Kotor Melee Build - Favorite builds? : r/kotor.

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It's pretty fun to play someone who has to use shield items and demolitions from time to time. I always go Soldier with Guardian or Consular. They also use a special type of combustible gas so that their blaster shots can more easily set their foes ablaze. Sentinel is intended to be the hybrid, but has the melee capabilities. KotOR: Optimal Consular/Guardian. used f350 for sale in texas Only downsides are his lack of skillpoints (pumping Treat Injury is the most sensible. Always use speed, force wave or insanity is your best friend. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* then just switch to Rapid Shot once you have enough feats or Flurry if you chose to build her. I’ve played this game around 15 times in the last 10 years, but I never could figure out a build for Bastila that felt as if she was worth having along in combat. Just what the title says, a guide that focuses getting the most out of your companions. The maximum dexterity bonus to defense they allow is +4, but they all have an innate 3 armor defense that does not count towards your Feats And Effects modifier, and they do not restrict your Force Powers (except for Battle Precognition). -Master flurry or master critical strike (2-3 feats) -medium armor. The best Soldier build utilising two small ranged weapons tops out at an average of 51 damage per turn, and it makes use of items not available until nearly the end of the game. predator 670 exhaust kit then dispatching them in melee. Weapon Proficiency: Heavy Weapons is required to use heavy weapons. Here is a rough guide I have put together for now: KotOR2: TSL Optimal Consular Rough Draft Page updated. STR also affect your unarmed damage and accuracy while finesse does not. Dexterity is good for defense, constitution for more health. Wisdom is still very important to make sure you're open to making sneak attacks. Dexterity is especially useful on scout/consular because in KOTOR 1, chance to hit is automatically decided by either DEX or STR, whichever is higher. INSTALLATION INSTRUCTIONS: Copy and paste the kotor_bundle. Ranged options are vastly increased with the addition of the expanded crafting system in KOTOR 2, though, so blasters and rifles are much more viable all-around compared to the original, and droids can actually be pretty useful if built properly and given a well-upgraded weapon. With the amount of FP and how strong DS powers are, marauders are going to have more melee damage while having decent FP for powers. If you’re in the market for a new truck and considering an. I use the steam version and tested out a ton of stuff yesterday with ranged weapons using feedback and the only bug I could replicate was rapid shot being the only one to work with force speed powers. Feats Required: Implant Level 3 Bonus Feat: Weapon Proficiency: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons Bonus Feat: Weapon Focus: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons Bonus Feat: Weapon Specialization: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons The Advanced Combat …. For melee builds: Master Flurry Master Speed Lightsaber Finesse Speed gives I think 2 extra hits per round, flurry gives another hit per round. It stacks nicely with cloak of fear on ST. Consular/Sithlord with obviously a lot of wisdom/charisma for your force powers is. With armor and boost she may hit the dex cap anyway so no dex. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. The extra challenge from a single blade can be a good thing, and if you're RPing it's fun. For stats, go with what you need. Your pick your prestige class based on if you want Sneak Attack burst damage or consistent damage and bulk. First we'll look at SPECIAL point priorities then get into the individual. Your prestige class is going to determine your playstyle more than Sentinel will. There are three different potential. Android iOS (iPhone/iPad) Mandalore can be effective melee or ranged. This file details some considerations to make for a Juhani build, and may eventually contain a few Juhani builds from different playthroughs. KOTOR II always miss melee? Just finished up KOTOR for the first time in years; fired up II to keep the story going. It is not a difficult game usually, even on hard. Guardian can become a good caster if built right and gear plus force buffs can take your physical attributes to insane levels. This means building attributes so that you don't have to touch them again unless they are your primary. I originally created it to accompany a blaster-Jedi main character, so some of the choices (and notes) reflect that. Because this is weapon-oriented run, I deferred the more caster-ish powers until later in the build. 5 modifier also adds some gameplay depth because at different str levels and different saber forms, different attacks are optimal. As for level distribution, I suggest 5/15 or 8/12 for Scout/Guardian due to the number of feats available to you. This build's sole purpose is to maximize the guardian class in terms of damage output while also optimizing Use the best melee weapon available, but stay out of danger where possible. In construction, preliminaries present the general details of a project as well as going into the specifics that should be known, like what will be required to execute the project. In my current playthrough, I am doing a Gunslinger build. For KotOR 1, I usually play as soldier -> consular, for feats + force powers, and let the companions be my skill monkeys. I literally don't see any reason to pick Soldier unless you want to use. Aim to get 20 natural Strength by level 20. STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ I guess the best build ranged build would be a wisdom heavy Jedi Consular / Assassin. I recently finished a solo run of kotor 1 and wanted to step it up a bit for 2 by limiting myself to only using force powers in combat. rehabs that take ahcccs in arizona Any powers after that depends on your needs for crowd control, buffing, healing etc. Progressing steadily through Kotor 1 with my Heavy Weapons build got me thinking, there are so many more options in these games I haven't tried! The one that stuck out the most? A build based on melee combat and crowd control powers, using robes and a single vibroblade (or well, a suitably stronger upgradable sword-thing). Jun 8, 2022 · Build the best Jedi or Sith with these Star Wars: Knights of the Old Republic II build strategies - be one with the force, and make sure you are victorious. I've got some well optimized build for both Melee (DS Scoundrel7/Guardian13) and Casting (LS Scoundred7/Guardian13) on this link with the companion builds if you're interested, just be aware that it requires some good knowledge of the mechanics especially for the scoundrel part of the build to abuse sneak attacks. (enough for crafting and dialogues) Feats: demolition and repair skills unlock, Force regeneration, two-weapon fighting, Master Flurry Force: Speed, Valor, Persuasion, kill and plague (to teach Mira those powers), …. I just started replaying the first game on switch after playing both 5 years ago