Hoi4 Infantry Templates - Division Templates for Poland? : r/hoi4.

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18w is slightly above (~2% better fit) and 20w is slightly worse (~1% worse fit). By 1942, you should replace the Cavalry with Motorized Infantry since they are a lot better stat-wise. Offense 14 infantry 4 howitzers + support companies you want. All of the prior divisions will get a benefit from infantry high command. To attack, use cav spam or tanks or specialized 40w infantry (14-4, 11-6 with double high command, etc). This garrison is the most cost-effective, giving +40% suppression (1939) due to MP. Current meta seems to be 10 widths (all infantry frontline) with a lot of support company artillery (Normal, AA, AT, and Rocket). They're with infantry so they'll be at infantry speeds no matter what. Bad template, add more line artillery. In terms of tank templates, there are two considerations: composition in terms of battalions and the technology that you're fielding (i. The Vanatori de Munte template (unlocked via the focus tree) is reasonable as well, you can put a 10th mountaineer in there plus ENG to make it a bit stronger (I always turn the 4 Munte Brigades into Vanatori de Munte …. There are four infantry templates that have uses (numbers refer to Infantry/Artillery battalions): 5/0 (ENG): light infantry that is just intended to slow down the enemy until reinforcements arrive, not defeat it (use sparingly) 10/0 (ART and ENG): regular infantry that should be >90% of your infanry divisions. This is the best offensive unit. Truth be told: if you want the best 'bang for your buck' army template as Poland, just stick with your starting infantry division template, go Superior Firepower, and add Artillery and Engineers to them. Now that's all out of the way, let's go with the top 10 best divisions to use, what their pros are, and an explanation of their use and effectiveness. My final set of support companies however tends to always end up as: Engineers, recon (any but cav), logistics and signal. This is a quick Infantry Guide made after By Blood Alone DLC. Classic 7/2 Infantry Template (Recommended for early game attack. Don't have nsb, can't attest to tank designer or flame units. Tanks are almost always the best bet. Jul 19, 2023 · Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery. These you convert from the first template over time as you produce more equipment and you deploy to vulnerable areas of the line where pure infantry could either be deorganized by massed infantry, run over by tanks, or cas spammed into non-existence. As soon as you get enough XP, turn your largest Infantry template into a 20w pure infantry. You should strive for quality over quantity when it comes to tank divs, and make them beefy as hell, 30-40 width. dachshund rescue idaho Aug 18, 2021 · Standard “leg infantry” divisions are the most reliable and cost effective divisions you could hope for. 1 armor to increase your capability and adequately curb stomp anyone foolish enough not to build a counter to your template. The only way that infantry will be good on the offense is with retarded high soft attack values to overwhelm enemy defensive stats and terrain debuffs or to outmanuever the enemy. Later on you should upgrade this one to 40 width(14infantry + 4 art) 10 width anti-tank template. ts listcrawler dc LOG is good in places with terrible supply (think africa, asia, south america) RArt is just a second Art if you can spare the extra research and tungsten. My AARs: The Patriots - A HoI4 AARgentina AAR-- In progress Mobile Corps - A HoI4 HungAARy AAR-- Finished The Four Generals - An Espana 1936 NationAARlists AAR-- Finished---Reply. Also, arty DOES NOT have breakthrough, which is one of the reasons line arty is usually trash (14-4 and 11-6 exempted). It's extremely cheap, and extremely good defensively. + support companies from above. Template will inflict a lot of damage on attacking AI infantry, which is nice but you get more kills faster making encirclements with tanks. Cheap industry wise, but manpower heavy. It costs 540 IC to upgrade 7/2 to 6/2/1 and it pretty much doubles their fighting strength due to how armor/piercing works. It has a proud and distinguished history, having served in many conflicts over the centuries. It’s the same for overall the best tank division is 13 medium/modern and 8 motorized/mechanized with aa, logistics, and sometimes engineer company. I find 5-10 (5 infantry to 10 artillery) to work very well as an offensive force as such division can quickly punsh througth enemy infantry line while still being cheap to. closest denny's near me gibson bode obituaries The amount of research this template sucks up is disgusting. Support companies: recon, engineers, artillery, logistics, signal. It's definitely not a good offensive template. This is why 10-0 (with support arty) became the new “meta”; it does a better job defending, which is the job of infantry anyways. The Soviets are one of very few nations that can work any doctrine (except Grand Battleplan). A 22 wide like this could chop off one infantry and trade 2 of them for artillery to make an 8/2, and you'll have a fairly potent multiple purpose template. By armor means ajything but heavy tank is the best, and mobile infantry could in theory even be cavalry but mechanized gives best result. It can be manufactured by anybody and the researchable tech is just an instant stat boost to various infantry units as I recall. I’m a veteran with over 1,236 hours but I still dont know what’s good or meta, can anyone help me by explaining this? I been using the …. x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Is it still 9/1 or 9/3 or somethng else. Is the best Template: 1) 20width infantry because it has the highest org (because double the divisions on a tile compared to 40 width) View attachment 568733 2) 7_2 Infantry because it has more soft attack to de-org the attacker faster View attachment 568734 3) 40w Infantry because it has the highest Defense stat and blocks a lot of attacks. If you can, make dedicated 40w medium/heavy tanks, or 20w light tanks*. To summarize the above with an example: It. 7/2 isn't really viable anymore either go 14/4 or just use tanks. 