Hoi4 Combat Width - Soviet Union Combat Width : r/hoi4.

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In my opinion, the combat width system is very poorly implemented because no matter how a division is made, it will always be impractical if it's not 20 or 40 width, which makes. 11, aka "Barbarossa", was released on 2021-11-23 [1] coinciding with the release of the No Step Back expansion. For exceeding battle width by 10% you will get penalty of 20%. Red indicates that one full division can't even fit without exceeding combat width. Look at the chart and create your perfect template! (I couldn't decide if it's right to put the name of the reddit user who've made this. msmaltipoos It used to be fixed, but now it varies based on the terrain. Member of the Hoi4 Modding Coop. From a recent YouTube video, they said the best widths right now are 10/15/27/41/42/44. No one ever argued that "we cannot add an infantry battalion or we are at an inefficient combat width!". I do 100 out of sheer laziness. You could technically go 8-width with no support companies but I highly discourage it. Yes that's the basics divisions should also be something that splits even with eighty. That means you are only allowed to exceed the allowed combat width by 16. View community ranking In the Top 1% of largest communities on Reddit. The optimal division design in Hearts of Iron 4 depends on the terrain and combat width restrictions. TL;DR: I have made an open source, corrected program that determines that the best widths are 10-15, 21 & 42-44. If you click on a terrain tile in HoI4 and hover over the terrain graphic it'll display something called "additional attacks". Like 9 infantry and 1 artillery is 21 combat width. They have also changed the way divisions choose where to deal damage. If you’re looking for ways to protect your plants from deer, choosing. Faced with worker shortages, savvy restaurant. Artık araziye göre savaşabilecek ordu genişliği değişiyor. I have never used it before, and so I hadn't even thought about that effect. Still, feel free to adjust the combat width based on starting circumstances and industrial capacity. Jul 14, 2023 · What is Combat Width in HOI4. Completely filling your combat width gives you the opportunity to bring the most force to bear on enemy divisions in a given province. For example, 25 width is ideal for mountains but is poor in other terrain. In this video I detail why 40 combat width is the optimal layout for you division designs. Combat width is an evaluation of the combat facing a division takes up. The TLDR is width matters less than it used to, anything around 35 tends to work well for attacking. 6-width with support companies means that you only need one plane per paratrooper division. cheap land for sale tn The difference between line and support artillery that support artillery needs fewer guns, does not slow the division down, adds no combat width, but has less soft attack. The combat width changes explained. 13) are: 10 / 15 best widths against exceeding combat width penalty. 7/2 and 40w tanks are just recommendations based on most common combat width of provinces in Europe, but. The one that wins your battles. Oct 6, 2023 · This video answers the question: "What is combat width in Hearts of Iron 4?"Quick video tutorial explaining a core mechanic for hearts of Iron 4 who's tar. So 40CW divisions will have one fighting with 40CW engaged, while 20CW divisions will have 3 fighting for 60CW engaged. 13 because I can't find the mods for it otherwise I would. There are other sources dealing with this topic, however often those are simple graphs which are not suited to represent edge cases with the displayed combat widths. Combat width is a terrain trait that is meant to represent the fact that you cannot have 10 million men fighting in a 5 square mile area without them all getting in each other's way. This is huge, since tactics can change combat with be 50% up or down and even -25% is quite common. Ships can influence land combat by performing shore bombardment, or block straits to impair enemy. Each tile I’m HOI4 has a combat width, so for example if a tile has a combat width of 80 that means two 40 width divisions can fully attack it at the same time. People run around worrying about combat width when so many times it doesn't even affect the game because logistics debuffs often hit first. bstock lowes Now each terrain type has different combat width. Let’s say we have combat between a single 40-width division on one side and two 20 width divisions on the other side. Default combat width is 42, but if you want to be super sweaty do 44/45 for africa then change it back to 42 after you're done with africa. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w. gallup internet outage Never lost a single tile, war ended in a year with 123k dead russians and 4. combat_width_factor Changes our own combat width. THE NEW Ideal Combat Width? - HOI4 No Step Back Combat Width GuideMain Channel https://www. Off the bat the 6/1 15 widths did fine on the defensive. An important part of designing a division template in HOI4 is the combat width. China is teaming up with Indonesia, Malaysia, Hong Kong, Singapore, and Chile. com Divisions will be added from the reserve unless the combat width penalty exceeds 33%. Try 10w, 5 infantry battalions with. Find out the new province sizes, the best division compositions, and the floating harbour feature. Mostly, for SP it isn't worth worrying about combat width. Length, width and height are the measurements taken of a three-dimensional object. New comments cannot be posted and votes cannot be cast. Wanted to ask, what is the most optimal combat width right now. In HoI4 a battle happens whenever a unit tries to move into a tile another unit is occupying. These lead so hidden changes to consider. May 5, 2021 · Combat Width Redesigned breaks the tyranny of 20w/40w divisions and allows you to design historical or interesting division templates without being unduly punished. I’ve been playing a lot of the new DLC recently and I just can’t seam to find a good overall combat width for my infantry divisions, is there any that work well for others?? I would suggest 25w as 8/3 Works fine for me. The game is much more flexible now. I’m trying to expand my knowledge and optimize my game play but am having trouble understanding how each terrain type affects combat width. Combat width is important because it determines how many units can partake in combat. Jan 19, 2021 · One of the more commonly overlooked changes that Black ICE makes is to the combat width for land warfare. platforms bracing for the 2020 U. Dammn 2028 hrs in the game and never gave naval combat with a thought lol 😆. craigslist portlamd snow shoveling shooting Just avoid anything below 10 and above 45. If you're playing as any other country you either go for Superior firepower or Mobile warfare. So there is some "slightly exceeding combat width" allowed to an unspecified degree. This will be the optimal combat width for forest. † Note that support companies do not affect a division's speed and do not affect combat width as they are forces that remain behind the fighting front while the "front line" combat battalions engage. Go to hoi4 r/hoi4 • by They did not chage combat width on divisions, they changed the combat width on the terrain. The 41-45 width just require a ton of production to keep fully equip so keep that in mind when picking. getcqced Oct 20, 2023 @ 2:15pm. Every new province is a potential pivot point in your grand strategy, a stage for decisive battles, or a path to execute intricate maneuvers. An infantry division with nine infantry battalions is cw 18. Go to hoi4 r/hoi4 • by [deleted] View community ranking In the Top 1% of largest communities on Reddit. Combat width is divided into segments of 20 in HOI4, try to keep all units at 10, 20, or 40 width so you don't take penalties for exceeding combat width. I created a color coded combat width-spreadsheet to make it easier seeing which divisions work when taking into account more than just 2 fronts in battles. Originally I worked by this section in the hoi4 wiki: Divisions will be added from the reserve unless the combat width penalty exceeds 33%. There's a mechanic in HOI4 called 'combat width' to limit the number of troops that can enter a battle on any given tile. The tank template is 6 heavy tanks, 4 sp artillery, 8 motorized. When tiles have different widths, there will not be an overall best width, but instead best widths. 8x 10width, 4x 20width or 2x 40width). Go to hoi4 r/hoi4 • by Combat width means how many divisions you can stuff into a particular battle. 1)= 20, plus 40% of soft attack not countered by defense ( (500-200. The maximal combat width in a battle depends on the amount of directions you attack/get attacked from. The one I found on steam doesn't work and changing the files myself does not work. 2 40 width will concentrate there attack on only 2 defending units. Stacking all your soft attack on a single unit makes it more likely that you'll punch through the defensive stat of the enemy with more attacks. Dec 6, 2021 @ 3:27am there is a big long topic on hoi4 forum with computed charts and different math thrown around - approximate tl;dr result is: small divisions are better for def, big divisions are better for push. 0 coordination_bonus Changes the bonus to coordination, that is how much damage is done to the primary target instead of being spread out. Combat Width refers to the concentration of a faction's ground forces, …. Irl over half of Germany’s 3 million casualties occurred from artillery fire, and it can do near the same in. You can fit 4 21 widths into one forest tile or 3 28 widths. He does damage equal to 10% of soft attack countered by defense, or (200*. You can actually exceed the combat width by up to 16. One important aspect of road safety that is often overlooked is the width of a vehicle, including its mirrors. The 15-width is capable of deploying quickly to both the training point and the battlefield, as their relatively low combat width will allow for more friendly units to participate. Mass assault is the king of infantry spam. General Combat Width to remember I'd say are as follows: 10 Width for Coastline infantry; -18 Width for line infantry; -30 Width for offensive infantry. If more than 80 width total are assigned to that battle, the rest are reserves (or something like that). What does it do? When attacking from different directions, the combat width of terrain increases, so you can stack more divisions into 1 combat. For defense you want org and reinforcement while having enough defense to counter attacks so 20 and sometimes 10 width makes sense but on offensive bigger=better and 40w is less situational than 30, 50 and 60 width. With this in mind, when 2 10 width divisions attack the same. Mathematically correct and open source model shows new meta for combat width. On day two of Benzinga's Cannabis Capital Conference in Miami, industry experts gathered to discuss the pressing issue of price compression in On day two of Benzinga's Canna. 