on Xbox 360. You can't really go wrong setting her up to dual wield pistols because 1) all the good pistols in the game have a chance to stun on hit 2) a stunned target means every following hit triggers sneak attack damage if you have any 3) Mission's being a single class Scoundrel means she has a crapload of sneak attack damage. I'm messing around with different builds, starting out with 18 DEX 10 STR only shows a +3 chance to hit with proto vibro blade at the beginning of a new game. Strength modifier is normally added to both Attack and Damage, although with Finesse: Melee Weapons, Dexterity modifier is added to Attack if higher than Strength. As a result, we can suggest the following: At character creation, 14 STR 10 DEX 12 CON 14 INT 14 WIS 14 CHA. Charisma adds modifiers to your rolls in force powers/feats, and persuasion during dialogue, but the persuasion is sort of irrelevant once you have to affect mind/dominate mind force power. Scout, Scoundrel, and Soldier, then after your Jedi training three more. Stats go as follows: Strength - Chuck points into this if you want to do higher melee damage. It just takes some planning on what you need the bench to do for you. If you go dual blade there are many possible melee weapon combos for some serious damage. When dual-wielding, you want to use a "balanced" weapon in your left hand. The melee feats to select in KotOR II also depends on your prestige class due to the lightsaber forms. Build is self explanatory, pump wis, get good powers and dominate (storm/kill/wave (maybe whirlwind)/insanity/heal and buffs for PC (valour/speed) through the chain as well as barrier and energy resist are the important ones). Players can try six different classes which all have a variety of skills. I've played through this game countless times now, and I'm at the point where I just wanna be as overpowered as possible. Scoundrel is also the squishiest class, so that goes with what you want. 7, so you wind up with an even 14-14 Feat/Power split. It has a cool animation too, so you really feel like you're crushing the life out of someone with that ability. If you are running a melee build, make sure you visit Dxun early, as this will be a top-tier choice for your whole playthrough. Focus on speed, valor, heal, some sort of crowd control (wave, insanity, stasis) and throw in force breach for tougher endgame segments. In Kotor2 especially I think you can get away with only 8 (-1) Dexterity, even moreso when going full Melee. Scout gains a feat at level 5 and 7, and Implant 3 at level 8. It is a good build, especially for a 2nd playthrough. Here's some napkin math using OP's build vs. Computer Use, Repair, Awareness, Persuade. That is literally my favourite class in kotor 2. When a character is fired upon, an opposed roll is made against the attack. If you're looking to sell online, starting your own e-commerce business might be an option. In addition, KotOR II requires skills and skill points to clear - which the Weapon Master/Marauder doesn't have. It is weaker at endgame than a LS build for a few reasons. Pyrotech is a DoT spec that attempts to kill things with fire by utilizing high-tech gauntlets as weapon platforms for a flamethrower, incendiary missile launcher, and railgun. With so many options on the market, it can be difficult to know which one is right for. You have WAY more points to put into skills which is super useful IMO. Playing a sentinel melee build, but for some reason I keep missing 70+% of melee attacks even with a solid amount of strength + dexterity. Powers: master speed, improved energy resistance, death field, Force storm, dominate mind, advanced throw lightsaber, force immunity. This means you want an even strength to start with or else you'll have wasted points in the end. Sep 22, 2013 · Build your stats so that you only need to focus on 1 when leveling. laurens county inmate search click a row The dark side crystal is actually more suited to melee builds with critical damage, but for Force Power casting, find a crystal boosting WIS to pair with it instead as crystals affecting the same attribute do not stack. 21 Repair, 21 Computer Use, 27 Persuade, 16 Awareness, 15 Treat Injury are the minimum for an Exile. Scoundrel gets sneak attack (more powerful if you are using stunning force powers). Star Wars: KOTOR – The Best Builds You Need To Try. Mediocre builds can still beat the game, so I wouldn't worry too much. Pros: - Loads of frelling force powers/points. 2: in the cave, I gunned down the Malak vision and the dark exile, then sabered the Revan vision. The only way to make melee combat viable late game would be to load up on combat oriented feats early. dump all your skill points into repair (make sure to make repair a class skill with a feat) use dual blasters and spam rapid shot. Unlike many think here, as you assumed Dex, especially for a Male exile using melee is next to completely useless due to Battle Precognition and damage resistance if you bother using it. I know a lot of people don't like him (I don't like him as a character either), but he's the 3rd. This file details some considerations to make for a Zaalbar build, and may eventually contain a few Zaalbar builds from different playthroughs. The high-density cells needed for repeated discharge are unwieldy, making it unusable in the off-hand. I feel like that's more his style, and it's still effective to have a ranged companion sometimes. Wisdom adds modifiers to your will saves and your force powers. The fact that it also happens to increase her base damage with melee weapons is just icing on the cake. Last play through I could 1-2 hit the final bosses. dic logo 1998 have ridiculous dex, minimal strength, high con for implants. It may seem obvious, but there's a big difference between ranged and melee combat. shooting melbourne fl today I am just stuck trying to come up with a solid build. If you're happy with 4 points per level as scout and 1 point per level as guardian, then int 10 is enough - If you want 5 and 2, you'll need int 14. It's meant to be a skill based class with a mix of melee and force value and high defense. Force Kill's DC is 5 + level + 4 consular bonus + WIS mod + CHA mod, which is 48 with this build. chicano tattoo designs for men I personally think the strongest builds are Scoundrel 7->Consular. In addition, melee and ranged …. 2002 yamaha bear tracker 250 value Table of Contents: Introduction to Sharpshooter Gunslinger. With this build, I wanted to do several things that I rarely, if ever, do. So buff with master speed and spam master rapid shot with two blasters. Good starting strength and constitution. He does have the minor health regeneration and all. Sentinel: This class is a good balance with health and Force Points. This compares to very small linear damage bonuses. Zaalbar joins your party when you and Mission rescue him from the Gamorrean compound in the lower sewers on Taris. Just reload a previous save and make yourself a character you will enjoy. As an extra bonus, start with 14 INT and see whether you can invest in all skills to some degree. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. I'd like to compile a list of 'unique' builds, with the goal of having a reference sheet I can point people to. Soon finishing my cell phone Heavy Weapon Jedi playthrough, and wanted to discuss some possibilities for the second game. That'll get you Repair as a class skill. KOTOR Builds Scout (4), Consular(16)-----My favourite KOTOR build. Though it will restrict the use of your force powers, get those armor feats! Kyler J. Useful though as decent force user and competent in melee combat. For the first game, you probably don't need more than 10 for Int. I've gotten as far as the Telos surface. First, rather than using lightsabers, melee weapons, or even blaster pistols, I used rifles and heavy weapons, switching between the two. Melee is just flat out better in terms of potential damage output, but Canderous is still strong as a ranged character. I'm looking at optimizing my boy Carth and wanted to run some ideas by you guys. That would look like: 14/12/14/10/14/14. I haven't played the first game in a long while so let’s just assume I’ve never played this …. Malak's maximum fort save is 58 on a natural 20 before you hit him with Plague. Tanks are always in demand, and the other Disciplines are there for when you just want to wreck stuff. In the OG KoTOR, double sabers with the 2 unique crystals is the max damage set up. But before you start digging, it’s important to understand the hidden costs associated w. فیلم سکس ترجمه شده Like the above build, he also relies on Lightsaber Finesse for melee attacks. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I was thinking a melee build, but it being an evasion base makes me unsure what build …. I usually use blasters (and avoid spending any feats on melee weapons) with this build until I get access to a lightsaber. I’d say Int would be fine at 12 if you only focused your skills on. Canderous is one of the most versitile characters in the game as he is excellent at both ranged and melee combat. There is a few odd stats for WIS, but due to random loot you. I'm realizing again why this is my favorite game ever, but I love all the companion characters and never know when to use them but want to use all of them. A strength of 8 will result in a -1 penalty tohit with melee weapons until you get the finesse feat, and don't forget that it will be quite a long time before you get a lightsabre-which requires a seporate finesse feat to swords anyway. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Melee Build Advice. Are you in need of additional space for your business or organization? Look no further than modular buildings for sale. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Context-I have always used mission vao for her ranged duel wielding but never tried a melee build. An alternate party combo people here seem to enjoy. It's really a matter of preference, as he rocks no matter what you do with him. Since Crit Strike builds are usually Strength heavy (to make use of the Stun proc) this makes it even more deadly as that damage is doubled. This means that going DEX vs STR means either getting more defense points (DEX), or greater damage (STR). *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic. Build variety is pretty huge in Kotor 2 compared to 1. Will be able to debilitate every it faces (+final. So, I wanted to do a dual wield lightsaber build. Max Strength and keep DEX and INT at 8. I hate to give such a political answer, but it's true. The only difficult part really is picking your force powers. As a melee, you only need 1 of either Strength of Dexterity to boost your attack, so you can safely put the 8 in the other. Dexterity will be harder to make proper use of, strength is much easier. Knights of the Old Republic is a masterpiece of Western RPGs and a game I've continued to come back to over and over again since its release. Need help with a good Jedi Guardian build (KOTOR 1) Going to begin a playthrough where I'll play as a Guardian. The ability to utterly disable your opponent (s) and then wreck them with a. Only Strength gives Damage bonuses. Since we are using ranged weapons for this build, There are many good melee weapons in the game, and some can come close to being as powerful as finely crafted lightsabers. Optimized to perform extremely well in solo content. So I just recently played through KOTOR for the first time and I made a Light Side Jedi Soldier/Guardian. Wisdom is the main stat we will be boosting since it increases your force points, makes your powers harder to resist, and with. This allows force users to go toe to toe with a saber. The CON is needed because implants in KOTOR 2 are. Armored builds tend to prefer STR for the damage bonus because it is possible to get a 1. In addition to his trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a med pack—everything he needs to get in, knock the enemy for a loop and get out alive. Power Attack or Flurry are both fine (very minimal difference), max one of them. Good idea coming here for build advise. Are there certain planets/missions that you use certain. Pre-engineered buildings are structures made of steel or metal. Robes/armour: you can choose the Ossus Keeper Robe for caating Force Powers from a greater boost to WIS and CHA. Great equalizer is the death! angelganon (Topic Creator) 6 years ago #3. Statistics show that most millennials have no idea how to build credit or even how to check a credit score. Making him stay at level 7 will allow him to max out Computer Use, Demolition, Awareness, Repair and Security at 10. An improvement by the Mandalorians on their basic forearm shield, this variant proved decisive in several battles with the Republic. Malak's Lightsaber has a red blade which is the same length as one blade of a Double-Bladed Lightsaber, making it longer than a standard one-handed weapon. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Nice! I honestly prefer melee build on all characters but just run out of good swords. He's never great but 2 melee plus ranged is better than 3 melee imho. ) You can re-use one of these textures in your own …. Combining these two factors together, your combinations are 5/15, 8/12 and the "I am. A little Computer lets you save the Mandalorian prisoner on Korriban. I wanna play through the game as a light-side melee attacker and I was looking for your melee build recommendations that hit like a truck, in terms of pure damage output with a lightsaber. 0 Kinetic Combat Shadow PvE Guide (Tank) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, and tank-specific tips for all Operations! …. For a light side Consular, your offensive powers would be Force Wave, Advanced Throw Lightsaber, and Destroy Droid. Log In / Sign Up; Advertise on Reddit;. When playing a melee warrior, you want FEATS, and Soldiers get them--Two-Weapon Fighting/Dueling, Implants, Toughness, Flurry, etc. I wouldn't wanna 1 shot too much enemies specially bosses so I can flesh out the fun of melee and maybe be able to cast a couple skills if possible and hopefully not die as much as well. to ensure enemies are frozen, and then use Critical Strikes over and over. Share but it really isn't necessary. To build a melee consular, realize that you're not going to get too many feats. STR has a tiny effect on melee and lightsaber damage, and increases melee and lightsaber attack. And to get the most damage possible, keep upgrading your lightsaber every so often. In fact, Carth starts with a literally impossible collection of feats based. This increases your chances of 'saving' against grenades. Hi KOTOR fam, I’ve been on this sub for ages but yesterday downloaded KOTOR1 on a laptop I was given. As you might expect, Finesse: Melee Weapons doesn't add your Dexterity. For builds, you want to scroll to the last few sheets. Are you looking to build a website without breaking the bank? Look no further than Freenom. Sneak attack applies to all attacks on stunned enemies. 