Kotor 2 Consular Build Guide - Kotor 2 Companions Tier List : r/kotor.

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This isn't a speedrun character btw and I won't go in depth into everything but just the major things. The biggest danger during the final fight is stuns from critical hits. If you see the shield effect it’s too late. Master Two Weapon Fighting (3), Implant 3 (3), Master Critical Strike (2, as you start with base). Put the first 4 attribute points into CON then the rest into WIS. Which seems appealing to get more Force Points (FP) and Powers, until you realize what you're giving up Besides the obvious annoyance of trying to, say, get through Taris at lvl 2, and members of your oarty not gaining XP when at base while you do this (so you can only level up 2. jeremiah 17 niv Smuggler/Imperial Agent – Critical hit chance is increased by 5%. I'd played KOTOR when it first comes to ios, building with DS Solder 8 / Guardian 12. This article will show you how to build a table saw stand. For Star Wars: Knights of the Old Republic II - The Sith Lords on the PC, Gunslinger Build Guide Guide by KerathArcwind. Once through the door you'll face off with two more of these droids guarding another. This guide will empower you with the knowledge and strategies to craft a formidable Consular capable of overcoming the galaxy’s formidable challenges. Take a look at the best construction levels on the market right now, so you can make the best choice for you and your team. Saving levels allows you to gain more levels as a Jedi (up to 18, since. A player looking to get off on the right foot with the Consular class may want to distribute. Many influences are gained easily when playing LS e. The FS-545 form is a Certification of Birth previously issued by U. You'll get 4 more feats, if you think that is more important, and can use Jolee to stun enemies. However, it’s important to understand the costs associated with building a deck before you start. This means that each phase of the fight can be potentially ended in a few rounds with preparation. Here's the build: Class: Scout 7/Consular 13. Learn about the periodic table by block. My favorite Consular build has strong focus in WIS and CON, but didn't. That doesn't mean this character is weak. A Guardian/WM would benefit fully from being LS. A common theme in Kotor 1 was "saving" Jedi levels. First, as Pancake said, play Kotor 1 first if you haven't. The +2 attacks per round and +4 defense is amazing. The potential recommendation for a lightsaber crystal would be the Pontite Crystal (+2 CHA), if neither you nor Jedi Consular Disciple needs it. Two more are gone in maxing your preferred attack style (I like PA over Crit, but Flurry is always my goto). It was developed by Obsidian Entertainment and published by LucasArts. Optimal beginning consular build? What should my beginning attributes, skills, and feats be? And what should invest the most into as I advance throughout the game for kotor 2. And Kavar seems to hint at this too, but the lore differs. Disciple progression details per level (g = granted, s = selected) (s) (s) This build assumes you will change Mical to a Force user immediately. For maximum mileage of defence, you would need to be at least. Focusing on Telekinesis, they channel the force for Power and Wisdom. Beam Gem Lens: +1 Energy Damage, Keen – double critical range. So, if that kind of thing bugs ya, then yeah, I'd just go with plan A. Table of Contents: Introduction to Deception Assassin. The details of the build are as follows: Class: Scout -> Consular. Also, Force Crush is available to ALL dark side classes, not just Sith Lord. Strength, Willpower, and Constitution are always helpful, but a case can be made for intelligence if you need the out-of-combat skills. house for sale akron ohio 44310 Consular + Sith Marauder is what I went and it's probably one of the most powerful in the game. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize spending and optimize your build. For a different build than you’re used to, I’d recommend either a Scoundrel/Sentinel (8/12) with a focus on dexterity and defense, or an Armored Scoundrel/Consular (7/14) that gives you the most well-rounded. com on 2021-01-24 by guest economic decisions, fandom and cultural responses, and other aspects of Star Wars and its world-building in their multiple contexts of production, distribution, and reception. You're insanely overpowered in combat as a Consular/Weapon Master - the Consular is the best caster class, and the Weapon Master is probably the most solid of the prestige classes. Your main power it's the dark side. If you were aiming for Implants, Scout 2/Consular 18 is only going to get Implant 1. Play a consular so you can use aoe attacks or at least use master speed, dual sabers and flurry. Mastery bonuses stack, but only if they are the same one - a Light sided Jedi Guardian/Jedi Weaponmaster will get +6 Strength, a Jedi Consular/Jedi Master will get +6 Wisdom, but your Jedi Consular/Jedi Weapon Master will only get +3 Strength. The most notable changes are the removal of Utilities, the ability pruning that …. Universalist LS Consular/Marauder or Consular/Assassin with max WIS. SPOILER ALERT if you have not played through the whole game. It's difficult to pull off but if I split my levels 25/25, it's insanely powerful. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the. Finally, as a consular you can take the persuade skill, and charisma boosts that skill. Unlike KOTOR 2, lightsabers use your dexterity modifier for your attack rating automatically if it is higher than your strength - hence why this build requires no strength. The fact that LS powers are more suited to buffing you up, a LS Consular/JM seems redundant. In this article, we’ll discuss how to find church buildings for sale near you and the steps you. There are a few handy +DEX ones but hopefully you'll nab the Force Focusing Visor for a bomb-diggety +4 WIS. food rite weekly ad jackson tn For female PCs it's Atton and Disciple. KOTOR 2 is not a difficult game, assuming you know to prepare for a couple of dickish moments. Go to kotor r/kotor A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. For Scout/Guardian the ideal levels are 5/15 and 7/13; For Scout/Sentinel the ideal levels are 5/15 and 8/12; For Scout/Consular the ideal levels are 5/15 and 8/12. For Atton, it's probably after he takes his 19th Scoundrel level and maxes his sneak attack. Keep this in mind when deciding on your preferred. 