10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1. Certain widths that benefited from being barely under the battle width are now. Here is the link the whole conversation, below I'm pasting the results. InteraMR [TTV] Jul 26, 2017 @ 11:59am. I will mention there are a lot of different combat widths that people use, those are just the ones I personally like. The American Civil War was a pivotal moment in history, shaping the nation and its people in profound ways. I'd like to propose a 2-point fix. Bitt3rSteel did a great video looking at templates. Most of them say that 9 divs with 10 combat width would be better than 4 with 20. Lower combat width divisions will have lower stats, bigger ones are more likely to hit. If the mod nerfs line artillery it's a. This leads to two viable options: two 30 widths with 20 widths or just pure 20widths. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). If you are fighting in plains which has a frontage of 80 width, you can optimally have 80 width of divisions battling and if you make 35 width divisions that only means two can fight and you're wasting 10 width of. It covers the strengths and weaknesses of 20 vs. Later on, I tried testing it, 2 17 width armies against one 34 width army, and the 17 width one dominated. AI will move in your ordinary troops, and those can lock out special divisions out of combat. The best combat widths are numbers that fit into the width, or easy divisible, so for small, medium, and large units (respective to each number), the following are the best combat widths: Plains/Deserts: 10/15, 30, 45. Hi, just wanted to ask if anyone has a functioning mod that changes combat width back to 80. So he is correct, a width of 17. Use cav and inf in the jungles, keep supply usage low. The rule was that divisions need to fit into the combat width effectively. "This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. If you go over the width you get a debuff. landgolden tires If your opponent can cycle divisions but you can’t, it’s likely you will lose. Is it more efficient to have 2 divisions of 20 width, or 1 division of 40? I have always pushed 20 width, but i find my men at times have trouble both pushing a fortified line and defending. 5/45 is quite good but sometime 20 is better. tictocthots 10, 15, 18, 27 and 41-45 seem to be the best. 33, -- over combat width max (when you cant join no more). 12/2 is otherwise good and reasonable for offensive infantry in Europe due to width optimization on forest and hill tiles in certain areas. Each battle has a maximum amount of space on the front line that can be used; if there's only space for "80 points of stuff", then if you have 10 units with 20 width each, you could only have 4 of those units (4x20=80) fighting at once, and the other 6 would be …. 20 oz tumbler template svg free 11 motorised infantry and 6 motorised artillery is 40 width (iirc). yea I got no idea either, I'm new to the game so I mean I'm not the most experienced but on sheer numbers alone I should've been able to overpower them. Jul 27, 2022 · WE'VE DONE IT! The Perfect Combat Width!Original Combat Width Video: https://youtu. Their new combat width is now 84, which divides down to 42. Combat width limits the amount of divisions that can fight at the same time. I'll accept your premise that 2 x 10 width is better than 1 x 20 width in pure combat stats but that's at the cost of 50% more production spent on equipment. You should have this template behind the frontline. The only direct penalty is for being over width in a battle and it is never a good idea to do that. There is still no announced release date for either the Barbarossa update or. But you want to update your template later). Australia is close to 2,500 miles wide between its eastern and western extremities. I created a simple web app to show which division …. 5 width is game breaking, it simply looks messy, and doubling the combat widths of combat would look more tidy. Combat width isn't a problem if you only have one per tile. Vulnerabilities to tactics that move width up and down, and reinforce mechanics. This gives a more realistic view of. The numbers on the Wiki or some reddit posts seem to rely on old, pre- No Step Back numbers. by losing an additional attack direction) and the used combat width now exceeds 1. Use a mix of medium tanks and tank destroyers with mot/mech. It sounds like you went from being able to get 1 division on the line at once to 2, assuming the combat width was roughly 40. You need to consider that there are multiple things at play here: Bigger = Better because attacks above the enemy defense incur 4x damage is still true, but divisions