Best Tank Design Hoi4 - r/hoi4 on Reddit: How good is adding medium or heavy flame tank ….

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Here is the best Light Tank division template to use at the start of the war: 4×2 Light Tank. officer corps? Doctrines unlocked in 1939? THEN the greatest tank template possible! Hoi4 exploits have never been this much fun. 9/6 for 30 width lose the least amount of ic compared to other combat widths you are likely to use. If you want to make mix your destroyer in your strike force then just give it anti air and torpedo. I did see someone reporting success using Motorised Anti-Tank divisions that they kept behind the front and rushed to meet enemy Armour. Also, it has an unusual love for the high velocity cannons at times. Best armored division template hoi4. 1k, moves at an impressive speed 12 km/h and carries a huge amount of fuel for prolonged incursion. Main medium tank is a basic with 29sa, 62arm and 27brk. In the end you're looking at like 700 soft and 1100 breakthrough. This is the ULTIMATE guide to tanks in HOI4, this tutorial will show you what the best tanks in Hearts of Iron 4 are and tell you exactly how you need to bui. You can disable the whole DLC if you want, but they specifically added a button on the tank designer for "make something for me", which should let you mostly ignore figuring out how to use it. For all intents and purposes, you could make an "armored car" in the tank designer, but they will count as tanks equipment wise. The default icon is a white tank outline w green background. The best 1939 fighter is 2 4× HMG with self-sealing fuel tanks (sst). Millennium dawn the modern day mod for hoi4 has recently updated and undergone some major and exciting changes. I just solo'd Africa and Italy using the below 4 tank divisions backed up with 6 basic infantry divisions as canada. and turret + radios to get the breakthrough. I'd make the tanks slow, but with heavy armor & soft attack. Medium tank, whatever main gun that gives most cost effective soft attack, highest level radio, sloped armour. The actual Chassis only contributes 2 production cost here. Designing WEIRDEST Historical Tanks In HOI4Original Video: https://youtu. the best template is the template that fits for your enemy. I wouldn’t have more than 90 to 100 piercing against AI. 6 km/h with only engine 5, armour 6. A lack of tanks and other vehicles lead to worsening equipment shortages in many tank divisions until the end of the war. Recently i liked to use current one: 7 medium, 7 motorized for france mech for barb and 1 medium tank destroyer. Tanks already blow away infantry without the SPGs anyways. Overall, the combat width is not as important as it used to be. use medium cannon; speed about 8km/h; reliability about 100% or less if you have manteinance support company. the M2A1 variant increases the armour from a maximum of 32mm to 51mm's …. More than 45 is a little bit overkill. What country are you playing? because I have a really strong template but it is quite expensive. Make it as cheap as possible, just the flame gun, turret, and cheap armor on a light or even interwar chassis. It's a UK armored division (1 Light Tank + Light Tank recon support) with a licensed German Light Tank. Small airframe CAS=Anti tank 2,the rest with bomb rocks,best single engine and fuel tank. Customize your armored units with different modules, special features, suspension, armor, and engine types. 13 tanks and 8 mech is a good template for tanks. 1: The 40 width "13/7" heavy tank division. Design companies are ideas that can be bought for Political Power (usually 150). If u have good tank design even regular medium tank with only 1 or 2 TD battalions will do the job with enough piercing and soft attack. So, all your turtle icon tanks can go to turtle icon divisions. Hot water replacement is common in households, as they wear out over time. SPG anti air is only necessary if you have an enemy with a strong airforce. Also because forests are extremely common. Support: Engineer + Motorized Recon + Anti-Air + Maintenance + Flame Tank. Its a lot cheaper + you can get the same amount of armor and more reliability which you can stack extra ammunition on. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e. I noticed that the best thing I could do is break entrenched units with special forces and then push with tanks or IFVs. I pumped reliability in special slots to get more points into engine/armor and to fit better suspension and engine with speed bonus. anti-air: reduce damage done by cas by a lot, always worth it. "Best" depends on constraints/intended use. Because one TD battalion has fewer TD in it than Tanks in a tank battalion, and often you use heavier guns on a small chassis that can only be added to a fixed turrent, which also gives low breakthrough. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. [Day 3]: r/hoi4 makes a HoI4 Mod. Use in armies of 4 divisions and keep them stacked together to fill a standard 80 width front. For comparison, here's the stats of 1936 light chassis with rivetted armor as compared to 1934 medium chassis with welded armour. For 40w, it's basically the same but doubled. The steel armour is there really for just some historical early Cold War designs such as the T-55. get rid of wet ammo storage for a radio for the same reasons, and replace the cast with riveted for the same amount, however leave the 3man. Light spgs are very expensive and don't give you that much soft attack compared to. The tank also needs very little research, only the 1936 chassis, radio and artillery 1. (at least enough for a full attacking army). If you go for France or Yugo, use tanks. Yes Heavy tanks have a worse terrain modifier than mediums, but in a division it is only around 5%. Apr 15, 2024 · The theoretically best design is 1 Military Police (MP) support company with 25 light tanks: these have lower manpower requirement per suppression point and take fewer casualties. Make sure your land doctrine is well developed and your tank division org is at least 30. "Space Marines" is a dumb term used by morons who understand nothing about Combined Arms Warfare. However, just regular tank divisions will kill the AI tank divisions without TDs. 18 Width Marines for Defending. for cas use medium chasis and spam small bomb bays and anti tank guns. Tank design (roughly from memory): medium tank chase. 42 is a good middle ground to set it as and be pretty efficient in most terrain. 402K subscribers in the hoi4 community. rate) / reco / AA (if you lack air sup. The Modern Tank is the most evolved version of a tank you can get in HOI4. If you prioritize armor and firepower, a heavy tank may be the better choice. BoxOfAids • Click the button on the right side of the chassis, you have to actually make a tank design, you can't build a shell of a tank. Apr 13, 2018 · I BUILD HEAVY TANKS AS SOUTH AFRICA Well I like to have enough PP to change it depending on the tank, and I use both Silent Workhorses so I get over 3 PP per day (2 with a focus running). I would like to discuss with you guys how to best make a single player 40 width tank division template in Hearts of Iron IV. Cast armor is IMO more expensive than it is worth. You should go for the Speed+Reliability Tank Designer as you lack both. The Ultimate Guide to Tank Designing | Tutorial | HOI4: No Step Back. 7zip commandline To add modified equipment: Create a equipment variant. I (if you will complete war before 1939) or 2× cannon I and 4× lmg (slightly worse before 1939 refit). Add sloped armor to make up for the removed Cast Armor. And as long as your setup can handle it, you’re going to want to download and …. Generally, more tanks and heavier tanks in a template increase armor. Armor should be above 90 for the division (1943 tech, so maybe lower earlier on). Introduced with the Man the Guns DLC, the ship designer completely changed the game when it comes to managing your navy in Hearts of Iron IV. Nov 12, 2021 · We're taking an in-depth look at the new Tank Designer in HOI4: No Step Back expansion! TheSocialStreamers will break down the new feature with this easy gui. Step 3 - Add as much stuff as you can to improve upon it, keep under 100% reliab. To start an early war you’ll need to design a cost efficient tank rather than a powerful one with high speed, especially with NSB which has a reworked supply system that’s quite unfriendly to mobilized tanks. Remember, the best tank design in HOI4 can vary depending on your nation's specific circumstances, production capabilities, and the strategic context of the game. You will find that your initial mechanized units are no good in Barbarossa. Be careful if you use mech 1 they are 8kmh. The top row of plus signs will allow you to choose your main armament. This is a very decent tank, nice stats for low cost. Medium Tank Chassis, 3 Man Turret, Close Support Gun (Great soft attack, not much else) or Medium Cannon (adequate soft attack and hard attack, and great piercing) depending on tech, radio is a must, bogie suspension makes it cheaper, and welded armor for lower cost too. + no need to design and produce tank - worse stats; ups and downs of light tank + great stats - more expensive - need to design and produce a design - less recon stat; pick which one you like best; flame tanks: they give buffs for attack in rough terrain always