14 is a golden number for stats, since anything above 14 costs more and more stat points. With this build, I wanted to do a couple of things that I haven’t done in a KOTOR build before. A new, automated technique for building 777 fuselages could be implemented within a few years at the airplane-maker Boeing, the company announced today. For this first character I'd like to go light-side melee, maybe for a second playthrough I'll go dark-side ranged. I'm getting back into the game after being away for years and just finished a scout/guardian. I am sure Ive seen a comprehensive post about optimal character builds for different classes but I have been looking around and not able to find too much. Even so, if you get a weapon with decent crit range, then run master speed and critical strike, you'll find yourself doing more damage than the typical speed + flurry build. I probably have 7 builds I'm planning that are all fairly optimal. 0 Hatred Assassin PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! The guide is up-to-date for Patch 7. Melee builds excel in fast-paced combat and uses weapons like swords, daggers, maces or claws. In addition to whatever the damage weapon's listed damage range is, you get to add your strength modifier and a damage bonus from the Melee Weapon Specialization feat. Also, scoundrel/consular is great for force powers, but vp and feats sucks, Guardian offset scoundrels weakpoints. A build, designed to take down Malak in a single turn. Attributes on level up/skills: 1x Intelligence for 16 at level 8 (1 guardian), rest in strength. However if you want some nit-picky advice: Class 7/13 is good, but you may want to consider 8/12. This is a very safe class, build-wise, as long as you keep your stats high. SWTOR’s blaster classes are: Smuggler, Trooper, Imperial Agent, and Bounty Hunter. It adds up to a lot and gets multiplied on critical hits and extra attacks, so it scales pretty well later into the game. The most useful skill for combat oriented classes, this will make medpacs more effective. Oct 7, 2018 · To build your fellow Mandalorian war veteran right, you need to do a little thinking outside the box. The sword is famed for being as twisted and corrupted as its former master, and offers a unique fire damage effect rarely seen on any other weapons. Advantages: High saves from Scout/Sentinel classes, which means you won't be getting stunned by grenades or enemy force users. ) Note: I typically like to make builds for …. Just keep in mind Sniper isn't mobile in combat. For two-weapon use, Gunslinger (Dirty Fighting) is just nasty; but like Sniper, Gunslinger isn't all …. This file details some considerations to make for a Canderous build, and may eventually contain a few Canderous builds from different playthroughs. Jun 17, 2022 · The Guardian starts with 4 Class Skills, which include Demolitions, Awareness, Persuade, and Treat Injury. Star Wars Knights of the Old Republic II: The Sith Lords is still the greatest Star Wars game ever made, and I don't think that verdict will be changing any time soon. Get INT to 16 by level 8 and leave it there (you will get 6 skill points per level and unlock Intelligence dialogue checks). STR also determines bonus damage for melee weapons and lightsabers, and DEX determines bonus defense. However damage resistance and armor specific upgrades can provide more defense than using a robe, like the +5 from a Durasteel Overlay Mark V against melee which is worth +10 dex alone with maxed armor dexterity bonus (requires +6 modifier or 22 dex to be worth 32, on top of this you can get up to 5 defense with an un-restricted jedi armor. Keep in mind, also, that lightsabers get a hit bonus from DEX, but melee weapons don't, so you may want to use ranged weapons before you get a proper weapon. How about in this game? Thinking of going high dex/int sentinelthat class needs …. I think a mostly melee build with buffs is the way to go. Carth and Canderous now both transition to melee builds, as pistol damage falls off hard and Canderous’s stats always made more sense for melee. Logic would dictate that it should apply to lightsabers because they are melee weapons but they do have their own Weapon Focus feat so the Melee Weapons feat may not apply to lightsabers for gameplay reasons. You can use a normal lightsaber in your right hand, but you will want a short lightsaber for your off hand. My experience below was as a light side Sentinel -> Watchman (both genders), and with Restored Content Mod. what is the best fruit in blox fruit for pvp Increase dex and wis via equipment. Bao-Dur and Handmaiden have extra utility when fighting unarmed, but once they become jedi it resets the unarmed specialist progression making it pretty bad in the long run making lightsabers better. 7/13 for levels for maximum scoundrel bonus. If you want more details on how to develop these party members, this guide has good builds for both of them. Definitely put more points into Strength. More damage per hit than using a short saber in the off hand (2d8 vs 2d6) You get 4 crystal slots. makes putting a stat at 15 worth it, you will gain 5 more points to allocate by. The only thing that Guardian brings in is Force Powers, but all you really need is Speed. The problem that arises with blasters is that while you gain more powerful types of melee weapons and lightsabers in the midgame and lategame, you really never find any particularly stronger blasters. To build your fellow Mandalorian war veteran right, you need to do a little thinking outside the box. Stealth Based Short Range Medicine Roles: Close - Mid Range Damage Dealing, Healing, wields scattergun Sawbones - The Scoundrel patches his allies up using whatever medical. When creating a character like a Jedi Knight, a new character would have the ability to choose between four Combat Styles: Guardian, Sentinel, Sage and Shadow, who all fight with Lightsabers and the light-side of the Force, but who each have very different ways of approaching combat. Hope you enjoy your play through, KOTOR 2 really is a great game, my favorite in the series. The mod will not only replace ingame sounds, but also will add some variety. Kind of obvious, but you could play a melee build, a ranged build, or a strictly caster build. Overview: This build focuses on using non-lightsaber melee weapons for combat. This guide is designed to hopefully shed some light on how the game works and what Feats, Powers and items are good and worth keeping and which are not. Other than that I