have multiple targers now. Irl over half of Germany's 3 million casualties occurred from artillery fire, and it can do near the same in. Max Speed: How fast the unit can traverse the land, in ideal conditions (good terrain, high supply and organization, sufficient oil supply for divisions that use oil) HP: Hit Points. First of all, you need to know that there are five different ships in total in Hoi4, meaning there are 5 different warship classes that you can craft. In the bottom left after clicking on a tile, hover on the terrain, there is the combat width shown there. Different terrain has different combat widths, the most important one in europe being 84 in forests. And of course, tactics can mess this up temporarily. Combat width is 60 + 20 per flank. Disadvantage being it's expensive to make. I like this! I usually go for 27 width infantry divisions with 9. Those combine to allow you to use up to 16. The other 2 wait for their turn to reinforce the fight by % chance IF one of the. Fits in 84 width tiles and doesn’t sacrifice so much org. Different division templates cater to specific purposes, from defense to anti-tank to speed. Example: If there are 4 Batallions, 2 Infantry (1936) and 2 Light Tanks (1934), then the calculations would look like this: Average of Hardness of Line Battalions = Hardness of the Division. 5% more width, which for an 80 wide combat would be 93. infantry to 10-12w PA 12-15w and always put logistics and medical supports. zillow houses for sale west haven ct Rather than recommend any one combat width, I’m going to say how the game calculates this stuff and let you pick what matters to you. The biggest width for a battalion is 3. 5%), but not 107 (penalty of 33. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds,. Combat width which will takes more penalties : 19 - 25 - 35 - 37. I'm new to Hoi4 and don't really understand the whole point of combat width. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths. HOI4 Combat Width Tutorial Guide - You WILL Get It. For defensive purposes, 15 widths are incredibly expense per combat width, second only to 10 widths. The 15-width division is great for early-game defensive actions, say, against a civil war or an immediate enemy attack. ) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Battlefield combat widths are determined bythe terrain fought on. Yes manpower is key factor but the devs, if I remember correctly, have stated they want to keep the 20w and early game manpower is supposed to be a struggle. Red indicates that one full division can’t even fit without exceeding combat width. Go to hoi4 r/hoi4 • by Why do people freak out so much about combat width it doesn't seem like a big deal? Because it matters. rose williams imdb deer tattoo sleeve kioti package deal 7-2 is going to win every time, there's no contest. What is the best for all terrains ? "Hoi4 width graph" will give you the answer you're looking for, which is that 10-18, 20, 21, 27, I think 33, 41, 42 and 44 are all very good Reply reply. This mod will bring the combat width back to 80, for those of you who hate after v1. Most Combat Widths in this game are multiples. These measurements can then be multiplied together to find the object’s total area. Since the default is 80, most people do these comparison based around 80 width, either 2 40's or 4 20's. Basically the best on the graph show 10, 27, 44 & 45. So as long as the divisions add up. If the battlefield width is 80, and you have 10 divisions with a width of 40, then two divisions will fit into the bottle, and the rest will not. Of course, this depends on what terrain you're expecting to fight in. It's just a good middle ground. It's expressed as base amount and has a modifier per extra attacking province. Other values: Combat width: amount of frontage the unit takes up in combat, each province allows a set amount of width for attacking and defending (based on the terrain), attackers add 50% of that value for each additional facing attacking the province, this serves to limit the number of units attacking/defending at a time, surplus units in the. I'm not sure he considers manpower though. 20 and 40 are not that good anymore. Pretty much every division that wants to do front line fighting should have a division HQ, engineers. We play as Germany and use pu. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats. Find a general with supply skill at least 5, same with marshall + logistic wizzard if possible. When you create a division using the division. Each division in the combat will randomly choose an enemy division. But with combat width change and epically with armor changes with piecing, and an increase focus on reliability actually being detrimental. He ignores width changes through tactics. If you remember back, one of the dev posts talked about combat width, and had a 40 width dog attacking to 20 width dogs, because you know, paradox. For each 1% you exceed the allowed width of the battle, you suffer a -2% penalty to your stats. 