have em. You will be stealing ALOT of the equipment. Coz the price is! Well balanced mass produce my friend. Armor is the #1 reason to use tanks. Dunno about pure td but here's some templates using td. Now, rule of thumb, with tanks used in support companies, the reliability can go down to the 50s because you're only going to use like 10-20 tanks in each division, 2nd rule of thumb, any division that uses less than 100 or 80 tanks can use a tank with shit reliability. i play Canada alto in hoi4 and i was looking for some advice in strategies the tank divisions i build generally vary between 2 templates. You can optimize the SPG for soft attack and the tank for breakthrough. Edit: Also depending on your MP ruleset you may be allowed to mix them into a mechanised division, which is a fantastic defensive template if permitted. 15 heavies, 5 of which are SPG and 2 TD, 5 motorized. Width 40 for very efficient division template designs. You can make a tank with 200 armor, and the division will end up with 70 armor simply b/c the mech drags it down sooooooooo fucking much. R5 : adding flamethrower tanks to your division (only support company) gives you huge bonuses (especially against forts and cities), they're cheap and shall be in every offensive tank division. Africa wrapped up by Sept 40, invaded Sicily march 41, driving through Munich via. In my experience, heavies work best with SF. Notably, the modern tank turret allows you to mount a heavy cannon, and the modern chassis has the armor of a heavy tank but the speed, reliability, and cost of a medium. any modules that are not providing breakthrough should be avoided like. They will push the enemy back slowly, at the speed of infantry walking. com/bigschmokesDiscord: https://di. After a HOI4 Multiplayer game, Tommy always does an analysis on everyones divisions. The improved one is wayyy better. 4 ic more than pre nsb light tank 2. As for the template I just make a combination of tanks and trucks that is 30 width and has at least 30 org. Tanks are always worth it if you can afford them. Carefully designing a tank division on paper to have 0. The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. Always rate a design that's actually feasible to mass produce, people always posting medium tank designs with PC of >50. At the top of the interface you will see areas to name the design, choose the type of vehicle, and select an icon for your design. If former then these are standard tank divisions that will work with any country: 6tank/4motorised. 5 is average HP damage per hit (d2 roll) and 2. Remember, the best tank design in HOI4 can vary depending on your nation’s specific circumstances, production capabilities, and the strategic context of the game. What you probably should do is going for the poor man's attack division, which is a motorized infantry template with a bunch of artillery to it. Edit: also reliability on your tank design seems low considering the average reliability of this division is 69(xd) make sure your tanks design is at least 80% reliability, or you. "This is new meta for hoi4 multiplayer and singleplayer gameplay post 1. A shortcut to add_equipment is simply ae. I will also touch on the topics of combat width and best tank template designs as well. 11 "Barbarossa" patch and its accompanying DLC. Flame tanks have lower armor overall, but if you get it high enough, you make your entire infantry much more durable. Feb 1, 2023 · Support me on PATREON http://patreon. -Also balance the armor and engine, incrase ur armor value to 7 or 8. The one mistake in the design is sloped armor. If it's singleplayer, try using howitzer/improved howitzer in your tanks for soft attack, because the AI generally field divisions with low hardness, so they take a lot of soft attack, and. Whatever combat width you want really. The remainder is for infantry divisions. Org needs to be above 30 ,Add AA support company ,Maybe add motorised AA or spAA (this is just personal preference). Probably doesn't matter too much in the long run of the game, but I'm having trouble figuring out which design companies are the optimal choice for a standard Germany run. If you use it, just use one line anti-tank only as support anti-tank is particularly bad. Materiel's kind of easy - I think - since it seems like I research and produce more infantry equipment than anything else, so Mauser seems like an obvious choice. However, players must keep some rules of thumb in mind: These ships are recommended in a strike fleet: 3-4 CV. Medium tanks will give you enough armor and are much cheaper. Septic tanks are a great way to manage wastewater and sewage in rural areas where there is no access to a municipal sewer system. Use cannon armament for all-around uses and howitzers to slaughter infantry. If you're fighting a lot of tanks swap in some heavy AT. Go over a couple of different designs that you can use for each and how . This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). 