Tank Templates Hoi4 - What are the ideal division templates? : r/hoi4.

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It is quite effective if you have enough air support. For example, minor nations have a tough time fielding standard tank divisions, because of cost. This means you have to replace the light tank brigades in their template with medium tank brigades. Germany wants diverse templates, they have lots of bonuses to tanks which are really good but a dedicated tank template takes a lot of production, so for your army do I think it's 30. Widths in the 40s are the best for tanks to balance stats and HP. I usually do 6 lt, 6 mot, and one mot arty, with engineers, support arty, flame tank, aa, and maintenance. Question This can be medium or heavy I’m not a big fan of lights Archived post. This is because division armor is 30% max. This guide has been developed by the BICE team to help ease in new players coming from the base game. 4 Infantry + 1 Anti-Air Artillery. i don't understand the whole width division template lingo so a picture of. - gave forest provinces new width of 84 and reinforce width of 42. 8 infantry 1 arty 1 (aa) at - useful when facing off against (light) tanks. speed: effects how fast tanks go, should be consistent across all of your templates. If you’re fighting a lot of tanks swap in some heavy AT. Spg are strong in 40w tank divisions against infantry but only infantry, you can use them in singleplayer but you'll get destroy in multiplayer since you'll face a lot of tanks. A complete tutorial on how to use the new no step back tank designer. It very important to have high attack both in defense and in attack. And there must be someone who knows. Keep in mind tanks are pretty bad if. Putting armor on your mediums isn't cost effective. Lastly make a template that contains a single battalion of infantry and use it to. The lack of artillery means it works best with superior firepower to get that +20% frontline soft attack. for holding the line & pinning enemy troops in. 6 Med/4 Mot is a great template for Germany, though adding Med. Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. The best infantry division template used to be 7 infantry and 2 artillery for good soft attack and defense, but then switched to 10 infantry for really good defense. This template produces an overwhelming damage output of 3. It works best as a basic infantry unit, used to hold. ) NOTE: You can change medium tanks with light tanks but it will be less …. Good starter division, but weaker than 40 width divisions in almost every situation. 6 organization will allow you to fight for an hour or two. Irl over half of Germany’s 3 million casualties occurred from artillery fire, and it can do near the same in game. As Russia 40 width 14/4's are the best and I would go for either 15/5 heavy or medium tanks. Best offensive Infantry: 40 width pure Infantry …. For support companies i recommend Engineer company. SO ı guess the most popular tank templates are İf you go sf you go 13/7 and mw 15/5. *The light tank zooming around strat. However if you are attacking, you are presumably having some form of advantage, most often numerical. Heavy tanks are really slow so you can use any form of infantry with them. I assume the lack of AA is because you have air dominance; if not, add it. The latest version of this guide is now available at this link: https://youtu. Trusted by business builders worldw. Don’t be scared from buying a potentially great home just because it has a septic tank. If you don't have many factories to work with and can't commit to tanks, then 14/4 inf/arty is better to use than 7/2, but you'd still want to use 10/0 with engineers as your core defense and use the 14/4 to attack with. 9/1 21-width works pretty good too by the way, but it's kind of an unnecessary compromise. The light tanks are cheaper than the armored cars and have more hardness which means saves more lives. 15 tanks will add as much HP as adding another mechanized into the template. Dec 2, 2021 · Hearts of Iron 4’s smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what battalions it comprises. Go mediums if you still want your tanks to be faster than infantry, or with heavies if you want to have the best possible stats in battle. try to have 1-2 more motorized than tanks, this is because you need org above 30. Basically you have your infantry Divisions buy swap one of the infantry for the tank. These are the designs that worked best for me, in the majority of my runs. I’ve done imperium Romanum achievement and I don’t even know a good early game tank design or even late game tank design. I really need help with my tank template. National Guard; 9 infantry SC; Recon, eng, art. SP Art and SP AA have slightly higher supply composition and combat width, with less piercing and hard attack. You're much better off just adding support AA to all of your divisions, and optionally adding 1-2 battalions to your divisions if you really need it. Retail | Templates REVIEWED BY: Meaghan. Can yall give me some fun/cool ideas for templates for medium tanks? Wanna try something different then the. Supply concerns and cost would kill it. But the rational answer is to add support anti tank companies to your infantry templates. That being said, I wouldn’t advise an offensive infantry build. Your trucks are consuming fuel and resources. Hard attack is not that good in single player cause the. Good heavy tanks design and template. Light spg: Medium howitzer, light fixed superstructure, extra machine guns (4 of), same stuff as the above. A garrison division that costs only 5 army xp, use this in most of your games. The tank is really cheap and you don't need that many per division if you keep that template. 