8 INT gives you 31 skill points which isn't quite enough to max both persuade (17 + CHA mod of 2 = 19. Feats: Depending on how you want to play, Master Two Weapon Fighting (more damage using double blade)/Master Dueling, Implant 2 (nerve enhancement package), Master Power Attack/Master Flurry. As well as resulting in an automatic hit, an attack roll with a maximum d20 roll (20) results in an automatic Critical Threat. Unlike KOTOR 1, you immediately start off as a Jedi. A brutal civil war has all but destroyed the Jedi Order, leaving the ailing Guide pages; Guide images; Guide files; Table of Contents. Either way, the STR modifer is still used to govern damage. Force Kill's DC is 5 + level + 4 consular bonus + WIS mod + CHA mod, which is 48 with this build. Playstyle: Preventative, control-based healer. Skills help outside combat, Feats help in combat or can buff skills, and Attributes help both. This ultra-nice made-by-BioWare game set in the universe of Star Wars four. When you need your employees to function as a cohesive team, you may need to plan a few team building activities to get everyone together. Although I would say Sentinel is a better all rounder jack of all trades, the Consular if played and built right tops the chart as the best starting class IMO with all the right tools to dominate all parts of the game, even on Difficult. Well, there is actually really good consular build that you can start with a lot of levels before being a jedi. This guide is designed to hopefully shed some light on how the game works and what Feats, Powers and items are good and worth keeping and which are not. K2 has a little different class system in the aspect that. For Kotor2, you might want to see my Atton, Bao-Dur (gameplay video) and T3-M4/Droid builds. Kotor 2 LS Consular Build (Spoilers) KOTOR 2. Alignment has a hidden point value between 0 and 100, representing the extremes of dark side mastery and light side mastery respectively. I also say this having put a lot of points into Con for the D-packages, so I had something like 500 health by the end of the game and couple easily handle getting hit a few times. The Jedi Consular has the ability to be the best and strongest class above all others. 0 Serenity Shadow PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! The guide is up-to-date for Patch 7. The Path of a Jedi: Republic: Tython - Prologue: The Jedi Consular: Story Mission: You have arrived on Tython to train as a Jedi. Guardian is pretty bad in Kotor 2. 2: in the cave, I gunned down the Malak vision and the dark exile, then sabered the Revan vision. Hitachi Construction Machinery News: This is the News-site for the company Hitachi Construction Machinery on Markets Insider Indices Commodities Currencies Stocks. Then taking Weapon Master/Marauder as your prestige class so you can get those insane two-handed weapon fighting bonuses. Statistics show that most millennials have no idea how to build credit or even how to check a credit score. What Gender to Choose? Be a man, because then you can get the Battle Precognition bonus from Handmaiden. Damage will break the effect prematurely. gillman chrysler dodge Business, Economics, and Finance. The level 2-8 Soldier and Jedi Consular combination ties for highest base Fortitude save at level 20 (13-14) but has the lowest base Reflex save (8-9). When you choose sex and class, bear in mind appearance can be changed later. Awareness is probably the most important skill in KOTOR II that was pretty useless in KOTOR (ex. However, the game is designed to have a 8/12 level ratio with two exceptions in Scoundrel -> Guardian/Consular (7/13). Here is a rough guide I have put together for now: KotOR2: TSL Optimal Consular Rough Draft Page updated. 111 total skill points, at the expense of Security and. Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. It's more of a display limit than an attack limit. Dark sided players also get access to. This is the most mindless of ways, but also can be a lot of fun. Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online. They combine many of the strengths inherent in the Guardian and Consular. What prestige class would be best suited to this, and what sort of beginning …. We also know we need the Karakan Gauntlets (DEX +1, Saves +3) and the Adrenaline Stimulator Belt (DEX +2, Saves +4). The first planet that should be on the player’s list of things to do is Na Shaddaa. Only usable while a technique is active. Listen to HK-47's definition of love High Influence Cons: …. I found that I could choose Implant Level 3 anyway, as. Feats: Weapon Focus: Blaster Pistol, Caution 2, Gear Head 2, Two-Weapon Fighting 1-2, Toughness 1-3. If playing as a woman get the party swap mod to unlock the Handmaiden who gives a feat to apply. This guide assumes you've played or watch the LP of KOTOR 1. I'm running a soilder guardian as my character. And here it is, the single most challenging build I've ever played in KOTOR, and, when compared to my other builds, perhaps the most unorthodox as well. If the result is greater than the attack roll, the blaster bolt is deflected. 0 Darkness Assassin PvP Guide and Best Builds by Siow; SWTOR 7. For example, a Jedi Guardian who becomes a Jedi Weapon Master is granted a total light mastery bonus of Strength: +6, while one who becomes a Sith Marauder is granted a total dark mastery bonus of Damage: Slashing, 2-16. Only class to start with Heavy Armor proficiency. Utility Characters: T3-M4 has the Droid Shock Arm, and you can get him the Droid Renewable Shield on Nar Shaddaa. Focusing all efforts into improving Force Powers and making them easier to use, stronger and just generally more effective. A character's story importance, personality, appearance, and dialogue have no impact on their placement in this list - sorry HK. Star Wars: Knights of the Old Republic 2 builds. It is always a compromise; you either want more damage with STR or all those nice saves from the other stats. Hello fellas, I've just started playing the game again and I landed on the planet where the jedi refuge is. Pick one other than cha to put up at 15 (Strength, probably, if you're not using cha). Last play through I could 1-2 hit the final