375K subscribers in the hoi4 community. if you play MP upgrade armor, piercing and hard attack. A guide for complete beginners. Which tank size would you use for the flamethrower tank? Archived post. However, your army XP and IC is better spent on other things first!. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Very expensive, especially compared to planes which do more. 6 Med/4 Mot is a great template for Germany, though adding Med. If not using SF, mix spg in as well. I’m playing as Italy and I’ve made so far three full squadrons of naval bombers. If you’re a homeowner with a septic system, you know that regular maintenance is crucial to keep your system functioning properly. One thing not mentioned was that the SPG division only uses 450 tanks while the tank division uses 700. Dec 7, 2021 · NEW Optimal Tank Design - HOI4 No Step Back Tank Designer GuideMain Channel https://www. They have less stats per width than tanks. Defense, breakthrough, and piercing value are at a fine level. Light tanks with mech and sp or rkt arty and support at, engineer, signal, mechanic, and field hospital if low manpower, logistics if stretched or extended lines. be/trN38I42jHIMain Channel https://www. Sadly I'm finding it basically impossible to design historical Tanks due to the way they are representing Speed in the Tank Designer. So i use the heavy gun, superstructure, sloped armor, welded armor etc. Today he's going to be doing the ultimate HOI4 Tank Analysis aka Division. wips rent payments publix Replace the gun with a flamethrower and you get the best Flame Tank in the game. Light tank are cheaper and better than armored car for garrison (NSB) If you make an interwar light tank with the following design, it will cost 2. I recommend 6 med 6 mech or motorized for 1939 Its also cheaper. One you already mentioned, the cheap mass-produced light design for the easy bonus to attack. Hearts Of Iron 4 is no different. Should give you a tank with 8km/h, decent armor, great soft attack and breakthrough and goodish reliability. be/txUsm8JUgFgFor all of my guides I also always make dedicated spreadsheets wh. For support companies recon (but not cavalry one), engineers and artillery are sort of base line. You can also replace motorized infantry with mechanized. If you play long enough, the Super heavy TD is an ingredient for cheap high armor level, or cheapest hard attack source. excitease's cam They can arguably do it without sacrificing too much viability in the early game (if doing a historical playthrough of Germany). You must be looking in the wrong place for it. Based on previous analysis, the best use of scout planes seems to be. The best widths are usually considered 10, 15, 18, 27, and 41-45. For AA, its essential in every attacking division and highly desirable in your defensive infantry if. It is easy to field some heavy tanks; however, a lack of rubber makes it hard to motorize the supporting. Then change them to 40w with 6 LT, 5 MT, 6 MOT, 2 MART, with engineer, field hospital, support artillery, and Motorized recon for invading the USSR and the UK. for sale loopnet Signal and maintenance are unnecessary for a division this small, remove those and put more motorized, make the combat width 30. The game should automatically equip your units with the most up to date tank design. Click here for the Navy Guide! Creating divisions is one of the most important aspects of Hearts of Iron IV. The exact best tank division depends on tech level, doctrine choice, and resources available. If it's late game, just do pure modern tanks with some spg and td. If you can beat those stats’ value with armor then those types of equipment won’t be capable of piercing your divisions. Mechs will add armour and hardness while having the best stats overall but even standard infantry is a-ok to use with heavies. The best division templates & tank designs for the new DLC No Step back. how to get cigarettes delivered near me A heavy tank division, if slowed, can still punch through enemy lines. One of the biggest drawbacks in any hoi4 game is air superiority. nagisa shiota x reader lemon A place to submit spicy meme related to the greatest grand strategy game "HOI4". They are slow as molasses, the advanced medium tank it designed me went 6. mobile homes for sale in lancaster ca by owner If you want to add more armor or engine upgrades, I would suggest switching the turret to a heavy