1-2x Glider Infantry Regiments. Armoured cars is indeed better if you have the fuel for them. Before the end of the Marco Polo Bridge Incident Focus, make sure you. Once the marines control a good port, then funnel in whatever troops you usually use. I've played a couple hundred hours just battering the AI down with 7 infantry 2 artillery divisions with engineers/support artillery (and maybe field hospitals). This makes your division have crazy firepower and they will regain organisation very quickly and have high initiative. On defense, it reduces effective org. Question What're you guys using for minors/majors in hoi4 with the new update Archived post. When the Allies decide to attack its coastline, the war usually ends if the troops there aren’t decent enough. Motorized infantry is a somewhat harder and much faster version of infantry, but is more expensive and less reliable. You can also see the template in the image below. Infantry templates are the same for me for all countries with 15 plus factories. I'm sure some may disagree but I've found that having 4-6 line artillery is very useful for amphibious assaults against smaller islands. 30 or 40 can work but you need to be a bit more careful microing those divisions since they don't fit neatly into all combat situations. The regiment was formed in 1685 and has served in numerous conflicts, inc. Depending on which artillery you use (the later one being more expensive), you pay between 170% and 210% more per width. Seems better option to add an artillery battalion and get 27 width infantry divisions. Germany: Historical Division Templates Optimized for Gameplay. You are right, as of right now (before no step back, which will change all of this), 7-2 is not what it used to be and. An example of such a division is an 8/3. Is there an actually good division template Question I’ve tried to find a good division template for awhile and can’t find one. If you want signals you can replace the anti tank with signals, and replace an infantry battalion with anti tank. Combat width remains at an optimal level for all battlegrounds. Medium are the best cost/efficiency wise. If you have the new DLC/update, then arty can't be added to the same column as infantry anymore. Divisions: - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. Edit: you can get away with 8/3 for mountaineers. be/7gapNao8a_M#best infantry template hoi4HOI4: What combat size should you use. com/davefeedbackgamingDiscord! http://www. Come join our Discord: discord. If you can buff the org of the ARM through doctrines, you can even make the ratio of ARM to MOT higher like 2:1. 2006 chevy cobalt won't start Use 8-8, it is incredibly cheap for a 40 width and it is better than a. There are the debuffs for provinces that I'm 99% sure affect you also. 5 PC, you need 36 of them in a single unit, and at least 3 to 5 units per division. The 9 infantry allow the template to be 20 width and have good organization. If you can spare tanks put them on. Try to keep 75% reliability max armour and soft and hard attack with speed 40 width 14/4 infantry Support for both: logistics, arty and engineers, free to pick the last situation dependant. In this guide I cover different types of templates which will allow you to play this mod without having to worry about the intimidating military changes from vanilla hoi4. Especially if stacked with Defensive Doctrine. This is the division that, in most cases, your frontlines should be made of. 2 width to piss off an entire multiplayer server. Click here for the Navy Guide! Creating divisions is …. Historic Division Templates of the German Army. The 5th Panzer Division was organized similarly but contained a Motorized Infantry Brigade of 2 Motorized Infantry Regiments with 2 Motorized Infantry Battalions each, with a total of 4 Motorized Infantry Battalions in the division. It holds an encirclement open while the tanks push. Light tanks are better at maneuvering and deep, quick pushes. The rest of your army should be those 10/0 divisions. There were talks about 10 width pure INF and 40 width. Its a common mistake to see people using 5 tanks and 5 motorised or 8 tanks 3 motorised. Remember that it is always better to use tanks to attack than infantry based battalions. The only real template advice I could give is the 15w infantry/ use tanks if you have extra of them. 30 Width is the best in general for most terrain types so 1 more artillery would go a long way. If you can spare the production change those out for mechanized. "Space Marines" is a dumb term used by morons who understand nothing about Combined Arms Warfare. Templates and Strategy For Iron Curtain. If you have the industry, i like the 9+3, if not 9+1. The basic infantry division they start with is fine, I usually add an infantry battalion at some point to bring it up to a solid 10/0 with support engineers, artillery, AA, AT, and later down the line I'll add rocket artillery, but even without those fancy gizmos it runs fine. credentia cna skills test Convert your infantry to 20w and maybe a few 40w volunteers/special forces then buy a new tank division template. This will increase the special force cap and then you can convert some of the divisions to the marines and get. 6-5 cavalry-inf with both high commands, support arty, Mass Mob. harley tank badges by year After losses I played template 10 infantry with artillery as support battalion against Indonesia and Siam, which was enough effective. Feb 11, 2024 · Hearts of Iron 4 Best Division Templates, Aircraft & Tank Designs By Blood Alone DLC 2023. The template itself is fine, but your tanks seem to be quite shit. Defensive would be 10 Inf, Supp Engineer, Supp Arty. why are married man attracted to me Thus 10-0 is the best template, appropriate support when needed. My "light" build would be 6 motorized, 2 medium-SP-Arties and 1 medium tank (20 width) with the "all-in" build being 6 motorized, 10 M-SP-Arties and 1 MT (44 width) while a more conservative build would be 6 motorized, 8 M-SP-Arties, 3 MTs and 1 Heavy Tank Destroyer (44 width). Ce guide contient mes meilleures templates (Subjectif, 1700+ heures d'expérience) et quelques conseils ! Bonne lecture !. The only thing I would add is that these days for attacking, slightly bigger than 40 tends to be recommended depending on the terrain. The vanilla version of HOI4 treats infantry as the most organized units in a division. Easy and simple, these are 2 nice templates you should be using as a GUIDELINE. Assuming you had the IC your infantry divisions can be used for attack. 