bosses. This is a great class to play in The Old Republic if you love Force powers, or if you are having a tough time deciding what role you want to play on a team—melee (or ‘tanking’), damage-dealing at …. Have started one playthrough already, but it's been a while since I played it and kinda mess up skills at the beginning (distributed them evenly…. For starting class, I suggest Sentinel instead as KotOR II demands a bunch of skill checks that a Guardian -> Marauder cannot clear. If you want to be a primarily Force-based build, you can stack more WIS and CHA; if you want to do melee, you can grab a little DEX and a bunch of STR. Feats are more important in KOTOR, Skills are more important in KOTOR II. Destroy droid is useful as well for LS offensive. Soldier 3/Consular 17 isn't exactly a "saber build" Scout 4/Guardian 16 only loses 1 BAB and (up to) one free choice Feat and a small amount of HP over a Soldier/Guardian build, but it gets Implant 1 and 2 for free(net gain of 1 Feat if you were getting them anyways), it gets Uncanny Dodge and it gets Repair as a Class Skill making it drastically easier to hit 19 without having to build. Given that you'll breeze through the game regardless (yes, it's that easy), you should have the INT & skills so that you can talk more & learn more about the characters & world. This is a link to the guide, but be warned that it contains spoilers. SPOILER Guide link : LS Scoundrel 7 / Consular 13. Dexterity is especially useful on scout/consular because in KOTOR 1, chance to hit is automatically decided by either DEX or STR, whichever is higher. High defense, high damage, especially with sneak attack. Force Potency and Force Mastery can then further adjust cost, increasing it by 20% when one of these Force forms is active. This way you can get the most out of the story and be a god crafter. If you speak to them, or any other Handmaiden Sister in the academy:. Master and Lord have worse defenses/saving throws than the Consular. 0 Telekinetics Sage (Consular) guide for PvE. As a Guardian instead of Consular, you gain 64 VP, 4 BAB, 2 Feats, and +3. No need for strength or constitution much just go for dex, int and charisma. The Jedi Consular is the most in tune with the force and is essentially the 'Wizard' of KOTOR 2's classes. There are several reasons for this. The Guardians focus on combat and lightsaber training while the Consulars are. Requires a double-bladed lightsaber or electrostaff. The Jedi Sentinel class is advised over the Guardian because the game values skill checks. You can tell when someone is lying). raiders mc mongols Wis and Cha seem to be best for maxing force …. well to each his own, of course, but I just finished a playthrough with a scoundrel/consular with this build: (starting stats --> final stats with equipment boosts --> final stats with equipment and valor) STR - 8 --> 8 --> 13 DEX - 14 --> 24 --> 29 CON - 14 --> 14--> 19 INT - 10--> 10 --> 15 WIS - 15--> 30--> 35 CHA - 15--> 18--> 23 the idea behind the build was …. Best depends in both games if you prefer them to be in melee or ranged. PvE Builds: Standard (32/7/2), Offensive Leveling (30/9/2) PvP Builds: PvP Standard (32/7/2) I know: you're a healer. You still get 10 feats total, which is enough to get master two weapon fighting/dueling, a mastered attack feat, and still have left 4-5 over for weapon focus/specialization and toughness/implants. DS consular is probably the best path for saving levels. Solo/force-only build advice for kotor 2? KOTOR 2. It is often submitted together with the prior version of the FS-240 form or a. Fury will lower your defenses, and add a ton of passive extra damage on top of Marauders flat weapon damage boost. maxed, this skill will reduce that penalty down to a -2 per hand. ObI-Wan Kenobi is a human male with an average build that has light brown hair, a full beard, defined eyebrows, and light-blue eyes. Using offensive and defensive force powers and gaining higher force points during. The reasoning for the build is as such: Scout grants Implant feats and Flurry, which is what the Consular would require or best utilise (Flurry) through the game. Soldier-Consular is a pretty strong build, tbh. I have written a light side Scout/Consular guide, but dig through my post for that instead - I don't need to plug further than it is. The sex of your main player character affects flirting and romance with other characters during the game, but more significantly it affects the composition of your party: male characters will be joined by Handmaiden, a female Soldier who can be trained to become a Jedi Guardian, while female characters will be joined. The other prestige classes also give +2 Defense at Level 1. All ideas and information contained within this guide have been individually researched by said Author using the PC and Xbox version of the Game "Knights of the Old Republic". This Moon, nicknamed “Smuggler’s Moon” orbits the planet Nal Hutta, the homeworld of. If nothing is said about the Toughness feats, add them ASAP. Head:Rebreather Mask (Immunity: Poison, Constitution +1, Regeneration 1) – Because it has some cool look. I kinda prefer it to the Scoundrel/Consular, but it's up to you. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the. Build the best Jedi or Sith with these Star Wars: Knights of the Old Republic II build strategies - be one with the force, and make sure you are victorious. Post your build and your reasons. Hold off on levels once you hit Scout 4 so that you can get the most from your Consular levels. With this, he gets 1 + 3 instead of 1 + 2, so you still have enough points to throw around. Form FS-240, the Consular Report of Birth Abroad, is filled out by the State Department and provided to the parents of an American citizen born abroad after successfully filing of. In addition, due to his diplomatic acumen, he eventually earned the nickname The Negotiator. I go to level 8 to get as much scoundrel's luck as possible. Highly recommended! As I contemplate a follow-up combat-oriented build, I'm reminded that there are multiple "optimal" ways to hack-n-slash through the game with lightsabers. STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ The game is easy enough to complete with most build combinations. You can start playing Infiltration at level 1. On my 2/18 scoundrel/consular I buffed persuasion,repair and computer use,another good thing to do is level up treat injury to 10 at least (use medpacs in inventory screen instead of queueing them up and wasting a round,1 medpac per round allowed) I went 10 str 10 con 16 wisdom 14 dex rest charisma. repo manufactured homes tucson az Scout has the Computer Use and Repair skill, which allows you to reduce Computer Spike requirements (for Star Forge Robes. Probably this is one of the most desirable builds for many star wars fans. As far as classes go: Sentinel=Consular>Guardian. Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose …. From small to large projects, there is always a construction project. Revan the Jedi turned Sith lord overshadows the main story as the master to Darth Malek, the evil sith lord hellbent on. Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty. Lifts the target helplessly into the air, preventing all action for up to 8 seconds. I like the guide, but it's a bit unfair to the Consular/Master. Sentinel with the combat specialisation (weapon master/marauder) as u/dark_council_elite pointed out is a very balanced build and is somewhat similar to a Scout/Guardian build. But, Consular has a harder early game. Key principles of our offensive strategy:. Increase dex and wis via equipment. John S Kiernan, WalletHub Managing EditorNov 17, 2022 It doesn’t take long to build credit, at least in the sense of building enough credit history for a credit score to be generat. There are extremely good approaches for both. The only two things that are mandatory as a Sentinel are at least 14 CON, as well as 14 INT--no more, no less. All classes in KOTOR 2 have the same base attack bonus progression, which means that guardians and soldiers are no longer notably more accurate than other scouts, scoundrels, sentinels, and consular. Unlock Computer Use as a cross class using the feat and then focus on toughness. Combat Difficulty: DifficultKreia has Force Immunity: Fear, Stun and Paralysis, so she can only be debilitated by Wou. Lower defence progression, slower gain in Force Powers, lower saves than even the basic Jedi Consular. By default, Strength (STR) modifer governs weapon attack and damage. 0: Original upload (Nov 2019) - 1. All points do not have to be invested at character generation or level up, so they can be saved for a future level up. The above add-ons make your lightsaber a crit monster. Hello, which is a build that's difficult to fuck up. You do more force power and force points, so eventually you'll be able to dominate with the force. The Shadow's dual-bladed Lightsaber flashes with deadly precision to provide a relentless offense and when necessary, a formidable defense. If it'll loosen you up a little, sure. To reach 17 buffed, you need 11 ranks of Repair, +4 from belt and +2 from buffs. Putting a workbench together is easier than it sounds. Summary of how to build Mira for the playthrough I created this build for: Push either DEX (for obvious reasons) or CON (for health and better implants. thousands years before the Rise of the Empire (the title that was once chosen. The release of KOTOR 1 on the Switch gave me the opportunity to try out /u/TangoSierraFan's Optimal Consular build, which turned into one of my favorite playthroughs. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you're going to play as. Yusanis was a hero of the Mandalorian Wars, one of the greatest. CHARISMA: is better now than in KOTOR I. Consular would probably make for an easier endgame however, as there's lots of points where you're solo and a handful of powers. com/files/file/1112-easier-prestige/Join this channel to get special emojis, perks, and m. Have you ever thought about how much each one must have cost to build? Or. -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag A remastered version of my combat mechanics guide. Max out the 2 force deflection powers and the Jedi Defense Feats. This is a really good and thorough guide. SWTOR completely destroyed her character so I chose to ignore it. I want to know what feats, powers, skills ect. If your point was to cast Force Powers, you might as well start with the Jedi Consular, and then take up the. Optimal builds stay at level 2 of the base class until forced to level up as a jedi. Once you realize how insanely fucking powerful you are with your buffs applied, you'll wonder why you ever played anything but a consular. I've been wanting to do a 2/18 dark side consular in KOTOR 1,since 2/18 sounds like an absurd amount of fun and possible, as the last time I played a ds consular in KOTOR, I never bumped up my STR …. Most Vitality per level of any class. With Scout (lvl 4) instead of Soldier, you also gain the useful feats Implant 1 and 2 and Uncanny. Save levels and convert him to a Jedi Guardian very early, since you certain feats will be messed up by converting later (particularly the unarmed damage feats). If you want to focus on melee for sure go Jedi guardian, then Sith marauder. Dark side sentinel with dual blasters is a fun one, I think there's a build guide somewhere online. Keep persuade maxed (your level +3) as long as it is a class skill. Other good players will suggest doing Scout (5) --> Consular (15) for a DS build, because you'll rely on Force Storm quite a bit anyways. I want to run consular for obvious reasons but I'm worried it'll just be too damn squishy for the first act of the game, the plateau fight in particular. Could consider 10 in DEX for one more point in INT, WIS, or CON. Bao-Dur: Unarmed Jedi Guardian. Scout 2/consular 18 for maximizing. Which will not give them anything because they are terrible. Additionally, the critical multiplier is increased by 1 (e. Repair goal is 17 (buffed), to max out HK-47. Str 10, dex 14, con 14, int 14, wis 14, cha 12 then increase con to 18. Still, for battle and role play purposes I would start both at 14 and just go all in on Wisdom from there. Because of how much better they are,I have quite a few Dark Side powers like Force Choke,Lightning and Insanity. If it’s a weapon one of you will be holdin an invisible weapon. Then get Constitution to 18 and leave it there (you will unlock the best implants). Take your Kotor optimal build for example vs mine (endgame stats are really similar), a scoundrel 7/ consular 13. SWTOR Jedi Consular Beginners Guide. Within each tier, names to the left are