was able to open/hack/fix/do everything skill-wise, and was still a melee powerhouse with a good mix of supporting force powers. Pros and Cons of this build - 0:27. Soldier-Guardian is easily the strongest pure fighter you can get with the class combinations, and it's going to net you the most Feats. They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects designed …. weapon, and a -10 for your chance to hit with your secondary weapon. Attributes: Bao-Dur has the attributes of a melee tank, and that is his best suit. Other than that I put 14 strength and dexterity and then left the recommended amounts for the other stats. They combine many of the strengths inherent in the Guardian and Consular. Playtested on highest difficulty to assess their viability, do note that companion preferences can vary based on your PC build. English isn't my primary language so don't be surprised if. Your main character starts as one class but must choose a Jedi class to continue once on Dantooine. You can replace this feat by using weapons that do a lot of base damage and upgrading weapons to do more damage (where possible). Awareness is a very important skill for dialogue checks you wouldn't have otherwise been offered without leveling it. Superior Two Weapon Fighting III (3) If focusing purely on lightsabers, there is an argument for going all the. The reason Consular gets recommended is because it is the only starting class with a useful set of innate feats. Convert at level 8ish, and your sneak attack bonuses will do a lot of damage throughout the game. So those are my 15 powers for the build. If you do not have the Weapon Focus: Melee Weapons feat, then Enhanced Energy Cell Mk IV (+2-12 Energy) which requires 32 Computer Use is an acceptable substitute. Go to channel · KOTOR Jedi&nbs. The first game is easy enough that I usually just roleplay with the party and equip whatever type of weapon best fits their character/whatever weapon they have the most initial feat specialization in so I can use the rest of their feat points to empower them in other ways. Star Wars Knights of The Old Republic ( KOTOR ) Allows players to create their own character when starting the game. the Old Republic character ( KotOR ). Kotor 1: Scoundrel into Jedi Consular. Just use stunning powers and then put your sneak attack to work. Mar 10, 2021 · KOTOR: Ridiculously overpowered melee build. Everybody's goin nowhere slowly; they're only fighting for the chance to be last. One of the key components of establishing an. The defence penalty is negligible by that time with high levels. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* You want to make a melee build and don't think STR is "worth anything?" A str melee build will. There are extremely good approaches for both. Next, and finally, on our journey through the best class and build, we will be choosing our feats. This one was recommended based on dex. This file details some considerations to make for a Kreia build, and may eventually contain a few Kreia builds from different playthroughs. When I first played KOTOR I pretty much ignored Mission, however the last few times I've gone through I have experimented using her for her Sneak Attack ability. Consular is the best for power usage, with the highest force power DC. Heya folks, Just beginning my first KOTOR 2 playthrough since I first played the game on XBOX so I remember relatively little about the game, aside from knowing to install TSLCRM first and that Sentinels are typically the class to play because of alot of the game being locked behind skill checks/crafting being locked by. I got into the Old Republic MMO a few months back, and I'd like to play KotOR 1 and 2 for background purposes. Strength is generally better for offense and melee damage, Dexterity. 18 STR 10 DEX shows a +7 All over the googles, It's widely knows/accepted chance to hit comes from either STR or DEX, whichever is higher. It’s quite a while before you get a lightsaber, and there’s no finesse for melee weapons, so you’re stuck with blasters. The ideal party consists of: 1) Strength-based Scoundrel with Melee Weapons and Light. I find myself including HK as much as possible in Kotor I because I love his lines and I have to admit I tend to have VIsas and Handmaiden with me a lot in Kotor II, running around in underwear. There are many uses for steel buildings including agricultural, industrial and residential purposes. Like Star Wars: Knights of the Old Republic (KotOR), Knights of the Old Republic II: The Sith Lords provides three separate Feat progressions for Melee Attacks: Flurry, Power Attack, and Critical Strike, each with three ranks, Basic, Improved, and Master. This reduces the attack penalty for dual wielding even further. Your first two feats are the Repair & Demolitions as class skills. Several hundred hours of gameplay later, I have a better understanding of the game's mechanics, and have developed a few contentious points against my older build. Example: With high enough awareness you'll know when someone is lying and high repair will allow you to get more components when disabling items. You can start with 14 STR, CON, INT, and WIS at the very least. character level will be the sum of the number of your non-Jedi levels and your. However, it's still the university build. your ability to hit enemies) is determined by STR for melee weapons and lightsabers, and DEX for ranged weapons and lightsabers. Unarmed attacks gain the bonus damage from your strength modifier and an increased chance to attack, so strength is the most important stat. Also, a high constitution combined with the high number of Hit Points you get at level up will make you a tank. You dont have to buy him like you did in KOTOR I, but you do have to build him. Important Feats would be Flurry line, Heavy Armor (for the Darkside mask) Two Weapon Fighting then whatever you want. The Scout class is the best way to diversify the player character's. However, KOTOR 2 is the easier of the two games in my opinion so. You pick either STR or DEX (I personally prefer STR), dump the other one to 8 at character creation, put every other stat to 14, then put all attributes you gain via level-up into either of them. The above add-ons make your lightsaber a crit monster. You have a feat that lets you use DEX bonus instead of strength for attack with melee weapons. Once you hit level 7, hold off on any further leveling until you become a Guardian. Star Wars : KOTOR is still by far one of the best Star Wars games of all time. Reason being that by lvl 17, 20% of HK's critical hits will half their target's remaining health. two-weapon penalty The blade of this sword is an ebony black and notched along its length to give it a cruel and jagged appearance. For a melee character you can make it kinda balanced with a little force without detriment to your melee power. This is completely doable, provided the following two conditions are met:1) You attack him from behind. [KotOR2] my Balanced LS Sentinel build (spoilers abound) The only thing I didn't bother with in the entire game was the final round in the sparring match against the Handmaidens. Obviously, specialty builds like the various Ranged