Hoi4 Unit Templates - USA Division Template Suggestions : r/hoi4.

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It allows you to open the SS Division Designer UI, located in the top right of your army templates menu. This is a relative of our number 10 pick, the 10/0 infantry. The upgraded form of the first template, this division template's goal is to keep organization value high while also preparing the unit to deal with all-around threats (save for armored units). HOI4 Kaiserreich Templates Etc (Part 1). Each new support company costs 10 army xp. 2 x 6 composite decking The famous Polish cavalry Winged Hussars are the new best unit design for attack early in the war. These arguments are used for role templates. The division designer is a utility located in the recruit & deploy menu of the user interface. You'll want to make offensive templates for serious pushes. For example, if you want to have both LARM and MARM divisions with a few extra MOT, first finish your LARM template, then duplicate it and replace all LARM with MARM. dwayne dawkins video Exploitation unit (snaking, capping land, helping with encirclements) is a cheap, fast unit, 10W mot or cav with maybe recon. For Germany for example you could say they had two types (Volkssturm and Volksgrenadiers) of Militia units during the late stages of the war. Nothing on the road south should present much trouble. It's a war of attrition, a bit like IRL. 8/8 templates are a bit of a stretch, and you don't mention any tanks. So 7-2 has more artillery for attack, but infantry shouldn’t attack but defend (mostly). 20 width is the rule to go by, unless it’s APCs where you can get a big 40 width division. This reduces division spam, thus reducing late game lag. They had to raise them because they were running out of …. This is a super simple (no complicated math) guide to what each stat actually does. Cannot add artillery to infantry template. This mod reimagines the way units affect organization and combat width in order to reflect the historical reality of which division templates proved to be the most optimal during World War 2. Put all your Mils on Infantry Equipment. This is the best template for Japan and the. 7 infantry 2 artillery is the go-to template for HOI4 in general. Aug 1, 2020 · A comprehensive guide for Hearts of Iron IV players to create and optimize division templates and tank and aircraft designs for any nation. If you're going for a safari in the middle of Africa, try like 9/1 camels maybe. Then create a design with a minimum of 80% reliability and increase the armor as much as possible. Early to mid game it can effectively make small pushes, especially against weaker opponents. Typically when I played MP I see these general templates: 10-0 inf. a lot of recommendations are to put up like mostly artillery. Top 5 Division Templates - Hearts of Iron 4 Best Templates (Hearts of Iron 4 Strategy Guide) Today I'm showing my top 5 best HOI4 Division templates based La. Engineer a must for amphibious attacking bonus. Find out the pros and cons of different combat widths, support companies, and tank designs. For offense this one works for me as infantry and also marine: 9inf 3 art - supprt art, flame tank, light armor recon, engineer last slot depends on who you fight. The history/units folder contains a list of files containing division templates and unit spawning locations. Micro Intensive micro can bring you large benefits in certain cases by preventing the game from adding in divisions that put you badly over the combat width cap (e. Hoi 4 Best division template for Defense 2022 / No step back: https://youtu. The Best Division Templates in HOI4 | HOI4 Templates & Designs. If i had to make an assault city template i would say. Higher suppression stat = less divisions required for garrison > less chance of casualties (equipment and manpower). The best division templates & tank designs for the new DLC No Step back. Then as you keep getting more tanks and trucks, keep using army experience to add more to that tank template until it’s 40 width and 10-10 or 15-5 (tanks-trucks). Space marines 44w: 15/4/1 infantry/arty/brick tank. Compare the pros and cons of each template and see examples of how to use them. In this titanic struggle of national survival, we must use every asset and every advantage. I'm now ready for some chad pro player to tell me why its a horrible template. The tank divison for offensive use (4 tanks, 4 armored, 2 self propelled artillery, support: signal motorized company, recon motorized company, other artillery and heavy engineer); The. The most important point to note when creating a paratrooper template is that you will not add any armored vehicles. Apr 18, 2022 · Historic Division Templates of the German Army. Learn how to design effective divisions for Hearts of Iron IV with these templates for infantry, tank, and armored divisions. It is also useful to add on some motorized artilery, or if you have the necesary production. be/txUsm8JUgFgFor all of my guides I also always make dedicated spreadsheets wh. 1 compare to the 65 in version 1. Works best with mobile warfare -> mobile infantry. Formation of SS divisions are restricted based on date, research, and occupied territories. Use this mountaineer template in Hearts of Iron IV! Come watch HammoTimee LIVE on Twitch! https://www. Aircraft divide into light, medium, and. Bro just watch a hoi4 template guide video If you want cheap mobile unit you can add instead of the jaegers and shocktroops plain cavalry, then you can add in for whatever reason some motorised inf. 18 width was the best that I found for fitting. js nails prices Find out the optimal number of divisions, types, and costs for infantry, anti-tank, cavalry, and marine divisions. 64K views 2 months ago #hoi4 #ww2 #heartsofiron4. 1 -> 1 hoi4 art = 1 real art battalion or 1 hoi4 art = 3 real art battalions? I myself even use 1 hoi4 art = 2 real, to achieve some sort of compromise. 10-0 support engineer/AA/arty - talk about cost effectiveness vs combat width efficiency compared to pure infantry. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e. SPart with support artillery recon engineer logistics signal. It determines how many of your units can enter the fight at once. Skip mediums and save the tungsten for artillery. I tried them out on France and Germany for context. Are you tired of using the same old PowerPoint templates for your presentations? Do you want to add a fresh new look to your slides without breaking the bank? Look no further. 