fixed superstructure for additional … See more. Soviet and Germany both use exactly this design - stats are king (especially hard attack in MP) and the extra turrets are the best source of stats by far. Apr 22, 2023 · One of the most powerful forces on the battlefield in Hearts of Iron IV are the tanks. What are the most profitable choices for USSR from your experience? Tech: 1. Hard attack and defense are also nice, but not as important. Resource cost is nearly the same. Be the first to comment Nobody's responded to this post yet. BUT they will bring down your armor, hardness. In the division designer, there is a corresponding button. So in the field, combat losses, supply, and attrition are going to affect the actual values of your divisions. It is a free-to-play tank simulation game that allows players to take part in intense battles against. You can design an artillery tank and add a battalion of those to the last column if you want a bit more soft attack, of course don't add too many because you want to maintain a balance of armor and infantry. So I just wanted to ask if someone can give me a good tank template for Germany, but unfortunately i don't have the no step back DLC. No point in adding production cost with more/better armor, just put all the cost into good stats. Having tons of infantry will ensure that your troops are able to repel any amount of attacks on your position. But you can go low reliability on support recon and flame tank since it’s use low amount of equipment on that division. Without superior firepower, you'll probably want to mix some SPG's, the classic 7/2 which would be like 4 tanks 3 motor, 2 spg. Please keep in mind that these are Single Player oriented designs, in Multiplayer you will need different stats. Decent stuff, but your armor is pretty garbage. I typically choose the mobile tank designer for the reliability boost. Engineers, support artillery,and logistics are mandatory. Here is the best CAS design in HOI4 for 1938/39: Basic Small Airframe. Three man turret of course why not. Share your Tank Designer Wisdoms Here! Discussion. new scratch off lottery tickets 2022 illinois This is the latest version of my "Best Tank Designs" guide!Please keep in mind that these are Single Player oriented designs, in Multiplayer you will need di. Any tank will work, although speed is important when encircling so I probably wouldn't want to use heavies. Three man turret is the best for your main battle tank so good job Radio is great, upgrade it as soon as possible Machine gun turrets are iffy just cause they're relatively expensive. They have poor attack values and bad organization. In this video I will show you the best 40 width heavy tank division template in Hearts of Iron IV Multiplayer. Light tank can also be OP because they are fast and can be very strong in a game that you will die to encirclement no matter how strong you are. You can change this icon to sword, anvil, rabbit, turtle etc. Infantry will melt to them in sp, because the AI never uses anti tank. Simply add 7 infantry and 2 artillery to your infantry template. And heavies I prioritize armor and no speed just so the space marines have some support. Use proper cannon for type of tank. These are a flamethrower tank, a tank destroyer, and a cheap high-armor tank. i would put a heavyanti air in there as well. Great in its goal of eliminating enemy support planes. I’ve heard 15 tanks and 5 motorized/mechanized are good, so I’d try that. "new microsoft agreement 2020" Like 6 tanks 4 mot/mech, or whatever. This division will have really high speed combined with great Soft Attack and. Both are classified as "Medium tactical" in that box in the designer, and both have the same round emblem that you can use to differentiate different sorts of planes. They can be cheapish and pretty much design themselves: 2-man turret, skirt, radio, wet ammunition storage, stabilizer, christie, riveted, gasoline, whatever gun gives the most soft attack, armor and engine for breakthrough and to match the overall speed. com/davefeedbackgamingDiscord! http:/. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it 'Matilda LP Mk. In your case, that would be 2 width horse and light tanks with said example on a. Successfully invading the enemy-occupied areas with your units can lead to a possible breakthrough and encirclement of the enemy forces. Old propane tanks can be exchanged for new ones, disposed of at a municipal waste center or can be taken to a local hazardous waste disposal center that allows them. These divisions are generalized templates. 