12 6 infantry + 2 light SPG + 1MT. Works best with mobile warfare -> mobile infantry. For this purpose you should unlock Rokossovsky as an advisor by going "Positive Heroism". this shows every template you need as germany for . I usually make a elite infantry division, a marine division, and tanks. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops. Those entire 2 left columns are going to be Medium tanks so a total of 10 medium tanks you should have, 3rd colums should be 5 motorized not mech since mech cost so much more and doesnt even give you the upper hand anyway. so I just want a good light tank template as italy please tell if this would work. the tank designer has 6 important common elements, consistent across all tanks. Use either medium or heavy tanks; do not use both. I go to war over Yugoslavia in '38, and to my surprise my tanks aren't nearly as effective as I'd hoped - they lose. A place to share content, ask questions and/or. For example a 20 width division that is 5 SH tanks, 5 mechanized infantry and a engineering support company has 45% bonus to attacking forts and a decent amount of armor, armor piercing, and hard attack. -I didnt show any tank specific templates, since you can do ones with armor in mind and without and so on. Get org to >30 by removing a couple of tank battalions, then add in an anti-air company. ADMIN MOD Good medium tank templates. ) Late Game Medium Tank w/SpAA and SpAT Template (Effective against almost everything. ADMIN Wondering if this is a good tank template for singleplayer Germany game, its pretty early game and am getting ready for war against the allies. Notes: Fill the whole template with Light Tanks battalions. This allows you to build Medium Amphibious Tanks, which are identical to normal Mediums except Amphibious Tanks are extremely good at …. 10/0 might be a lot cheaper on your industry to produce, but manpower wise is more expensive. Use 8-8, it is incredibly cheap for a 40 width and it is better than a. com] with the 'hourly change' value and the 'Base detection' value. A lot of the advice in the video, like 7/2 or recon or support anti tank arent really good advice. - gave marsh provinces new width of 78 and reinforce width of 26. This division will be your first offensive division. In your case it would be motorized versions of both. That has a supply use of about 1 each (about 0. 3 Soviet Rifle Division 1941 [1] 4 American Infantry Division 1943 [1] 5 British Infantry Division 1939 [1] 6 Italian Infantry Division 1940 [1] 7 French Infantry Division 1940 [1] 8 Japanese Infantry Division 1940 Standard B [1] 9 Romanian Infantry Division 1941 [1] 10 German Armor Division 1939 [1]. You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. +50% more speed than you had before. Best Black ICE templates? Hey, I've been trying to look around but there doesn't seem to be any of these threads. If you’re an avid homebrewer, a paintball enthusiast, or someone who uses CO2 for various purposes, you know how important it is to have a reliable source for refilling your CO2 ta. To that, add engineers, logistics (optional), support artillery (optional. I'm not as certain about the templates, but light tanks are pierced really easily by support AA and heavy tanks are really supply and IC intensive, so medium are a better mainstay. During my Hoi4 School stream last week some people asked for some tank designs and suggested templates for medium and heavy tanks, here's my thoughts! I also. More effective: concentration of stats. Radio is optional, but lacking engineer will fuck your division Also, were is the recon? Hospitals are t bad but aren't necessary, you have priorities like Engineer, Recon, AA, Logistics and Mechanics. 20 and 40 widths got nerfed hard, 18 width or 44 width is best currently. As the Soviets you can afford to put one or two Heavy Tank Destroyers in your infantry (assuming you are using 40 width, which you should. Ideally don't, but if you really need to, make your offensive templates as wide as the jungle reinforcement width or half of it (42 or 21), give them logistics and flame tank companies, as well as what you usually run. support eng, support arty, logistics company. The 40 width light tank template is best used by major nations in early game, and their high speed enables the player to make. This helps offset the pathetic HP value. 6/6/5 (6 medium tanks, 6 SPART and 5 mot/mech) with mobile warfare absolutely melts enemy infantry. 13 medium tank battalions, 1 medium tank destroyer battalion, 2 medium tank anti air battalions and 5 motorized battalions. this hearts of iron 4 division design tutorial is going to show some italy hoi4 division templates. Ideally add recon tank and engineers. Generally the only kind of light tank division worth making. Get a line and a half of motor/mech and 2-3 lines of mediums for 30-42 width tank templates. Infantry Piercing is 3, Artillery Piercing is 5, AA Piercing is 33, AT Piercing is 75. Mech 1 negates the strength of light tanks, and by the time you research mech 2 or 3 the AI is pumping out divisions with AT, so they pierce your lights. A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. Medium is the best workhorse tank. Not much reason to build larger divisions for defense, so 10 widths are easier to cover everything with, and are more flexible. Light is best for supplementing infantry divisions with. That is the sweet spot for org/dmg ratio. Thus, counter-intuitively, you should use 20 WIDTH instead of 40 WIDTH. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. Punch through the enemy sea wall. Back to the old spacemarine it is. If formatting a resume isn't your thing, Hloom has 275 free Microsoft Word templates to download. But one thing is certain: Do welded armor only if you want armor. If you're going to limit tanks to 4km/h you might as well use heavies. Its not tommys , its the meta divisions : 14|4 soft attack infantry , mostly special forces 10 infantry with engineers thats coastal defense. Unless discussing tanks - the two brigades types are usually infantry and artillery. p24f600 volvo code They're decently fast, pack a punch, and aren't too expensive. Well I know you should achieve mediterranian naval supremacy and almost entirely focus ur divs on defence. There are two division templates you can use for Cavalry as Garrison in HOI4 that are effective: 2 Width Cavalry. "Space Marines" is a dumb term used by morons who understand nothing about Combined Arms Warfare. You will need a tire gauge and an air compressor or a manual bike pump. Tanks have hidden +50% of Soft Attack and use 33% less width compared to SPG. They’re basically just infantry, with armor and speed. 33 width fits into nothing and is one of the least efficient widths you can make. It replaces the Tiger template's. One piece of advice for future games: tanks are better than infantry for attacking. It might be a bad idea to play like that, but I wanna try it:p (joining Germany after refusing Anschluss), I just can't play it blind. From 5 divisions onwards, MP becomes worth adding in terms of cost-effectiveness. the best template is the template that fits for your enemy. I suggest doing an artillery mix, like 14/4 or 11/6. same as others 20w 5-5 or all in breakthrough 40w 13-7. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized. 40 width better anti-tank template Military Police Template. You can find the latest version of this guide at this link: https://youtu. Overall I don't think you need to micro the combat width of your division templates. Without tanks, its armor will get pierced by. babysitting jobs 16 year olds That’s why you need to put together the best possible components. I will explain speed, reliability, soft attack, hard attack, armor, breakthrough and ho. I post the templates used to defeat Germany and The Soviet Union playing as Poland unaligned. If your industrie is strong enough you can use medium tanks and eventual planes to break the stalemate. I chose the 35 width as the most suitable for plains. Always supported with arty, shovels and AA. 1941 tech, single 5 med 5 mot 5 support division costs 4618 IC. In general, larger divisions take more penalties, however the penalties are only in the low single digits. 1k, moves at an impressive speed 12 km/h and carries a huge amount of fuel for prolonged incursion. this is the tank meta in HOI4! Learn everything you need to know about tank designer and division templates for tanks in Hearts of Iron 4 . For starters, the Fiat 2000 and 2000B are better than the L3/35's (assuming you have NSB). The infantry and attilery will slow down de divioson you can better do 2 attilery-tank 10 motorized and. 9 update is the latest and largest update to date for md and has dramatically changes military yet again. Best Tank Division Template with Special Forces for Hearts of Iron 4. Heavy tanks are best for holding against massive infantry doomstacks, but suffer even worse organization. It won't fare well against enemy tanks on multiplayer but you can always outmanuever them especially considering they basically negate the existance of enemy infantry and just make especialized heavies or TDs to deal with them. Keep at least 2 infantry divisions (later replaced with mechanized) in the template, 4 if you didn't go Mobile doctrine. 13 heavy tank, 7 motorized/mechanized. 1a) Both amtracs and amphibious medium tanks are considered special forces, so they get multiple bonuses, which can reach +50%. Whether you’re trying to D-Day or fight in …. Amphibious 2's are equal to medium 1's. The tank itself depends on what your industry can effectively produce, but I nearly always use the Autocannon (AA branch on tech to unlock) with welded armour, a radio (level2 is enough, higher tiers aren't worth the IC cost), and armour skirts. Simply add more than factory to one production line, much easier to handle. Example: 12 heavy tank 2, 7 amtrack 2, 2 heavy SPAA 2 + engineers, light tank recon, logistics, mechanics. Generally best to limit to the one that's defined in the same file. New comments cannot be posted and votes cannot be cast. You can do 9 inf or 6-2 inf and art for 18w and 16-4 inf and art for 44 width. No support companies are needed here. Once you've researched MP support companies and …. Uses: These are like light tanks, but for defending. Question I’m looking for decent tank templates I mainly play in singleplayer if that helps Archived post. Try to get a few ports and start upgrading those ports immediately. Some people claim that SP artillery should be used late game, since they. Tanks are supposed to be fast and encircle divisions after they break through the line. This varies enough by terrain type that there is no ideal width for all terrain types. You can always add light tank recon and flame tank. then i change it around based on what i want, for example if i want a tank division i will go 6xtank (any combination of light, medium, heavy or …. It is a free-to-play tank simulation game that allows players to take part in intense battles against. My standard China build is 2 armies of 20 width pure infantry with AA supports. Amphibious tank 1's are equal to light tank 2's. You’ll be more limited in speed (although heavies are unaffected), but you save several thousand IC in a standard 12-8. I'm trying, but as I stated, the button for adding tanks doesn't exist, I can add infantry and motorized, but no tanks, and if I try to add them on an existing column with tanks, then I can't even add that. Templates have formats set with images or text already laid out i. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. With one of these tanks i can go France and take a tile with like 20 German ai inf holding it easily because it is very strong and cost effective. Not a big deal if you mix mechanized with medium or heavy tanks, but they would slow down light tanks divisions, for example. decide on a number and stick to it. To defeat infantry, you want to have some SPGs. In this video, you'll see how medium tank templates should look like in Man the Guns. Not the best probably but I rarely run into issues with it. Support companies I use are signal, light tank recon, engineer, logistics, and the support company with the wrench (forgot the name). It does NOT affect the actual resistance target. Also 30 is good since it is made to be better for tanks specific tiles like plains. Then another 4 armies of 10 or 20 width pure infantry. SP-ART is arguably better (but, for Germany, might involve using a research treaty bonus that you'd rather save for 1941 tanks). Of course, you shouldn’t produce the most vulnerable tank in the game just because you’re going to design something cheaply. Different division templates cater to specific purposes, from defense to anti-tank to speed. You want to pick on type (medium or heavy, usually). Otherwise usual Medium tanks template anything between 12/8 and 15/5. , 1 MT/5 LT/4 MOT) increases your division's armor to 25, which is greater than infantry plus support AA (~14). Simply add 7 infantry and 2 artillery to your infantry template. This video gives you division designs for the recent arms against tyranny dlc update of hearts or iron 4 covering armor and tank templates, infantry template. This modification adds the best division templates for absolutely all countries, from military police to tank and helicopter divisions. Neither case would you be changing your 20w pure infantry. Spamming Force Attack like a boss. A place to share content, ask questions and/or talk about the grand strategy game …. Hearts of Iron 4 Best Division Templates, Aircraft & Tank Designs By Blood Alone DLC. One of the most powerful forces on the battlefield in Hearts of Iron IV are the tanks. This is my first HOI game so sorry if this is a stupid question. All of these templates were simulated on https://taw. Standard Superior Firepower template is 12-8 or 13-7, medium tanks or heavy tanks (pick one), and motorized or mechanized (pick one). 4: The somewhat memey "15/10" heavy AT division. Of course attacking divisions are in disadvantage because generally breakthrough is lower then defense. Tank/spg/TD would be something like 85+ reliability, with christie suspension, gasoline engine, 3 men turret ( superstructure for TD/SPG ), medium cannon ( or improved medium cannon ), best howitzer for spg and best heavy cannon for TD. I think the 3-4-2 anomaly is because with the AOT tech and level 5 guns on both tank and SPG it was the only 20W template with enough attacks to beat defender def in plains. the same as all other countries. Hearts of Iron IV – Division Templates and Tank Design Guide. While the 14-4 lands with 11+40. Make sure not to use MP that was a mistakeTank Template HOI4 (Hearts Of Iron 4)Socials: Twi. Trusted by business builders worldwide, the HubSp. By Alex • February 11, 2024 • Guides • 46 minutes of reading • 7 Comments. The template a division uses can be changed at any time by selecting the unit helmet, tank or other unit symbol icon in the Unit Details screen when that division's template is open and choosing any of the templates available there. Overall run of the mil best tank template in the game is the default 13 Medium, 7 Motorized with support Art, Engineer, Recon, Signals and Maintenance and going Superior Firepower. Motorized by itself is basically infantry with more speed and slightly more hardness so it can't really be used on the offensive. A quick reminder to build flamethrower tanks for insane bonuses! Archived post. The combat stats of these divisions will change depending on which doctrine branch you decide to go down, however, this. Tank templates? hello, i would like to get some good (preferably cheap) tank templates for Hoi4. 1- Use the Stormtrooper elite template to save military XP, 2X arty into that for your standard 7/2 mix. Any mobile warfare tank templates are inherently gonna be tank heavy and hence ic heavy. Whatever combat width you want really. A somewhat more useful template, that is along the lines of a space marine template, is mixing in a fast medium tank battalion into a mechanized infantry division. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…. You want to be maximising your IC efficiency no matter who you are playing, so the standard templates (13/7 or 12/8) will do just fine. 2) Once your 8/1/1 INF division template is set, you can flip those INF battalions to MTN for a useful 8/1/1 Alpini template, costing 40 Army XP and. Pure motorized divisions appear to be more practical now. ark breeding mods A bit overkill but get the job done. ford 309 corn planter parts This is due to my desire to add hard attack to my tanks with a small cannon. Fill the rest with artillery and Infantry and hold out on a river that you built forts on. Tank (This applies to light and medium tanks) 5 Tank + 5 Motorized (Engineer, Recon, Maintenence, Logistics Support Artillery) Heavy and Super Heavy Tanks. Reply reply More repliesMore replies. These will determine the base org and hp, also helps the soft attack stats. If you had seen his new template video then i assume we can agree with a lot of his templates are useful and that it is viable but if course you should know how to use it for it to be useful. as an option, as well as the special battalions like Mountaineers. The division designer is a utility located in the recruit & deploy menu of the user interface. The pricing ranges from a minimum of $200 to a maximum of $800. All of those are based on the 1936 and later hull designs. Tanks might cost a lot up front, but they save you so much in preventing losses. This guide is intended for use in single player against the AI, which does not build advanced divisions of its own. Do you want it cheap? Than go for 6/1 15-width. Tank templates test results, now with 20W versions of all templates and weather enabled. Mechs will add armour and hardness while having the best stats overall but even standard infantry is a-ok to use with heavies. 15/5 or 7/3 is your basic template for tanks. However with NSB having a bad combat width will not decrease the effectiveness of your division as much. 50 Width Cavalry with Military Police. It also uses less fuel and supply so the decreased soft attack is worth it. That tank template is pretty awful tbh. I took out russia with 20 width infantry (only engineer support) and 5 medium tank templates after I just rushed the railway chokepoints. Use only when you can't afford better or as cannon fodder. Keep adding a bit more light tanks, and also a tip, once you get medium tanks, I'd advise slowly replacing some of the light tanks with mediums until you have enough to make the tanks medium or most of the tanks within the template. The division template system is one of the key mechanics of Hearts of Iron IV. 10, 15, 18, 27 and 41-45 seem to be the best. Okay, so usually I prefer mediums, but just to mix things up because otherwise, I would get extremely bored of the game, I sometimes use heavy tanks. EDIT: I made a mistake, the maximum penalty is 33% not 30%. These plane designs should help you control the skies from the beginning of your campaign to …. They just compare raw HP values, which is not a useful way to compare HP. be/txUsm8JUgFgFor all of my guides I also always make dedicated spreadsheets wh. Panzer I 6, Panther 44, for this reason these templates must be free in a mod), but the accuracy is good (note that the Tiger I and the Panther are unreliable and fuel hungry, …. You can make your tanks 30 width, but 44 is really ideal in plains and gives you the best stats. Tanks are still a major unknown, not only you could specialize their templates but also the tank itself for the terrain and country you will be fighting. Just run 20w infantry with support equipment and support AA (and support artillery if you want) to hold your line. A really good template is 2 motorised, 4 motorised artillery and 2 light tanks. The template probably gets steamrolled in multiplayer but has worked for me in SP well enough. The best tank division design (at least in my experience) is: 6 Medium Tank, 6 Medium SPART, 5 Motorized, Engineer, Recon, Maintenance, Artillery. 1: Basic 40 width "14/4" offensive infantry. Additionally, I chose 30 as the organization's lower limit. Tanks that go 4km/h with high armour and breakthrough to boost div stats. I mostly use 10 inf div for port guard 7 inf 2 art for line holding 8 mountain 3 art 1 aa for mountainners tanks on majors(7 tanks 8 mototised. x), multiplayer-oriented guide, but naturally applies to singleplayer as well. lynchburg daily news and advance obituaries Follow along as we guide you through what you need to know about buying a home with a septic. Mar 13, 2024 · Available only with the No Step Back DLC enabled. be/Yds2mEuVmAEFor all of my guides I also always make dedicated spreadsheets wh. Any particular reason you are using large formations? 384K subscribers in the hoi4 community. Flame Tanks will likely provide better value than artillery for attack here. But when you’re done with the tank, it’s important to dispose of it properly. For germany stack tanks with hotwizers 30+ org. 10/0 infantry with engineers and support artillery. 8 factories on tanks for each factory on mech should do it. the capital newspaper annapolis md obituaries Apr 18, 2022 · Historic Division Templates of the German Army. It’s a free-to-play game, which means anyone can jump in and start playing without spe. Most countries can still get away with tank builds in single player as well. Div template, 8 MOT and 9 ARM (or 8 ARM + 1 SPG) Add Engineer, Recon, Arty, and Signals support. Combat moves extremely slow and will be almost exclusively infantry and cavalry at the beginning. A interesting thing about SH tanks is that they have a massive bonus to attacking forts. The supply changes alone forces you to prefer smaller templates over bigger ones, let alone the individual terrain widths. The ship designs you will see below will be optimal for any major or minor nations. You can adjust the number of tanks up or down, but most likely down. there’s a menu you can put a check mark or take it off which equipment you want that template to use. (Around May 1937) edit the two Infantry Templates to have Support Artillery and Engineer. Use the research_on_icon_click command to add technologies you lack for desired equipment. I’m trying to do world domination by 1950 or so, since I’m fairly new. Depends on when the fighting takes place. Instead click on it and upgrade the line to the newer model to retain some. I want to try the 'Mobile Warfare' doctrine and build an army appropriate for said doctrine (having my army composed of more motorized infantry, mechanized infantry. 