10/0 motorised or cavalry can also be quite useful to follow tanks into breakthroughs and hold the encirclement. -flame tank with high armor, for bonuses to attack and giving armor to the template. As soon as you get 5 XP make a new template with just 1 infantry battalion and train as many of those as you can. Sudendly my defensive division went 16. Templates are important of course, but making the most out of one’s industry is also critical. - Intro- Welcome to the fourth installment of my division template guide! You can find part 1 …. Motorized Infantry + Artillery. No division is can't enough to catch them. For the templates I recommend following: use 26 combat width divisions. If you absolutely couldn't use tanks, you'd at least want to do 14-4 infantry instead of 7-2 for your offensive units, due to the way stats work. Some submarines on convoy raiding protecting the Norway coast may catch and weaken invasion forces too. tv/hammotimee🟢 Subscribe on YouTube. HOI4 NSB 2022HOI4 - Top 3 Best Division Templates & Tanks Designs for Attack (hoi4. Once the war starts, immediately change your HOI4 divisions to …. Similar strategy but with infantry. big ideas math red chapter 5 answer key If you have the new DLC/update, then arty can't be added to the same column as infantry anymore. retro black truck scentsy warmer These are not the best possible to design but will be able to deal with most divisions the AI can send at you. Militia units (cheaper/weaker/fast to produce/last ditch effort) are needed in the game for multiple nations to properly simulate WW2. Geberaly what you need in a tank division is 1 row of tanks (5 tanks) and a row of mobile infantry: lvl 1 is cavalry, lvl 2 is motorized and lvl 3 (the best one) is mechanized. craigslist cars for sale by owner los angeles ca In this step-by-step guide, we will show you how to download a free European. recommended number : 8km/h same speed as mechanized, 6. Why this Template is Great: Better than the standard airborne division. Sf right/left can get away with pure tank/moto. If you duplicate the template, you can swap individual units over from one template to another. A stalemate is exactly what you want, if you play Sovietunion, because the allies and soviets become powerful in lategame. This is TommyKay's USA multiplayer guide a step-by-step giving you the Focus Order, PP Buy Order, Unit Template Guide, Construction Guide and Tips & Tricks, to help you min-max in your USA games. these hoi4 templates show off some of the best hearts of iron 4 templates f. Don't have to be limited to 20 width, since they are meant to fight alone. Infantry Division (4km/h) 9 x Infantry. So recently I've been wondering if there are any better units to use instead of 20/40 widths? I know the idea has been dead for years, but they still worked for me until AAT. This is the Militia unit in the form of the blackshirts and the irregulars which represent the colonial auxiliaries that Italy can muster. Supported by railway guns 4 or 5 per. Later add AA, Flame Tanks, Logistics and Rockets. Use your existing armored division template and edit it. SF is superior firepower, one of the doctrines. These Are The BEST HOI4 Division Templates! - HOI4 Division Template ReviewMain Channel https://www. You're talking about few percents. Big Units would be 9 Inf / 3 Art then increase up to 10 Inf, 5 Marines, 4 Art 1 AA late game for maximum punch when Naval Invading. All of this means you want a better division, not a cheaper one. This is a very versatile strategy that gives the maximum amount of player control, allowing for you to micromanage and destroy enemy units. Deployments can be created from division templates to form new divisions. It won't fare well against enemy tanks on multiplayer but you can always outmanuever them especially considering they basically negate the existance of enemy infantry and just make especialized heavies or TDs to deal with them. Air support is key to winning battles. The mod cuts down on division spam sign. Just a defensive width infantry unit to hold, sometimes with support companies sometimes not. You have to consider supply effects and your industrial capacity, but those affect how many divisions you can field, rather than what templates. Vindicator's 5-2-2 light tank template is probably the most cost effective 20W. Good division template for Mass Assault. Which is cheaper than SP Arty or tanks, you need less per unit, i think its 30 SP AA whereas usually its 50 i believe. Later on you should upgrade this one to 40 width (14infantry + 4 art) 10 width anti-tank template. 4 Marine Infantry, 1 SP Artillery, Support Artillery, Support Light Recce. , 10 MAR, 10 MNT) and I keep them 20w. Learn how to build powerful and versatile divisions for different strategies and scenarios in Hoi4. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. It is quite effective if you have enough air support. asset file - Controls the unit used on the map # Controls the map icon category used for the unit map_icon_category = priority = # Controls which …. , armor and piercing capabilities) and the technology that your opponent is fielding. The game divides combat stats in 3 categories; Base stats, Combat stats and Equipment cost. Feel free to add more in the source! Common. With Manchukuo’s lack of mils and quite large manpower you should be focusing fully on infantry equipment and building 5/0 or 10/0 infantry or Cav units and spamming them out. Feb 11, 2024 · The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. This is not the most interesting part of this. Replacing casualties reduces the experience of a unit. WHY This Division Is The NEW META - HOI4 Infantry Division GuideMain Channel https://www. Too expensive, 9/1 is cheaper and have more defense. The rest of your army should be those 10/0 divisions. Streamlabs Donation Page: https://stre. mexican grocery store near Let's go behind the scenes of some of the templates that will lead your armies to the final victory!Chapters:Introduction: 00:00Garrison templates: 03:13Defe. Infantry Templates: “Wall Inf” (10 Infantry only): Very basic and useless on its own. This template works with all land doctrines except mobile warfare. Does anyone know how I can make some good unit templates I don’t understand how This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A More posts you may like. I question whether having some slightly faster tank divisions is ultimately. Sometimes you might be playing a nation where you want to use your marines to. The interesting part is that this template is way too cheap for what it does. This template is a fake tank template for minor countries. for holding the line & pinning enemy troops in. An important part