Jedi builds don't fit into this debate. Sentinel: Mission and Jolee or Juhani/Canderous. -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Today we talk about how to build Mira and a complete influence guide for Mira! Let me know. [Because of your repairs, HK-47 now has a permanent bonus of +2 to his defense rating, in addition to the +2 dexterity bonus from your earlier repairs. Scout will get 4 more FP and one more force ability, 14 more skill points and better saving throws. I like to use a hybrid of force powers and melee, and in KOTOR 2, dueling the Handmaiden one-on-one is also a lot tougher with low STR. This one is a crystal, and it's a good thing there are two crystal slots in crafting a. Bacca's Ceremonial Blade (end of Kashyyyk) and Naga Sadow's Ceremonial Blade (found on Korriban) are your best bets in. And most of his starting Feats are designed for ranged combat (specifically, dual pistols). Step 1: Start with Sentinel, INT 18 CON 16 and the other stats 8/8/10/10. To reach 17 buffed, you need 11 ranks of Repair, +4 from belt and +2 from buffs. However, I suggest a scout build for your first time playing. 16 strength is a lot easier to swing than 18. Dexterity - Helps with attack and defense rolls. Reason being is Canderous Ordo will do tons of damage and just wreck your foes as a tank and DPS. melee and attack damage, iirc there aren't any strength based checks so having a negative isn't a penalty. 3 Verpine Droid Disintegrator – KOTOR …. I've recently replayed the game with LS consular 30/jedi master 6 (36 is what I've managed to hit w/o exploits but with maxing skill xp), I think I had 85 DC force chokes fully buffed which is enough to 95% choke Kreia on. For instance, Light side Consulars get +3 to Charisma, plus the Circlet of Saresh, the Qel-Droma Robes, etc. Also, be sure to buy Heart of the Guardian and Mantle of the Force from Suvam on Yavin station. If I want Atton to be a Lightsaber user, do I pump his strength or give him dex and the perk? This thread is archived New comments cannot be posted and votes cannot be cast melee atton with his …. Unlike KOTOR 2, lightsabers use your dexterity modifier for your attack rating automatically if it is higher than your strength - hence why this build requires no strength. Since Sneak Attack IX gives her a range of 9-54 SA damage, regardless of whether she's ranged or melee focused, you should always try to increase her Attacks Per Round. Increase Melee Damage, while nice in general, is worthless to this build since it does not increase ranged damage at all. You can switch freely between Combat Styles, provided you are not in a phase or in combat, similar to how respeccing worked in SWTOR 6. Priorities, 3rd tier: Strength, #5. I take scout to level 4 for Uncanny Dodge and Implant Level 2. Because of this,I wield a purple lightsaber and red lightsaber because those were the colours Darth Revan used and because those wielding the purple saber can rely on both light and dark side of the force in combat like Mace Windu. Your Combat Style choice is a permanent choice, so choose wisely. KotOR1 Scoundrel Jedi Guardian Heavy Melee Build. If you're dual-wielding, consider taking a damage-saber in the main hand and a mantle-of-the-force, damind, rubat in a short saber in. I generally try to get both buff (speed + valor) and some AoE (Force Wave + Stun Droid), so I tend to go with a melee tank. As such, until you have a lightsaber it may be best to stick with ranged weapons and the force - but then, you will be slaughtering people with the force as this build anyway, so later on, melee becomes less important. Grip: Superior Zabrak Grip for melee damage and attack bonus. My preferred method was indeed a dual wielding melee attacker. - Any class from the start can pick any Jedi class. You don't necessarily *need* optimal starting stats. STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ Since you can get finesse melee at level 1, a dex build is viable right from level one and if you start with 14 dex you can hit thinks easy on PEragus with a vibroblade. 4/16 Scout/Guardian or 5/15 Soldier/Guardian. Actually, I enjoy blaster builds far more than lightsaber ones. starts off having to use blasters due to the lack of any strength. DESCRIPTION: Lots of melee weapons from Star Wars: Knights of the Old Republic, as requested by one of our members …. I recommend 8 intelligence as a soldier and 10 as a scout or scoundrel unless you're intentionally going for a skill build with 14, never pick 12 or 18. Candy starts with these attributes: STR 15. You'll want to aim for a melee rather than ranged build with him though. Hey everyone, I recently completed a KOTOR 2 Light Side playthrough, and I was thinking of doing a Dark Side playthrough. Weapon Specialisation: Lightsaber (1) Master Toughness (1, assuming you took Improved Toughness as a Sentinel) Superior Weapon Focus: Lightsaber II (2) Master level of 2nd melee feat (2). I also even stated that a 8/12 Scoundrel Guardian is a very strong build, which could be said about a Scout/Guardian, Warrior/Sentinel. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* If he plans to eventually do both LS and DS and also both melee and force builds, I'd save. KotOR 2 - Need Consular/Weapon Master build. Is 12 strength too low for melee build? Kotor I - Need advice on a max def build to have a "realistic" battle with final boss *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. Yes of course a good ranged build isn’t impossible, mostly because this game isn’t all that difficult, but melee builds objectively deal more damage. Mine does 137 on jump, and 339 with flurry+speed. For feats, I generally avoid skill/ saving throw bonuses and gravitate towards dual weapon + flurry + master speed and buzzsaw my way through two or three enemies per round. The Chosen One Build : Best For Fulfilling the prophecy!! Now to the last …. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Visas Krei: Both seems to be best with melee weapons, and light sabres should be equipped immediately, I would assume. What can we do to improve this?” An example of unconstructive criticism is:. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Melee builds are 10X more powerful if you use force speed. DOUBLE BLADE! Advantages of dual-wield regular size sabers. Alternatively, a two-handed weapon combines the damage of the two weapons. Two Mandalorian Disintigrators will do significantly more damage than the Zersium rifle if you're willing to spend the extra feats and craft the extra set of upgrades. Still will not be as strong in melee, but who needs melee if you just force storm them to death. Other than feats, Canderous is basically already built for melee anyway. I was asked several times when the chosen one for the dark side. Being a melee fighter, this build relies on feats more than force powers so you’ll want to go with the two physical classes. This will maximize the number of feats you’ll get while also allowing for a decent number of force powers. For attribute allocations, I would recommend something like this:. I personally favor Dex / Wis heavy builds, so finesse is usually my first or second feat choice. Scout 5/guardian 15 is my preferred DS melee build. Jul 29, 2018 @ 7:27am I suppose thats a thing. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. Since you are playing a melee build you might want to pick up defensive and health-related feats as well as the implant line to make yourself more effective as a front-line character. Abuse the Close Proximity mechanic where you get a whopping 10 Attack, which is enough to even hit even Malak with minimal DEX; the flip side is that close enemies get 10 Attack on you, which is why we drop DEX. Melee weapons, namely either a double-sided or dual lightsabers. So STR 19 (48 Strength) or more would be required for a main hand Keen Lightsaber to inflict more damage with MCS and Shien (STR 26 (+7) or 62 Strength without Barab Ore Ingot). It can also be a fun project for the whole family. you can really start to max out your builds and strategies. There is nothing particularly special about either starting class if you go for melee. This is a guide for my new favorite Dark Side build in SW:KOTOR1. Either take 3 levels as a soldier for the physical benefits and convert him or just convert him and. There are many builds that are capable. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* It allows you to use either STR or DEX for hit chance not both. Cassus + Mandalorian is best until you. I would recommend saving one level on Taris, though, and switching to Guardian at Lv. Strength improves the chance of hitting someone with a sword or lightsaber as well as melee damage. Not worth your main character’s investment. I build - 0:30 Note: Pro is that you will have . Hell in kotor 2 it's literally impossible to run out of shields so you can basically get hit by everything and still never take damage. That's a really good ability which can really shine by using/upgrading weapons that allow for a very wide critical range. No RPG would be complete without a slew of weapons and items. I feel that the immunities given by the Sentinel class, plus the +3 CON bonus from LS Mastery give the Sentinel some really nice survivability, and while killing things quickly is nice, being (nearly) untouchable. I can't build your character for you. Be sure to practice lightsaber dueling on the Ebon Hawk when it becomes available to you, that will give you some free XP and feats. This guide explains the best SWTOR Marauder Solo builds for all three disciplines: Annihilation, Fury and Carnage. - It has no advantages over a lightsaber other than for role play. Strength and Dexterity should be 14 & 10 or 10 & 14. So Strength will end up dealing more damage than Dex. It prioritizes damage output, but also includes some survivability. As wisdom is one of the easiest stat to boost. You cannot simultaneously wield a pistol and a melee weapon (or lightsaber) You can switch between them; using a pistol (or dual pistols) some of the time, and other times using a melee weapon/lightsaber (or dual melee weapons/lightsaber, or even a melee weapon/lightsaber combo), however. My favorite build from a recent play through that you might enjoy is a 5 soldier/15 Consular with master two weapon fighting. Can’t decide between ranged or melee? This build does both! It really is one of my favorite builds to unlock the full KOTOR experience. The thing is, blasters do terrible, terrible damage. Did it on my last playthrough, pretty much could wipe out entire groups of enemies with the force, I enjoyed it. Intelligence is primo for skills, should you want to be the skill monkey in your group. three feats (one to use, second to get +1 to hit, third to get +2 to damage). Riposte consumes 1 less focus and no longer causes a global cooldown. DEX is just a given over STR, since it boosts your attack with melee weapons and lightsabers (if you take the appropriate feats), and also offers defense. Get app Get the Reddit app Log In Log in to Reddit. The most overpowered build in the game is generally considered to either be Sentinel/Consular->Weaponmaster/Marauder or Consular->Assassin/Watchman. Finesse: Melee Weapons applies to both melee weapons and lightsabers while Finesse: Lightsabers only applies to lightsabers. Improved energy resistance (2 powers) would be amazing as this buff is too good to pass up and probably force drain for the end game captive Jedi. My favorite build is a light-side Scout/Consular. Strong melee/lightsaber capabilities from …. Strength, Willpower, and Constitution are always helpful, but a case can be made for intelligence if you need the out-of-combat skills. I think Carth is better suited to melee weapons than ranged weapons. All builds are easily able handle the game solo on the hardest difficulty, even with additional self-imposed constraints. Just finished the first game for a second time as a Soldier/Consular, and I've already finished II as a Sentinel/Weapon Master and Sentinel/Watchmen respectively. With a bit of meta gaming it is certainly is possible to lower your alignment to 25 for the Sith prestige class, then pulling yourself up from that. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars. Kotor is not a tough game, and K2 is even easier beyond the first couple levels. STAR WARS™ Knights of the Old Republic™ This is a guide to selecting the best combination of crystals for your lightsaber build in KOTOR 1. As for "Optimal" and "Overpowered" there's a few. For a more defensive approach (which is what I chose), I'd use the Sith Regenerator implant …. Sep 2, 2022 · This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty. For the remainder of the game, your. HUGE thanks to my newest channel member - cmdrshprd - Meatbag My interpretation on how a Jedi Sentinel could be built. It's also fun to fear massive groups and get the scoundrel bonus damage on immobilized enemies. In your case, defense is much more valuable as Consulars spam force powers to do. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the …. Gear : -2x upgraded distruptor pistols. The best feat for HK to take is sniper shot. STR modifier adds to damage and hit chance for melee (including lightsabers. Jun 18, 2019 · Max points in Persuade, and any leftovers in Repair. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. Like those games, this build starts weak but. In KOTOR 1 Yusanis' Brand can do 4-18 physical damage per roll. Force Melee Solo Build: Focus Jedi Guardian/Rage Sith Juggernaut. For feats, aim for heavy armor (if it allows you to use force powers), melee combat skills (always aim for Flurry), weapon proficiencies, and survivability. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Looking for a game where I can build a melee character who also uses ice magic. However, Canderous slowly begins to outstrip Zaalbar in almost every way as the game progresses. Dark siders can't use Solari, so instead of that swap in Sigil for +2 attack and +1-8 Energy. Scoundrel is a Smuggler advanced class. something was wrong ardie picture HUGE thanks to my newest channel member - cmdrshprd - Meatbag Check out the remastered guide with better audio: https://youtu. Construction of the Titanic began March 31, 1909. Scouts get the best skills and the Implant feat tree, but. Now that Aspyr has announced a forthcoming remake of the initial title in the series, fans both new and old are flocking to …. STAR WARS™ Knights of the Old Republic™ Carth is one of the more diverse characters in the game when it comes to builds. Quirks: Death Wish/Sadomasochist. You even get a decent amount of skills in the early game, including persuade on Taris. I would like it to be a stun and attack type. And you could turn that into whatever from there really by adding into STR (for melee) or WIS/CHA (for force power) or CON if you really want to invest in the top-tier implants but I find them. Fixed damage doesn't crit, and STR damage on the main hand is multiplied by 1. Run with high wisdom and charisma. Stonehenge was built in four stages and although archaeologists do not know for certain how long it took to build, it is assumed that it took about 1,500 years to complete. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old …. To sum up: Strength + Jump + Critical Strike + Sneak Attack + Baragwin Assault Blade all work together in a circle of annihilation. Jedi/sith don’t use blasters so you character shouldn’t rely on it too much as you’ll get a lightsaber later. The Jedi Consular far outweighs any other class and build within the game once you get into late-game stages, and you'd be doing yourself a disservice in not …. There are many builds that are capable of completing KotOR with ease. You'll get 4 more feats, if you think that is more important, and can use Jolee to stun enemies. Member August 4, 2015 so she’s capable of dealing lots of damage in conjunction with your character. I pushed STR for every attribute bump. honda ridgeline club But this pushes back Two-Weapon Fighting, and relegates Zaalbar to using a single weapon for a long time. Master Critical Strike (MCS) is nice but again even with a keen lightsaber its 50/50 chance for a crit and Mater power attacks + 12 and triple crit is better than MCS but the -3 to hit is definitely felt and you will miss more, especially with caster builds that don't have the melee hit bonuses or stats of the combat classes to compensate. How does Unarmed combat work in terms of Strength and Dexterity? is there a way to add either to your chance to hit like with Melee Weapons and Lightsabers? As the morning sun rises, my lingering memories fade. From here on, you guide your destiny. "Star Wars: Knights of the Old Republic" is a popular video game set in the Star Wars universe, developed by BioWare and released in 2003. In 1912, the cost to build the Titanic was $7. For ranged weapons rapid shot is always the best option, with or without force speed, regardless of intelligence, number or type of weapon. The Flamethrower also can stun the target by applying Horror, but this effect lasts significantly less than the stun, and also won't work. 751 mallet hill rd columbia sc 29223 You will be good in both ways using lightsabers and force. The dark side power Slow can also inflict a penalty (−2). Kotor 1 pn the other hand it is rough. Knights of the Old Republic 2: The Sith Lords is based on a D20 game system. - Unarmed specialist feats are gained passively you don't need to invest. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Good Melee and ranger characters stats? Our Community is 20 Years Old! roughly one third of the damage output for a high-damage melee build is still from STR, like in the original KotOR. You’ll find everything you need to know to create a toon in SWTOR and play like the Mandalorian. The standard builds are 4/16 Scout and 5/15 Soldier. This class gets the unique granted feat "Force Immunity" which grants immunity to many of the debilitating status effects in the game. More damage per hit (2d10, vs 2d8 for regular) All hits get the same crystal bonuses. Power Cell: Vibration Cell Mk IV if you have Weapon Focus: Melee Weapons, otherwise it's Enhanced Energy Cell Mk IV. This guide fleshes out how to make the ultimate Jedi for your preferred playstyle. So if you're going for a Sith Marauder maybe consider starting as a Consular to take advantage of Force Focus and the additional skill points. Frees up the points for other stuff. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II. DS consular is probably the best path for saving levels. Here is a DEX-based melee tank version of Visas. How I made Big Z useful by turning him into a melee monster. IMO: The Mandalorian Disintigrator is the most powerful pistol when fully upgraded. So I run up and do a standard melee attack with a one handed weapon. I ran blasters only on a Jedi Consular/Watchman with the full Precise Shot feat line. Melee weapons only (for all party members) or an armored Jedi build (no Force Speed/Storm) should be fairly straightforward. 0 Sharpshooter Gunslinger PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! The guide is up-to-date for Patch 7. There are a ton of impressive buildings around the world that are instantly recognizable from photographs. Melee or ranged, one weapon or two, it's your choice. Star Wars: Knights of the Old Republic II - The Sith Lords Xbox. A really fun and unique feeling build. As a Tech user, Sniper (Virulence) for ranged DPS combined with Operative (Lethality) for stealth is amazing. Are you planning a construction project and need to estimate the cost? Look no further than an online construction cost calculator. Canderous is best built as a melee powerhouse. With this build, I wanted to do a couple of things that I haven't done in a KOTOR build before. The added poison effect makes it better than some lightsabers. Worth noting that in the rest of the Legends canon (which is everything that was. This feat allows a character with an equipped lightsaber to deflect blaster bolts at any time. Players can try a variety of builds in Star Wars KOTOR. Suggest to get Horror, Heal, Knight Speed, Whirlwind/Wave, and Lightning first before maxing these powers out. Consular would probably make for an easier endgame however, as there's lots of points where you're solo and a handful of powers. But before you start digging, it’s important to understand the cost of buildi. You are left with 3 powers to assign, with 2 options: Throw Lightsaber (1) to clear Malak's …. In this SWKOTOR build guide, I am going to show you all how to make Mission the goddess of destruction in Star Wars Knights of the Old Republic. Before I move on to Feats, I need to put a few things out there first. As well, the blaster combat styles are: Mercenary, Commando, Powertech, Gunslinger. Going full strength is much better for melee, especially with the weapon modifier added compared to Kotor1. The only problem is he doesn't carry any types of advanced Jedi robes or. Guardian-type classes (Guardian, Weapon Master, …. This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful …. All classes except Expert Droids can select this feat, but it's only granted upon character generation to Soldiers like Canderous (who specializes in them), although it can also be granted to any organic character using the level 3 Advanced Combat Implant available …. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming. This makes you a very versatile and balanced character. Go single blade if you want to go single blade.