20 for low penalty but okay size. I suppose over stacking also fits in here. Thats why something like a Vic 3 pulling in the ethnic and religious aspects that are on display in CK3 and the combat of HOI4 would be great. It seems less important now because there isn't a perfect couple numbers that people can spread around as "meta" and you aren't as wrong anymore if you use unideal combat widths. The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. The green cells indicate that little combat width is wasted in a terrain for a particular width, yellow indicates that a moderate amount is wasted while orange shoes that a lot is wasted. I didn't fallback and hide behind the river. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also not too. and lastly against AI you can slap a cheep hevy tank or. Learn what combat width is in HOI4, how it affects battles and reserves, and which values are best for different terrains and scenarios. go to steam folder, common files, hearts of iron4, common, terrain. This has less to do with combat width mechanics than it does with the way attack / defensive stats work. We would like to show you a description here but the site won’t allow us. The best combat widths according to the new patch are: 12, 15, 17-19, 22-24, 27, 36, 40 and 44. River Crossing Penalty has been increased for Major Rivers to = 0. But 20 width division just give you so much more flexibility. 15/16 is the better universal/low point (and half that, 8, for the micro point), with 30 or 45 as the high point. New Combat Width Metas! By luckum. Every fight in Hoi4 has a width. It costs a lot of manpower but Soviet can do it. If you attack the province from 3 different provinces then the width will be 120 (80+20+20). I've seen a well made post about the effectiveness of different divisions in 2 front attacks, but after looking. ) if you Google “combat width arms against tyranny Reddit” you can find a good chart. Marshes should always be avoided. r/hoi4 • Who do you think would be the best leader of those 4 if the Right Opposition Coup happaned in Real Life in. Everyone knows about 20/40 (22/44) width divisions and that they're the most efficient as far as combat width goes but I've remembered the Mass Mobilization doctrine during my away-from-home theorycrafting and wondered how effective 26. If you tested only up to cw of 50 you tested the pure combat effectiveness of those templates. Base combat width changed to 96 and additional combat width added on flank to 48. Note that this is just the terrain penalty(max of 33% allowed), combat. Speaking generally of HoI4 you take alot less casualties when defending and holding the line ( as long as you don't need to use commander abilities to do so ). 20w for frontline infantry, but I think 10w is usually fine for island/colony garrisons. The meta template depends on all the other aspects the mod changes, especially the width of other line battalions like artillery. This guide covers some general tips, advise, but at its core gives you. This will make its combat width 20 which is optimal for early – mid game. You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular. general purpose infantry that can push: 30 width (12 inf + 2 art, full support companies). It seems most players focus on this level of warfare. 9-3 works, I guess, but that’s because for whatever strange reason it seems to be the default AI division. sansui g 33000 for sale On a global scale, the numbers are even more striking: Nearly half of all food produced around t. Some of them are self explanatory, so for those we will only provide a short description. 20 width pure infantry for defense (not perfect width but 21 requires artillery), 42 width with artillery to attack. In the Great Game I've seen the guys building 15-width divisions and I created a 15-width inf and 30-width inf and tanks, but it seem that the Germans where just running over my lines with there weird AI divisions. 10 and 20 width are the meta still. spectrum outage richlands nc Idk this is my opinion, it works. EU3/4 and Vic2 have one unit one width with actual positions on the front, CK2 organizes everything into 3 flanks with soldier-count based bottlenecks, and Stellaris doesn't really have combat width. Due to this fact, the best division designs will be a multiple of 25; 12. (This would be a multiplicative penalty applied last, not additive as I. The 20/40 width rule sticks with the Great War mod. The base daily gain is 2%, so it will take e. Let's discuss why I don't use 20 or 40 width divisions in AI games shall we? Gaming Gear I Use on Amazon: Steelseries mouse pad: . What combat width would you recommend for África? A 10 width fully equipped? : r/hoi4. People are seriously underestimating how much supply arty takes up with the. It seems strange that artillery takes up combat width. Base combat width is set to 96 and attacking from another direction adds a further 48. The default width of a combat is 80. Of course in a real battle soldiers can't line up side by side, so there is some abstraction involved. The HoI4 implementation is unique …. All wings taking part in air-to-air combat (not just fighters and even if they don't get selected for damage dealing) gain 0. If you divide the 42 into 2, you will get 21 width. I believe smaller armies take a greater % of casualties. harry u pull it price list You cannot create 40 width stuff unless it's apcs or tanks. No 42-44 and whatever that is divided by 2 is generally good enough for width, you won’t fit