of designing a division template in HOI4 is the combat width. Same theory applies here with 20 width motorized divisions, and it would be a good idea to invest in demolition for more combat power and. They are high-supply use, armored infantry with better attack stats than normal infantry, and the ability to paratroop. Light tanks are about equal to armored cars, though having more armor if you can spare the production cost. piedmont u healthstream Most units were broken up into smaller garrison units, border. "This is a video that seeks to give you the division templates you need to enjoy the hearts of iron 4 old world blues mod. Use 10-0, as infantry, with support artillery. Almost every single game I end up getting destroyed and it seems like my army can't do anything. Best division templates for Millennium Dawn. ***** NOTE: requires the MPU Base Mod *****. This division will have really high speed combined with great Soft Attack and. Basic Division #1 - Defensive Infantry 10-0. Use a separate division template for. You don't really want to dump IC on this unless. Ethiopia division templates? Question Does anyone have any good division templates I can use as Ethiopia after the war? Archived post. Learn how to create optimal division templates, aircraft and tank designs for Hearts of Iron IV. You have a larger army than any of your southern neighbors and can gobble them up willy nilly. 3 Soviet Rifle Division 1941 [1] 4 American Infantry Division 1943 [1] 5 British Infantry Division 1939 [1] 6 Italian Infantry Division 1940 [1] 7 French Infantry Division 1940 [1] 8 Japanese Infantry Division 1940 Standard B [1] 9 Romanian Infantry Division 1941 [1] 10 German Armor Division 1939 [1]. Jul 28, 2022 · HOI4 Old World Blues Division Templates. His approach to France makes it simple to achieve your goals with the nation. amazon owner operator van A list of the most powerful division templates in Hearts of Iron 4, a strategy game based on World War II. Units take damage to organization and strength. You can also see the template in the image below. paratroopers large and small tanks wallbreakers and a few other. It depends heavily on how many transports you have but I like making mine out of 8 Paratrooper Battalions because thats the max weight that can be carried with 100 Transports or 7 Paratroopers with some support. tehama county jail current inmate listing 10-0 pure infantry - Emphasize that it's a purely defensive template and will perform poorly on offense. For reference an Infantry division of identical size has an organisation of 54. There's quite a few that works, currently the "easy" template is the 9/3 infantry/artillery with support artillery and flame light tanks but you can get much more complicated, the absolute best template you could make (for a general army not as dedicated or special forces) I would say 9/2/1 infantry/artillery/spgat. However, the AI immediately decommissions these templates and fails to build any units. this shows every template you need as t. With the availability of free poster templates, you can now easily design professional-looking posters that will c. Since every change to a template costs 5 XP per unit removed, exchanged or added (10 for support brigades), the duplicate function can save you a lot of Land XP. Just select any divisions you want to change and click the button. By Molvanîa! This short guide will explain how to take over China with minimal losses in good detail, discussing strategies and mechanics. today's hoi4 tutorial im going over how to make tank divisions templates, im covering everything you need to know in this hearts of iron 4 tutorial or hoi4 g. As Germany, my standard army composition for infantry is three divisions per corps, three corps per army. Next time do that while the game is paused so the AI doesn’t mess things up. So a single 14-4 is worth double on offense than a pair of 7-2. Todays hoi4 tutorial will show you some hoi4 templates that work in man the guns. 7-2 isn't awful, but it's just not as good as it used to be due to the line artillery nerfs, and people found that just going tanks instead tends to yield better results in most cases. 40W Inf/Heavy artillery breakthrough stacks. Another 7/2 template, but this time with motorized units. If you’re going to naval invade, do the same template but with marines instead of infantry. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. Recon + Engineer + artillery companies. Stick some more infantry and artillery in them and an engineer support and you have a cheap, powerful unit. 2 Semi Motorized infantry battalions. Feb 11, 2024 · The division template system is one of the key mechanics of Hearts of Iron IV. 69 width motorized rocket artillery. New Zealand Mobile tank designer (5%) + UK Blitzkrieg theorist (10%) -> 14 * 1. If there's a 1-size-fits-all "outline" for (MP) tanks, this is it. 7inf 2art w/ same supports add hospitals makes a good template for bleeding the AI in a war of attrition, 14-4 is better than the above in everyway but requires more army XP, 15mediums 5motorized makes a good tank divison for offensives, ONLY THESE TANK DIVISONS SHOULD PUSH BACK, 6tank 4motorized is cheaper on army XP but sucks, …. 6 infantry 2 arty 1 tank destroyer - same as above, but now you get. Are you in the process of creating a Europass CV but unsure how to make it stand out? Look no further. Meta still seems to hold true for 40 width not 20s anymore. asset file - Controls the unit used on the map # Controls the map icon category used for the unit map_icon_category = priority = # Controls which icon is used if multiple subunits of the same. I have seen a huge amount of INF templates and still havea very dim understanding ofoptimal template for USSR. 2 -> Nr of inf battalions, use same as in reality or use more so that the total manpower count matches Also division templates changed a little as the war progressed. 6 Med/4 Mot is a great template for Germany, though adding Med. this shows every template you need as germany for multiplayer or single. There is never going to be a best template, in any mod unless that mod has absolutely no sense of balance. For example keep your tank Corp mostly medium divisions while. Once the marines control a good port, then funnel in whatever troops you usually use. If you are facing a large number of standard divisions just stick to 7-2 but consider using paratroopers instead of normal infantry. For starters, the Fiat 2000 and 2000B are better than the L3/35's (assuming you have NSB). 40width with MBT SP/art and mechanised (create as you want/ replace sp/art with motorised/light mech depending on your start etc etc) Basic infantry gets the job done with AT. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. Once you’ve got some more mils, add engineers, then support artillery. division_template = "" is what division template the unit is using. maximo transformer sofa Items 1 through 7 are as follows: 1) game version and checksum 2) video display button 3) clear user directory button 4) game play button 5) create account button 6) downloadable content (DLC) tab 7) mods tab. You are so strong you can really do whatever you want but if you want to play the best historical game do this. That is the sweet spot for org/dmg ratio. There might be better templates but I haven't experimented with the dlc enough to tell. A place to share content, ask questions and/or talk about the grand strategy game …. This hearts of iron 4 division templates tutorial will show you some of the best templates in hoi4 with this guide you will understand what . If you choose to not produce Self-Propelled Artillery tanks, you can replace it with. Paratroopers can be launched from any airport that has a transport plane. Topics modding mods hoi4 hearts-of-iron-4 modding-tools. Depending on the year the war starts for you and the resources you haveI think you should use a different template, here are my choices. Here you will find trustworthy military advisors to guide your diplomacy, battles, and internal affairs. Light tanks are ultimately a dead end. " Look in the focus tree for ways to eliminate that restriction and you'll be able to train new units. I tried some variants with more artillery and signal companies aswell but they didn't do much good either. The best widths are actually 10/15/42/44. 4 light tank, 3 motorized 2 light spg with field hospital, maintenance, armed reckon and signals upgraded to 4 med and 4 motorised and 2 med spg. "This is an updated tutorial for division templates that will be useable in the new version. Used as a good offense and defensive unit. Minimum manpower cost, minimum IC cost, and balanced. This video gives you division designs for the recent arms against tyranny dlc update of hearts or iron 4 covering armor and tank templates, infantry template. To print labels with a 5160 label template, download the template for free at Avery. Beginner's Guide to Unit Types & Division Design. AeneasXI's HOI4 Mod Headquaters - Balance / Utility / QoL Mods / Fixes / Country-Overhauls. tv/hammotimee🟢 Subscribe on YouTube to be not. I noticed that the best thing I could do is break entrenched units with special forces and then push with tanks or IFVs. Even then you only should make one or two armies of these. That's double the combined total of the pair of 7-2. Im looking for these templates, however any good tips or templates are appreciated. Then as you build tanks you can sub the artillery out one by one. This HOI4 Germany Guide explains in detail how to setup your game at the start, what technologies to go for, how to do your army templates, how to win agains. Some people will tell you 9-1 infantry - art is worth it. Pure tanks can get really expensive, 3 battalions of. A Division that has a Division template that uses Medium Tanks can use any type of Medium Tank Equipment to fill its Equipment needs. Division Designer: T's Divisions!. Their extra speed makes encirclements easier. You will focus on producing cheap and cost-efficient ships as …. Hourly change: Pinpoint the enemy taskforce's exact location. gg/owb If you can't due to being. now back to hoi4: im not the best player but i use like 6 templates : large foot. National Guard; 9 infantry SC; Recon, eng, art. Dec 2, 2021 · Hearts of Iron 4’s smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what battalions it comprises. The tank is a bit pricey, but it can be reduced to a reasonable 15. In general, the templates I would consider are: 10-0 with support arty and eng, superior firepower. This may be modified by the unit itself; for example, support units typically get penalties to most combat statistics. They can be used to replace standard infantry in areas with adequate supply for factions with lots of power armor, or for heavily armored drops into. com, then open it in Microsoft Word or comparable software. Hearts of Iron IV - Advanced Guide for Beginners. Fighters and especially CAS are important, you need green air. Infantry and support robots add organization, while special units like MGs and Demolitions lower it. Hardness affects the equipment and manpower losses since resistance damage is. Light tanks and mechanized, bro. Millennium dawn - best unit templates. If it's late game, just do pure modern tanks with some spg and td. The SS believes that there are many in Denmark who would gladly pick up arms and fight by our side against the threat of global bolshevism. This completely breaks AI pre 1941-42. Does anyone know how I can make some good unit templates I don't understand how This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A More posts you may like. You can also use an exploit to get loads of special forces. 6 production cost by removing the …. depending on the coastline and nation though. Start game, load savegame and save as new file, exit game. Ever since the arty soft attack nerf in patch 1. It fits into combats perfectly and has good organization, defense, soft attack and HP for its very minimal cost. If you are going to fight pretty weak or only a few divisions 10 or 5 paratroopers are a pretty good call since you likely. This thread is for any small questions that. We will also talk about important details such as doctrines and tank design. 1 Panzer Brigade of 2 Panzer regiments, each with 2 light panzer companies and 1 mixed panzer company (324 total panzers and 3000 personnel in two regiments combined) (Most panzers were Panzer II). Let me guess: The script actually creates the unit template and marks it as "unchangeable", before spawning the units? 85% of the Soviet armoured vehicle park on 1. 42-45 = add anti tank batallion. This is why 10-0 (with support arty) became the new “meta”; it does a better job defending, which is the job of infantry anyways. Cheap industry wise, but manpower heavy. For each division type, I will be showing the historical layout, the HOI4 layout, and then an explanation for how the HOI4 layout models the historical layout. Support Eng, Cav Recon, AA, Art, Log a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. Irl over half of Germany's 3 million casualties occurred from artillery fire, and it can do near the same in game. Missing 1 tank is going to drip your armour a lot. The state will use a portion of the garrison template to meet suppression requirements. Templates aside, you should look at how the 2k hours player did. Are you looking for a way to make your next birthday celebration extra special? Look no further than free birthday templates printables. Welcome to the fourth installment of my division template guide! You can find part 1 here, part 2 here and part 3 here. They just aren't cost-effective on their own. You typical 10/0 with art support should be ok. You'll have the industry for a few hundred, and it'll roll over the AI. Attacking 44w: 16/4 infantry/arty. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. You have to create an oob file. Anybody can help contribute to the wiki - a good starting point is the work needed page. I’m sure some may disagree but I’ve found that having 4-6 line artillery is very useful for amphibious assaults against smaller islands. Each hull type contains a number of module slots. 7/2 Motorized won't be as good so there is no guarantee that it will be enough to break the Germans. Combat Width after NSB is a lot of "It depends". The composition of a division is built in the Division Designer - here, …. Logistical companies are great if you are a minor country trying to not lose much equipment in areas with high attrition, as it decreases the supply consumpton of a division (it does not reduce attrition, keep it in mind) If we exclude weather, if you want to fight in Central Africa for example, with a base infastructure of 6, you can fit in it. The left side give you a +15 infantry organization compared to the right side, +10, but the right side also gets Leg Infantry Breakthrough: …. If you want to kill enemy air as a major, usually it's best to just add support AA. They just aren’t cost-effective on their own. Updated for BBA: Plane designs now available! Creating divisions is one of the most important aspects in mastering Hearts of …. A quick overview of a historical Panzer Division 1939. 9 update is the latest and largest update to date for md and has dramatically changes military yet again. Warning: Releasable nations inheret. Question What’s the best way to fight I’m South America? I’ve tried ten widths and artillery but nothing really works great. Oct 10, 2017 @ 2:56pm Double click on the division in the army and it will select all divisions of that type. You probably could get away with 20 width tanks, but we play this game to see the big numbers. Go to hoi4 r/hoi4 • by Friendly-Box4755. Options are listed in my first pick order. 10-0 pure infantry (10 battalions of inf, 0 of arty) are the best infantry unit at the moment. I use 5-0s on the coast, 10-0s in ports, and a reserve force of infantry and tanks that can quickly deploy to counterattack. gg/feedbackgaming Support me on Patreon! http://patreon. Best HOI4 Division Templates In 2024 | HOI4 Guide. 1 x Heavy Tank (if you're feeling rich) Recon, Engineers, Field Hospital, Support AA. This will be a 12 width battalion, which should be relatively easy to make …. Standard Superior Firepower template is 12-8 or 13-7, medium tanks or heavy tanks (pick one), and motorized or mechanized (pick one). Fortunately, there are many free templates available online that can help you get started. The Best Hoi4 Paratrooper Template. My go-to end game templates are: 45W Commando Unit - 4x Artillery 1x AA 10x Marines 6x Mountaineers, swap Special forces for Infantry if the cap isn't sufficient. note the AI does 3 infantry battalions and engineer company as their "garrison" unit they use for ports and victory points. I will also discuss what type of . If not using SF, mix spg in as well. The Infantry only moves at 4km/h so you don't really need to crank out the engines, but keep it above 4km/h or you cant save your template. #hoi4 #guide #ad Watch Dankus win the WORLD CUP LIVE: www. How this template excels: Fantastic for defending in mountains; Great 303. Once you've researched MP support companies and …. A 7/2 or a 9/1 will do the job without wrecking. Also use special forces, again 40 widths. Bad at combat but their job isn't to win fights. I recommend modifying these templates so that they are no bigger than 18 or 20 combat width. Apr 26, 2023 · Defense remains a strong factor, easily beating the ones seen in other templates; Incredible HP will keep the unit from being destroyed easily; Analysis: To be fair, the cheaper option of the 42 width template is a strong choice as long as you replace the pricier rocket artillery with normal instead. If you want more defence, swap marines for motorized marines/mechanized marines, whatever you can afford. 14/4s (Perfect Infantry division) is the best Infantry template but is more expensive so you can't really build tanks (if it comes to tanks or aircraft go air). 7 tanks, 2 SPG, 1 TD and 10 mot/mech with engineers, logistics, signal, recon, arty. As the title suggests, what do you think are the best divisions for MD given the new units you get? I like to make the following. Don't know how I missed that one stat after staring at the screen for a solid 5 minutes. nashville craigslist activity partners If we chopped off the support companies, 18 infantry 3 artillery in a single template, would cost the exact same as 3 copies of 6 infantry and 1 artillery. It has a decent HP:IC ratio, and enough concentrated breakthrough and soft attack to really get you places. More of my "meta" designs (and division templates this time around) Image. It's a fine all rounder it, but is too small to be good offense and has too litle org to be good at defense. But make sure they have significant Artillery backing. His suggestion will modify the existing divisions in the field. Org needs to be above 30 ,Add AA support company ,Maybe add motorised AA or spAA (this is just personal preference). Learn how to design optimal divisions for different theaters and terrains in Hearts of Iron 4, a grand strategy game. Japan can get the cheapest DDs in the game (DD2 with coastal fleet designer) so you can have enough ships for escort duty before war. I always split my infantry, with a few bigger units for attacking / Naval Invasions and smaller units to hold front lines. Line Units are usually 4-6 Inf with Support Eng and Logistics if. This garrison is the most cost-effective, giving +40% suppression (1939) due to MP. This also depends on what Nation youre playing as. todd white on healing In general, mechanized and amtracs are best used as components of a tank division, rather than as separate divisions. Without superior firepower, you'll probably want to mix some SPG's, the classic 7/2 which would be like 4 tanks 3 motor, 2 spg. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. It's the same for overall the best tank division is 13 medium/modern and 8 motorized/mechanized with aa, logistics, and sometimes engineer company. A good basic infantry division is Demolition support and 20 widths of Infantry. Incase you don't know about it, the template consists of 13 infantry, 4 artillery, and one tank destroyer, it's supported by engineers, artillery, and. michigan lottery 3 digit winning numbers Well I know you should achieve mediterranian naval supremacy and almost entirely focus ur divs on defence. However they are not sustainable. Does the mod change anything to do with combat width? 399K subscribers in the hoi4 community. Light tanks aren't worthwhile, like at all, against someone with AA or AT their infantry divisions will pierce. The template for this would be 10-0 with engineers and maybe recon. heres some brand new hoi4 templates for the new by blood alone dlc for hearts of iron 4. In this article, we will provide you with some top tips for customizing your. Units are found in /Hearts of Iron IV/common/units/*. Major and lieutenant generals command the corps and one of the corps is usually commanded by a full general. With other special forces you can make them heavier, since you can use them for prolonged fighting (esp. Generally, you do not need SPG with heavy or medium tank divisions. 10/0 might be a lot cheaper on your industry to produce, but manpower wise is. For this, we first need to enter the "Recruit & Deploy " page and create a new template. craigslist texas city texas Successfully invading the enemy-occupied areas with your units can lead to a possible breakthrough and encirclement of the enemy forces. g: marines, paratroopers, and mountaineers) This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A SquidWhisperer Fleet Admiral r/hoi4 • 9/1 Infantry divisions with plenty of support companies are probably the most IC efficient. It does not even take long to build these things. Show hidden low quality content. Mod gives four options on start up: #1 Use just the skins, plus new SS units. Try to use the terrain to your advantage. Mix and match with Tank destroyers and Tank Self Propelled. The composition of your division can. The ultimate tank design and division template for using as dfense in HOI4 NSP (no step back dlc)hoi4 best division templates & Tank Designs for HOI4 2022 (. The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. It has excellent breakthrough with solid armor, piercing, and attack stats. Without tanks, its armor will get pierced by. Do everything you can to increase the soft attack early. Same as the SF above pretty much. Based on that, I'd recommend having an "old" template unit and a "new" template unit both enter separate combats, and then you can click on the battle bubble for each and use the tooltips you get when you hover over combat stats to see what the "base" value is for the different stats for each division. You can change this template with 8 infantry battalions and three artillery battalions with 25-width for better attack capabilities. I am currently writing this in an Italy playthrough and in 1947 (Long game, IK) it takes 4 of my units to take out 1 American division. As long as you keep an eye on the supply situation, you will always win all battles. All mountaineers I’d go AA, art, truck recon and eng. This mod much like many can be pret. As title says I'm looking for a good unit template to use in Africa, I was trying 10w inf with 1 arty and 1 support arty since it doesn't use much supply but it would always grind to a. Ideally don't, but if you really need to, make your offensive templates as wide as the jungle reinforcement width or half of it (42 or 21), give them logistics and flame tank companies, as well as what you usually run. • Win war and peace, get at least 90% of the spoils. Mech Inf: 3 Mechanized, 3 Light Mechanized, 3 Motorized and 2 Mod Tanks with Eng. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…. As for tanks give 8/9/2 motorized, heavy tank, heavy SPG, with engineers, LT recon, logistics, field hospital, and artillery a shot. A bank uses an escrow letter to verify a contractual agreement between a buyer and seller in a real estate transaction, and two websites offering templates of these letters are Biz. "This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. Each paratrooper unit has a “weight” given by its template. Vary the appearance of icons in HoI4 in order to depict unit strength Describe what words or phrases introduce confusion or ambiguity in HoI4. My final set of support companies however tends to always end up as: Engineers, recon (any but cav), logistics and signal. I have come to prefer a balanced template of 10 MARM (or MOARM, later) and 10 MECH, as this keeps the Org suitably high to give it some longevity in combat and gives it a high defence. If you can buff the org of the ARM through doctrines, you can even make the ratio of ARM to MOT higher like 2:1. If you are "template noob" as you say it is good to stick with standard 7[inf]/2[art] template or 13[inf]/2[art]/1[Tank Destroyer]. Are you in search of the perfect PowerPoint template for your next presentation? Look no further. ; reliability: TL:DR If you are in area with …. I'm looking for great Barbarossa-type units, as well as good Naval, and Air invasion ones (Marines/Paras templates). So basically changing the template and adding MP just makes the garrison more efficient from a production standpoint Yes, and the bigger the division the more effective the MP will be. The first section called "Basic Templates" includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. Ultimately, the idea, promulgated by Gen McNair, was to have individual battalions for Armored purposes (infantry, tank and field. Try to get a few ports and start upgrading those ports immediately. Field marshal plans: Avoid unit shuffling, ensure cohesive front by left-clicking Field Marshal for an unstitched plan, enhancing combat efficiency. I believe these values can be derived from the following (1939 values): Cavalry - Suppression value = 2. A role template is defined as a block within any file in the folder with the name of the block being the same as the name of the role template. So this unit was very well equipped, the only unit type it definitely didn't possess was an anti-aircraft unit, the division used solely heavy machine guns for anti-air defense. The flamethrowing support tanks, tank destroyers, mechanized vehicles, and super-technology heavy tanks that we will recommend to you will almost shatter the enemy lines. Duplicate your template,chang it how you want. Many of which give you an experience to play …. I would say tanks are more value-add to an offensive template than what artillery is. How to get rid of Stalin Paranoia and useful ttips to stop Germany playint as the Soviet Union. 