8 Tanks/2 Mechs should be good enough most of the time. Tanks: 20 width 6/4 division are 6 medium tank and 4 motorized battalions. gg/owb If you can't due to being banned, you can appeal here: https://dyno. It’s a very nice sweet spot that allows you to also put out a lot of tank divisions. Once you filter that through the 60 or 70% hardness of the division, you'll be absorbing every enemy attack, even if they stack you. Click on the icon in the top left of the designer, change it to whatever. Also speed and reliability does not look good. You have the usual 'Leg infantry', etc. I don't have a perfect template for you, but I do. Any of the standard 40W builds (12-8, 13-7, 14-6, 15-5) are fine. medium howitzer (i believe) 32 Soft attack 20 Hard attack. They only deal damage to CAS that are targeting their battle, and they die quickly because of their very low org. A home with a typical sewage system has pipes leading away from the home that. "This video covers the current state of navy in the hearts of iron mod Millennium dawn and provides a number of templates for any design you could want. Cost-effective and can be used on different terrain. Tanks have 2 HP compared to zero of 0. Shark Tank, ABC’s wildly popular, Emmy-winning reality show works off a simple concept; an enterprising inventor or small-business owner pitches their next million-dollar idea to a. It puts you slightly over hills combat width. The AI does often use air support. If your speed is 5, you dont need trucks you can simply use inf/cav instead. since you want anti tank to go against armor and thus should not use a standard tank. And the last is tank it depends how you wanna use a tank if you are attacking infantry , use 12|8 12 tank 8 motorized. craigslist york county It will kill German’s planes, and also help fighting their tanks. MSPAG trying to focus on soft and armor and around 90%rea. For single player with minors i use 27w infantry/tank divisions with 11inf / 1arty / 1 medium tank or 10 inf / 1 arty / 2 medium tanks if my industry allows. Perhaps the reliability is too low. Hoi4: Division Templates, Aircraft & Tank Designs. Go to hoi4 r/hoi4 • by Hey guys! I know there are a lot of tank templates out there already and I'm using them as well but I want to know what's the BEST templates ignoring the costs (because I'm going to cheat anyway for roleplay reasons) and as such, please give me medium and heavy tank templates :3. The tank design however honestly isn’t that good. 3: The 20 width mechanized \"point defense\" division. Mechanized by itself is very expensive for not great stats. Good division templates for total war? Mod (other) I saw this comment that said infantry should be 8 infantry and 4 artillery which is working fine. This is one of the advantages of 10-0 infantry - it takes very little industry to field a lot of 10-0s. (about 100 times until I found something useful) Hope you enjoy:. You will read a lot of suggestions for 14 infantry, 4 artillery. Armor like always doesnt matter much outside of having a single max armored diff variant of tank in template to become immune to towed at, in tank v tank battles in mp unless your. If you add more tanks, ı would choose to add also 1 motorized for each new light tank, not for SPG's tho. 4-3-2 heavy tank was an exception in plains terrain but overall its performance is about on par with its 40W and it performed much worse in forests. I like personally bigger tank templates, but 30 width is perfect for plains so no complains. For supports, use logistics, flame tank (unlocked with engineer 2 tech), engineer, artillery, maybe AA too if struggling with incoming CAS. Then you go 50:50 tank:motorized (tank 3 man turret, close support gun, some armor 4+ km/h) with full support company 40width. A good general template will be good. I use 11 mediums, 8 mechanized, and 2 light tank spaa. Only issue I see is using the MP support battalion, its useless in combat. As to hardness Light losses flat 30% (or almost half), Medium 25% (over a. 6-5 cavalry-inf with both high commands, support arty, Mass Mob. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e. And then you want 7 Battalions Infantry with Two battalions artillery, in a different division (With a Single Heavy tank Battalion if you can spare the XP/Materials in ‘39. io/hoi4/ with a randomly choosen 1943 tech to compare and without support companies but most of them. My basic infantry template would be 10 inf. Recently i liked to use current one: 7 medium, 7 motorized for france mech for barb and 1 medium tank destroyer. Dozens of different fronts, great wars, and bloody …. - Intro- Welcome to the fourth installment of my division template guide! You can find part 1 here, part 2 here and part 3 here. So a 6/1 would be 6 mot infantry, 1 mot artillery. It’s weird that the best templates change. Allows you to pierce their armor so they don't get the bonus. This is the latest version of my "Best Tank Designs" guide!Please keep in mind that these are Single Player oriented designs, in Multiplayer you will need di. However this will limit the amount/size of your navy and they will likely suffer from supply issues. Their extra speed makes encirclements easier. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. In addition I have a better template that adds AA and logistics. I am also thinking if I should remove engineers for maintenance or anti air. Tanks already blow away infantry without the SPGs anyways. Tank template for smaller nations? I cannot find a single topic about tank templates for smaller nations, in this case Austria (which will expand ofc, but a small army still). So, for example, Turkey has lots of chrome and can get oil from Iraq and Iran. Can be good unless the enemy sees what you're doing and. If you are going no-air, I would consider swapping in a SPAA battalion. I build tanks with lots of soft attack, and have TD helps to pierce almost everything if enemy isnt armor buffed heavies. Ditch the arty, extra cost and equipment that could just be spent on making more tanks. Artillery provides flat bonuses to attack, Flame Tanks provide percentage terrain modifiers. Your starting template, if you switch out. ) 14/3/1HeavyAromor Infantry Template (Gives your infantry template more armor and hard attack. While other types of tanks do exist, these are the most relevant and used tank types in Hearts of Iron IV. Historic Division Templates of the German Army. This is about 4x the cost of 10-0 infantry, but significantly less expensive than most tank divisions. If you attack to tanks use 13|7 13 tanks 7 mechanized. 40 width tank med tank 10/10 motorised maintance support. However if that doesn’t bother you, then just build it like a normal tank with amtracks over mech or motorized. If you're doing Mobile Warfare, 4 or 5 motorized and then fill with medium tanks and eventually 1-4 medium spg, if you're doing Superior Firepower, which is kinda. One suggestion I always make to people is to keep a few 20 width light tank divisions. Combat width can vary by terrain type. Maby add in a few motorized arty for good measure. It might be worth considering adding 1 more medium tank as long as it doesn’t drop your org below 30. Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery. They have great defense and a decent amount of hard attack, and are the only type of infantry which can consistently win defensive battles against tanks. craigslist st louis for rent This guide covers some general tips, advise, but at its core gives you armored. omaha ne white pages My questions are: What support companies for tanks Sf or mw for germany, how to choose Medium vs heavies for germany, how to choose Should I even bother with 14-4 for offensives or add their production to tanks. Tank variants (the three widths) like AA, AT, and ART appear to be less useful now. Heavy tanks are really not that great. I don’t have an issue with cavalry use per se, but I think it’s an odd choice to combine them in a medium tank div. 4th column 4 medium tank destroyers and finally 5th column where you place 2 Medium anti air. Most HOI4 multiplayer mods allow for free division templates so it is not difficult to make these templates (you don't have to use army xp to make a division template). Also, it may not be your templates that cause you to lose. I tried upgrading to medium tanks and I'm getting this notif that only says "No template" and I have no idea what it means. This is a beginner's guide on division templates and tank design. as of now I only really use light tanks because I haven't found luck in searching for medium and heavy tanks. Tank design (roughly from memory): medium tank chase. R5 : adding flamethrower tanks to your division (only support company) gives you huge bonuses (especially against forts and cities), they're cheap and shall be in every offensive tank division. However when looking for templates most of them are for multiplayer or are outdated. Today, I'm looking to change that. Hearts of Iron 4 Best Division Templates By Blood Alone DLC. Further, a 40-width template suffers less dilution to armor/org from support companies. Use support artillery, recon, and engineers. Its an 40 width, 9 motorized ,11 heavy tank and with full support eq ( logistic, aa, support art,maintenece and recon) So the question is anyway i can get it even better, like change support or add more tanks?. I get what you mean, but everything in Hoi4 is a series of trade-offs. If you like using battleplans, grand battleplan. Summoning u/vindicator117 to extoll the virtues of light tanks if they so choose. After filtering for hardness, all of the attacks directed at a template are added up and then compared to the templates defense or breakthrough stat, depending on whether they are defending or attacking. my base template is 9xinf with 4xart/aa/at. A stalemate is exactly what you want, if you play Sovietunion, because the allies and soviets become powerful in lategame. A good tank design will provide all the soft attack you need, so artillery isn't necessary in a tank division. Below this is the juicy part of the designer where you can add modules to your tank and make meaningful decisions. If you're no air russia, 12-7-2 tank-mech-SPAA with support engineers, signals, AA. rare case knives for sale The template shown above consists of the following units: 9x Paratroopers (or 6x Paratroopers) Artillery* Anti-Tank* Field Hospital; A lack of tanks and other vehicles lead to worsening equipment shortages in many tank divisions