perfectly so don’t try to. I usually do 21 width (with 6 tanks, 3 motorized/mechanized, and 1 SPG), a 20 width (just replace the SPG with a motor/mech), or a 42 width (just double the 21 or double the 20 and add an extra tank). Better concentration of attacks leads to more attacks that exceed opponents defense. Since the combats used were things like 80w, taking half or a third of that width will give you 40, 26/27, 20, etc. Attacking from multiple direction increases the width by 40 each allowing more troops to engage. Base width, and subsequently flanking width, is dependent on terrainwhere the combat is taking place. Win Every Battle with this HOI4 Combat Guide for Beginners 2023 HOI4 Combat Width Tutorial Guide - You WILL Get It. As long as there is open width, the game will try to shove another template into the combat, provided it won't make the penalty too big. txt, and change the number of combat width for all the terrain types. This is because the units recover faster wheb they're breaked, manking that they csn return to defend the position faster. This is because they will deal more overall damage and more focused, important things on the offense. Though there are many debates about the best Garrison template in HOI4, the clear winner is a one battalion Cavalry division. Check the combat width of the terrain you're trying to navally invade, and make the width of your marines 1/2 that (or one that would neatly fit into it). They have much more org than the old 7-2 meta plus 27 width is one of the optimal combat widths (at least from my experience) Anything that isnt a historically plausible division should be thrown out. Discussion thread with combat width "announcement" Land Battle - hoi4 wiki My Previous Combat Width Post Fabricensis's Post. If you’re going to use line arty, 9-1 would be far better. The amount of CAS able to participate in any battle is 3x the combat width. Your best chance is probably with marines more then tanks, but with tank I'd go 45 or use the 42 you were using for France. Higher combat width tends to result in fewer units entering the battlefield, while the opposite also applies. I just send my artillery across the water. 5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31. Forest combat width is 82 + 42, which means that 42w or 21w division do fit perfectly in those. Mar 4, 2018 · The rule of thumb is that you want a combat width of 10, 20, or 40. It’s obviously not intended for combat width to go into the thousandths and if it was it definitely would of been in the patch notes. Below are a few example 20 combat width divisions with 1939 technologies applied. Infantry should be your main fighting force with mass assault doctrine. For each army joining the battle from an adjacent. Lately I’ve been seeing that it’s 40. Also the different phases of the combat can have different effects to the resulting battle width (Close combat, seize bridge etc. See answers from experienced players and …. These examples are great for a variety of terrains. “Digital safe-tea”, which uses a “choose your own adventure” format similar to those featured in the popular 80s books, lets players take on the personas of Goitse, Aisha, and Dami. I didnt find a definitive answer. Rather than being divisible by 10 or whatever, the important point here is being a whole number factor of the width of the combat. Now that we're all supposed to be wearing masks, we've all become keenly aware of something: our breath. 11以降が嫌いなあなたへ、このmodは戦闘幅を80へ戻してくれます。. I'm not really seeing a reason to use low-mid 20's as a width (outside marsh/mountain, where you want to be 25). Bigger infantry id go for 24width (24/25 r the good widths in the 20s) 9-2s, and even bigger you can go for 35/36 to be optimal. Ever since NSB, I've seen all sorts of combat widths thrown around for general units like Inf and Tanks (obv Mountaineers and Marines have their own combat widths). As far as the exact design goes, most port guards will be some form of infantry. The combat width is always dividable by 1, 2, 4, 5, 10, 20 and 40. So 4 20 widths will hit 4 random enemy units defending. In HOI4 you just spend some PP on upping the conscription, and the problem is "fixed": too easy. Mid-range combat widths start seeing some favorites emerge, but there's still some decent choices throughout. The main distinguishing feature between any two divisions is their makeup in the Division Designer. HoI4 doesn't support an elegant way to implement this. Go to hoi4 r/hoi4 • by Combat Width - Can you attack with too many? Hi there. Arms Against Tyranny is the 6th expansion for Hearts of Iron IV. Optimal meta using simulation - graphs included. For every 1% you exceed the allowed width, you suffer -2% to attacks and defenses, with a maximum penalty of -33%. It will be more varied for others, but in general I think we'll see some variety and avoiding certain bad numbers, rather than having 1 specific width to use. Best Garrison Template for Germany in HOI4. This can leave you with battles that can be 20, 40, or 60 width. There can be a total of 25 battalions. I'm experimenting with making my standard infantry divisions somewhere from 20-30W, I'm currently running with 9/2. The last time i played HoI4 was in the beginning of 2020 i