front-line so the width does not really matter. Use 1 boy division trick to quickly spam out Dutch units and convert to Indo boys. Cav with superior firepower, 17 cav, 2 medium/modern sp arty Madlad cars: 5 cars Madlad tanks: 1 medium sp anti air, 1 medium sp arty, 1 medium anti tank, 9 medium tanks, 8 trucks. playing as denmark and using this and i win like 95% of the battles unless they ahve 0 org. Same theory applies here with 20 width motorized divisions, and it would be a good idea to invest in demolition for more combat power and. 1: Basic 20 width "10/0" infantry. Replace the recon company of your starting infantry with support AA and support artillery and pump out a lot of those. I'm not saying it is, just using it as an example. Good for holding ground, ‘good-ish’ for pushing. I’d also recommend you remove the motorized recon and replace it with support Anti-Air. Let's say you pick superior firepower for your doctrine. The most widely used infantry template used to attack are 14/4's. "This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. Dont forget to lower the production using army XP. So the best Mechanized Infantry template is The one you can afford. Once they fill up convert more.