14/3/1HeavyAromor Infantry Template (Gives your infantry template more armor and hard attack. Any thoughts on what would be optimal templates? 1. for holding the line & pinning enemy troops in. If you want offense 14/4 is (14 infantry 4 artillery) is the best way to go. Does any one know of a good infantry template that i can use since im getting rekt by the ai. Use less artillery if your industry can't produce that much e. After that, eng support is a must for infantry just for the defense buffs you get. So a single 14-4 is worth double on offense than a pair of 7-2. In plains you will lose 6cw (84 instead of 90) but it doesnt matter since you attack plains with tanks. With the availability of free poster templates, you can now easily design professional-looking posters that will c. For infantry that is meant to defend just use pure infantry (maybe add anti air/tank) 20 or 40 width with engineers and radio. Upgrade to mech when you have enough XP to get the speed …. Why this Template is Great: Combat width remains good and will allow for more units to join the battle. In term of template there's 2 options. ONLY DEFENSIVE: Assuming you want to make use of support companies, go 6 width. hoi4 best division templates & Tank Designs for HOI4 2022 (no step back) hoi4 Infantry Division Template Guide for Hearts of Iron 4. All you really need to do is get a good breakthrough and pump your reserves through the hole. I am following a tutorial video and the guy just clicks a plus sign on the template and selects an artillery unit but when I do the same there is no artillery unit to select, not sure at all why. Keep them at 30-35 org and add radio, logistics, maintanace and recon company. Front line troops: 9/0 seems to be people's go to currently with support companies of arty, AA, engineers, recon, and filler. be/txUsm8JUgFgFor all of my guides I also always make dedicated spreadsheets wh. I'd make the tanks slow, but with heavy armor & soft attack. Infantry counters infantry and tanks counter tanks. SF is still a very strong tank doctrine, particularly given the air superiority buff (and the current state of airpower). This will make its combat width 20 which is optimal for early – mid game. The heavy tank destroyer allows for the entire template to reach 10% hardness while only requiring 24 HTDs instead of the 36 tanks that would be. Apr 15, 2024 · The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 15-04-2024) By Vezachs. Attacking armor divisions should use tanks instead of artillery (12 tanks - 8 mot is a good. The reason being that UNTIL the enemy is starting to occupy CORE territories you own, it does not matter how much non-core territories they steal back from you. Use the research_on_icon_click command to add technologies you lack for desired equipment. Is the best Template: 1) 20width infantry because it has the highest org (because double the divisions on a tile compared to 40 width) 2) 7_2 Infantry because it has more soft attack to de-org the attacker faster. Of course, we will not only talk about our Hoi4 tank builds ideas. Hover over the special forces icon next to the Mountaineer icon and the game will tell you. Best division that you can use without infantry only is 9 infantry and 1 artillery (fits in forest which most of Europe is) both holding and little pushing or just pure infantry for holding. Japan starts with a wierd 24 combat width infantry template, and seems a waste to me transforming it into a 20 width (10 or 7+2). Exception are some tank divisions. 14/4s (Perfect Infantry division) is the best Infantry template but is more expensive so you can’t really build tanks (if it comes to tanks or aircraft go air). Are you looking for a way to create a stunning gift certificate template without breaking the bank? Look no further. ) 14/3/1HeavyAromor Infantry Template (Gives your infantry template more armor and hard attack. The 20/40 width rule sticks with the Great War mod. 5 is 210 width on mass charge roll. Soviets had a mix of 76mm guns and howitzers (the latter organic to the rifle regiments, the former in the Artillery regiment), and 122mm howitzers. Typically you want more infantry than artillery as they last longer in combat. This video gives you division designs for the recent arms against tyranny dlc update of hearts or iron 4 covering armor and tank templates, infantry template. Super easy, barely an inconvenience. You need to be winning the air war with Fighters and CAS (close air support). com/davefeedbackgamingDiscord! …. Usually consisted of a total of 3 Infantry regiments, which were split between Glider Infantry and Parachute Infantry, although at times, some divisions had a total of 4 (2 each) of glider and parachute infantry. Try tanks if you want a land-based offensive tool. Another thing that is important to think about is how you attack. This would end border conflicts quite rapidly, so you won't get a chance to escalate. 2020 freightliner cascadia speed sensor location This doesn't even touch on mortars, which HoI4 lumps under that small arms line at the top of the infantry page. They overproduce me by so much that it’s simply impossible to get air superiority. (Around May 1937) edit the two Infantry Templates to have Support Artillery and Engineer Companies in them both. ive tried to make some but since arty is 3 combat width i always go over 20w or 40w and im not too sure on the new meta with inf arty. I make 1 army of pure infantry and another army of around 12. What's the best infantry division template i'm not new (400h), but i'm not good at design. Enemies will have a tough time breaking through all the ORG this division offers. this shows every template you need as t. 10-0 with engineers remains the most cost effective infantry template for defensive roles (that is, infantry roles). Though this might be a bit outdated, the last time I did research on this was pre La Resistance. There is a Cavalry template for HOI4 that you can use from 1936 to 1942. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 15-04-2024) By Vezachs. #hoi4 #guide #metaA SIngleplayer guide to Templates in HoI4 - Battle for the Bosporus!The included templates will provide you with all the power you need in. (3) Marines - 6 MAR, 2 ART, 1Tank Destroyer + Support Art, Rocket Art, Engineer, Recon, Hospital. Im looking for these templates, however any good tips or templates are appreciated. My map overhaul (Glasg's overhaul mod) Adds 330+ cities, 40+ states, Sahara rework. For 20 width, the templates I use in order of increasing industry: 10 infantry - good defense, hp, and org. 40w is better as time and capacity is based on division number. In fact, non-core territories should. And air superiority with 3000 Fighter I. What template would be good for use as Finland in the winter war. 40W is an offensive template, concentrating attacks. A few medium or heavy tank divisions to attack and 10-0 infantry to defend is a really good combo. In this division template, you’ll have access to a strong core of infantry-only battalions, which comes with a high. It has a decent HP:IC ratio, and enough concentrated breakthrough and soft attack to really get you places. It's a fine all rounder it, but is too small to be good offense and has too litle org to be good at defense. Paratroopers are nice to have since they use so little supply compared to normal infantry. For space marines you need at least a little bit of a capable industry which is true for Finland if you manage it properly. In this guide, you’ll be shown what division templates are best, supported by actual calculations. the 9 in 9/1 means infantry the 1 means artillery. Support engineers and arty on the infantry, engineers arty recon on the cavalry if you can afford it (you probably can't early game). Hearts of Iron 4 division templates. gg/owb If you can't due to being banned, you can appeal here: https://dyno. The empire had a huge standing army of cavalry, infantry a. 6 supply per battalion, while infantry and mountaineers 0. I haven't really made any tutorials as this before . These will win the game for you and are all you need. That stacks Soft Attack to deal dmg and take out other weak nations. Jan 27, 2023 · - Infantry Leader is S tier, the bread and butter, you are going to use infantry most of the time. Looking for tank, infantry and motorized and any others you think are needed. 8 or 12 width motorized to fill gaps (width depends on your factories number and manpower) normal 20 width pure infantry to hold giant frontline. Instead, infantry are good at being a defensive line and preventing enemy pushing. Ich wünsche euch viel Spaß mit meinem Tutorial zu HoI4´s By Blood Alone. Notes: This template serves for larger and offensive infantry. To add modified equipment: Create a equipment variant. Russia eventually gets APC Paratroopers, not sure about USA. These Are The BEST HOI4 Division Templates! - HOI4 Division Template ReviewMain Channel https://www. Shock Troopers For a love of Blitzkrieg This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. Any point of extra breakthrough (like any extra point of armor) is worthless. Logistics companies also make sense because you usually have larger distances between supply hubs in jungle regions. Sure, that goes for single player as you won't be having 6 art due to 1 art per 10 width house rule most probably. Are you a contractor or construction professional looking for a convenient and cost-effective way to create professional bids? Look no further than free construction bid templates. The latest version of this guide is now available at this link: https://youtu. Create loads of 2 width divisions and then convert them to unequipped 50 widths. You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. 1: Basic 40 width "14/4" offensive infantry. For support I add anti air, engineers, logistics. Are you in the process of creating a professional CV but don’t know where to start? Look no further. Infantry default template is 10-0. A good template 40 width is 14 infantry, 4 line artillery with support artillery, engineers, recon, signal, and logistics. Then as you keep getting more tanks and trucks, keep using army experience to add more to that tank template until it's 40 width and 10-10 or 15-5 (tanks-trucks). The point of putting one Tank into a Inf template is to get the Armor Bonus. 11-6 is also a 40w template, although you don’t see it much. Infantry has 0% Hardness, while Tanks have 100%. You don’t want to be attacking with infantry, so it’s the most efficient defensive template. Shock Troopers For a love of Blitzkrieg This template is for those who want a template that can keep up with a blitzkrieg …. Hearts of iron 4 guide for soviet union post no step back dlc focusing on best infantry templates in hoi4 for multiplayer ussr gameplay, relies heavily on ai. For this purpose special forces were needed. Even compared to Infantry they seem to lack breakthrough. Todays hoi4 man the guns tutorial video is talking about some new hearts of iron 4 division designs for hoi4 soviets. If you go superior firepower then go with 10/10. 4 frontage reduction from the Mass Assault Doctrine tree. A lot of majors start with an 18w infantry division and minors start with a 12w infantry division, and I mostly just end up tacking support companies onto them. However, notice that any vehicles are susceptible to the increased attrition. I don’t really know, but those are apparently really good. I want to know what a good all-around template could be that I could reliably use in most areas. From a recent YouTube video, they said the best widths right now are 10/15/27/41/42/44. If you cannot, then use dedicated 40w infantry attackers. Infantry units will form the brunt of your offense and defense, and as such, they are highly vital to every army's capabilities. He does many of these kind of survival like hoi4 games. If you like moving troops on your own, superior firepower. 