stronger than those to the right. The major thing that's not readily obvious are lightsaber crystal combos. There are three different potential. TheHaggus (Topic Creator) 11 years ago #3. this because it can really optimize your character. No offense, but I'd like to hear why you think Soldier is better, because nearly every power build guide disagrees. But really, you won't need help playing. Strength affects attack and damage. I was thinking of this stat distribution: S 8 D 14 C 14 I 14 W 14 Ch 14 Put 1 point into CHA (since I get +3 with LS mastery) and 4 into WIS as I level up. The guardian build is DS but it is perfectly viable to use it in a LS playthrough. Your main character begins the game at 50, with dark side actions subtracting from that value and light side actions adding to it. Well then let's think about that Obi Wan Although a Jedi Master, Obi Wan was proficient with the saber (the guy killed Darth Maul who was badass in his own right, for crying out loud!) and started out as a Jedi Knight. Jun 17, 2022 · Star Wars: Knights of the Old Republic 2 is one of the best RPGs on the market and is often cited as one of the greatest Star Wars games ever made. Not much of a challenge, but you asked for best Sith build and you can't get much better than that. -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag My interpretation on how a Jedi Sentinel could be built. This is my favorite build that I`ve created so far. Scouts have a faster take off than Soldiers 1, so by implication a low level Scout misses out on less than a low level Soldier, also the "philosophy" of the soldier doesn't match the pure force using consular very well. KOTOR Jedi Consular Build Guide. What I need is a very thorough guide, one that includes starting class, attributes, skills, feats, pretty much everything you need to know about to make a character. Force Powers are where Consulars excel. SWTOR (Star Wars: The Old Republic) is a popular MMORPG with two factions, the Empire and the Republic. The build pages are geared toward being as. If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. This is a catalog of stand-alone guides to the Best Solo Builds for each Combat Style (Class) in SWTOR! They will teach you how to optimize your character’s skill trees, gear and playstyle to have an enjoyable experience playing solo! With the launch of Game Update 7. Sep 22, 2013 · STR is almost always a given if you plan on using lightsabers, as you'll likely have mana issues until mid to late game even with a Consular-style build. Force power users and status effects are far more rare in this game than they were in 1, so you can afford to neglect immunities in favor of general combat bonuses or resistances. I'd beeline to Korriban for the sith-mask (regenerate. Advertisement Adding new furnitur. That is literally my favourite class in kotor 2. My two options for myself are either: 4/16 Scout-Consular build with Heal, Master Valor, Dominate Mind, Master Speed, Force Whirlwind, Force Breach, Insanity, and Force Storm, or; 7/13 Scout. Force Storm is trash in Kotor 1 for light-sided characters because the damage is capped at 10d6. I've played this build quite a few times, and IMO the amount of feats lost is overstated, at least when it comes to the final build. Consular/Marauder is fun on Dark, but Consular/Lord isn't bad either (Force Potency!). Enhance yourself and get those key Dark side powers, but no lightning. This means that going DEX vs STR means either getting more defense points (DEX), or greater damage (STR). property for sale in parker az He was also a very influential man, able to inspire entire armies. Max points in Persuade, and any leftovers in Repair. However, you need to leverage the influence system for maximum dialog, which in turn relies heavily on some skills and even attributes. Jedi Consular/Jedi Weapon Master is a poor combination because you lose half of your Mastery bonus. 2: Added a DISCLAIMER - see below (Oct 2022) - 1. For feats, I generally avoid skill/ saving throw bonuses and gravitate towards dual weapon + flurry + master speed and buzzsaw my way through two or three enemies per round. Stuff that is & isn't in this guide. The Scoundrel uses some of the GenoHaradan equipment, which means you’ll be getting …. Charisma is pretty magical in TSL. Can't help much with skills here as Repair is not a class skill for Scoundrel/Guardian. Then 16 levels of Consular for maximum force-powered ass-whooping. wella demi permanent 7a before and after Kill the Boma Beasts behind the ledge and speak with him again. 2 choices buff a discipline-specific ability (2 abilities, 1 choice each). You might also consider 2/18 but that trades in 1 selectable feats and 2 bonus feats for 4 additional Force powers. chevy 10 speed transmission problems com/channel/UCBlhvCdr-oaEvQJdQ1lVpFw/joinDiscord: https://discord. It's counter-intuitive, but the Jedi Master and Sith Lord prestige classes are actually a downgrade from pure Jedi Consular. Disciple is just tragic (almost Bao-Dur level tragic). But sentinel is well rounded and usually the better choice for a newer player or just in general. So a strength build will always do more damage, while a dexterity build has increased survivability. 3 Jedi Consular; 2 Soldier; 3 Scout; 4 …. Sentinels are much better than guardians who only receive one additional feat by level 15, while sentinels gain status effect immunity and amazing skills. STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ Recognize you are a consular 2) Quit Game 3) Start New Game 4) Select Jedi Guardian 5) ??? 6) Profit! #5-3xA'Lu©κy the disappearing act. They do not excel in anything however. The Scoundrel uses some of the GenoHaradan equipment, which means you'll be getting quite. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Though I've found that it's not an issue when I go Scoundrel/Consular, since I can basically stun everything that my party members can't handle. Start with: 8 str 16 dex 10 con 14 int 14 wis 14 Cha 9 feats: 3 dueling, 3 toughness, 3 implants 15 powers: 2 dominate mind, 3 stasis, 3 destroy droid, 2 heal, 2 armor, 3 speed. I've been playing the Kotor games (mostly Kotor 2) since I was a kid and I wanted to compare my lightsaber setup to others. Advertisement Pendulums are used in clocks, music timing devices, experime. I would say Wisdom over Charisma overall as it gives more Force Points total while Charisma just lowers opposite alignment Force Power costs. On Taris use two blaster pistols with basic power blast if you can hit easily enough. Now to the feats and powers: Feats in order of priority: Computer use, Security, FP Regeneration, Two-weapon fighting (3)/Master Flurry if you chose it, Weapon Specialization:Lightsaber, Master Power Attack, Improved Toughness, Superior Weapon Focus 3:Lightsaber, if you have any feats left, Master Toughness then/or the Superior two weapon. The KOTOR games are more a cinematic experience …. The reason is certain story elements require a high int or wis. I’ve also changed the starting class to a sentinel in return for more feats at the loss of Force Power’s DC. Introduction to Kinetic Combat Shadow. It does use double bladed sabers but you can probably use it as 2 single blades, just have the utility saber in your off hand. They also finish off their power selection by level 15. By no means the only builds worth playing, but probably the. Love the class but it's not how I'd do it. The dark sided consular basically can't do it. 0 guide for Seer Sage! This is the only healer discipline in the game that uses the Force to revitalize allies. 3 Jedi Consular; 2 Soldier; 3 Scout; 4 Scoundrel; 5 Tech Specialist; 6 Droid. With a normal 2-16 saber, and not using the Heart of the Guardian or Mantle of the Force, the damage becomes 6-27 Energy, +1d8 Physical vs. Also, a high constitution combined with the high number of Hit Points you get at level up will make you a tank. depending on what your party mix is going to be, the extra sp keeps you from having …. Finally, if the first main hand attack is a critical hit, the target is knocked back unless they make a Fortitude save at a DC of the attacking character's level + twice the attacking character's Dexterity modifier. After the battle, pick up any dropped items, heal yourself, and use the lab table if necessary. The player will walk over to talk to Lana and Theron. Influence for companions will give the same result either low or high so you are fine unless you mix both. About the only justification for the Master class is that you try to maximize your WIS score. Droids are useful for' ranged combat and immunity to force. It is a perilous time for the galaxy. Minimum powers to get for a light side Consular is: Master Speed (3) - you started witb Burst of Speed, finish this. The starting classes are Guardian, Sentinel, and Consular. Maxing this skill will greatly reduce the penalty of wielding your dual pistols. Build Guide kotor-character-build-guide 2 Downloaded from treshna-php. I would say go Scout into Consular. Dark Side, with the almost unequaled +6 to attack. scratch off winners in nc The KotOR 1 calculation is as follows: the Soldier/Jedi Guardian/Combat Droid have a BAB of (1 × class level) rounded down. Otherwise you don't get Persuade as a class-skill until you are a Jedi. So buff with master speed and spam master rapid shot with two blasters. I want to make bastilla into a healer but I couldn't really find an indepth guide on it. What always bugs me is that there is no real way to satisfy all stats you need in a Melee focused build. WIS is the key to boosting the success rate of your Force Powers. Consulars have more leeway with their starting classes - Scout for me was. KOTOR 1 Optimal Build: ~SPOILER GUIDE~ LS Scoundrel 7/ Consular 13. If any of you read my FAQ for KOTOR I, I said that the Sentinal was the best. What Feats to Choose? 2-Weapon Fighting is better, but Dueling has cool. You will have 100% chance of passing every persuade check (assuming it can be passed. Check out my Neverwinter Nights Build, The Guardian if you want. Then taking Weapon Master/Marauder …. Just finished the first game for a second time as a Soldier/Consular, and I've already finished II as a Sentinel/Weapon Master and Sentinel/Watchmen respectively. I will address this in one subsection, but I'm not keen on number crunching. Star Wars: Knights of the Old Republic II - The Sith Lords is a RPG released for Windows and Xbox. I made a video about my strongest build here (spoiler link), which is a scoundrel7/consular13, i don't think any build can touch this one for endgame power and how easy it is right from the. You're beginning do lot of construction around your house and would like to build a table saw stand. Canonical Builds for KotoR 1 & 2. You get 15 Powers if you're a level 8/12, so you've got some leeway with your choices. By IGN-GameGuides , Andrew Eisen , IGN-Cheats , +4. Reason for going LS: the ls mastery bonus for consular, and jedi master (after prestige) is +3 wisdom each, for a total of +6. The entire reason scoundrel is paired with guardian is the sneak attack bonuses are given to the force jump attacks. tailor near me same day This will form the foundation upon which we will craft our builds on. If you want to write a PvP Class Guide, please contact me via email. If Scoundrel/Consular, stop at Force Whirlwind to disable the final boss and get Sneak Attack bonus. Sentinels get Immunities to a lot of force powers. This is my favorite build for kotor that I`ve created so far. 0 Telekinetics Sage PvE Guide and the best builds for Legacy of the Sith (coming very soon). Put your skill points in Repair, Persuade, and Awareness, as the Exile is the only one who can use Persuade, the best player in your party to have Awareness since you'll be controlling him/her most of the time, and the Exile's repair is the only one that counts for breaking down items into components. One of them techncially isn't a Consular, but a very wise Guardian who nonetheless can afflict anything like a Consular, but has superior bulk and Attack; the second build is a caster that is committed to flexing on the. In general, I like all of my jedi companions to focus on either Strength (Bao-Dur) or Wisdom (the rest, the Handmaiden can even …. RELATED: Star Wars: Knights Of The Old Republic 2 - Best Planet Order. You find yourself at the Masters' Retreat, and Syo Bakarn is there to greet your arrival. The best shield is the Verpine Prototype Shield, which absorbs 120 energy damage and lasts 200 seconds. Feats, Mater two weapon fighting (3 feats) Master critical strike (2) feats, Improved Melee. You’d have to stick with a starting class as prestige needs either 