think. The exception is that any template with combat width lower than 12 and higher than 40 as it isn't efficient. Depends on your goals, the width is 90/45 so ideally 45w but the problem is supply usage. shes blej makina It's only 4 width (25%) larger, but has something like 30% more manpower, to illustrate this point. If you click on the battle icon that comes up (green or red bubble with a number in it) you will see an interface. In my current playthrough I'd like to play as Germany …. - gave forest provinces new width of 84 and reinforce width of 42. currently benefit of high combat width is less ic on support companies excluding arty (and maybe aa and at). If you leave width unused, the game will automatically try to pull from reserves unless the division is too big and would exceed the maximum allowed penalty. It is generally advised to build 20 or 40 (10 if you have really low manpower) width divisions as they are factors of 80 and combat width isn't being wasted. Everybody knows about the problems with getting divisions to a combat width that doesn't incur a width penalty, and the AI's absurd division spamming. - gave jungle provinces new width of 84 and reinforce width of 42. Pure line holders can get away with being narrower than ever before - 15 (6/1) is fine as long as you include engineers and keep their tech up to date. This mod reimagines the way units affect organization and combat width in order to reflect the historical reality of which division templates proved to be the most optimal during World War 2. It's has a use case, but it's just so much worse at a lot of combat. Learn what combat width is, how it affects battles and divisions, and what the best combat widths are for different terrains and theatres in Hoi4. From bigger ones i'm using 42w, but sometimes it cause issues. 14/3 (27 width) is also good for attacking overall. I tried to tackle this by making an excel sheet with the calculations within, to see which width would be more suitable. The way transport planes work is they can carry a "weight" of 2, with each paratrooper battalion weighing 0. general purpose infantry that can push: 30 width (12 inf + 2 art, full support companies) tip of the spear armor: 35 or 36 width (go with 36 if you won’t use SPArt or Mot AA/AT) I usually like to have fewer, stronger, bigger units if I’m on. com/davefeedbackgamingDiscord! http://www. Outlier Inefficient Combat Widths: 7, 11, 13, 15, 21-22, 25-26, 28-31, 42-43. You also can't really tell which combat width is more likely than others, which is the entire basis of Fabricensis' analysis. Instead of plotting (combat width penalty) on the y-axis, (used combat width)* (combat width penalty) is plotted on the y-axis. Example-a US infantry division in the Pacific was the same size, same makeup and had the same manpower in the Pacific, North Africa and Europe, with only very minor differences, if any. If you’re a fan of intense multiplayer batt. 5, etc, in order to fit the maximum number of divisions into that combat without penalty. COMBAT_OVER_WIDTH_PENALTY_MAX = -0. all my roms If you are going down mass assault doctrine inf will take less combat width so you can fit more. 11 'Barbarossa' update will make some pretty meaningful alterations to the game's critical combat width mechanic, the way armour-piercing attacks work, and the reliability stat for divisions, according to the latest dev diary, posted on developer Paradox's Forum on Wednesday. Attacking Units: Combat width 27, 30, 40-45. Hey guys! I’ve played one real game in NSB as the Soviets so far and I wanted try out the new combat width. 20 width is better for smaller nations because it's less resource intensive and lets you cover a frontline easier. Combat width is the size of your division in HOI4. Around 4 marines per 1 artillery is good ratio. Well, non-support artillery uses 3 combat width while non-support anti-tank and anti-air uses 1 combat width. In your case, the combat width would be 6, because each infantry battalion takes up 2 combat with. Nothing else, you still have the same number of men and equipment in the field, they just bunch up huddle up hug eachother and use less space in the battlefield as a result. Case 3/4; If you want a combat width for heavy-tanks for (or against) Barbarossa and you want to let them fight mostly in plain-tiles (where those tanks have no debuffs), 30w or 44w is ideal, because the combat width on Plains is 90 + 45. The game runs long enough that I usually just make templates for specific regions I'll be in or expect to be in. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. The game will stop adding more divisions to the combat when the battle width is either exactly 'full' or exceeded. Other notable numbers are 110 and 85 I believe? I think they're due to tactics like encirclement and mass charge which increase combat width. They can fit with most of battlefields atm. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times. Well, basically the deal is that smaller divisions get more organization per combat width, but less defense (I made a thread related to division size the other day and learned some. The combat width of a … See more. 4 modifier to infantry combat width. Combat Width after NSB is a lot of "It depends".