1: Basic 20 width "10/0" infantry. If you have a decent manpower, upgrading 7 inf/2 art to 14 inf/ 4 art is a good idea. ocean city md craigslist Well the infantry unit is the most cost effective way to make org and defense so I want a lot of that but on to att- artillery is the most cost effective way to generate soft att. its easier to border conflict against the other warlords. As for airforce I'd focus on getting air. Tank : 35 width and above 30 org thats it. Hoi4 infantry template - The ss believes that there are many in denmark who would gladly pick up arms and fight by our side against the threat of global bolshevism. hoi4 japan template guide is going to cover the best hoi4 templates for japan in hoi4. Having a lot of soft attack means you'll bank on quickly overpowering the enemy's defense before they slowly whittle your divisions down with atrittion warfare (because of. You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular. Are you tired of creating spreadsheets from scratch every time you need to organize your data? Look no further than Excel templates. Uses: If you're going to attack with infantry, this is the division to …. I don't recommend classic 7/2 or 14/4 infantry divisions unless you are fighting an inferior enemy. If you're going right-right and using an infantry strat use these For pushing: 9 inf + 4 arty, support arty, rockets, AA, and your pick of AT, hospitals, and engineers. Yes, 20 widt INF with ENG and support ART should be good enough as defensive infantry when properly equipped. used toyota tacoma truck cap 402K subscribers in the hoi4 community. Have infantry line-holding divisions as filler, ideally with 21 width. For each division type, I will be showing the historical layout, the HOI4 layout, and then an explanation for how the HOI4 layout models the historical layout. You can use 20 width infantry with 10 Bataillons of infantry plus support engineers and artillery until basically the end of the game for defense. You will never have a full front-line so the width does not really matter. 10 Powerful Hearts of Iron 4 Infantry Templates. You can build an infantry division to 20 width, add the necessary support companies, and then …. Bruh never make 10w width for infantry go 20. 10 infantry division templates of all different sizes you could use in your next campaign. (In comparison, Mobile Warfare is a tank armor+movement doctrine, GBP is a sit back relax and trench fun doctrine, MM is the ideal infantry roach doctrine, Deep Battle is the move-quickly-around-but-suck-at-everything-else doctrine, the only highlight being supply reduction. 14/4 would probably be good especially if you add some armour on to make them. shredding cost at ups The best division templates & tank designs for the new DLC No Step back. , armor and piercing capabilities) and the technology that your opponent is fielding. If your tanks are stalling they aren't big enough. 7 infantry battalions and 2 artillery. TinoDuboisEN•10K views · 13:08. Later on you should upgrade this one to 40 width (14infantry + 4 art) 10 width anti-tank template. Best HOI4 Division Templates In 2024 | HOI4 Guide. 8/8 (ART and ENG): another offensive infantry template (this one has greater soft attack than 14/4 at the cost of organization; also, lower defense, but same breakthrough); this division can be effective against forts because of ART's anti-fort bonus, but still needs to be used in tandem with armored divisions. Those research slot initially need to be used for electronics every chance you can to speed up …. hoi4 All my best Division Templates (tanks and Infantry)If you wish to help, you can:Join this channel to get access to perks:https://www. Use mech marine template below as your defensive support, much like mech divisions support tank divisions. Sick and tired of not knowing the right hoi4 templates? tired of getting memed on in hoi 4 multiplayer for not knowing the best templates in the game? well i. Fortunately, there are many free templates available online that can help you get started. 20 width infantry with aa (make about 220-240 divisions by barb). There are the debuffs for provinces that I’m 99% sure affect you also. I think any fully mechanized division is good in the late game because the AI dont change their template and they just keep spamming infantry. General Combat Width to remember I'd say are as follows: 10 Width for Coastline infantry; -18 Width for line infantry; -30 Width for offensive infantry. What are the best infantry templates? Tip. Almost all vanilla metas also work in RT56. You shouldn't push with infantry anyways, and organisation only allows how long they can keep fighting, not how resistant they are against attacks or how good they are at attacking. Or something like 14-4 inf/art with engineer support - Reg Infantry. 7/2 and 14/4 are still the best option. But if you really want to use mechanized divisions, take a look at their combat stats. farsi 021 serial irani If you can afford it, motorize your pushing template. I’d also recommend you remove the motorized recon and replace it with support Anti-Air. Then I would recommend three different infantry designs: (1) Light Infantry - 10INF + Support ART. Adding a heavy tank to your templates makes them much better suited for attack -- but unfortunately also a good deal more expensive. For USA in tno you only fight volunteer wars so u want the biggest divisions possible. The infantry only job was fill the gaps between my panzer divisions frontlines and attack the soviet units so they cant reorganize, they arent actually winning they are only holding the enemy divisions in place and preventing them from reorganize, meanwhile the tanks are sorrounding them or pushing them. Infantry hold the line against Japanese troops, especially the ones in China. I use 15W (6 inf/1AA) as my front line troops. No real need to use 40 width in singleplayer. If you have to use infantry because you don't have the factories to support tanks (meaning you have less than 10-15 military factories), then go with either 7-2 (7 inf + 2 artillery) or 14-4, both with engineer and artillery support. Its also a fairly cheap division and has a small Supply Footprint while staffing. Also good for Germany - for attacking said Africa. I usually create Infantry and a Motorized Infantry (with light. Haven’t played in a while (since September 2022 iirc), back then the best infantry template was 8/10 infantry battalions full support, …. For a basic 40 width, go with 15T/5MOT. You can also use an exploit to get loads of special forces. Attach a couple hundred CAS to each army. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat oriented division template would look like for them. Not a big deal if you mix mechanized with medium or heavy tanks, but they would slow down light tanks divisions, for example. Finally make another clone of you base template (for low action/garison forces) and make it low priority and remove top tier equipment from it. Second question, why 14/4? And to answer your question, for mass assault infantry do a 10/1/1 or a 10/4, being either 10 infantry 1 arty and one aa/at, or 10 infantry and 4 at/aa. Regiments are the "columns" in the template designer. Tanks would be 40 width, 13+7 medium tanks+motorized. I wouldn't bother with line AT or AA, support AA is good but you don't need line. cant have armor with infantry, can't have under strength division (less then half strength), can't template switch if encircled/ trying to avoid convoy raids, can't have less then 10 width. For offense this one works for me as infantry and also marine: 9inf 3 art - supprt art, flame tank, light armor recon, engineer last slot depends on who you fight. Uses: These are like light tanks, but for defending. Are you tired of using the same old PowerPoint templates for your presentations? Want to add a fresh and professional touch to your slides? Look no further. Some countries lack a lot of manpower, others lack industry, others are limited in other ways. Alle Rechte der Spiele sind den jeweiligen. DO NOT be lazy and spam 7-2s if you want to learn the game. Time for a little bit of freedom, so let’s look at the US Army Infantry division layout from July 1943. The Better Bicycle Infantry Template. can am x3 torque specs There is no way however to change the template they build for themselves. The main stats of a tank division should be attack and breakthrough. Then just make some motorized divisions and 3 - 5 tank divisions with a lot. The higher average armor, and overall higher hardness helps such a division be useful on the offensive; but again is an expensive investment. A reliable template for that is 9 inf, 1 arty with support company arty and engineers. Medium SPG is not recommended, since it barely has more. You should be able to build sizable fleet even as minor nation if you focus on it over infantry >> anonymous 09/04/22(sun)16:09:03. The typical good combat widths are 9/1, 9/3, and 9/4 (infantry/artillery). You will never be able to produce that many howitzers in time for ww1. These battalions were not equipped with half tracks but trucks. Avery offers a wide variety of free label. If looking to breakthrough against tanks, Hard attack should be higher than any defense the enemy TANKS have. In WW1 I'll do three main variants: 20W Infantry-only "reserve" stacks, filling holes and preventing enemy breakthroughs. If you go with mobile warfare then 13/7 or 12/8 with motorized recon, engineers, maintenance, signal companies and if you have supply problems then also logistics. Add support AA if you lack air superiority. Mass arty with some INF worked for me well. 7/2 isn’t really viable anymore either go 14/4 or just use tanks. Light tanks aren't worthwhile, like at all, against someone with AA or AT their infantry divisions will pierce. "This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. 10-0 inf for holding, 11-7-4 (11 heavy, 7 mot/mech inf, 4 heavy SPAA) tanks for pushing (only heavy 2s and not 1s). One piece of lvl 1 artillery costs 3. Defends very well and works ok on offense in the early game. If you're talking about an invasion of a major land mass like D-Day, then your normal division templates should be fine. Feb 6, 2024 · Hearts of Iron 4 (HOI4) – Best German Templates. My tank units have 3 tank battalions, 2 SP ARTY and 4 mechanized infantry. Hearts of Iron 4 division templates: how to manage your forces. For example keep your tank Corp mostly medium divisions while. A 7/2 or a 9/1 will do the job without wrecking. You need to figure out what is a good infantry division. They have great defense and a decent amount of hard attack, and are the only type of infantry which can consistently win defensive battles against tanks. Push into Germany to trigger the Kaiser civil war as you are non-aligned. A shortcut to add_equipment is simply ae. We all have busy days packed with everything from dentist appointments to the kids’ soccer practices to the conference calls we aren’t exactly looking forward to. Many of these decisions are historically. I've only been able to reach 180 breakthrough before planning on a 40 wide infantry template, which still falls very short of the amount of attacks that even a 20 wide infantry defender can muster, which means you are going to suffer a lot of damage. You ALWAYS have an army of infantry on a fallback line at the defense line behind the one you are currently holding. So 7-2 has more artillery for attack, but infantry shouldn’t attack but defend (mostly). For the offense any capabale infantry template with at least some punch is enough as the Sisu and Finnish Army buffs are so powerful. These will be your core offense army. japan template guide is going to cover the best hoi4 templates for japan in hoi4 WHY This Division Is The NEW META - HOI4 Infantry Division . Also you can use spies to lower the resistance as well. CK2 Cultures Reborn, a CK3 mod (OUTDATED). Marine and infantry division are just 14-4s (infantry-artillery) with engineers, air assault, attack helicopter, transport helicopter, and ifv recon (build them to. View community ranking In the Top 1% of largest communities on Reddit. If you get Turkey or decide for another reason not to fall back to Thessaloniki, use your navy. Not too expensive and can be spammed. Whats a good template after changes to combat width? Specifically for Early game Japan pushing AI or Multiplayer China. If you can afford it fuel wise, support tanks with 10/0 motorized. Learn how to design effective infantry, tank, and armored divisions for Hearts of Iron IV, a strategy game by Paradox. What you made would work but is a tad expensive. Coastal/Guard Troops- Used to defend ports and victory points where there is a high chance of a naval invasion, you will be wasting equipment if you attack with these troops. Lmao I love how comments under these types of posts neglect industry and practicality. any help will be appriciated!. 