0-25 or 75-100 alignment. With these installed in your lightsaber, you'll get +7 (+10 with the Fencing Emitter) Energy Damage, +4-26 Bonus Crit Damage, +4 Attack Bonus, and Keen. Please spoiler tag the Revan name at least for the post. Since Repair is not a class skill, you need both Master Force Valour. fmb saw parts Increases the damage dealt by Telekinetic Throw by 4%. -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag More of a "Build Insights" video, but just some tips and things you might consider when crea. -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Some tips and things you might consider when creating a scoundrel class in KOTOR 1. HUGE thanks to my newest channel member - cmdrshprd - Meatbag A ranking of the different companions in KOTOR and my thoughts on how to build . If you used a 48/2 Consular/Master, you'd get extra 3 WIS, which would result in the same Defense as a 18/32 Consular/Assassin. Finally, if the first main hand attack is a critical hit, the target is knocked back unless they make a Fortitude save at a DC of the attacking character's level + twice the attacking character's …. Jedi Consulars get Force Focus as their unique skill which makes it harder for enemies to resist their Force Powers. Scout 2/Guardian 18 gains 19 powers. You've chosen an exalted path—the Jedi Consular class. Then going into watchman or assassin for stealth bonuses, and wisdom for increased likelyhood of stunning enemies. Probably one of the best builds possible. Dexterity affects defense and attack (if you have Finessse). As you might've guessed from the name, this build is to skills as my Sabermaster is to lightsaber combat and my Forcemaster is to force powers. I literally don't see any reason to pick Soldier unless you want to use. 4/16 or even 5/15 will be okay. All classes in KOTOR gain either 1 base attack on level or 2/3 attack bonus on level. Now to the feats and powers: Feats in order of priority: Computer use, Security, FP Regeneration, Two-weapon fighting (3)/Master Flurry if you chose it, Weapon Specialization:Lightsaber, Master Power Attack, Improved Toughness, Superior Weapon Focus 3:Lightsaber, if you have any feats left, Master Toughness then/or the Superior …. Elder Scrolls and Fallout community: character builds, lore, discussions and more. danielle briski twitter Invest in all skills equally, except don't invest any points in your non-class skills until they're cross-classed to save on the investment. For male PCs it's Handmaiden and Visas. Scout 2/Consular 18 gains 9 feats. This burst lends itself a bit better to PvP, but it’s still valuable for checks in PvE. Both items have infinite charges. kawasaki ninja 2000 psi pressure washer parts Scout is regarded as best for when you run level 2 and then go jedi for the rest to be a full space wizard. Levels, 5/15 Soldier/Consular will get you an optimal mix of feats/force powers, get 2 weapon fighting, toughness, implant level 1 or your preferred combat feat if you don't want power attack at level 3, then 4/5 get improved toughness and improved 2 weapon fighting, you then have 6 feats left as a Consular, you need master 2 weapon fighting. As a Consular, you are already the best force caster in the game. I prefer to bring all my stats up to 10, so I have no negative modifiers, but if you really want the skill points, go ahead and leave str and 8 and. For example, a '2/18 consular' means that you stop leveling your non-Jedi starter class (not spending the points on. The Jedi Master and Sith Lord classes do actually have one thing they unambiguously do better than the Jedi Consular: they get 2 Force points more per level, which amounts to a +25% class-based increase (JC has +8 FP per level and JM/SL have +10 FP per level). well to each his own, of course, but I just finished a playthrough with a scoundrel/consular with this build: (starting stats --> final stats with equipment boosts --> final stats with equipment and valor) STR - 8 --> 8 --> 13 DEX - 14 --> 24 --> 29 CON - 14 --> 14--> 19 INT - 10--> 10 --> 15 WIS - 15--> 30--> 35 CHA - 15--> 18--> 23 the idea behind the build was play to my strengths (adding. Are you a contractor or construction professional looking for a convenient and cost-effective way to create professional bids? Look no further than free construction bid templates. Ramza1 13 years ago #3 Well, he said he was gonna go with a level eight Scout, so if he uses guns, the DEX should make him somewhat competent. Star Wars : KOTOR is still by far one of the best Star Wars games of all time. I am currently experienting with different ways to start a character. May 10, 2014 · Now let me explain. The goal of this build is to maximize Defense, so staying Consular is out of the question. Scout 8 gets the Implant 3 feat for free, in case we need to use implants to make up for things. But your starter class level and your Jedi class level together count towards the lvl 20 limit. For more than 20,000 years, the Jedi Order has worked to promote peace and balance in the Galactic Republic, but each new day brings with it a new threat, promising to rip the Jedi and the entire galaxy apart. But if you don't hardly have any sneak attack bonuses to add, ithe scoundrel levels. Also, Scoundrel -> Consular is the only class combo in the game that gets to have every skill as a class skill. Force Jump will proc sneak attack but Consular and. cloudastructure stock symbol The choice for those who want to battle their way through every situation. Bright side is the most optimal way to build a consular, while a dark side build will be much less effective. KotorII: This one's a no brainer. Many people suggest soldier for a first playthrough. Dex isn't high priority if you're planning on playing with a lightsaber, it only contributes to defense and ranged attack. Feats are gained based on class levels. The ideal skillset for getting the most out of the early game should have at least 2 points in everything, except demolitions which only needs 1 since you get the safety harness early on. A LS Cons/JM could put points into Charisma and use DS powers, but the problem with this idea is that you are using much needed stats points to increase charisma. Just a heads-up to anyone planning on playing KOTOR 2 for the first time. Credit cards are one of the best ways to build good credit history. On the other