until the end of the war. Broadly to make a breakthrough you need 4 40 width tank divisions to attack from 3 areas and 2 * 3 to attack from two areas to the flanks. Africa wrapped up by Sept 40, invaded Sicily march 41, driving through Munich via. A 10 Width Infantry Template Tank Templates. I typically use 6 mediums with 4 mot/mechs for barb and can get around 12-16 of them divided in four armies. Build literally two templates: 12-7-2 (tank-mech-SPAA) with engineers, arty, logistics, and maintenance (you can fill the fifth company if you want, it's not necessary. In this video I go over all of the best tank designs you could want for hearts of iron 4. Trusted by business builders worldwide, the HubSpot Blogs a. The most widely used infantry template used to attack are 14/4's. I'm looking for great Barbarossa-type units, as well as good Naval, and Air invasion ones (Marines/Paras templates). Later on you should upgrade this one to 40 width(14infantry + 4 art) 10 width anti-tank template. Petit guide destinés au nouveaux joueurs ou pour ceux à qui le système de création de division n'est pas clair. I haven't played HOI4 in years, but after catching up on all the DLC's in a recent steam sale, I was excited to get back in the trenches and try out designing my own tanks as the Third Reich. What is actually important is the content of your division template. The point of the template and designs are to cram in as much soft attack as possible. To finish, use AA support companies. 9/1 still works fine for the vast majority of your army, but more as a line filling and defensive unit. It’s a versatile template that can be used in both offense and defense. Propane tanks come in a variety of sizes, ranging from 20-gallon to a 250-gallon tank or larger. In 1940 a tank division consisted of the following units: 2x Medium Tanks; 5x …. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Usually aiming for 30+ Organisation. I'm now ready for some chad pro player to tell me why its a horrible template. you should try the heavy sp-arty and use more arty than tanks, the heavy sp-arty only have an ic cost simmilar to a medium tank. That's the reason that you want to make your tank template big and not 20 width. improve reliability, 72 is not so good. It costs ~4600 production, or ~9200 per 40w. The earliest effective light tank template I think is 5 light tank, 5 horse cavalry. Use less artillery if your industry can't produce that much e. This allows you to focus production on light tanks and build enough of them to create several divisions very early. Division templates can be created and modified by the player using spending army experience. virgin tweet manga But this Template is already solid and should work fine. 386K subscribers in the hoi4 community. If you want to design division templates for small nations, this is your guide. Geberaly what you need in a tank division is 1 row of tanks (5 tanks) and a row of mobile infantry: lvl 1 is cavalry, lvl 2 is motorized and lvl 3 (the best one) is mechanized. Your reliability is really low which will make you tanks break down a lot. Both infiltration and assault are good. Uh, your numbers are just flat out wrong. This guide works mainly with easy to reproduce screenshots and explains some alterations and compromises because of game machanics und DLCs. Yet 20-21w will do the job 9 infantry battalions 1 Anti-air or 1 artillery Support engineers, support artillery,anti-air, anti-tank. Inf is fine for early medium tank templates, but later, especially with modern tanks. To combat tanks, having anti-tank weaponry is a must, and this template offers you enough to make a difference. 4 way pex tee Fractions are combos of brigade type A with brigade type B. CO2 tanks are used with welding equipment, beer kegs, paintball guns, T-shirt guns and soda streams. The encirclement tactic you get use if tour general has panzerleader and Trickster gives a 25% …. At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. average "design another tank/plane/ship every few years" fan vs average "ignore navy and air and spam 1 tank template and design from 1937-1945 enjoyer". What's a good tank template for Africa(SP)? comments. Unfortunately, since Germany is the main antagonist of Hearts of Iron 4, it will have to face all the great powers of the world at once and try to actually win somehow. The official Black ICE mod guide for Hearts of Iron 4. Because of this prioritizing infantry equipment and artillery are an absolute must. Stuck between the two greatest powers of the time, Poland will most likely end up partitioned and erased. A good resume can land you that job interview, so you want to stand out. Heavy tank is best for Soviet Union. I make separate templates just for sub-Saharan Africa, which I'll eventually used in Asia as well (if I'm going for WC). Should I add AT anyways? My german player also decided to not go tank (kms), so the whole game is dependant on me and other minors making tanks for the east. Some people will suggest 15/5, which would be 15 tank battalions with 5 motorized battalions. Step 4 - Make it fast enough to not slow down your divisions. Members Online • small-bean69. The tank also needs very little research, only the 1936 chassis, radio and artillery 1. craigslist free stuff redding hey i was playing as germany and i had tank divisons 2o. This is a very versatile strategy that gives the maximum amount of player control, allowing for you to micromanage and destroy enemy units. For infantry, 10 CAV/0 ART with ART, ENG, LOG, RECON as support companies.