40 width tank med tank 10/10 motorised maintance support. Signal, Maintenance, Recon, Engineers, Logistics. Replace motorize recon with maintenance, and use 9 medium tank battalions and 6 motorized infantry. You need engineers 2, then put a flame cannon onto a tank, and then you need to designate it as a flame tank in the tab. In order to sustain a mechanised army (even just a handful of tank/mech divisions) requires A LOT of refineries and supply hubs. AA guns, autocannons aswell as light guns are in the AA gun tech tree with a stabilizer as special module as 1942 tech (thats not a main gun) Howitzers, infantry support cannons, and the basic medium gun are in the arty tech tree with support rocket. Heavy tanks are really slow so you can use any form of infantry with them. I only had about 3 heavy divisions in my front as poland against russia. You want to balance cost with efficacy, so you're really stacking soft attack, but not armor, and only really going for enough speed to keep up with mech1. Helium tanks are a great way to fill up balloons for parties and other special occasions. Bombard a nation with scout planes to reach the recon intel cap asap, then scale back to the bare minimum needed to maintain recon intel at that cap. As soon as you break enemy lines with real divisions, rush them in and cause chaos. 50 km/h - Fastest division in Hoi4? Simon_9732495. I will also discuss what type of tank I would use for. now with the release of hoi4 no step back, many are wanting to know how to use the new tank designer feature. With the max gun heavys have 25% more SA and 28% more HA. 370K subscribers in the hoi4 community. listctawler reno Also, go for bigger divisions (40, 42 or 45 width) when on offense due to focusing and attack to defense ratios. R5: I made a tierlist on the basis of usability, feasibility and availability of tank modules. A much more common MIO - Infantry Tank Designer. I would definitely recommend getting mechanized first tho. nudifying apps As for tank divisions: - 20 width 6/4 tanks/motorized divisions for attack (can be either light, medium or heavy) - 40 width 15/5 tanks/motorized division for attack (can be either light, medium or heavy) - Lighter tanks are faster and cheaper to produce but also have less armor and less damage. For Garrisons and repression, I use 2-4 cav with mp; cheap, and efficient. Italy best strategy is going for light tanks and motorized, preferably small divisions to use to rush and encircle more than for breakthrough. You should have 3 different templates in SP, 1 tank, 1 SPA, and 1 flame tank. Welded armour, Cristi suspension and gasoline engine. Hover cursor over red x and itll tell why. Geberaly what you need in a tank division is 1 row of tanks (5 tanks) and a row of mobile infantry: lvl 1 is cavalry, lvl 2 is motorized and lvl 3 (the best one) is mechanized. you should try the heavy sp-arty and use more arty than tanks, the heavy sp-arty only have an ic cost simmilar to a medium tank. *Updated* HOI4 needs army structure and optimized Another way to design tank companies is increase reliability because they increase the average reliability of the whole division, while increase reliability of battalion is much costlier. Good heavy tanks design and template. The pre-production Fw 190 A-0 series was ordered in November 1940, a total of 28 being completed. In this video, you'll see how heavy tank templates should look like in Man the Guns. These are the best tanks you make as of the current update (1. 4 Marine Infantry, 1 SP Artillery, Support Artillery, Support Light Recce. If you don't have many factories to work with and can't commit to tanks, then 14/4 inf/arty is better to use than 7/2, but you'd still want to use 10/0 with engineers as your core defense and use the 14/4 to attack with. com/davefeedbackgamingDiscord! …. A single tank battalion per division. How do you guys design your tanks and are there actually. ; reliability: TLDR: it matters if you have bad supply, but dont min …. Help with best Soviet Tank Division Templates. But it's just too slow, barely faster than infantry on foot. if im not mistaken cannons give a lot of hard attack and soft attack, while howitzers give almost only soft attack, so if you‘re using it purely against INF use howitzers (or whatever gives you …. Or 12/8 if you want 40 combat width version (you don't need that against AI). So, for example, Turkey has lots of chrome and can get oil from Iraq and Iran. upgrades: maximize armor upgrade while maintaining the decided speed. Marine and infantry division are just 14-4s (infantry-artillery) with engineers, air assault, attack helicopter, transport helicopter, and ifv recon (build them to. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. mobile warfare provides good breakthrough and let’s you use blitz and breakthrough tactic the earliest. Recon for speed (the recon stat itself sucks). 