hand, Jedi Master and Sith Lord have the lowest Defense progression in the game (you would even have higher Defense if you just built a pure Consular). Like implants just equip the best you find. For a sneak attack build, the only powers I would consider essential are stasis field and master speed. Got another Lightsaber build guide for you. Consular/Weaponmaster is categorically superior at fighting single enemies though. Kreia begins as and remains a Jedi Consular. Your main character starts as one class but must choose a Jedi class to continue once on Dantooine. The Defense growth is slower than that of your base or other prestige classes. In Star Wars: Knights Of The Old Republic, the Scoundrel is the classic jack of. The alignment mastery bonus of a dark sided guardian is +1d8 damage per hit, which is generally better than the +3 strength mastery bonus a light sided guardian would get. 0 Kinetic Combat PvP Guide and Best Builds by Siow; You can check out the SWTOR 6. Marauder is very cannon but not so much glass. Shadow tanks are one of the three tank classes in SWTOR. Fury –Fury is Power obtained at level 1 Sith Marauder. I want to make him a beast so that he can solo hk factory without so much issue. With Master Force Valour, Star Forge Robes, and Circlet of Saresh, you are getting a combined boost of 15 WIS. Feb 18, 2016 · CONSTITUTION: The Jedi Guardian Constitution is needed, for high level implants that you would otherwise lose out on. Guardian can become a good caster if built right and gear plus force buffs can take your physical attributes to insane levels. Usually Soldier/Guardian or Scout/Consular in KOTOR 1, and in KOTOR 2 it's easily Consular/Weapon Master. Built well you have nice damage, a solid balance between strength and wisdom, and 19 force powers and 11 feats including the TWF. The Jedi Consular begins play as a member of a different class. After entering the Polar Plateau Interior and speaking to Atris, she exits the meeting chamber to return to her Meditation Chamber on the right side of the academy, leaving you at its exit on the left side, flanked by a Handmaiden Sister to either side. When the I-601A waiver is approved, the applicant is required to leave the United States for the immigrant interview with U. Get the weapon finesse and force regeneration feats asap. But if it's serious about building the metaverse, Facebook will face a slew of competitors. Force points normally regenerate from 0 to maximum in 90 seconds when not engaged in combat, and 900 seconds (15 minutes) in combat. This is universal build you are strong indeed in every aspect of the game. 414 n 3rd st 3: Added an NPC Strategies section along with further edits (Aug. "Must-have" Feats (assume maxed for …. Keep your eyes open for any that add to WIS or DEX. [edit: other than the lower vitality and base attack that a scoundrel starts with—but your high strength makes up for the lower attack bonus (and then some) and while the lower vitality may make Taris a bit harder, as a Scoundrel/Guardian you still end up with plenty—about the same vitality as a Scout/Sentinal, and more than a Scout/Consular. There are 3 options to allocate: +2 CHA and +3 WIS. Here are the physical appearance parameters I recommend using for Obi-Wan Kenobi as he appears in Revenge of the Sith and the Clone Wars TV show: Sex: Male. In KOTOR 2, alot of people have recommended against Force Jump builds and such (against Weapon Masters in general) and have recommended a High Dex build …. Just what the title says, a guide that focuses getting the most out of your companions. It increases the potency of your force powers, give you more force points, reduces the penalty for using dark side powers as a light side jedi (or vice versa), and makes your companions' attacks more accurate. Oct 8, 2017 · Use robes to ensure you get the most out of your dexterity and force powers. Allies provide general support. Passed taris on hardest difficulty as a lvl 2. Kreia: It is not some great test you require to be what you strive to be - it is only your decision to find that path that matters. Discover which option is best for your project with this guide. I really want it for blasters but upgrades for Lightsabers can be Handy too. A pretty steep trade, though the additional Force points might. Every feat and power is important to the build, and changing the leveling path would remove critical feats and powers, or lower the optimization of the build's stats. Since Repair is not a class skill, you need both Master Force …. Players often mistake this as the ability to flirt with Theron – instead, this is the most important cutscene to continue your romance with Lana Beniko. Skills: 12 Repair when you become a Consular, max Persuade, 8 into what you want (Demolition) Feats (8): Master Two Weapon Fighting, Implant 3, Improved Flurry. Cure (1) - heals yourself in place of. KotOR: Optimal Consular/Guardian. As you might’ve guessed from the name, this build is to skills as my Sabermaster is to lightsaber combat and my Forcemaster is to force powers. 17 also works if you want earlier, though you'll miss out in 2 damage per shot for the rest of the game, which can. Two-weapon fighting feats followed by implant feats followed by toughness feats. I'm looking at optimizing my boy Carth and wanted to run some ideas by you guys. I'm a long time KOTOR 1 & 2 player, but I have (shamefully) never tried a Scoundrel/sneak attack build (I usually go the Scout/Guardian/Consular) I'm torn between 5/15 or 7/13. If you are roleplaying or you like having your PC be the utility of the group, than pump Int. With a normal 2-16 saber, and with the Heart of the Guardian, the damage becomes 5-38 Energy, +6 to Attack, and +4 Blaster Bolt Deflection. Acces PDF Star Wars Kotor Strategy Guide. Efficient Strikes While Zen is active, Blade Rush and Cyclone Slash consume 1 less Focus. eye doctors near me that accept horizon nj health It works for either light side or dark side, but dark side is the optimal choice. 4, +3 from HK-47 & Hanharr Influence Bonuses) Int: 8. grand island nebraska craigslist If you are that particular about having effective Force powers from the start, then take Consular -> Watchman/Assassin. At that point, you can put them all in there. I've just started playing the game again and I landed on the planet where the jedi refuge is.