7-2 performance is usually not much better than 10-0, so only pick it if you need the manpower or you really need the SA boost. Most of the same division-design rules apply to minors as majors, you just can't build as many, and you need to consider cost-saving measures that might weaken a template a bit. Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. If you’re going to naval invade, do the same template but with marines instead of infantry. 0:00 Power Armor template 0:32 Infantry template 1:10 Robot Militia template 2:57 Possible . More of my "meta" designs (and division templates this time around) Image. closest starbucks near me As other people have said, 14/4s are the best divisions for pushing. If the infantry devision should attack add artillery battalions and recon company. 9/3 is a good ofensive template and not a defensive one. It depends entirely on where you're fighting. 40W infantry templates are better on offense than 20W ones but still not that good due to bad breakthrough and armor. Same theory applies here with 20 width motorized divisions, and it would be a good idea to invest in demolition for more combat power and. Orion's Equestria Division Templates! Meta. Assuming mass assault with the infantry width reduction, 20 infantry, 2 heavy/superheavy sp arty, 1 heavy/superheavy tank destroyer. These are: 10 infantry + engineers, maybe support AA, maybe support art. If there's a 1-size-fits-all "outline" for (MP) tanks, this is it. A good basic infantry division is Demolition support and 20 widths of Infantry. Best Infantry Template: Portugal. You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the …. Especially at 1950 when you will have modern tanks. The support companies will be the same, minus the support AA. I’m trying to get better at the game and want to start creating better division templates. Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery. Adjust your light tanks to have the most soft attack. The Infantry template for Germany should evolve as the game goes on, as they will be important throughout the whole playthrough. Best all-around defensive infantry template in 10 INF w/ ENG. Standard 13-7 heavy tank-mobile of your choice will absolutely massacre infantry. my division template for arms against tyranny. With these newfound beefy tank bois, you should learn to micro and make your own encirclements. It does not even take long to build these things. I use 16/4 with art, engineers, radio, supply and recon. Good templates don't really change based on doctrine; your typical 7/2 or 10/0 infantry template will serve you just as well. It has high defense, is fast (12kph) and has just enough breakthrough to get through anything Infantry the AI has. What you probably should do is going for the poor man's attack division, which is a motorized infantry template with a bunch of artillery to it. Support artillery is optional and not categorically an improvement. They will push the enemy back slowly, at the speed of infantry walking. However when looking for templates most of them are for multiplayer or are outdated. this hoi4 video is going to cover most . Plus lots of fighters and close air support. Upgrade Possibilities: Add more support companies. 10 motorized is a fine template for following behind tanks. But at the end of the day feel free to experiment with lots of kinds of strategies. 10-0 doesn't do as much damage but generally suffices in the job of holding the line. You shouldn’t have an issue with that with infantry though. (As you progress through your army doctrine you'll be able to get more org with less motorized) then I use engineers, logistics, radios, anti-air. This is a cheap defensive division and should not be used to attack. No division is can't enough to catch them. In general, larger divisions take more penalties, however the penalties are only in the low single digits. My training infantry is 10 inf (this is what is built, it has equipment not to use the latest Infantry equipment and trains up then changes to the line infantry to complete training) My port defense is 10 inf | engineering. A really good template is 2 motorised, 4 motorised artillery and 2 light tanks. Universal Infantry Templates Keep in mind these can be used in multiplayer, they just might not be as effective ~~~~~ 20 width Infantry Division ~~~~~ If you are not new, or you watch any HOI youtubers you will hear this a lot, the 20 width infantry division is a great defensive and offensive division which can hold lines while a stronger divisions …. may differ due to various factors. Spend your first early army XP on divisions. "In diesem Video zeige ich euch, wie ihr im neusten HoI4 Patch Avalanche - 1. 10/0 with support artillery, support anti tank, support aa, recon, engineers. This means that templates with 1, 2, 4, 6, or 8 mountaineers work well. This allows you to edit any division of your choice. Light tank has also the benefit of hardness, basically reducing your loss from resistance by 80%. Generally speaking, infantry of 20width are the gold standard for defense in EaW (either 7inf+2artillery, or 10 inf). (It's actually even more awkward due to the way resources and. Good in low supply areas like Africa or Asia. And I have 9 infantry 1 light tank or 8 infantry 2 light tanks. ugly woman no teeth Uses: This is the division that, in most cases, your frontlines should be made of. Try the following: Defensive 18w: 9 infantry. You can make it 24w or 30w by adding more artillery battalions. If you are uk france and fight germany than maybe antitank or soviets and fight germany. Here is the exact formula that decides how a division is damaged in HOI4: Attack = (1 – Hardness) * Soft Attack + Hardness * Hard Attack. I'm not a fan, but the reasons why are more complex than you might think. For example - let’s say the “meta” defensive infantry is 9-3 (inf-arty), with a set of 4 supports. Also assign a couple of CAS wings to your attacks. The Spanish civil war isn't really made to be defeated super early. Especially artillery, which has almost no hp. You also need support companies. For now, 20W pure infantry with engineers is the defensive standard. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset-> Reset the edits you've made but haven't saved. The basic meta templates are good for all nations; the question is just one of how many can be fielded. Tutorial for Complete Beginners - Quill18 Ezekiel's Hoi4 Tutorial General Tips I seen someone say 27 width was the most ideal number so I made a division template with it. However if you are attacking, you are presumably having some form of advantage, most often numerical. Dont forget to lower the production using army XP. But this doesn't make any sense. If you do plan on making large offensive moves with them though, do not neglect your airforce. Apr 18, 2022 · Historic Division Templates of the German Army. When invading the USSR who fields hordes of 40w, 20w can't even cross the border, while 40w slowly pushes forward. The interesting part is that this template is way too cheap for what it does. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. Good for shock troops, but if you want a good one to mass produce that still has a lot of firepower, do 9 infantry, 2 atrillery, one anti air, with support engineers, support artillery, and support anti air. So yes, if you are spamming something like 7-2 or 14-4 having the enemy grind you and then counter attack after they take a bunch of losses to your arty is an ideal scenario and is a pretty basic noob strat (even battle planner is good enough to push <50% strength AI units). Both 20 width mechs and 40 width mechs are viable with my personal preferance being 40 width mechs. I would recommend having 10-0 infantry being your main infantry template and only having enough 14-4s that you can comfortably micro. The Spanish civil war isn’t really made to be defeated super early. 14/4 14 infantry with 4 arty (Switch out infantry with marines or mountaneers for other spec forces) 10/5/4/2 10 med tanks with 5 motorized along with 4 med tank destroyers and 2 med anti air (works with lights too). 3) 40w Infantry because it has the highest Defense stat and blocks a lot of attacks. I imagine the necessities and realities of the templates are different from those present in the base WW2 HOI4 game. That's for Mobile Warfare, for Superior Firepower I would suggest 13/7 tanks since org of 15/5 without MW buffs will kinda suck. Infantry - 21 width with mostly infantry battalions and one single artillery battalion, support eng, motor. (Demolition is very similar to artillery from the base game. Pure infantry can be useful because it is cheap to produce and uses minimal. Do not be afraid, the mod does not add new technologies, only changes the equipment. The only way this division could work if you have a few of them for pushing and the rest of your army is pure infantry, and even then you’d be using 80% of your industry on the howitzers. Motorized: If you have a good industry, 9 battalions of trucks and 3 battalions of motorized artillery hasn't failed me. Members Online • Designer_Button_8490 Pls Ideas for division templates for infantry aside from the 7/2. The issue is that infantry should not be your attackers (unless playing a small nation that can't make tanks). Support equipment is used by support companies (far left side of the division designer). I've had the same question three days ago. using 10/0+2 (adding support artillery) would change the org to 67. It works best as a basic infantry unit, used to hold. Neither Support Artillery or Support Anti-Air gives entrenchment, which adds to your stats in combat, nor terrain defense modifiers, which again add to your stats in combat. Defense, breakthrough, and piercing value are at a fine level. I stuck with the standard 8w german cavalry, and made up a 2 cav, 1 mot 1 inf which still counted as cavalry by old rules, but was also only 50% cavalry by the div comp grid. This is not the most interesting part of this. Without tanks, its armor will get pierced by. Graduation dates for infantry battalions at Fort Benning are available on each battalion’s page at Benning. Sometimes its good enough against weaker enemies though. His strategies are very simple to follow. New comments cannot be posted and votes cannot be. That has a supply use of about 1 each (about 0. Keep them with Special Forces, and. what california dispensaries ship out of state Looking for tank, infantry and. One piece of advice for future games: tanks are better than infantry for attacking. ADMIN MOD No Step Back Offensive Infantry Template. For mountains, 25w 8/3 is good. I usually make a elite infantry division, a marine division, and tanks. I did fine with just 10 inf with support arty, engineers, recon and maintenance. If you’re building a pure defensive infantry division, focus on a smaller width pure infantry division, aim for around 15 width in the early game, and about 30 in the mid game. In this division template, you'll have access to a strong core of infantry-only battalions, which comes with a high. Romania and Yugo can be defeated with a superior air force. Is this a good infantry template for pushing in places like France or Africa? What should I add to it to make it better? 392K subscribers in the hoi4 community. Div template, 8 MOT and 9 ARM (or 8 ARM + 1 SPG) Add Engineer, Recon, Arty, and Signals support. template will surprise you at it's effectiveness. Here's the thing: there isn't really a best template. i'm not new (400h), but i'm not good at design. Light tank destroyers counter medium tanks very well. Some example designs can be found under the Tank Templates section.