200 is not enough for a 40 width. Best Light Tank Designs in HOI4. Between 10/10 and 15/5, but 15/5 is pushing it pretty far and you'd only want to go that far if you're. family dollat near me "In this video I will explain why I think the 43 width tank division template is the best in Hearts of Iron IV No Step Back. I BUILD HEAVY TANKS AS SOUTH AFRICA Well I like to have enough PP to change it depending on the tank, and I use both Silent Workhorses so I get over 3 PP per day (2 with a focus running). there is a circular icon button to the right of the top modules in the tank designer. The new meta is now becoming more clear after a few weeks of the DLC being out so now I can share my thoughts. Advanced High-Velocity CannonMedium Fixed Superstructure This heavy tank design is a jack of all trades, master of none. Standard support companies of light tank recon, shovels, arty, with addition of maintenace companies for reliability and stealing equipment. If supplies are limited, supertanks are probably going to be the better pick. With these newfound beefy tank bois, you should learn to micro and make your own encirclements. spirit halloween butcher Add your thoughts and get the conversation going. A small tool to recreate historically correct tank patterns of the German Panzer Forces in the Third Reich with the new tank designer. Recon and support artillery are solid optionals. Roughly 42 width division, around half mediums and half motorized or mechanized (depending on how much industry you have), adjust to end up around 30-35 org, supports are arty, engineer, flame tank, logistics, and AA if you need it. Tanks are very expensive, build planes first. Standard 13-7 heavy tank-mobile of your choice will absolutely massacre infantry. <- This applies to the original creator aswell as me Isn't Compatibile with anything that modifies the Infantry, Armor, Artillery Branches. The following countries have it: FRA, SOV, ENG, BUL, TUR. For support companies, try engineers, maintenance, logistics, recon, and maybe support AA. Medium is the best workhorse tank. Template wise, 42 combat width is good, but 30 is great for plains (which is the thing tanks are best at anyhow) with a mix off tanks & motorized / mechanized but try and. the tank designer has 6 important common elements, consistent across all tanks. Summoning u/vindicator117 to extoll the virtues of light tanks if they so choose. You could play around with heavy SPGs in the template for more soft attack, since they have even more ridiculous soft. To put it in context, probably 80% of the tank parts are "unlocked" by the first tank design. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. Man the Guns adds the Ship Designer, No Step Back adds the Tank Designer and By Blood Alone adds the Plane Designer. medium howitzer (i believe) 32 Soft attack 20 Hard attack. MIOs can be used to research equipment faster, confer bonuses onto equipment, and be …. Feb 27, 2022 · from my knowledge invented by "Feveros" his tanks only consist of high breakthrough tank destroyers. speed: effects how fast tanks go, should be consistent across all of your templates. I can't assign my new design as a flame tank in the drop down, there's no scrolling ability and it's stuck at the bottom of the list. Use TD when you want piercing and maybe armour stats tanks are the best for breakthrough. SP: Focus on soft attack and armour (AI dosent use AT company most of the time so it can't pierce you) And for encirclement fast light tanks with lots of breakthrough. If you do not have any Air make sure to substitute a. So if you have 1 tank battalion with 100 armor in a division with 12 battalions (not unusual) you get 40 + (100/12)*0. Engineer, recon, maintenance, logistical & flame tank for support companies. Line artillery is simply good in moderation as it comes with significant costs. The recent update made tank variants very strong and efficient tho so a more ideal template would probably be something will maybe only 3-4 heavy tanks and and a few tank destroyers, anti air, and self propelled artillery. It has been a little while I last was playing HOI4 so these numbers are better to be checked in-game if they are still the same. Keep in mind the Tank Designer in HOI IV doesn't allow for a lot of variety in the modifications so. However, you only get access to this tank chassis in 1945, making it relatively useless for most players. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 15-04-2024) By Vezachs. The main stats of a tank division should be attack and breakthrough. #heartsofiron4 #hoi4 #bybloodalone #shorts.