7/2's and 14/4's are still viable in my eyes. ronnir mcnutt video Either double it up and add some more inf and art to make it a 42 or 45 width template or switch the art to inf. 20W inf / field artillery front line troops. Mar 29, 2021 · #hoi4 #guide #metaA SIngleplayer guide to Templates in HoI4 - Battle for the Bosporus!The included templates will provide you with all the power you need in. Top 5 best marine templates to take all the beaches and islands possible! In Hearts of Iron IV, naval invasions can be a key strategic move that could change the course of the war. During my Hoi4 School stream last week some people asked for some tank designs and suggested templates for medium and heavy tanks, here's my thoughts! I also. Disband/convert every unit that's using the wrong template. Some people will suggest 15/5, which would be 15 tank battalions with 5 motorized battalions. It helps narrow the gap in attack concentrations between artillery and tanks, and the tanks already have an advantage in supply concentration. Templates: There are/were five different types of SS-divisions: Grenadier (really just infantry), Panzergrenadier- (mechanized infantry), Panzer- (Heavy Tanks), Kavallerie- (actually cavalery, but later motorized) and Gebirgsdivisions (mountaineers). Agreed on all of the above points. ) Motorized are great for encirclements and rushing victory points. That means motorized templates are 3x faster and can help you to encircle enemy divisions. "We'll just make a hole, and the rest. Hohei Shidan template is already 24 width so you can train a single division of that to get XP and save equipment. att 1000 mbps The best overall infantry division in the classic 20 width inf with support art and eng. The only way that infantry will be good on the offense is with retarded high soft attack values to overwhelm enemy defensive stats and terrain debuffs or to outmanuever the enemy. Members Online • freecostcosample. Defaults to 22px, except for unit icons, which default to x22px (22px height Index. These templates are for divisions which are used for filling gaps in your front lines. TL/DR: I did some math to determine the best combat width in the new system. Describe what words or phrases introduce confusion or ambiguity in HoI4. 5) Improving the MP with research would boost this more, but research time is quite precious for such things. 1: The 40 width "13/7" heavy tank division. Ideally you want 20 or 40 width. Something small with not a lot of supply use. Revealed: Raj's historical unit structure in 1936 (proposed historical templates) 1936 RAJ templates are abstracted to fit the game. Industry, template, speed, and almost combat-wise, Light Mech is always a better choice than Mech. A division template may be specified …. Supply, air superiority and division …. Go a few lines below to max_traits=0. Elite divisions will be prioritized for better equipment, followed by regular divisions and finally reserves. 390K subscribers in the hoi4 community. So one template will work, each state will use as much of it as they need to get their suppression needs met. For 20 width, the templates I use in order of increasing industry: 10 infantry - good defense, hp, and org. In this guide I cover different types of templates which will allow you to play this mod without having to worry about the intimidating military changes from vanilla hoi4. Armor divisions will vary depending on what you're trying to do. Assuming mass assault with the infantry width reduction, 20 infantry, 2 heavy/superheavy sp arty, 1 heavy/superheavy tank destroyer. medium tanks is still strong and it's definitely a matter of personal preference. 400K subscribers in the hoi4 community. Good templates for Italy against AI. Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral. please note that using support equipment at this division size is cost inefficient! This is a small division that has good offensive capabilities and can also inflict high casualties when fulfilling a defensive role. Notice that the player can change the template, so you may opt to create a 'locked' division that can not be tweaked. If we're talking about north Africa, just use your regular army with tanks and all that because you can build a billion ports for supply. Includes divisions at varying speeds and production costs. com/davefeedbackgamingDiscord! http://www. Though I guess you could constantly swap unit templates to match current terrains, but that doesn't appeal to me. As the USA, you have a ton of old battleships at your disposal (Pennsylvania and Colorado classes). Creating an alternative 2000s start date, and I am using the base unit types in the game. Tank division design follows a lot of what infantry division design looks like, 7/2 or 14/4. Lastly make a template that contains a single battalion of infantry and use it to. The stats of the template however do not change; same as with training level. And there you have it – France as the uncontested superpower of mainland Europe! I hope you enjoyed this HOI4 guide,. I usually make a elite infantry division, a marine division, and tanks. 3) Regular Infantry - 40 width, anything that needs to be in it, goes in it 4) …. quest guilford ct A division thats fighting won't get reinforcements until the battle ends So my advice is to replace the divisions you want to change with some other unless you dont have spare divisions If you have spare ones replace them for a while change the template wait for equipments to be delivered If you don't have spare divisions keep them on frontlines …. For minor nations I recommend starting your "armored" division as motorized artillery and motorized infantry. -AT piercing is still geared to vanilla, but modern MBT's and other armored vehicles are not; don't build level-1 AT guns at all. You dont have to turn them off, but you can if you wanted the green icons all the time. 1- Use the Stormtrooper elite template to save military XP, 2X arty into that for your standard 7/2 mix. best germany division template in road to 56. Ura! This template shows its worth in the pacific campaign, whether you’re in a country like America or Japan. Feb 3, 2024 · This is the latest version of my "Best Division Templates" guide!I will talk about each template in detail, explaining when to use them and what potential ad. Come join our Discord: discord. The standards are 10, 20, and 40. That way, you maximise the number of divisions that can actively take part in battle. Irl over half of Germany’s 3 million casualties occurred from artillery fire, and it can do near the same in. The meta now is 10, 27 and 42 widths. this hoi4 japan mtg templates video is going to show . No support companies are needed here. 6 HP, which is terribly low, which in turn - thanks to it being in an unarmored infantry division, will mean high equipment losses. But modern tanks alone usually do the job very well. Top HOI4 infantry template would be the 7/2, 20 width one. My usual infantry divisions are 3 inf, 1 art. 3: The 20 width mechanized \"point defense\" division. 11) but if you decide to go with them. You can be 1 width below or over that number without loosing much in ways of efficiency. If a unit has more armor than an enemy has piercing, it does 50% more damage and receives 50% less damage. 40-42 = 9/1 with support art, eng, anti-air, logistics, 30 w tank to push = optimal, also air support. 30 Width is the best in general for most terrain types so 1 more artillery would go a long way. Click directly on division you want to change to get on unit details screen, there is button change unit template. Mix and match with Tank destroyers and Tank Self …. I tried using 11/7 (i think?) inf/art but it is way too fragile. High 354 defensive rating for special forces unit. Yet I suffer double the casualties they do. Using this template is ideal for players who like using fast divisions. 12-6 or 13-6 gives a lot of soft attack while still having some organisation room left. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. start_experience_factor = is how trained the unit will spawn as. the USSR 1939-44, total Soviet losses: 1. They only deal damage to CAS that are targeting their battle, and they die quickly because of their very low org. This video is a clip from my stream where I discussed the strengths of infantry divisions, light tank support companies in combination with . • Repeatable strategy that can be used by anyone in single player. With just support engineers and arty, they're both less expensive and stronger on defense than 7-2s. - Icons for all vanilla division …. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. the Wiki also states mechanized and armor units recieve an 50% combat penalty when attacking into urban areas, so i would advise to not waste tanks in cities. My tank units have 3 tank battalions, 2 SP ARTY and 4 mechanized infantry. Current "meta" is to use 20 width division of 10infantry + engineer support to hold the line, then push with your choice of 40 width divisions which have "real" equipment, whether that be something like 13/7 tank/motorized (medium or heavy tanks) or 14/4 infantry/artillery (use this one if. Notes: This template serves for larger and offensive infantry. If your industrie is strong enough you can use medium tanks and eventual planes to break the stalemate. This ensures that your width and org are still on track. For a basic 40 width, go with 15T/5MOT. com/feedbackgaming Follow me on Twitter: . It seems that there is too little soft attack in the tank template. It also sounds like you have NATO icons on. Uses: If you're going to attack with infantry, this is the division to do it with. Then there's a small button in the top left that lets you change them. If you play even czechoslovakia, and you want conquer not only defend, learn to use tanks. I personally prefer to not rape AI for it's apparent deficiencies and love the challenge to have a good fight while performing better than historical Italy did. A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. data science nerds with overwidth and under width including terrain in Europe, ie 18% mountain, 23% xyz. 1*manpower experience, the division will be Trained, 0. Mediums and heavies are better used in a 40W config for stat concentration. hard attack like anti-tank or heavy lasers if necessary. Regarding 'upgunning' the MTN divs to have an excellent ingame template for them as well, i fully agree to @noobermenschen s first post, Nr. I dont want chnge the template. Is this the fastest division possible in Hoi4? Can anyone make a faster one? Are there more modifiers? by @el nora (Tank from New Zealand licensed to the UK) Calculation: Light Tank 3 (1941) Base Speed = 14 km/h. Having strong units is much more important than numbers, because of the way damage is calculated. Try to keep 75% reliability max armour and soft and hard attack with speed 40 width 14/4 infantry Support for both: logistics, arty and engineers, free to pick the last situation dependant. When you click on the "Division Designer" button you get one of your existing templates, but if you click on the field that pertains to the template option - that is the field above the one regarding the division name - then you will see an option to start a new. If you want to do mass paradrops - meaning you will be able to secure yourself a supply line you may build more beefy units. Opt; aa, logi, art, Garrison; 5 infantry SC; eng. Further, a 40-width template suffers less dilution to armor/org from support companies. Plans do not have to be drawn in order to give divisions orders, but are generally recommended as they reduce. And yes, the Ottomans are weak, as they have little beyond basic infantry. Jan 19, 2020 · Division Template. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. -engineers, for digging in if needed. If your new template has lower base values. Way too much hard attack too, I don’t know what tank design you went with but you mainly want to prioritize armour, soft attack, and breakthrough. I would not use cavalry in a primary offensive role. The only support company you should use is MPs, which as long as you have 5 or so battalions will reduce the cost of the garrisons. vcm tuner 2 honda odyssey Welcome to the second installment of my …. Defense remains a strong factor, easily beating the ones seen in other templates; Incredible HP will keep the unit from being destroyed easily; Analysis: To be fair, the cheaper option of the 42 width template is a strong choice as long as you replace the pricier rocket artillery with normal instead. THE ONLY INFANTRY TEMPLATES YOU NEED! | HOI4 Unit Templates this is part 1. Light tanks in a dedicated template outside of early wars like SCW and China are rather weak. Create a new all-cavalry unit with the Division Designer, which you can see in the image below. 2, garrison infantry: anything between 6-9 infantry + engineers + arty if you have resources. Historic Division Templates of the German Army.